3 Commits

Author SHA1 Message Date
1cde845a77 Add lciense
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2026-05-05 21:14:43 +10:00
74789b43f6 Docs update
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2026-05-05 20:58:13 +10:00
be315111ea UI updates and preroll buffer to 8 frames
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2026-05-05 20:56:53 +10:00
24 changed files with 1464 additions and 2005 deletions

View File

@@ -18,8 +18,6 @@ if(NOT EXISTS "${GPUDIRECT_DIR}/lib/x64/dvp.lib")
endif()
set(APP_SOURCES
"${APP_DIR}/AudioSupport.cpp"
"${APP_DIR}/AudioSupport.h"
"${APP_DIR}/ControlServer.cpp"
"${APP_DIR}/ControlServer.h"
"${APP_DIR}/DeckLinkAPI_i.c"
@@ -149,21 +147,6 @@ endif()
add_test(NAME OscServerTests COMMAND OscServerTests)
add_executable(AudioSupportTests
"${APP_DIR}/AudioSupport.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/AudioSupportTests.cpp"
)
target_include_directories(AudioSupportTests PRIVATE
"${APP_DIR}"
)
if(MSVC)
target_compile_options(AudioSupportTests PRIVATE /W3)
endif()
add_test(NAME AudioSupportTests COMMAND AudioSupportTests)
add_custom_command(TARGET LoopThroughWithOpenGLCompositing POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${GPUDIRECT_DIR}/bin/x64/dvp.dll"

674
LICENSE Normal file
View File

@@ -0,0 +1,674 @@
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the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@@ -126,18 +126,12 @@ Current native test coverage includes:
"outputFrameRate": "59.94",
"autoReload": true,
"maxTemporalHistoryFrames": 12,
"audioEnabled": true,
"audioChannelCount": 2,
"audioSampleRate": 48000,
"audioDelayMode": "matchVideoPreroll",
"enableExternalKeying": true
}
```
`inputVideoFormat`/`inputFrameRate` select the DeckLink capture mode. `outputVideoFormat`/`outputFrameRate` select the playout mode. The shader stack runs at input resolution and the final rendered frame is scaled once into the configured output mode. Common examples include `720p`/`50`, `720p`/`59.94`, `1080i`/`50`, `1080i`/`59.94`, `1080p`/`25`, `1080p`/`50`, `1080p`/`59.94`, and `2160p`/`59.94`, depending on card support.
`audioEnabled` enables embedded stereo 48 kHz PCM pass-through. Audio is delayed to match the scheduled video preroll and the synchronized level/spectrum data is exposed to shaders.
Legacy `videoFormat` and `frameRate` keys are still accepted and apply to both input and output unless the explicit input/output keys are present.
The control UI is available at:
@@ -146,6 +140,12 @@ The control UI is available at:
http://127.0.0.1:<serverPort>
```
## Runtime State And Presets
The current layer stack is autosaved to `runtime/runtime_state.json` whenever layers, shader assignments, bypass state, ordering, or parameter values change. On startup, the host reloads that file before compiling the stack, so the last working stack should come back automatically.
Manual stack presets are still available from the control UI and are saved under `runtime/stack_presets/*.json`. Presets are useful for named looks, while `runtime_state.json` is the latest working state for the local machine.
## Control API
The local REST control API is documented as an OpenAPI/Swagger spec:
@@ -198,7 +198,7 @@ Runtime-generated files are intentionally ignored:
- `runtime/shader_cache/active_shader_wrapper.slang`
- `runtime/shader_cache/active_shader.raw.frag`
- `runtime/shader_cache/active_shader.frag`
- `runtime/runtime_state.json`
- `runtime/runtime_state.json` autosaved latest stack and parameter state.
- `runtime/stack_presets/*.json`
Only `runtime/templates/` and `runtime/README.md` are tracked.

View File

@@ -125,11 +125,6 @@ struct ShaderContext
float bypass;
int sourceHistoryLength;
int temporalHistoryLength;
float2 audioRms;
float2 audioPeak;
float audioMonoRms;
float audioMonoPeak;
float4 audioBands;
};
```
@@ -145,11 +140,6 @@ Fields:
- `bypass`: `1.0` when the layer is bypassed, otherwise `0.0`.
- `sourceHistoryLength`: number of usable source-history frames currently available.
- `temporalHistoryLength`: number of usable temporal frames currently available for this layer.
- `audioRms`: left/right RMS level for the audio block synchronized with the rendered output frame.
- `audioPeak`: left/right peak level for the same synchronized audio block.
- `audioMonoRms`: mono RMS level derived from left/right.
- `audioMonoPeak`: mono peak level derived from left/right.
- `audioBands`: four smoothed, normalized low-to-high frequency bands.
## Helper Functions
@@ -159,8 +149,6 @@ The wrapper provides:
float4 sampleVideo(float2 uv);
float4 sampleSourceHistory(int framesAgo, float2 uv);
float4 sampleTemporalHistory(int framesAgo, float2 uv);
float4 sampleAudioWaveform(float x);
float4 sampleAudioSpectrum(float x);
```
`sampleVideo` samples the live decoded source video.
@@ -169,10 +157,6 @@ float4 sampleAudioSpectrum(float x);
`sampleTemporalHistory` samples previous pre-layer input frames for temporal shaders that request `preLayerInput` history. `framesAgo` is clamped into the available range. If no temporal history is available, it falls back to `sampleVideo`.
`sampleAudioWaveform` samples the current synchronized audio waveform texture. `x` is normalized `0..1`; returned waveform channels are encoded from `-1..1` into `0..1`.
`sampleAudioSpectrum` samples the current synchronized audio spectrum texture. Values are normalized `0..1`.
Example:
```slang

View File

@@ -1,206 +0,0 @@
#include "AudioSupport.h"
#include <algorithm>
#include <cmath>
#include <iterator>
#include <limits>
namespace
{
constexpr float kInt32ToFloat = 1.0f / 2147483648.0f;
constexpr std::size_t kAnalysisWindowSamples = 1024;
constexpr std::size_t kMaxBufferedAudioFrames = kAudioSampleRate * 10;
float Clamp01(float value)
{
return std::max(0.0f, std::min(1.0f, value));
}
float SampleToFloat(int32_t sample)
{
return std::max(-1.0f, std::min(1.0f, static_cast<float>(sample) * kInt32ToFloat));
}
float GoertzelMagnitude(const std::vector<float>& samples, float frequency)
{
if (samples.empty())
return 0.0f;
const double omega = 2.0 * 3.14159265358979323846 * static_cast<double>(frequency) / static_cast<double>(kAudioSampleRate);
const double coefficient = 2.0 * std::cos(omega);
double q0 = 0.0;
double q1 = 0.0;
double q2 = 0.0;
for (float sample : samples)
{
q0 = coefficient * q1 - q2 + static_cast<double>(sample);
q2 = q1;
q1 = q0;
}
const double power = q1 * q1 + q2 * q2 - coefficient * q1 * q2;
return static_cast<float>(std::sqrt(std::max(0.0, power)) / static_cast<double>(samples.size()));
}
}
uint64_t AudioSampleTimeForVideoFrame(uint64_t videoFrameIndex, uint64_t frameDuration, uint64_t frameTimescale, uint64_t audioSampleRate)
{
if (frameTimescale == 0)
return 0;
const uint64_t numerator = videoFrameIndex * frameDuration * audioSampleRate;
return (numerator + frameTimescale / 2) / frameTimescale;
}
unsigned AudioSamplesForVideoFrame(uint64_t videoFrameIndex, uint64_t frameDuration, uint64_t frameTimescale, uint64_t audioSampleRate)
{
const uint64_t start = AudioSampleTimeForVideoFrame(videoFrameIndex, frameDuration, frameTimescale, audioSampleRate);
const uint64_t end = AudioSampleTimeForVideoFrame(videoFrameIndex + 1, frameDuration, frameTimescale, audioSampleRate);
return static_cast<unsigned>(end > start ? end - start : 0);
}
void AudioDelayBuffer::Reset(unsigned delaySampleFrames)
{
std::lock_guard<std::mutex> lock(mMutex);
mSamples.clear();
mSamples.resize(static_cast<std::size_t>(delaySampleFrames) * kAudioChannelCount, 0);
mUnderrunCount = 0;
}
void AudioDelayBuffer::PushInterleaved(const int32_t* samples, std::size_t sampleFrameCount)
{
if (!samples || sampleFrameCount == 0)
return;
std::lock_guard<std::mutex> lock(mMutex);
const std::size_t sampleCount = sampleFrameCount * kAudioChannelCount;
for (std::size_t index = 0; index < sampleCount; ++index)
mSamples.push_back(samples[index]);
const std::size_t maxSamples = kMaxBufferedAudioFrames * kAudioChannelCount;
while (mSamples.size() > maxSamples)
mSamples.pop_front();
}
AudioFrameBlock AudioDelayBuffer::Pop(std::size_t sampleFrameCount, bool& underrun)
{
AudioFrameBlock block;
block.interleavedSamples.resize(sampleFrameCount * kAudioChannelCount, 0);
std::lock_guard<std::mutex> lock(mMutex);
const std::size_t requestedSamples = sampleFrameCount * kAudioChannelCount;
underrun = mSamples.size() < requestedSamples;
if (underrun)
++mUnderrunCount;
const std::size_t availableSamples = std::min(requestedSamples, mSamples.size());
for (std::size_t index = 0; index < availableSamples; ++index)
{
block.interleavedSamples[index] = mSamples.front();
mSamples.pop_front();
}
return block;
}
unsigned AudioDelayBuffer::BufferedSampleFrames() const
{
std::lock_guard<std::mutex> lock(mMutex);
return static_cast<unsigned>(mSamples.size() / kAudioChannelCount);
}
uint64_t AudioDelayBuffer::UnderrunCount() const
{
std::lock_guard<std::mutex> lock(mMutex);
return mUnderrunCount;
}
void AudioAnalyzer::Reset()
{
mMonoHistory.clear();
mSmoothedBands = { 0.0f, 0.0f, 0.0f, 0.0f };
mCurrent = AudioAnalysisSnapshot();
}
AudioAnalysisSnapshot AudioAnalyzer::Analyze(const AudioFrameBlock& block)
{
AudioAnalysisSnapshot next;
double sumSquares[2] = { 0.0, 0.0 };
float peak[2] = { 0.0f, 0.0f };
double monoSumSquares = 0.0;
float monoPeak = 0.0f;
const std::size_t frames = block.frameCount();
for (std::size_t frame = 0; frame < frames; ++frame)
{
const float left = SampleToFloat(block.interleavedSamples[frame * 2]);
const float right = SampleToFloat(block.interleavedSamples[frame * 2 + 1]);
const float mono = (left + right) * 0.5f;
sumSquares[0] += static_cast<double>(left) * left;
sumSquares[1] += static_cast<double>(right) * right;
peak[0] = std::max(peak[0], std::abs(left));
peak[1] = std::max(peak[1], std::abs(right));
monoSumSquares += static_cast<double>(mono) * mono;
monoPeak = std::max(monoPeak, std::abs(mono));
mMonoHistory.push_back(mono);
while (mMonoHistory.size() > kAnalysisWindowSamples)
mMonoHistory.pop_front();
}
if (frames > 0)
{
next.rms[0] = static_cast<float>(std::sqrt(sumSquares[0] / static_cast<double>(frames)));
next.rms[1] = static_cast<float>(std::sqrt(sumSquares[1] / static_cast<double>(frames)));
next.peak[0] = peak[0];
next.peak[1] = peak[1];
next.monoRms = static_cast<float>(std::sqrt(monoSumSquares / static_cast<double>(frames)));
next.monoPeak = monoPeak;
}
std::vector<float> window(mMonoHistory.begin(), mMonoHistory.end());
const float bandFrequencies[4] = { 90.0f, 300.0f, 1200.0f, 5000.0f };
for (std::size_t band = 0; band < next.bands.size(); ++band)
{
const float raw = Clamp01(GoertzelMagnitude(window, bandFrequencies[band]) * 8.0f);
const float smoothing = raw > mSmoothedBands[band] ? 0.45f : 0.12f;
mSmoothedBands[band] = mSmoothedBands[band] + (raw - mSmoothedBands[band]) * smoothing;
next.bands[band] = Clamp01(mSmoothedBands[band]);
}
for (unsigned x = 0; x < kAudioTextureWidth; ++x)
{
float mono = 0.0f;
if (!mMonoHistory.empty())
{
const std::size_t historyIndex = static_cast<std::size_t>(
(static_cast<uint64_t>(x) * static_cast<uint64_t>(mMonoHistory.size())) / kAudioTextureWidth);
auto it = mMonoHistory.begin();
std::advance(it, std::min(historyIndex, mMonoHistory.size() - 1));
mono = *it;
}
const std::size_t waveformOffset = x * 4;
next.texture[waveformOffset + 0] = mono * 0.5f + 0.5f;
next.texture[waveformOffset + 1] = next.texture[waveformOffset + 0];
next.texture[waveformOffset + 2] = next.monoRms;
next.texture[waveformOffset + 3] = 1.0f;
const float bandPosition = static_cast<float>(x) / static_cast<float>(kAudioTextureWidth - 1);
const float scaled = bandPosition * static_cast<float>(next.bands.size() - 1);
const unsigned bandA = static_cast<unsigned>(std::floor(scaled));
const unsigned bandB = std::min<unsigned>(bandA + 1, static_cast<unsigned>(next.bands.size() - 1));
const float t = scaled - static_cast<float>(bandA);
const float spectrum = next.bands[bandA] * (1.0f - t) + next.bands[bandB] * t;
const std::size_t spectrumOffset = (kAudioTextureWidth + x) * 4;
next.texture[spectrumOffset + 0] = spectrum;
next.texture[spectrumOffset + 1] = next.bands[0];
next.texture[spectrumOffset + 2] = next.bands[1];
next.texture[spectrumOffset + 3] = next.bands[2];
}
mCurrent = next;
return mCurrent;
}

View File

@@ -1,71 +0,0 @@
#pragma once
#include <array>
#include <cstdint>
#include <deque>
#include <mutex>
#include <vector>
constexpr unsigned kAudioSampleRate = 48000;
constexpr unsigned kAudioChannelCount = 2;
constexpr unsigned kAudioTextureWidth = 64;
constexpr unsigned kAudioTextureHeight = 2;
struct AudioFrameBlock
{
std::vector<int32_t> interleavedSamples;
std::size_t frameCount() const
{
return interleavedSamples.size() / kAudioChannelCount;
}
};
struct AudioAnalysisSnapshot
{
std::array<float, 2> rms = { 0.0f, 0.0f };
std::array<float, 2> peak = { 0.0f, 0.0f };
float monoRms = 0.0f;
float monoPeak = 0.0f;
std::array<float, 4> bands = { 0.0f, 0.0f, 0.0f, 0.0f };
std::array<float, kAudioTextureWidth * kAudioTextureHeight * 4> texture = {};
};
struct AudioStatusSnapshot
{
bool enabled = false;
unsigned bufferedSampleFrames = 0;
uint64_t underrunCount = 0;
AudioAnalysisSnapshot analysis;
};
class AudioDelayBuffer
{
public:
void Reset(unsigned delaySampleFrames);
void PushInterleaved(const int32_t* samples, std::size_t sampleFrameCount);
AudioFrameBlock Pop(std::size_t sampleFrameCount, bool& underrun);
unsigned BufferedSampleFrames() const;
uint64_t UnderrunCount() const;
private:
mutable std::mutex mMutex;
std::deque<int32_t> mSamples;
uint64_t mUnderrunCount = 0;
};
class AudioAnalyzer
{
public:
void Reset();
AudioAnalysisSnapshot Analyze(const AudioFrameBlock& block);
const AudioAnalysisSnapshot& Current() const { return mCurrent; }
private:
std::deque<float> mMonoHistory;
std::array<float, 4> mSmoothedBands = { 0.0f, 0.0f, 0.0f, 0.0f };
AudioAnalysisSnapshot mCurrent;
};
uint64_t AudioSampleTimeForVideoFrame(uint64_t videoFrameIndex, uint64_t frameDuration, uint64_t frameTimescale, uint64_t audioSampleRate = kAudioSampleRate);
unsigned AudioSamplesForVideoFrame(uint64_t videoFrameIndex, uint64_t frameDuration, uint64_t frameTimescale, uint64_t audioSampleRate = kAudioSampleRate);

View File

@@ -44,7 +44,6 @@
#include "OscServer.h"
#include <algorithm>
#include <chrono>
#include <cstdint>
#include <cstring>
#include <cctype>
@@ -52,7 +51,6 @@
#include <set>
#include <sstream>
#include <string>
#include <thread>
#include <vector>
#include <initguid.h>
@@ -62,18 +60,10 @@ DEFINE_GUID(IID_PinnedMemoryAllocator,
namespace
{
constexpr GLuint kDecodedVideoTextureUnit = 1;
constexpr GLuint kAudioDataTextureUnit = 2;
constexpr GLuint kSourceHistoryTextureUnitBase = 3;
constexpr GLuint kSourceHistoryTextureUnitBase = 2;
constexpr GLuint kPackedVideoTextureUnit = 2;
constexpr GLuint kGlobalParamsBindingPoint = 0;
constexpr unsigned kVideoPrerollFrameCount = 5;
constexpr unsigned kAudioOutputWaterLevelSampleFrames = kAudioSampleRate / 2;
constexpr unsigned kAudioScheduleChunkSampleFrames = kAudioSampleRate / 100;
constexpr unsigned kDeckLinkOutputAudioChannelCount = 16;
#ifndef GL_RGBA32F
#define GL_RGBA32F 0x8814
#endif
constexpr unsigned kPrerollFrameCount = 8;
const char* kVertexShaderSource =
"#version 430 core\n"
"out vec2 vTexCoord;\n"
@@ -326,10 +316,8 @@ void AppendStd140Vec4(std::vector<unsigned char>& buffer, float x, float y, floa
OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC),
mCaptureDelegate(NULL), mPlayoutDelegate(NULL),
mDLInput(NULL), mDLOutput(NULL), mDLInputConfiguration(NULL), mDLKeyer(NULL),
mDLInput(NULL), mDLOutput(NULL), mDLKeyer(NULL),
mPlayoutAllocator(NULL),
mTotalPlayoutFrames(0),
mAudioOutputSampleTime(0),
mInputFrameWidth(0), mInputFrameHeight(0),
mOutputFrameWidth(0), mOutputFrameHeight(0),
mInputDisplayModeName("1080p59.94"),
@@ -345,7 +333,6 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
mLayerTempTexture(0),
mFBOTexture(0),
mOutputTexture(0),
mAudioDataTexture(0),
mUnpinnedTextureBuffer(0),
mDecodeFrameBuf(0),
mLayerTempFrameBuf(0),
@@ -361,15 +348,6 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
mGlobalParamsUBOSize(0),
mViewWidth(0),
mViewHeight(0),
mAudioEnabled(false),
mAudioOutputEnabled(false),
mAudioScheduleEnabled(false),
mAudioPrerollEnabled(false),
mAudioScheduleSilence(false),
mAudioScheduleTone(false),
mAudioPrerolling(false),
mAudioSchedulerRunning(false),
mPlayoutCallbackActive(false),
mTemporalHistoryNeedsReset(true)
{
InitializeCriticalSection(&pMutex);
@@ -380,22 +358,11 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
OpenGLComposite::~OpenGLComposite()
{
mAudioSchedulerRunning.store(false);
mAudioPacketQueued.notify_all();
if (mAudioSchedulerThread.joinable())
mAudioSchedulerThread.join();
// Cleanup for Capture
if (mDLInput != NULL)
{
mDLInput->SetCallback(NULL);
if (mDLInputConfiguration != NULL)
{
mDLInputConfiguration->Release();
mDLInputConfiguration = NULL;
}
mDLInput->Release();
mDLInput = NULL;
}
@@ -428,7 +395,6 @@ OpenGLComposite::~OpenGLComposite()
}
mDLOutput->SetScheduledFrameCompletionCallback(NULL);
mDLOutput->SetAudioCallback(NULL);
mDLOutput->Release();
mDLOutput = NULL;
@@ -470,8 +436,6 @@ OpenGLComposite::~OpenGLComposite()
glDeleteTextures(1, &mFBOTexture);
if (mOutputTexture != 0)
glDeleteTextures(1, &mOutputTexture);
if (mAudioDataTexture != 0)
glDeleteTextures(1, &mAudioDataTexture);
if (mOutputFrameBuf != 0)
glDeleteFramebuffers(1, &mOutputFrameBuf);
if (mUnpinnedTextureBuffer != 0)
@@ -654,11 +618,6 @@ bool OpenGLComposite::InitDeckLink()
if (! CheckOpenGLExtensions())
goto error;
if (mAudioOutputEnabled)
{
mFastTransferExtensionAvailable = false;
OutputDebugStringA("Audio output enabled; using DeckLink-owned output video frames for SDI stability.\n");
}
if (mInputFrameWidth != mOutputFrameWidth || mInputFrameHeight != mOutputFrameHeight)
{
mFastTransferExtensionAvailable = false;
@@ -709,31 +668,6 @@ bool OpenGLComposite::InitDeckLink()
goto error;
}
mAudioEnabled = mRuntimeHost ? mRuntimeHost->AudioEnabled() : true;
mAudioOutputEnabled = mAudioEnabled && (mRuntimeHost ? mRuntimeHost->AudioOutputEnabled() : true);
mAudioScheduleEnabled = mAudioOutputEnabled && (mRuntimeHost ? mRuntimeHost->AudioScheduleEnabled() : true);
mAudioPrerollEnabled = mAudioScheduleEnabled && (mRuntimeHost ? mRuntimeHost->AudioPrerollEnabled() : true);
mAudioScheduleSilence = mAudioScheduleEnabled && (mRuntimeHost ? mRuntimeHost->AudioScheduleSilence() : false);
mAudioScheduleTone = mAudioScheduleEnabled && (mRuntimeHost ? mRuntimeHost->AudioScheduleTone() : false);
if (mAudioEnabled)
{
if (mDLInput->QueryInterface(IID_IDeckLinkConfiguration, (void**)&mDLInputConfiguration) == S_OK && mDLInputConfiguration != NULL)
{
if (mDLInputConfiguration->SetInt(bmdDeckLinkConfigAudioInputConnection, bmdAudioConnectionEmbedded) != S_OK)
OutputDebugStringA("Could not force DeckLink audio input connection to embedded; using current device setting.\n");
}
else
{
OutputDebugStringA("Could not query DeckLink input configuration; using current audio input connection.\n");
}
}
if (mAudioEnabled && mDLInput->EnableAudioInput(bmdAudioSampleRate48kHz, bmdAudioSampleType32bitInteger, kAudioChannelCount) != S_OK)
{
OutputDebugStringA("Could not enable DeckLink audio input; continuing without audio.\n");
mAudioEnabled = false;
}
mCaptureDelegate = new CaptureDelegate(this);
if (mDLInput->SetCallback(mCaptureDelegate) != S_OK)
goto error;
@@ -747,12 +681,6 @@ bool OpenGLComposite::InitDeckLink()
if (mDLOutput->EnableVideoOutput(outputDisplayMode, bmdVideoOutputFlagDefault) != S_OK)
goto error;
if (mAudioOutputEnabled && mDLOutput->EnableAudioOutput(bmdAudioSampleRate48kHz, bmdAudioSampleType32bitInteger, kDeckLinkOutputAudioChannelCount, bmdAudioOutputStreamContinuous) != S_OK)
{
OutputDebugStringA("Could not enable DeckLink audio output; continuing without audio.\n");
mAudioOutputEnabled = false;
}
if (mDLOutput->QueryInterface(IID_IDeckLinkKeyer, (void**)&mDLKeyer) == S_OK && mDLKeyer != NULL)
mDeckLinkKeyerInterfaceAvailable = true;
@@ -803,13 +731,6 @@ bool OpenGLComposite::InitDeckLink()
// If you want RGB 4:4:4 format to be played out "over the wire" in SDI, turn on the "Use 4:4:4 SDI" in the control
// panel or turn on the bmdDeckLinkConfig444SDIVideoOutput flag using the IDeckLinkConfiguration interface.
IDeckLinkMutableVideoFrame* outputFrame;
if (mAudioOutputEnabled)
{
if (mDLOutput->CreateVideoFrame(mOutputFrameWidth, mOutputFrameHeight, outputFrameRowBytes, bmdFormat8BitBGRA, bmdFrameFlagFlipVertical, &outputFrame) != S_OK)
goto error;
}
else
{
IDeckLinkVideoBuffer* outputFrameBuffer = NULL;
if (mPlayoutAllocator->AllocateVideoBuffer(&outputFrameBuffer) != S_OK)
@@ -817,10 +738,6 @@ bool OpenGLComposite::InitDeckLink()
if (mDLOutput->CreateVideoFrameWithBuffer(mOutputFrameWidth, mOutputFrameHeight, outputFrameRowBytes, bmdFormat8BitBGRA, bmdFrameFlagFlipVertical, outputFrameBuffer, &outputFrame) != S_OK)
goto error;
}
if (outputFrame == NULL)
goto error;
mDLOutputVideoFrameQueue.push_back(outputFrame);
}
@@ -832,13 +749,6 @@ bool OpenGLComposite::InitDeckLink()
if (mDLOutput->SetScheduledFrameCompletionCallback(mPlayoutDelegate) != S_OK)
goto error;
if (mAudioOutputEnabled && mDLOutput->SetAudioCallback(mPlayoutDelegate) != S_OK)
{
OutputDebugStringA("Could not set DeckLink audio output callback; continuing without audio.\n");
mDLOutput->DisableAudioOutput();
mAudioOutputEnabled = false;
}
bSuccess = true;
error:
@@ -861,11 +771,6 @@ error:
mDLOutput->Release();
mDLOutput = NULL;
}
if (mDLInputConfiguration != NULL)
{
mDLInputConfiguration->Release();
mDLInputConfiguration = NULL;
}
}
if (pDL != NULL)
@@ -1148,14 +1053,6 @@ bool OpenGLComposite::InitOpenGLState()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, mOutputFrameWidth, mOutputFrameHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glGenTextures(1, &mAudioDataTexture);
glBindTexture(GL_TEXTURE_2D, mAudioDataTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kAudioTextureWidth, kAudioTextureHeight, 0, GL_RGBA, GL_FLOAT, mAudioAnalysis.texture.data());
glBindFramebuffer(GL_FRAMEBUFFER, mOutputFrameBuf);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mOutputTexture, 0);
glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -1239,217 +1136,16 @@ void OpenGLComposite::VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bo
inputFrameBuffer->Release();
}
void OpenGLComposite::AudioPacketArrived(IDeckLinkAudioInputPacket* audioPacket)
{
if (!mAudioEnabled || !audioPacket)
return;
void* audioBytes = nullptr;
if (audioPacket->GetBytes(&audioBytes) != S_OK || !audioBytes)
return;
const long sampleFrameCount = audioPacket->GetSampleFrameCount();
if (sampleFrameCount <= 0)
return;
TimestampedAudioPacket packet;
packet.block.interleavedSamples.assign(
static_cast<const int32_t*>(audioBytes),
static_cast<const int32_t*>(audioBytes) + (static_cast<std::size_t>(sampleFrameCount) * kAudioChannelCount));
if (!mAudioScheduleEnabled)
{
AudioAnalysisSnapshot audioAnalysis;
{
std::lock_guard<std::mutex> analyzerLock(mAudioAnalyzerMutex);
audioAnalysis = mAudioAnalyzer.Analyze(packet.block);
}
{
std::lock_guard<std::mutex> audioLock(mAudioStateMutex);
mAudioAnalysis = audioAnalysis;
}
updateAudioStatus();
return;
}
{
std::lock_guard<std::mutex> audioLock(mAudioStateMutex);
for (int32_t sample : packet.block.interleavedSamples)
mAudioSampleQueue.push_back(sample);
mQueuedAudioSampleFrames += static_cast<unsigned>(sampleFrameCount);
}
mAudioPacketQueued.notify_one();
ScheduleAudioToWaterLevel();
}
HRESULT OpenGLComposite::RenderAudioSamples(BOOL preroll)
{
return ScheduleAudioToWaterLevel();
}
HRESULT OpenGLComposite::ScheduleAudioToWaterLevel()
{
if (!mAudioScheduleEnabled || !mDLOutput)
return S_OK;
if (mPlayoutCallbackActive.load(std::memory_order_acquire))
return S_FALSE;
unsigned bufferedSampleFrames = 0;
if (mDLOutput->GetBufferedAudioSampleFrameCount(&bufferedSampleFrames) != S_OK)
{
OutputDebugStringA("Could not query DeckLink buffered audio sample count.\n");
return E_FAIL;
}
const unsigned audioWaterLevel = static_cast<unsigned>(AudioSampleTimeForVideoFrame(kVideoPrerollFrameCount, mFrameDuration, mFrameTimescale));
if (bufferedSampleFrames >= audioWaterLevel)
return S_OK;
TimestampedAudioPacket packet;
bool poppedCapturedAudio = false;
{
std::unique_lock<std::mutex> audioLock(mAudioStateMutex, std::try_to_lock);
if (!audioLock.owns_lock())
return S_FALSE;
const unsigned audioDeficitFrames = audioWaterLevel - bufferedSampleFrames;
const unsigned requestedFrames = audioDeficitFrames < kAudioScheduleChunkSampleFrames ? audioDeficitFrames : kAudioScheduleChunkSampleFrames;
if (requestedFrames == 0)
return S_OK;
if (mAudioScheduleTone)
{
const std::size_t requestedSamples = static_cast<std::size_t>(requestedFrames) * kAudioChannelCount;
packet.block.interleavedSamples.reserve(requestedSamples);
for (unsigned frame = 0; frame < requestedFrames; ++frame)
{
const double phase = (static_cast<double>(mAudioToneSampleIndex++) * 440.0 * 6.28318530717958647692) / static_cast<double>(kAudioSampleRate);
const int32_t sample = static_cast<int32_t>(std::sin(phase) * 0.125 * 2147483647.0);
for (unsigned channel = 0; channel < kAudioChannelCount; ++channel)
packet.block.interleavedSamples.push_back(sample);
}
}
else if (mAudioScheduleSilence)
{
packet.block.interleavedSamples.assign(static_cast<std::size_t>(requestedFrames) * kAudioChannelCount, 0);
}
else
{
const std::size_t requestedSamples = static_cast<std::size_t>(requestedFrames) * kAudioChannelCount;
packet.block.interleavedSamples.reserve(requestedSamples);
while (!mAudioSampleQueue.empty() && packet.block.interleavedSamples.size() < requestedSamples)
{
packet.block.interleavedSamples.push_back(mAudioSampleQueue.front());
mAudioSampleQueue.pop_front();
}
if (packet.block.interleavedSamples.size() < requestedSamples)
{
mAudioUnderrunCount++;
packet.block.interleavedSamples.resize(requestedSamples, 0);
}
const auto frameCount = static_cast<unsigned>(packet.block.frameCount());
mQueuedAudioSampleFrames = frameCount <= mQueuedAudioSampleFrames ? mQueuedAudioSampleFrames - frameCount : 0;
poppedCapturedAudio = true;
}
}
const unsigned sampleFrames = static_cast<unsigned>(packet.block.frameCount());
if (sampleFrames == 0)
return S_FALSE;
std::vector<int32_t> deckLinkAudioSamples(static_cast<std::size_t>(sampleFrames) * kDeckLinkOutputAudioChannelCount, 0);
for (unsigned frame = 0; frame < sampleFrames; ++frame)
{
const std::size_t source = static_cast<std::size_t>(frame) * kAudioChannelCount;
const std::size_t destination = static_cast<std::size_t>(frame) * kDeckLinkOutputAudioChannelCount;
deckLinkAudioSamples[destination] = packet.block.interleavedSamples[source];
deckLinkAudioSamples[destination + 1] = packet.block.interleavedSamples[source + 1];
}
if (mPlayoutCallbackActive.load(std::memory_order_acquire))
{
std::lock_guard<std::mutex> audioLock(mAudioStateMutex);
if (poppedCapturedAudio)
{
for (auto it = packet.block.interleavedSamples.rbegin(); it != packet.block.interleavedSamples.rend(); ++it)
mAudioSampleQueue.push_front(*it);
mQueuedAudioSampleFrames += sampleFrames;
}
return S_FALSE;
}
unsigned sampleFramesWritten = 0;
HRESULT scheduleResult = mDLOutput->ScheduleAudioSamples(
deckLinkAudioSamples.data(),
sampleFrames,
static_cast<BMDTimeValue>(mAudioOutputSampleTime),
kAudioSampleRate,
&sampleFramesWritten);
if (scheduleResult == S_OK)
{
if (sampleFramesWritten == 0 && sampleFrames > 0)
OutputDebugStringA("DeckLink accepted audio schedule call but wrote 0 sample frames.\n");
mAudioOutputSampleTime += sampleFramesWritten;
AudioFrameBlock analysisBlock = packet.block;
AudioAnalysisSnapshot audioAnalysis;
{
std::lock_guard<std::mutex> analyzerLock(mAudioAnalyzerMutex);
audioAnalysis = mAudioAnalyzer.Analyze(analysisBlock);
}
{
std::lock_guard<std::mutex> audioLock(mAudioStateMutex);
mAudioAnalysis = audioAnalysis;
packet.scheduledOutputSamples = std::move(deckLinkAudioSamples);
mScheduledAudioPacketRetainQueue.push_back(std::move(packet));
while (mScheduledAudioPacketRetainQueue.size() > 64)
mScheduledAudioPacketRetainQueue.pop_front();
}
updateAudioStatus();
}
else
{
OutputDebugStringA("DeckLink ScheduleAudioSamples failed while topping up audio output.\n");
}
return scheduleResult;
}
void OpenGLComposite::AudioSchedulingLoop()
{
while (mAudioSchedulerRunning.load())
{
ScheduleAudioToWaterLevel();
std::unique_lock<std::mutex> audioLock(mAudioStateMutex);
mAudioPacketQueued.wait_for(audioLock, std::chrono::milliseconds(20), [this]()
{
return !mAudioSchedulerRunning.load() || !mAudioPacketQueue.empty();
});
}
}
// Render the live video texture through the runtime shader into the off-screen framebuffer.
// Read the result back from the frame buffer and schedule it for playout.
void OpenGLComposite::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult completionResult)
{
mPlayoutCallbackActive.store(true, std::memory_order_release);
EnterCriticalSection(&pMutex);
auto leavePlayoutCallback = [this]()
{
mPlayoutCallbackActive.store(false, std::memory_order_release);
LeaveCriticalSection(&pMutex);
};
if (!completedFrame)
{
leavePlayoutCallback();
return;
}
IDeckLinkVideoFrame* outputVideoFrame = completedFrame;
// Get the first frame from the queue
IDeckLinkMutableVideoFrame* outputVideoFrame = mDLOutputVideoFrameQueue.front();
mDLOutputVideoFrameQueue.push_back(outputVideoFrame);
mDLOutputVideoFrameQueue.pop_front();
// make GL context current in this thread
wglMakeCurrent( hGLDC, hGLRC );
@@ -1482,14 +1178,14 @@ void OpenGLComposite::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame,
IDeckLinkVideoBuffer* outputVideoFrameBuffer;
if (outputVideoFrame->QueryInterface(IID_IDeckLinkVideoBuffer, (void**)&outputVideoFrameBuffer) != S_OK)
{
leavePlayoutCallback();
LeaveCriticalSection(&pMutex);
return;
}
if (outputVideoFrameBuffer->StartAccess(bmdBufferAccessWrite) != S_OK)
{
outputVideoFrameBuffer->Release();
leavePlayoutCallback();
LeaveCriticalSection(&pMutex);
return;
}
@@ -1530,30 +1226,15 @@ void OpenGLComposite::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame,
wglMakeCurrent( NULL, NULL );
leavePlayoutCallback();
LeaveCriticalSection(&pMutex);
}
bool OpenGLComposite::Start()
{
mTotalPlayoutFrames = 0;
initializeAudioDelay();
if (mAudioPrerollEnabled)
{
mDLOutput->FlushBufferedAudioSamples();
if (mDLOutput->BeginAudioPreroll() != S_OK)
{
OutputDebugStringA("Could not begin DeckLink audio preroll; continuing without audio.\n");
mDLOutput->DisableAudioOutput();
mAudioOutputEnabled = false;
}
else
{
mAudioPrerolling = true;
}
}
// Preroll frames
for (unsigned i = 0; i < kVideoPrerollFrameCount; i++)
for (unsigned i = 0; i < kPrerollFrameCount; i++)
{
// Take each video frame from the front of the queue and move it to the back
IDeckLinkMutableVideoFrame* outputVideoFrame = mDLOutputVideoFrameQueue.front();
@@ -1584,37 +1265,8 @@ bool OpenGLComposite::Start()
mTotalPlayoutFrames++;
}
if (mDLInput->StartStreams() != S_OK)
{
return false;
}
if (mAudioPrerolling)
{
const unsigned audioWaterLevel = static_cast<unsigned>(AudioSampleTimeForVideoFrame(kVideoPrerollFrameCount, mFrameDuration, mFrameTimescale));
const auto prerollDeadline = std::chrono::steady_clock::now() + std::chrono::milliseconds(750);
while (mAudioScheduleEnabled && std::chrono::steady_clock::now() < prerollDeadline)
{
unsigned bufferedSampleFrames = 0;
if (mDLOutput->GetBufferedAudioSampleFrameCount(&bufferedSampleFrames) == S_OK && bufferedSampleFrames >= audioWaterLevel)
break;
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
if (mDLOutput->EndAudioPreroll() != S_OK)
{
OutputDebugStringA("Could not end DeckLink audio preroll; continuing without audio.\n");
mDLOutput->DisableAudioOutput();
mAudioOutputEnabled = false;
mAudioScheduleEnabled = false;
}
mAudioPrerolling = false;
}
if (mDLOutput->StartScheduledPlayback(0, mFrameTimescale, 1.0) != S_OK)
{
return false;
}
mDLInput->StartStreams();
mDLOutput->StartScheduledPlayback(0, mFrameTimescale, 1.0);
return true;
}
@@ -1644,23 +1296,11 @@ bool OpenGLComposite::Stop()
}
}
mAudioSchedulerRunning.store(false);
mAudioPacketQueued.notify_all();
if (mAudioSchedulerThread.joinable())
mAudioSchedulerThread.join();
mDLInput->StopStreams();
mDLInput->DisableVideoInput();
if (mAudioEnabled)
mDLInput->DisableAudioInput();
mDLOutput->StopScheduledPlayback(0, NULL, 0);
mDLOutput->SetAudioCallback(NULL);
mDLOutput->SetScheduledFrameCompletionCallback(NULL);
mDLOutput->DisableVideoOutput();
mAudioPrerolling = false;
if (mAudioOutputEnabled)
mDLOutput->DisableAudioOutput();
return true;
}
@@ -1772,9 +1412,6 @@ bool OpenGLComposite::compileSingleLayerProgram(const RuntimeRenderState& state,
const GLint videoInputLocation = glGetUniformLocation(newProgram.get(), "gVideoInput");
if (videoInputLocation >= 0)
glUniform1i(videoInputLocation, static_cast<GLint>(kDecodedVideoTextureUnit));
const GLint audioDataLocation = glGetUniformLocation(newProgram.get(), "gAudioData");
if (audioDataLocation >= 0)
glUniform1i(audioDataLocation, static_cast<GLint>(kAudioDataTextureUnit));
for (unsigned index = 0; index < historyCap; ++index)
{
const std::string sourceSamplerName = "gSourceHistory" + std::to_string(index);
@@ -2337,8 +1974,6 @@ void OpenGLComposite::renderShaderProgram(GLuint sourceTexture, GLuint destinati
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
glBindTexture(GL_TEXTURE_2D, sourceTexture);
glActiveTexture(GL_TEXTURE0 + kAudioDataTextureUnit);
glBindTexture(GL_TEXTURE_2D, mAudioDataTexture);
bindHistorySamplers(state, sourceTexture);
bindLayerTextureAssets(layerProgram);
glBindVertexArray(mFullscreenVAO);
@@ -2361,8 +1996,6 @@ void OpenGLComposite::renderShaderProgram(GLuint sourceTexture, GLuint destinati
glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
glBindTexture(GL_TEXTURE_2D, 0);
}
glActiveTexture(GL_TEXTURE0 + kAudioDataTextureUnit);
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0);
@@ -2434,58 +2067,6 @@ void OpenGLComposite::broadcastRuntimeState()
mControlServer->BroadcastState();
}
BMDTimeValue OpenGLComposite::delayedAudioStreamTime() const
{
return static_cast<BMDTimeValue>(kVideoPrerollFrameCount) * mFrameDuration;
}
void OpenGLComposite::initializeAudioDelay()
{
{
std::lock_guard<std::mutex> analyzerLock(mAudioAnalyzerMutex);
mAudioAnalyzer.Reset();
}
{
std::lock_guard<std::mutex> audioLock(mAudioStateMutex);
mAudioAnalysis = AudioAnalysisSnapshot();
mAudioPacketQueue.clear();
mScheduledAudioPacketRetainQueue.clear();
mAudioSampleQueue.clear();
mQueuedAudioSampleFrames = 0;
mAudioUnderrunCount = 0;
mAudioOutputSampleTime = 0;
mAudioToneSampleIndex = 0;
mHasFirstAudioPacketTime = false;
mFirstAudioPacketTime = 0;
}
updateAudioStatus();
}
void OpenGLComposite::updateAudioDataTexture(const AudioAnalysisSnapshot& analysis)
{
if (mAudioDataTexture == 0)
return;
glActiveTexture(GL_TEXTURE0 + kAudioDataTextureUnit);
glBindTexture(GL_TEXTURE_2D, mAudioDataTexture);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kAudioTextureWidth, kAudioTextureHeight, GL_RGBA, GL_FLOAT, analysis.texture.data());
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0);
}
void OpenGLComposite::updateAudioStatus()
{
if (!mRuntimeHost)
return;
AudioStatusSnapshot status;
status.enabled = mAudioEnabled;
status.bufferedSampleFrames = mQueuedAudioSampleFrames;
status.underrunCount = mAudioUnderrunCount;
status.analysis = mAudioAnalysis;
mRuntimeHost->SetAudioStatus(status);
}
bool OpenGLComposite::updateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength)
{
std::vector<unsigned char> buffer;
@@ -2505,15 +2086,6 @@ bool OpenGLComposite::updateGlobalParamsBuffer(const RuntimeRenderState& state,
: 0u;
AppendStd140Int(buffer, static_cast<int>(effectiveSourceHistoryLength));
AppendStd140Int(buffer, static_cast<int>(effectiveTemporalHistoryLength));
AppendStd140Vec2(buffer, state.audioAnalysis.rms[0], state.audioAnalysis.rms[1]);
AppendStd140Vec2(buffer, state.audioAnalysis.peak[0], state.audioAnalysis.peak[1]);
AppendStd140Float(buffer, state.audioAnalysis.monoRms);
AppendStd140Float(buffer, state.audioAnalysis.monoPeak);
AppendStd140Vec4(buffer,
state.audioAnalysis.bands[0],
state.audioAnalysis.bands[1],
state.audioAnalysis.bands[2],
state.audioAnalysis.bands[3]);
for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
{
@@ -3052,14 +2624,11 @@ ULONG CaptureDelegate::Release()
return newCount;
}
HRESULT CaptureDelegate::VideoInputFrameArrived(IDeckLinkVideoInputFrame* inputFrame, IDeckLinkAudioInputPacket* audioPacket)
HRESULT CaptureDelegate::VideoInputFrameArrived(IDeckLinkVideoInputFrame* inputFrame, IDeckLinkAudioInputPacket* /*audioPacket*/)
{
if (audioPacket)
m_pOwner->AudioPacketArrived(audioPacket);
if (! inputFrame)
{
// It's possible to receive a NULL inputFrame, but a valid audioPacket.
// It's possible to receive a NULL inputFrame, but a valid audioPacket. Ignore audio-only frame.
return S_OK;
}
@@ -3085,23 +2654,6 @@ PlayoutDelegate::PlayoutDelegate(OpenGLComposite* pOwner) :
HRESULT PlayoutDelegate::QueryInterface(REFIID iid, LPVOID *ppv)
{
if (ppv == nullptr)
return E_POINTER;
if (iid == IID_IUnknown || iid == IID_IDeckLinkVideoOutputCallback)
{
*ppv = static_cast<IDeckLinkVideoOutputCallback*>(this);
AddRef();
return S_OK;
}
if (iid == IID_IDeckLinkAudioOutputCallback)
{
*ppv = static_cast<IDeckLinkAudioOutputCallback*>(this);
AddRef();
return S_OK;
}
*ppv = NULL;
return E_NOINTERFACE;
}
@@ -3143,8 +2695,3 @@ HRESULT PlayoutDelegate::ScheduledPlaybackHasStopped ()
{
return S_OK;
}
HRESULT PlayoutDelegate::RenderAudioSamples (BOOL preroll)
{
return m_pOwner->RenderAudioSamples(preroll);
}

View File

@@ -52,18 +52,13 @@
#include <comutil.h>
#include "DeckLinkAPI_h.h"
#include "AudioSupport.h"
#include "VideoFrameTransfer.h"
#include "RuntimeHost.h"
#include <atomic>
#include <condition_variable>
#include <cstdint>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <thread>
#include <vector>
#include <deque>
@@ -101,10 +96,6 @@ public:
void paintGL();
void VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource);
void AudioPacketArrived(IDeckLinkAudioInputPacket* audioPacket);
HRESULT RenderAudioSamples(BOOL preroll);
HRESULT ScheduleAudioToWaterLevel();
void AudioSchedulingLoop();
void PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult result);
private:
@@ -121,14 +112,12 @@ private:
// DeckLink
IDeckLinkInput* mDLInput;
IDeckLinkOutput* mDLOutput;
IDeckLinkConfiguration* mDLInputConfiguration;
IDeckLinkKeyer* mDLKeyer;
std::deque<IDeckLinkMutableVideoFrame*> mDLOutputVideoFrameQueue;
PinnedMemoryAllocator* mPlayoutAllocator;
BMDTimeValue mFrameDuration;
BMDTimeScale mFrameTimescale;
unsigned mTotalPlayoutFrames;
uint64_t mAudioOutputSampleTime;
unsigned mInputFrameWidth;
unsigned mInputFrameHeight;
unsigned mOutputFrameWidth;
@@ -150,7 +139,6 @@ private:
GLuint mLayerTempTexture;
GLuint mFBOTexture;
GLuint mOutputTexture;
GLuint mAudioDataTexture;
GLuint mUnpinnedTextureBuffer;
GLuint mDecodeFrameBuf;
GLuint mLayerTempFrameBuf;
@@ -169,35 +157,6 @@ private:
std::unique_ptr<RuntimeHost> mRuntimeHost;
std::unique_ptr<ControlServer> mControlServer;
std::unique_ptr<OscServer> mOscServer;
bool mAudioEnabled;
bool mAudioOutputEnabled;
bool mAudioScheduleEnabled;
bool mAudioPrerollEnabled;
bool mAudioScheduleSilence;
bool mAudioScheduleTone;
bool mAudioPrerolling;
std::atomic<bool> mAudioSchedulerRunning;
std::atomic<bool> mPlayoutCallbackActive;
std::thread mAudioSchedulerThread;
std::mutex mAudioStateMutex;
std::mutex mAudioAnalyzerMutex;
AudioAnalyzer mAudioAnalyzer;
AudioAnalysisSnapshot mAudioAnalysis;
struct TimestampedAudioPacket
{
AudioFrameBlock block;
std::vector<int32_t> scheduledOutputSamples;
BMDTimeValue streamTime = 0;
};
std::deque<TimestampedAudioPacket> mAudioPacketQueue;
std::deque<TimestampedAudioPacket> mScheduledAudioPacketRetainQueue;
std::deque<int32_t> mAudioSampleQueue;
std::condition_variable mAudioPacketQueued;
unsigned mQueuedAudioSampleFrames = 0;
uint64_t mAudioUnderrunCount = 0;
uint64_t mAudioToneSampleIndex = 0;
bool mHasFirstAudioPacketTime = false;
BMDTimeValue mFirstAudioPacketTime = 0;
struct LayerProgram
{
@@ -250,10 +209,6 @@ private:
void renderEffect();
bool PollRuntimeChanges();
void broadcastRuntimeState();
void initializeAudioDelay();
BMDTimeValue delayedAudioStreamTime() const;
void updateAudioDataTexture(const AudioAnalysisSnapshot& analysis);
void updateAudioStatus();
bool updateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength);
bool validateTemporalTextureUnitBudget(const std::vector<RuntimeRenderState>& layerStates, std::string& error) const;
bool ensureTemporalHistoryResources(const std::vector<RuntimeRenderState>& layerStates, std::string& error);
@@ -386,7 +341,7 @@ public:
// Render Delegate Class
////////////////////////////////////////////
class PlayoutDelegate : public IDeckLinkVideoOutputCallback, public IDeckLinkAudioOutputCallback
class PlayoutDelegate : public IDeckLinkVideoOutputCallback
{
OpenGLComposite* m_pOwner;
LONG mRefCount;
@@ -401,7 +356,6 @@ public:
virtual HRESULT STDMETHODCALLTYPE ScheduledFrameCompleted (IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult result);
virtual HRESULT STDMETHODCALLTYPE ScheduledPlaybackHasStopped ();
virtual HRESULT STDMETHODCALLTYPE RenderAudioSamples (BOOL preroll);
};
#endif // __OPENGL_COMPOSITE_H__

View File

@@ -53,6 +53,25 @@ bool MatchesControlKey(const std::string& candidate, const std::string& key)
return candidate == key || SimplifyControlKey(candidate) == SimplifyControlKey(key);
}
bool TryParseLayerIdNumber(const std::string& layerId, uint64_t& number)
{
const std::string prefix = "layer-";
if (layerId.rfind(prefix, 0) != 0 || layerId.size() == prefix.size())
return false;
uint64_t parsed = 0;
for (std::size_t index = prefix.size(); index < layerId.size(); ++index)
{
const unsigned char ch = static_cast<unsigned char>(layerId[index]);
if (!std::isdigit(ch))
return false;
parsed = parsed * 10 + static_cast<uint64_t>(ch - '0');
}
number = parsed;
return true;
}
std::vector<double> JsonArrayToNumbers(const JsonValue& value)
{
std::vector<double> numbers;
@@ -583,6 +602,7 @@ bool RuntimeHost::Initialize(std::string& error)
return false;
if (!ScanShaderPackages(error))
return false;
NormalizePersistentLayerIdsLocked();
for (LayerPersistentState& layer : mPersistentState.layers)
{
@@ -1055,12 +1075,6 @@ void RuntimeHost::SetPerformanceStats(double frameBudgetMilliseconds, double ren
mSmoothedRenderMilliseconds = mSmoothedRenderMilliseconds * 0.9 + mRenderMilliseconds * 0.1;
}
void RuntimeHost::SetAudioStatus(const AudioStatusSnapshot& status)
{
std::lock_guard<std::mutex> lock(mMutex);
mAudioStatus = status;
}
void RuntimeHost::AdvanceFrame()
{
std::lock_guard<std::mutex> lock(mMutex);
@@ -1127,7 +1141,6 @@ std::vector<RuntimeRenderState> RuntimeHost::GetLayerRenderStates(unsigned outpu
state.inputHeight = mSignalHeight;
state.outputWidth = outputWidth;
state.outputHeight = outputHeight;
state.audioAnalysis = mAudioStatus.analysis;
state.parameterDefinitions = shaderIt->second.parameters;
state.textureAssets = shaderIt->second.textureAssets;
state.isTemporal = shaderIt->second.temporal.enabled;
@@ -1189,31 +1202,6 @@ bool RuntimeHost::LoadConfig(std::string& error)
}
if (const JsonValue* enableExternalKeyingValue = configJson.find("enableExternalKeying"))
mConfig.enableExternalKeying = enableExternalKeyingValue->asBoolean(mConfig.enableExternalKeying);
if (const JsonValue* audioEnabledValue = configJson.find("audioEnabled"))
mConfig.audioEnabled = audioEnabledValue->asBoolean(mConfig.audioEnabled);
if (const JsonValue* audioOutputEnabledValue = configJson.find("audioOutputEnabled"))
mConfig.audioOutputEnabled = audioOutputEnabledValue->asBoolean(mConfig.audioOutputEnabled);
if (const JsonValue* audioScheduleEnabledValue = configJson.find("audioScheduleEnabled"))
mConfig.audioScheduleEnabled = audioScheduleEnabledValue->asBoolean(mConfig.audioScheduleEnabled);
if (const JsonValue* audioPrerollEnabledValue = configJson.find("audioPrerollEnabled"))
mConfig.audioPrerollEnabled = audioPrerollEnabledValue->asBoolean(mConfig.audioPrerollEnabled);
if (const JsonValue* audioScheduleSilenceValue = configJson.find("audioScheduleSilence"))
mConfig.audioScheduleSilence = audioScheduleSilenceValue->asBoolean(mConfig.audioScheduleSilence);
if (const JsonValue* audioScheduleToneValue = configJson.find("audioScheduleTone"))
mConfig.audioScheduleTone = audioScheduleToneValue->asBoolean(mConfig.audioScheduleTone);
if (const JsonValue* audioChannelCountValue = configJson.find("audioChannelCount"))
mConfig.audioChannelCount = static_cast<unsigned>(audioChannelCountValue->asNumber(static_cast<double>(mConfig.audioChannelCount)));
if (const JsonValue* audioSampleRateValue = configJson.find("audioSampleRate"))
mConfig.audioSampleRate = static_cast<unsigned>(audioSampleRateValue->asNumber(static_cast<double>(mConfig.audioSampleRate)));
if (const JsonValue* audioDelayModeValue = configJson.find("audioDelayMode"))
{
if (audioDelayModeValue->isString() && !audioDelayModeValue->asString().empty())
mConfig.audioDelayMode = audioDelayModeValue->asString();
}
if (mConfig.audioChannelCount != kAudioChannelCount)
mConfig.audioChannelCount = kAudioChannelCount;
if (mConfig.audioSampleRate != kAudioSampleRate)
mConfig.audioSampleRate = kAudioSampleRate;
if (const JsonValue* videoFormatValue = configJson.find("videoFormat"))
{
if (videoFormatValue->isString() && !videoFormatValue->asString().empty())
@@ -1501,15 +1489,31 @@ bool RuntimeHost::WriteTextFile(const std::filesystem::path& path, const std::st
std::error_code fsError;
std::filesystem::create_directories(path.parent_path(), fsError);
std::ofstream output(path, std::ios::binary);
const std::filesystem::path temporaryPath = path.string() + ".tmp";
std::ofstream output(temporaryPath, std::ios::binary | std::ios::trunc);
if (!output)
{
error = "Could not write file: " + path.string();
error = "Could not write file: " + temporaryPath.string();
return false;
}
output << contents;
return output.good();
output.close();
if (!output.good())
{
error = "Could not finish writing file: " + temporaryPath.string();
return false;
}
if (!MoveFileExA(temporaryPath.string().c_str(), path.string().c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH))
{
const DWORD lastError = GetLastError();
std::filesystem::remove(temporaryPath, fsError);
error = "Could not replace file: " + path.string() + " (Win32 error " + std::to_string(lastError) + ")";
return false;
}
return true;
}
bool RuntimeHost::ResolvePaths(std::string& error)
@@ -1551,15 +1555,6 @@ JsonValue RuntimeHost::BuildStateValue() const
app.set("autoReload", JsonValue(mAutoReloadEnabled));
app.set("maxTemporalHistoryFrames", JsonValue(static_cast<double>(mConfig.maxTemporalHistoryFrames)));
app.set("enableExternalKeying", JsonValue(mConfig.enableExternalKeying));
app.set("audioEnabled", JsonValue(mConfig.audioEnabled));
app.set("audioOutputEnabled", JsonValue(mConfig.audioOutputEnabled));
app.set("audioScheduleEnabled", JsonValue(mConfig.audioScheduleEnabled));
app.set("audioPrerollEnabled", JsonValue(mConfig.audioPrerollEnabled));
app.set("audioScheduleSilence", JsonValue(mConfig.audioScheduleSilence));
app.set("audioScheduleTone", JsonValue(mConfig.audioScheduleTone));
app.set("audioChannelCount", JsonValue(static_cast<double>(mConfig.audioChannelCount)));
app.set("audioSampleRate", JsonValue(static_cast<double>(mConfig.audioSampleRate)));
app.set("audioDelayMode", JsonValue(mConfig.audioDelayMode));
app.set("inputVideoFormat", JsonValue(mConfig.inputVideoFormat));
app.set("inputFrameRate", JsonValue(mConfig.inputFrameRate));
app.set("outputVideoFormat", JsonValue(mConfig.outputVideoFormat));
@@ -1579,26 +1574,6 @@ JsonValue RuntimeHost::BuildStateValue() const
video.set("modeName", JsonValue(mSignalModeName));
root.set("video", video);
JsonValue audio = JsonValue::MakeObject();
audio.set("enabled", JsonValue(mAudioStatus.enabled));
audio.set("bufferedSampleFrames", JsonValue(static_cast<double>(mAudioStatus.bufferedSampleFrames)));
audio.set("underrunCount", JsonValue(static_cast<double>(mAudioStatus.underrunCount)));
JsonValue rms = JsonValue::MakeArray();
rms.pushBack(JsonValue(static_cast<double>(mAudioStatus.analysis.rms[0])));
rms.pushBack(JsonValue(static_cast<double>(mAudioStatus.analysis.rms[1])));
audio.set("rms", rms);
JsonValue peak = JsonValue::MakeArray();
peak.pushBack(JsonValue(static_cast<double>(mAudioStatus.analysis.peak[0])));
peak.pushBack(JsonValue(static_cast<double>(mAudioStatus.analysis.peak[1])));
audio.set("peak", peak);
audio.set("monoRms", JsonValue(static_cast<double>(mAudioStatus.analysis.monoRms)));
audio.set("monoPeak", JsonValue(static_cast<double>(mAudioStatus.analysis.monoPeak)));
JsonValue bands = JsonValue::MakeArray();
for (float band : mAudioStatus.analysis.bands)
bands.pushBack(JsonValue(static_cast<double>(band)));
audio.set("bands", bands);
root.set("audio", audio);
JsonValue deckLink = JsonValue::MakeObject();
deckLink.set("modelName", JsonValue(mDeckLinkOutputStatus.modelName));
deckLink.set("supportsInternalKeying", JsonValue(mDeckLinkOutputStatus.supportsInternalKeying));
@@ -1789,6 +1764,38 @@ bool RuntimeHost::DeserializeLayerStackLocked(const JsonValue& layersValue, std:
return true;
}
void RuntimeHost::NormalizePersistentLayerIdsLocked()
{
std::set<std::string> usedIds;
uint64_t maxLayerNumber = mNextLayerId;
for (LayerPersistentState& layer : mPersistentState.layers)
{
uint64_t layerNumber = 0;
const bool hasReusableId = !layer.id.empty() &&
usedIds.find(layer.id) == usedIds.end() &&
TryParseLayerIdNumber(layer.id, layerNumber);
if (hasReusableId)
{
usedIds.insert(layer.id);
maxLayerNumber = std::max(maxLayerNumber, layerNumber);
continue;
}
do
{
++maxLayerNumber;
layer.id = "layer-" + std::to_string(maxLayerNumber);
}
while (usedIds.find(layer.id) != usedIds.end());
usedIds.insert(layer.id);
}
mNextLayerId = maxLayerNumber;
}
std::vector<std::string> RuntimeHost::GetStackPresetNamesLocked() const
{
std::vector<std::string> presetNames;

View File

@@ -38,7 +38,6 @@ public:
void SetDeckLinkOutputStatus(const std::string& modelName, bool supportsInternalKeying, bool supportsExternalKeying,
bool keyerInterfaceAvailable, bool externalKeyingRequested, bool externalKeyingActive, const std::string& statusMessage);
void SetPerformanceStats(double frameBudgetMilliseconds, double renderMilliseconds);
void SetAudioStatus(const AudioStatusSnapshot& status);
void AdvanceFrame();
bool BuildLayerFragmentShaderSource(const std::string& layerId, std::string& fragmentShaderSource, std::string& error);
@@ -53,14 +52,6 @@ public:
unsigned short GetOscPort() const { return mConfig.oscPort; }
unsigned GetMaxTemporalHistoryFrames() const { return mConfig.maxTemporalHistoryFrames; }
bool ExternalKeyingEnabled() const { return mConfig.enableExternalKeying; }
bool AudioEnabled() const { return mConfig.audioEnabled; }
bool AudioOutputEnabled() const { return mConfig.audioOutputEnabled; }
bool AudioScheduleEnabled() const { return mConfig.audioScheduleEnabled; }
bool AudioPrerollEnabled() const { return mConfig.audioPrerollEnabled; }
bool AudioScheduleSilence() const { return mConfig.audioScheduleSilence; }
bool AudioScheduleTone() const { return mConfig.audioScheduleTone; }
unsigned AudioChannelCount() const { return mConfig.audioChannelCount; }
unsigned AudioSampleRate() const { return mConfig.audioSampleRate; }
const std::string& GetInputVideoFormat() const { return mConfig.inputVideoFormat; }
const std::string& GetInputFrameRate() const { return mConfig.inputFrameRate; }
const std::string& GetOutputVideoFormat() const { return mConfig.outputVideoFormat; }
@@ -77,15 +68,6 @@ private:
bool autoReload = true;
unsigned maxTemporalHistoryFrames = 4;
bool enableExternalKeying = false;
bool audioEnabled = true;
bool audioOutputEnabled = true;
bool audioScheduleEnabled = true;
bool audioPrerollEnabled = true;
bool audioScheduleSilence = false;
bool audioScheduleTone = false;
unsigned audioChannelCount = kAudioChannelCount;
unsigned audioSampleRate = kAudioSampleRate;
std::string audioDelayMode = "matchVideoPreroll";
std::string inputVideoFormat = "1080p";
std::string inputFrameRate = "59.94";
std::string outputVideoFormat = "1080p";
@@ -130,6 +112,7 @@ private:
JsonValue BuildStateValue() const;
JsonValue SerializeLayerStackLocked() const;
bool DeserializeLayerStackLocked(const JsonValue& layersValue, std::vector<LayerPersistentState>& layers, std::string& error);
void NormalizePersistentLayerIdsLocked();
std::vector<std::string> GetStackPresetNamesLocked() const;
std::string MakeSafePresetFileStem(const std::string& presetName) const;
JsonValue SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value) const;
@@ -166,7 +149,6 @@ private:
double mRenderMilliseconds;
double mSmoothedRenderMilliseconds;
DeckLinkOutputStatus mDeckLinkOutputStatus;
AudioStatusSnapshot mAudioStatus;
unsigned short mServerPort;
bool mAutoReloadEnabled;
std::chrono::steady_clock::time_point mStartTime;

View File

@@ -5,8 +5,6 @@
#include <string>
#include <vector>
#include "AudioSupport.h"
enum class ShaderParameterType
{
Float,
@@ -97,7 +95,6 @@ struct RuntimeRenderState
unsigned inputHeight = 0;
unsigned outputWidth = 0;
unsigned outputHeight = 0;
AudioAnalysisSnapshot audioAnalysis;
bool isTemporal = false;
TemporalHistorySource temporalHistorySource = TemporalHistorySource::None;
unsigned requestedTemporalHistoryLength = 0;

View File

@@ -8,14 +8,5 @@
"outputFrameRate": "59.94",
"autoReload": true,
"maxTemporalHistoryFrames": 12,
"audioEnabled": true,
"audioOutputEnabled": true,
"audioScheduleEnabled": true,
"audioPrerollEnabled": true,
"audioScheduleSilence": false,
"audioScheduleTone": false,
"audioChannelCount": 2,
"audioSampleRate": 48000,
"audioDelayMode": "matchVideoPreroll",
"enableExternalKeying": true
}

View File

@@ -1,406 +0,0 @@
# Audio / SDI Tearing Investigation
Date: 2026-05-05
## Problem
After adding DeckLink audio pass-through, the SDI output intermittently shows a torn/corrupted frame. The preview window does not show the artifact.
Observed artifact:
- Bottom portion of the SDI image can show an offset mix of current/previous frame.
- Looks like a frame-buffer or output-transfer issue rather than shader rendering.
- Occurs even with all shaders bypassed.
- Main branch is known good with no tearing.
Later tests also showed audio tearing/stutter when non-silent audio was scheduled.
## Known Good Baseline
- `main` branch has no SDI tearing.
- Current branch with `audioEnabled: false` ran for several minutes with no visible tearing.
This strongly suggests the issue is tied to DeckLink audio output/scheduling rather than the shader stack.
## SDK References Checked
### `InputLoopThrough`
Location:
`3rdParty/Blackmagic DeckLink SDK 16.0/Win/Samples/InputLoopThrough`
Findings:
- This is the SDK loop-through sample that keeps audio.
- It preserves DeckLink audio packet timestamps using `GetPacketTime(..., m_frameTimescale)`.
- It schedules audio packets with `ScheduleAudioSamples(..., packetTime, m_frameTimescale, ...)`.
- It uses 16-channel 32-bit embedded audio by default.
- It has separate scheduling threads for video/audio.
- It waits for both video and audio preroll before `StartScheduledPlayback`.
### `LoopThroughWithOpenGLCompositing`
Location:
`3rdParty/Blackmagic DeckLink SDK 16.0/Win/Samples/LoopThroughWithOpenGLCompositing`
Findings:
- This sample is the base for this app.
- It ignores `IDeckLinkAudioInputPacket`.
- It does not demonstrate audio pass-through.
### `SignalGenerator`
Location:
`3rdParty/Blackmagic DeckLink SDK 16.0/Win/Samples/SignalGenerator`
Findings:
- Uses `RenderAudioSamples()` callback to top up audio when DeckLink requests samples.
- Uses `GetBufferedAudioSampleFrameCount()` and a water level before scheduling more audio.
## Tests Tried And Results
### 1. Initial audio pass-through with FIFO and sample-time accumulator
Implementation:
- Copied incoming audio into a stereo FIFO.
- Scheduled audio with a generated `mNextAudioSampleFrame` clock in 48 kHz timescale.
- Matched delay to video preroll.
Result:
- Audio eventually worked.
- SDI video tearing appeared.
Conclusion:
- Basic audio output path triggered SDI instability.
### 2. Reworked audio toward SDK `InputLoopThrough` packet-timestamp model
Implementation:
- Preserved incoming packet time via `GetPacketTime(..., mFrameTimescale)`.
- Queued timestamped audio packets.
- Scheduled packets with `ScheduleAudioSamples(..., packet.streamTime, mFrameTimescale, ...)`.
Result:
- Tearing persisted.
Conclusion:
- Simply matching SDK timestamp domain did not fix the issue.
### 3. Restored video callback closer to `main`
Implementation:
- Removed extra `glFinish()` calls.
- Restored preview/readback ordering closer to `main`.
- Re-enabled fast transfer path after earlier tests disabled it.
- Removed audio texture upload from video playout callback.
- Removed audio analysis and audio locks from video playout callback.
- Removed DeckLink scheduling mutex around `ScheduleVideoFrame`.
Result:
- Tearing frequency seemed reduced at one point, but tearing persisted.
Conclusion:
- Extra work in the playout callback may have made timing worse, but was not the root cause.
### 4. Disabled audio completely
Config:
```json
"audioEnabled": false
```
Result:
- Ran for several minutes with no visible tearing.
Conclusion:
- The tearing is tied to audio being enabled.
### 5. Enabled audio input/analysis but disabled DeckLink audio output
Config:
```json
"audioEnabled": true,
"audioOutputEnabled": false
```
Result:
- No tearing appeared.
Conclusion:
- DeckLink audio input and CPU analysis are not the trigger.
- The problem is on the DeckLink audio output side.
### 6. Enabled DeckLink audio output but disabled scheduling
Config:
```json
"audioEnabled": true,
"audioOutputEnabled": true,
"audioScheduleEnabled": false
```
Result:
- No video tearing.
- Slight stutter appeared.
Conclusion:
- `EnableAudioOutput()` alone did not produce the tearing.
- Stutter was likely from enabling an audio output stream without feeding it samples.
### 7. Enabled audio scheduling but skipped audio preroll
Config:
```json
"audioEnabled": true,
"audioOutputEnabled": true,
"audioScheduleEnabled": true,
"audioPrerollEnabled": false
```
Result:
- Video tearing returned.
- Stutter also present.
Conclusion:
- `BeginAudioPreroll()` / `EndAudioPreroll()` are not required to trigger the tear.
- `ScheduleAudioSamples()` is strongly implicated.
### 8. Retained scheduled audio packet memory after `ScheduleAudioSamples`
Implementation:
- Kept scheduled packet buffers alive in a retain queue after scheduling.
- Avoided passing DeckLink pointers to vectors that immediately went out of scope.
Result:
- Video tearing and stutter persisted.
Conclusion:
- Buffer lifetime after `ScheduleAudioSamples()` was not the root cause.
### 9. Added audio water-level cap
Implementation:
- Restored SDK-style `GetBufferedAudioSampleFrameCount()` check.
- Only scheduled more audio if DeckLink buffer was below the target water level.
Result:
- Stutter was reduced.
- Video tearing persisted.
Conclusion:
- Overscheduling contributed to stutter/timing pressure.
- It did not explain the tearing.
### 10. Removed standalone audio scheduler thread
Implementation:
- Stopped starting the dedicated audio scheduler thread.
- Audio top-up occurred from input packet arrival and `RenderAudioSamples()` callback.
Result:
- No meaningful change.
Conclusion:
- The polling thread itself was not the cause.
### 11. Switched from timestamped audio output to continuous audio output
Implementation:
- Changed audio output to `bmdAudioOutputStreamContinuous`.
- Scheduled audio using a monotonic 48 kHz sample clock.
Result:
- Video tearing and stutter persisted.
Conclusion:
- The issue was not specific to timestamped output mode.
### 12. Rendered into the actual `completedFrame`
Implementation:
- Changed `PlayoutFrameCompleted()` to reuse the exact `completedFrame` passed by DeckLink rather than rotating an independent output-frame queue.
Result:
- No change.
Conclusion:
- The app was probably not overwriting a still-in-use frame from its output queue.
### 13. Scheduled generated silence instead of captured audio
Config:
```json
"audioScheduleSilence": true
```
Result:
- Occasional stutter.
- No video tearing.
Conclusion:
- Scheduling audio buffers itself can be stable if the audio data is zero.
- Non-zero audio data appears to be important.
### 14. Flattened captured audio into PCM FIFO and scheduled fixed chunks
Implementation:
- Captured packets were flattened into a PCM FIFO.
- DeckLink received fixed 10 ms chunks rather than original packet boundaries.
- Missing audio was padded with silence.
Result:
- Video tearing returned.
- Audio stutter/tearing returned.
Conclusion:
- Packet boundaries/timestamps were not the whole cause.
- Non-zero captured audio data still triggered instability.
### 15. Scheduled generated 440 Hz tone
Config:
```json
"audioScheduleTone": true
```
Result:
- Video tearing occurred.
- Tone/audio also tore.
Conclusion:
- The issue is not specific to captured input data.
- Non-zero scheduled audio, even generated tone, triggers the problem.
### 16. Changed DeckLink output to 16 embedded audio channels
Implementation:
- Enabled DeckLink audio output with 16 channels instead of 2.
- Mapped stereo to channels 1/2.
- Filled channels 3-16 with silence.
Result:
- Video tearing and audio tearing still occurred.
Conclusion:
- The issue is not simply caused by 2-channel embedded audio output.
### 17. Used DeckLink-owned output video frames with audio enabled
Implementation:
- When audio output is enabled:
- disabled fast transfer path
- created output frames with `CreateVideoFrame()`
- avoided `CreateVideoFrameWithBuffer()` and the custom pinned playout allocator
Result:
- Video tearing and audio tearing still occurred.
Conclusion:
- The custom pinned output video buffers are likely not the root cause.
## Current Strong Conclusions
- Shader stack is not the cause.
- Preview/render output is not showing the issue, so the artifact is SDI/output-side.
- DeckLink audio input is not the cause.
- DeckLink audio output enabled but unscheduled does not cause tearing.
- `ScheduleAudioSamples()` with zero/silent buffers does not cause tearing.
- `ScheduleAudioSamples()` with non-zero audio causes both video tearing and audio tearing.
- The problem persists across:
- timestamped audio output
- continuous audio output
- captured audio
- generated tone
- 2-channel output
- 16-channel embedded output
- app-owned/pinned output video buffers
- DeckLink-owned output video frames
## Current Hypothesis
The issue appears to be a DeckLink output interaction where non-zero embedded audio samples disturb SDI video/audio output in this apps scheduling model.
Since silence is stable but tone is not, the next likely areas to investigate are:
- Audio sample format/range/endian expectations.
- Whether DeckLink expects 32-bit audio samples to be in a different effective range than we are providing.
- Whether the scheduled audio buffer layout for the selected hardware/output mode differs from our assumptions.
- Whether the selected output mode/keyer/SDI configuration has constraints when non-zero embedded audio is present.
- Whether the SDK sample behaves correctly on the same hardware with a generated tone and same video mode.
## Suggested Next Tests
1. Schedule very low amplitude non-zero audio, e.g. constant `1`, then `256`, then a very quiet sine.
2. Try 16-bit audio output instead of 32-bit if supported.
3. Try `bmdAudioOutputStreamContinuousDontResample`.
4. Disable external keying and test with non-zero audio.
5. Build/run the SDK `SignalGenerator` or `InputLoopThrough` sample on the same DeckLink device, video mode, and SDI output path with non-zero embedded audio.
6. Add instrumentation for DeckLink status/errors around scheduled video/audio completion.
7. Confirm Desktop Video setup panel audio/SDI settings for the selected output.
## Current Config At Time Of Note
```json
"audioEnabled": true,
"audioOutputEnabled": true,
"audioScheduleEnabled": true,
"audioPrerollEnabled": true,
"audioScheduleSilence": false,
"audioScheduleTone": false
```

View File

@@ -17,7 +17,7 @@ Generated files:
- `shader_cache/active_shader_wrapper.slang`: generated Slang wrapper for the active shader/layer.
- `shader_cache/active_shader.raw.frag`: raw GLSL emitted by `slangc`.
- `shader_cache/active_shader.frag`: patched GLSL consumed by the OpenGL path.
- `runtime_state.json`: persisted layer stack and parameter values.
- `runtime_state.json`: autosaved latest layer stack, layer order, bypass state, shader assignments, and parameter values. The host reloads this file on startup.
- `stack_presets/*.json`: user-saved layer stack presets.
Git policy:

View File

@@ -16,11 +16,6 @@ struct ShaderContext
float bypass;
int sourceHistoryLength;
int temporalHistoryLength;
float2 audioRms;
float2 audioPeak;
float audioMonoRms;
float audioMonoPeak;
float4 audioBands;
};
cbuffer GlobalParams
@@ -33,31 +28,15 @@ cbuffer GlobalParams
float gBypass;
int gSourceHistoryLength;
int gTemporalHistoryLength;
float2 gAudioRms;
float2 gAudioPeak;
float gAudioMonoRms;
float gAudioMonoPeak;
float4 gAudioBands;
{{PARAMETER_UNIFORMS}}};
Sampler2D<float4> gVideoInput;
Sampler2D<float4> gAudioData;
{{SOURCE_HISTORY_SAMPLERS}}{{TEMPORAL_HISTORY_SAMPLERS}}{{TEXTURE_SAMPLERS}}
float4 sampleVideo(float2 tc)
{
return gVideoInput.Sample(tc);
}
float4 sampleAudioWaveform(float x)
{
return gAudioData.Sample(float2(saturate(x), 0.25));
}
float4 sampleAudioSpectrum(float x)
{
return gAudioData.Sample(float2(saturate(x), 0.75));
}
float4 sampleSourceHistory(int framesAgo, float2 tc)
{
if (gSourceHistoryLength <= 0)
@@ -104,11 +83,6 @@ float4 fragmentMain(FragmentInput input) : SV_Target
context.bypass = gBypass;
context.sourceHistoryLength = gSourceHistoryLength;
context.temporalHistoryLength = gTemporalHistoryLength;
context.audioRms = gAudioRms;
context.audioPeak = gAudioPeak;
context.audioMonoRms = gAudioMonoRms;
context.audioMonoPeak = gAudioMonoPeak;
context.audioBands = gAudioBands;
float4 effectedColor = {{ENTRY_POINT_CALL}};
float mixValue = clamp(gBypass > 0.5 ? 0.0 : gMixAmount, 0.0, 1.0);
return lerp(context.sourceColor, effectedColor, mixValue);

View File

@@ -1,76 +0,0 @@
{
"id": "audio-vu-meter",
"name": "Audio VU Meter",
"description": "Draws stereo audio level meters from the runtime audio analysis data.",
"category": "Utility",
"entryPoint": "shadeVideo",
"parameters": [
{
"id": "meterPosition",
"label": "Position",
"type": "vec2",
"default": [0.08, 0.82],
"min": [0.0, 0.0],
"max": [1.0, 1.0],
"step": [0.01, 0.01]
},
{
"id": "meterScale",
"label": "Scale",
"type": "float",
"default": 0.35,
"min": 0.1,
"max": 1.0,
"step": 0.01
},
{
"id": "meterOpacity",
"label": "Opacity",
"type": "float",
"default": 0.9,
"min": 0.0,
"max": 1.0,
"step": 0.01
},
{
"id": "noiseGate",
"label": "Noise Gate",
"type": "float",
"default": 0.03,
"min": 0.0,
"max": 0.5,
"step": 0.01
},
{
"id": "meterColor",
"label": "Meter Color",
"type": "color",
"default": [0.2, 1.0, 0.55, 1.0]
},
{
"id": "peakColor",
"label": "Peak Color",
"type": "color",
"default": [1.0, 0.85, 0.2, 1.0]
},
{
"id": "backgroundOpacity",
"label": "Background",
"type": "float",
"default": 0.45,
"min": 0.0,
"max": 1.0,
"step": 0.01
},
{
"id": "orientation",
"label": "Orientation",
"type": "enum",
"default": "horizontal",
"options": [
{ "value": "horizontal", "label": "Horizontal" },
{ "value": "vertical", "label": "Vertical" }
]
}
]
}

View File

@@ -1,59 +0,0 @@
float rectMask(float2 uv, float2 minUv, float2 maxUv)
{
float2 insideMin = step(minUv, uv);
float2 insideMax = step(uv, maxUv);
return insideMin.x * insideMin.y * insideMax.x * insideMax.y;
}
float denoiseLevel(float value)
{
float gate = saturate(noiseGate);
float clean = saturate((value - gate) / max(1.0 - gate, 0.001));
return smoothstep(0.0, 1.0, clean);
}
float4 shadeVideo(ShaderContext context)
{
float4 color = context.sourceColor;
float2 size = orientation == 0 ? float2(meterScale, meterScale * 0.18) : float2(meterScale * 0.18, meterScale);
float2 minUv = clamp(meterPosition, 0.0, 1.0 - size);
float2 local = (context.uv - minUv) / max(size, float2(0.001));
float inside = rectMask(local, float2(0.0), float2(1.0));
if (inside <= 0.0)
return color;
float3 bg = lerp(color.rgb, float3(0.0), saturate(backgroundOpacity));
float leftLevel = denoiseLevel(context.audioRms.x * 2.4);
float rightLevel = denoiseLevel(context.audioRms.y * 2.4);
float leftPeak = denoiseLevel(context.audioPeak.x);
float rightPeak = denoiseLevel(context.audioPeak.y);
float bar = 0.0;
float peak = 0.0;
if (orientation == 0)
{
float leftRow = rectMask(local, float2(0.04, 0.58), float2(0.96, 0.86));
float rightRow = rectMask(local, float2(0.04, 0.14), float2(0.96, 0.42));
float leftFill = rectMask(local, float2(0.04, 0.58), float2(0.04 + 0.92 * leftLevel, 0.86));
float rightFill = rectMask(local, float2(0.04, 0.14), float2(0.04 + 0.92 * rightLevel, 0.42));
float leftPeakLine = rectMask(local, float2(0.04 + 0.92 * leftPeak - 0.006, 0.55), float2(0.04 + 0.92 * leftPeak + 0.006, 0.89));
float rightPeakLine = rectMask(local, float2(0.04 + 0.92 * rightPeak - 0.006, 0.11), float2(0.04 + 0.92 * rightPeak + 0.006, 0.45));
bar = max(leftFill, rightFill);
peak = max(leftPeakLine * leftRow, rightPeakLine * rightRow);
}
else
{
float leftColumn = rectMask(local, float2(0.14, 0.04), float2(0.42, 0.96));
float rightColumn = rectMask(local, float2(0.58, 0.04), float2(0.86, 0.96));
float leftFill = rectMask(local, float2(0.14, 0.04), float2(0.42, 0.04 + 0.92 * leftLevel));
float rightFill = rectMask(local, float2(0.58, 0.04), float2(0.86, 0.04 + 0.92 * rightLevel));
float leftPeakLine = rectMask(local, float2(0.11, 0.04 + 0.92 * leftPeak - 0.006), float2(0.45, 0.04 + 0.92 * leftPeak + 0.006));
float rightPeakLine = rectMask(local, float2(0.55, 0.04 + 0.92 * rightPeak - 0.006), float2(0.89, 0.04 + 0.92 * rightPeak + 0.006));
bar = max(leftFill * leftColumn, rightFill * rightColumn);
peak = max(leftPeakLine, rightPeakLine);
}
float3 metered = lerp(bg, meterColor.rgb, bar * saturate(meterOpacity) * meterColor.a);
metered = lerp(metered, peakColor.rgb, peak * saturate(meterOpacity) * peakColor.a);
return float4(metered, color.a);
}

View File

@@ -1,115 +0,0 @@
#include "AudioSupport.h"
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <iostream>
#include <vector>
namespace
{
int gFailures = 0;
void Expect(bool condition, const char* message)
{
if (condition)
return;
std::cerr << "FAIL: " << message << "\n";
++gFailures;
}
int32_t ToSample(float value)
{
const double clamped = std::max(-1.0, std::min(1.0, static_cast<double>(value)));
return static_cast<int32_t>(clamped * 2147483647.0);
}
void TestFrameSampleCounts()
{
Expect(AudioSamplesForVideoFrame(0, 1, 50) == 960, "50 fps first frame has 960 audio samples");
Expect(AudioSamplesForVideoFrame(0, 1, 60) == 800, "60 fps first frame has 800 audio samples");
uint64_t total = 0;
for (uint64_t frame = 0; frame < 600; ++frame)
total += AudioSamplesForVideoFrame(frame, 1001, 60000);
Expect(total == AudioSampleTimeForVideoFrame(600, 1001, 60000), "59.94 fps sample counts do not drift");
}
void TestDelayBuffer()
{
AudioDelayBuffer buffer;
buffer.Reset(4);
std::vector<int32_t> input = {
11, 12,
21, 22,
31, 32,
41, 42
};
buffer.PushInterleaved(input.data(), 4);
bool underrun = false;
AudioFrameBlock first = buffer.Pop(4, underrun);
Expect(!underrun, "delay-buffer initial silence does not underrun");
Expect(first.frameCount() == 4, "delay-buffer returns requested frame count");
Expect(first.interleavedSamples[0] == 0 && first.interleavedSamples[7] == 0, "delay-buffer emits initial silence");
AudioFrameBlock second = buffer.Pop(4, underrun);
Expect(!underrun, "delay-buffer emits delayed input without underrun");
Expect(second.interleavedSamples == input, "delay-buffer preserves delayed interleaved samples");
AudioFrameBlock third = buffer.Pop(2, underrun);
Expect(underrun, "delay-buffer reports underrun");
Expect(third.interleavedSamples[0] == 0 && third.interleavedSamples[3] == 0, "delay-buffer underrun fills silence");
}
void TestAnalyzerSilence()
{
AudioAnalyzer analyzer;
AudioFrameBlock block;
block.interleavedSamples.resize(512 * kAudioChannelCount, 0);
AudioAnalysisSnapshot analysis = analyzer.Analyze(block);
Expect(analysis.rms[0] == 0.0f && analysis.rms[1] == 0.0f, "silence rms is zero");
Expect(analysis.peak[0] == 0.0f && analysis.peak[1] == 0.0f, "silence peak is zero");
Expect(analysis.bands[0] == 0.0f && analysis.bands[3] == 0.0f, "silence bands are zero");
}
void TestAnalyzerSineAndStereo()
{
AudioAnalyzer analyzer;
AudioFrameBlock block;
block.interleavedSamples.resize(1024 * kAudioChannelCount, 0);
for (std::size_t frame = 0; frame < 1024; ++frame)
{
const float phase = static_cast<float>(frame) * 2.0f * 3.14159265f * 300.0f / static_cast<float>(kAudioSampleRate);
block.interleavedSamples[frame * 2] = ToSample(std::sin(phase) * 0.8f);
block.interleavedSamples[frame * 2 + 1] = ToSample(0.25f);
}
AudioAnalysisSnapshot analysis = analyzer.Analyze(block);
Expect(analysis.peak[0] > 0.75f && analysis.peak[0] <= 0.81f, "left sine peak is detected");
Expect(analysis.rms[0] > 0.45f && analysis.rms[0] < 0.65f, "left sine rms is detected");
Expect(analysis.peak[1] > 0.24f && analysis.peak[1] < 0.26f, "right constant peak remains independent");
Expect(analysis.rms[1] > 0.24f && analysis.rms[1] < 0.26f, "right constant rms remains independent");
Expect(analysis.bands[1] >= analysis.bands[0], "300 Hz sine activates lower-mid band");
}
}
int main()
{
TestFrameSampleCounts();
TestDelayBuffer();
TestAnalyzerSilence();
TestAnalyzerSineAndStereo();
if (gFailures != 0)
{
std::cerr << gFailures << " AudioSupport test failure(s).\n";
return 1;
}
std::cout << "AudioSupport tests passed.\n";
return 0;
}

View File

@@ -19,7 +19,6 @@ function App() {
const performance = appState?.performance ?? {};
const runtime = appState?.runtime ?? {};
const video = appState?.video ?? {};
const audio = appState?.audio ?? {};
const app = appState?.app ?? {};
const stackPresets = appState?.stackPresets ?? [];
@@ -48,8 +47,11 @@ function App() {
return (
<main className="layout">
<section className="panel">
<h2>Loading</h2>
<h3>Loading</h3>
<p className="muted">Waiting for control state from the native host.</p>
<div className="progress-track" aria-hidden="true">
<div className="progress-bar is-indeterminate" />
</div>
</section>
</main>
);
@@ -59,7 +61,7 @@ function App() {
<main className="layout">
<header className="app-header">
<div>
<h1>Video Shader Toys</h1>
<h2>Video Shader Toys</h2>
<p className="muted">Live shader stack, DeckLink status, and runtime controls.</p>
</div>
<div className={`status-pill${runtime.compileSucceeded ? " status-pill--ready" : " status-pill--error"}`}>
@@ -67,8 +69,29 @@ function App() {
</div>
</header>
<section className="panel app-summary" aria-label="Runtime summary">
<dl className="summary-grid">
<div className="summary-item">
<dt>Shaders</dt>
<dd>{shaders.length}</dd>
</div>
<div className="summary-item">
<dt>Layers</dt>
<dd>{layers.length}</dd>
</div>
<div className="summary-item">
<dt>Signal</dt>
<dd>{video.hasSignal ? "Present" : "Missing"}</dd>
</div>
<div className="summary-item">
<dt>Render</dt>
<dd>{Number(performance.renderMs ?? 0).toFixed(2)} ms</dd>
</div>
</dl>
</section>
<section className="dashboard-grid">
<StatusPanels app={app} audio={audio} performance={performance} runtime={runtime} video={video} />
<StatusPanels app={app} performance={performance} runtime={runtime} video={video} />
<StackPresetToolbar
presetName={presetName}
selectedPresetName={selectedPresetName}

View File

@@ -1,18 +1,12 @@
export function KvList({ values }) {
export function KvList({ values, variant = "cards" }) {
return (
<dl className="kv">
<dl className={variant === "rows" ? "kv-rows" : "definition-grid compact"}>
{values.map(([key, value]) => (
<FragmentRow key={key} label={key} value={value} />
<div className={variant === "rows" ? "kv-row" : "definition-card"} key={key}>
<dt>{key}</dt>
<dd>{value}</dd>
</div>
))}
</dl>
);
}
function FragmentRow({ label, value }) {
return (
<>
<dt>{label}</dt>
<dd>{value}</dd>
</>
);
}

View File

@@ -83,9 +83,11 @@ export function LayerStack({
return (
<section className="panel">
<div className="panel__header">
<h2>Layers</h2>
<div>
<h3>Layers</h3>
<p className="muted">Drag layers to reorder them. Each layer processes the output of the one above it.</p>
</div>
</div>
<div className="layer-stack">
{layers.map((layer, index) => (

View File

@@ -11,17 +11,17 @@ export function StackPresetToolbar({
<div className="panel stack-panel">
<div className="panel__header stack-panel__header">
<div>
<h2>Stack Presets</h2>
<h3>Stack presets</h3>
<p className="muted">Save or recall the current layer chain.</p>
</div>
<button type="button" className="stack-panel__reload" onClick={() => postJson("/api/reload", {})}>
Reload Shader
Reload shader
</button>
</div>
<div className="stack-panel__grid">
<div className="toolbar__group">
<label htmlFor="preset-name">Save Stack</label>
<label htmlFor="preset-name">Save stack</label>
<div className="toolbar__inline">
<input
id="preset-name"
@@ -50,7 +50,7 @@ export function StackPresetToolbar({
</div>
<div className="toolbar__group">
<label htmlFor="preset-select">Recall Stack</label>
<label htmlFor="preset-select">Recall stack</label>
<div className="toolbar__inline">
<select
id="preset-select"

View File

@@ -4,56 +4,67 @@ function formatNumber(value, digits = 3) {
return Number(value ?? 0).toFixed(digits);
}
export function StatusPanels({ app, audio, performance, runtime, video }) {
export function StatusPanels({ app, performance, runtime, video }) {
const budgetUsedPercent = Math.max(0, Math.min(100, Number(performance.budgetUsedPercent) || 0));
return (
<>
<div className="panel panel--runtime">
<h2>Runtime</h2>
<KvList
values={[
["Layer Count", `${runtime.layerCount || 0}`],
["Auto Reload", app.autoReload ? "On" : "Off"],
["Temporal Cap", `${app.maxTemporalHistoryFrames ?? 0}`],
["Control URL", `http://127.0.0.1:${app.serverPort}`],
["Compile Status", runtime.compileSucceeded ? "Ready" : "Error"],
["Render Time", `${formatNumber(performance.renderMs, 2)} ms`],
["Smoothed Time", `${formatNumber(performance.smoothedRenderMs, 2)} ms`],
["Frame Budget", `${formatNumber(performance.frameBudgetMs, 2)} ms`],
["Budget Used", `${formatNumber(performance.budgetUsedPercent, 1)}%`],
]}
/>
<div className="panel panel--telemetry">
<div className="telemetry-header">
<h3>Status</h3>
<div className="status-badges" aria-label="Current status">
<span className={`mini-status${runtime.compileSucceeded ? " mini-status--ready" : " mini-status--error"}`}>
{runtime.compileSucceeded ? "Ready" : "Error"}
</span>
<span className={`mini-status${video.hasSignal ? " mini-status--ready" : " mini-status--error"}`}>
{video.hasSignal ? "Signal" : "No signal"}
</span>
</div>
</div>
<div className="panel panel--video">
<h2>Video</h2>
<div className="telemetry-sections">
<section className="telemetry-section" aria-labelledby="runtime-status-heading">
<h4 id="runtime-status-heading">Runtime</h4>
<KvList
variant="rows"
values={[
["Signal", video.hasSignal ? "Present" : "Missing"],
["Input Mode", video.modeName || "Unknown"],
["Input Resolution", `${video.width || 0} x ${video.height || 0}`],
["Output Mode", `${app.outputVideoFormat || "Unknown"}${app.outputFrameRate ? ` ${app.outputFrameRate}` : ""}`],
["Layers", `${runtime.layerCount || 0}`],
["Auto reload", app.autoReload ? "On" : "Off"],
["Temporal cap", `${app.maxTemporalHistoryFrames ?? 0}`],
["Control URL", `127.0.0.1:${app.serverPort}`],
["Render", `${formatNumber(performance.renderMs, 2)} ms`],
["Smoothed", `${formatNumber(performance.smoothedRenderMs, 2)} ms`],
["Frame budget", `${formatNumber(performance.frameBudgetMs, 2)} ms`],
]}
/>
<div className="meter-row">
<span>Budget used</span>
<div className="progress-track" aria-hidden="true">
<div className="progress-bar" style={{ width: `${budgetUsedPercent}%` }} />
</div>
<strong>{formatNumber(performance.budgetUsedPercent, 1)}%</strong>
</div>
</section>
<div className="panel panel--audio">
<h2>Audio</h2>
<section className="telemetry-section" aria-labelledby="video-status-heading">
<h4 id="video-status-heading">Video</h4>
<KvList
variant="rows"
values={[
["Enabled", audio.enabled ? "On" : "Off"],
["Sample Rate", `${app.audioSampleRate || 0} Hz`],
["Channels", `${app.audioChannelCount || 0}`],
["Buffered", `${audio.bufferedSampleFrames || 0} samples`],
["Underruns", `${audio.underrunCount || 0}`],
["RMS L/R", `${formatNumber(audio.rms?.[0], 3)} / ${formatNumber(audio.rms?.[1], 3)}`],
["Peak L/R", `${formatNumber(audio.peak?.[0], 3)} / ${formatNumber(audio.peak?.[1], 3)}`],
["Input mode", video.modeName || "Unknown"],
["Input size", `${video.width || 0} x ${video.height || 0}`],
["Output", `${app.outputVideoFormat || "Unknown"}${app.outputFrameRate ? ` ${app.outputFrameRate}` : ""}`],
]}
/>
</section>
</div>
</div>
<div className="panel panel--compiler">
<h2>Compiler</h2>
<pre>{runtime.compileMessage || "No compiler output."}</pre>
<h3>Compiler</h3>
<pre className="log-panel" aria-live="polite">
{runtime.compileMessage || "No compiler output."}
</pre>
</div>
</>
);

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