Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1cde845a77 | |||
| 74789b43f6 | |||
| be315111ea |
@@ -18,8 +18,6 @@ if(NOT EXISTS "${GPUDIRECT_DIR}/lib/x64/dvp.lib")
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endif()
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endif()
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set(APP_SOURCES
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set(APP_SOURCES
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"${APP_DIR}/AudioSupport.cpp"
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"${APP_DIR}/AudioSupport.h"
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"${APP_DIR}/ControlServer.cpp"
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"${APP_DIR}/ControlServer.cpp"
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"${APP_DIR}/ControlServer.h"
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"${APP_DIR}/ControlServer.h"
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"${APP_DIR}/DeckLinkAPI_i.c"
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"${APP_DIR}/DeckLinkAPI_i.c"
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@@ -149,21 +147,6 @@ endif()
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add_test(NAME OscServerTests COMMAND OscServerTests)
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add_test(NAME OscServerTests COMMAND OscServerTests)
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add_executable(AudioSupportTests
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"${APP_DIR}/AudioSupport.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/tests/AudioSupportTests.cpp"
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)
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target_include_directories(AudioSupportTests PRIVATE
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"${APP_DIR}"
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)
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if(MSVC)
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target_compile_options(AudioSupportTests PRIVATE /W3)
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endif()
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add_test(NAME AudioSupportTests COMMAND AudioSupportTests)
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add_custom_command(TARGET LoopThroughWithOpenGLCompositing POST_BUILD
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add_custom_command(TARGET LoopThroughWithOpenGLCompositing POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${GPUDIRECT_DIR}/bin/x64/dvp.dll"
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"${GPUDIRECT_DIR}/bin/x64/dvp.dll"
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674
LICENSE
Normal file
674
LICENSE
Normal file
@@ -0,0 +1,674 @@
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
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|
software and other kinds of works.
|
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|
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|
The licenses for most software and other practical works are designed
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|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
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|
share and change all versions of a program--to make sure it remains free
|
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|
software for all its users. We, the Free Software Foundation, use the
|
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|
GNU General Public License for most of our software; it applies also to
|
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|
any other work released this way by its authors. You can apply it to
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|
your programs, too.
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|
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|
When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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To protect your rights, we need to prevent others from denying you
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these rights or asking you to surrender the rights. Therefore, you have
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certain responsibilities if you distribute copies of the software, or if
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you modify it: responsibilities to respect the freedom of others.
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For example, if you distribute copies of such a program, whether
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or can get the source code. And you must show them these terms so they
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Developers that use the GNU GPL protect your rights with two steps:
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giving you legal permission to copy, distribute and/or modify it.
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For the developers' and authors' protection, the GPL clearly explains
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Some devices are designed to deny users access to install or run
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stand ready to extend this provision to those domains in future versions
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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"The Program" refers to any copyrightable work licensed under this
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The Corresponding Source need not include anything that users
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can regenerate automatically from other parts of the Corresponding
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Source.
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The Corresponding Source for a work in source code form is that
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All rights granted under this License are granted for the term of
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You may make, run and propagate covered works that you do not
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Conveying under any other circumstances is permitted solely under
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No covered work shall be deemed part of an effective technological
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When you convey a covered work, you waive any legal power to forbid
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|
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License to anyone who comes into possession of a copy. This
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License will therefore apply, along with any applicable section 7
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regardless of how they are packaged. This License gives no
|
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invalidate such permission if you have separately received it.
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|
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6. Conveying Non-Source Forms.
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|
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You may convey a covered work in object code form under the terms
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|
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|
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|
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|
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|
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|
||||||
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copy the object code is a network server, the Corresponding Source
|
||||||
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|
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||||||
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|
||||||
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Corresponding Source, you remain obligated to ensure that it is
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||||||
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|
||||||
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|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
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you inform other peers where the object code and Corresponding
|
||||||
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Source of the work are being offered to the general public at no
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||||||
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charge under subsection 6d.
|
||||||
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|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
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included in conveying the object code work.
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||||||
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|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
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||||||
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tangible personal property which is normally used for personal, family,
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||||||
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or household purposes, or (2) anything designed or sold for incorporation
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||||||
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into a dwelling. In determining whether a product is a consumer product,
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doubtful cases shall be resolved in favor of coverage. For a particular
|
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product received by a particular user, "normally used" refers to a
|
||||||
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typical or common use of that class of product, regardless of the status
|
||||||
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|
||||||
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actually uses, or expects or is expected to use, the product. A product
|
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is a consumer product regardless of whether the product has substantial
|
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commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
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|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
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procedures, authorization keys, or other information required to install
|
||||||
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and execute modified versions of a covered work in that User Product from
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|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
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|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
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part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
14
README.md
14
README.md
@@ -126,18 +126,12 @@ Current native test coverage includes:
|
|||||||
"outputFrameRate": "59.94",
|
"outputFrameRate": "59.94",
|
||||||
"autoReload": true,
|
"autoReload": true,
|
||||||
"maxTemporalHistoryFrames": 12,
|
"maxTemporalHistoryFrames": 12,
|
||||||
"audioEnabled": true,
|
|
||||||
"audioChannelCount": 2,
|
|
||||||
"audioSampleRate": 48000,
|
|
||||||
"audioDelayMode": "matchVideoPreroll",
|
|
||||||
"enableExternalKeying": true
|
"enableExternalKeying": true
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
`inputVideoFormat`/`inputFrameRate` select the DeckLink capture mode. `outputVideoFormat`/`outputFrameRate` select the playout mode. The shader stack runs at input resolution and the final rendered frame is scaled once into the configured output mode. Common examples include `720p`/`50`, `720p`/`59.94`, `1080i`/`50`, `1080i`/`59.94`, `1080p`/`25`, `1080p`/`50`, `1080p`/`59.94`, and `2160p`/`59.94`, depending on card support.
|
`inputVideoFormat`/`inputFrameRate` select the DeckLink capture mode. `outputVideoFormat`/`outputFrameRate` select the playout mode. The shader stack runs at input resolution and the final rendered frame is scaled once into the configured output mode. Common examples include `720p`/`50`, `720p`/`59.94`, `1080i`/`50`, `1080i`/`59.94`, `1080p`/`25`, `1080p`/`50`, `1080p`/`59.94`, and `2160p`/`59.94`, depending on card support.
|
||||||
|
|
||||||
`audioEnabled` enables embedded stereo 48 kHz PCM pass-through. Audio is delayed to match the scheduled video preroll and the synchronized level/spectrum data is exposed to shaders.
|
|
||||||
|
|
||||||
Legacy `videoFormat` and `frameRate` keys are still accepted and apply to both input and output unless the explicit input/output keys are present.
|
Legacy `videoFormat` and `frameRate` keys are still accepted and apply to both input and output unless the explicit input/output keys are present.
|
||||||
|
|
||||||
The control UI is available at:
|
The control UI is available at:
|
||||||
@@ -146,6 +140,12 @@ The control UI is available at:
|
|||||||
http://127.0.0.1:<serverPort>
|
http://127.0.0.1:<serverPort>
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## Runtime State And Presets
|
||||||
|
|
||||||
|
The current layer stack is autosaved to `runtime/runtime_state.json` whenever layers, shader assignments, bypass state, ordering, or parameter values change. On startup, the host reloads that file before compiling the stack, so the last working stack should come back automatically.
|
||||||
|
|
||||||
|
Manual stack presets are still available from the control UI and are saved under `runtime/stack_presets/*.json`. Presets are useful for named looks, while `runtime_state.json` is the latest working state for the local machine.
|
||||||
|
|
||||||
## Control API
|
## Control API
|
||||||
|
|
||||||
The local REST control API is documented as an OpenAPI/Swagger spec:
|
The local REST control API is documented as an OpenAPI/Swagger spec:
|
||||||
@@ -198,7 +198,7 @@ Runtime-generated files are intentionally ignored:
|
|||||||
- `runtime/shader_cache/active_shader_wrapper.slang`
|
- `runtime/shader_cache/active_shader_wrapper.slang`
|
||||||
- `runtime/shader_cache/active_shader.raw.frag`
|
- `runtime/shader_cache/active_shader.raw.frag`
|
||||||
- `runtime/shader_cache/active_shader.frag`
|
- `runtime/shader_cache/active_shader.frag`
|
||||||
- `runtime/runtime_state.json`
|
- `runtime/runtime_state.json` autosaved latest stack and parameter state.
|
||||||
- `runtime/stack_presets/*.json`
|
- `runtime/stack_presets/*.json`
|
||||||
|
|
||||||
Only `runtime/templates/` and `runtime/README.md` are tracked.
|
Only `runtime/templates/` and `runtime/README.md` are tracked.
|
||||||
|
|||||||
@@ -125,11 +125,6 @@ struct ShaderContext
|
|||||||
float bypass;
|
float bypass;
|
||||||
int sourceHistoryLength;
|
int sourceHistoryLength;
|
||||||
int temporalHistoryLength;
|
int temporalHistoryLength;
|
||||||
float2 audioRms;
|
|
||||||
float2 audioPeak;
|
|
||||||
float audioMonoRms;
|
|
||||||
float audioMonoPeak;
|
|
||||||
float4 audioBands;
|
|
||||||
};
|
};
|
||||||
```
|
```
|
||||||
|
|
||||||
@@ -145,11 +140,6 @@ Fields:
|
|||||||
- `bypass`: `1.0` when the layer is bypassed, otherwise `0.0`.
|
- `bypass`: `1.0` when the layer is bypassed, otherwise `0.0`.
|
||||||
- `sourceHistoryLength`: number of usable source-history frames currently available.
|
- `sourceHistoryLength`: number of usable source-history frames currently available.
|
||||||
- `temporalHistoryLength`: number of usable temporal frames currently available for this layer.
|
- `temporalHistoryLength`: number of usable temporal frames currently available for this layer.
|
||||||
- `audioRms`: left/right RMS level for the audio block synchronized with the rendered output frame.
|
|
||||||
- `audioPeak`: left/right peak level for the same synchronized audio block.
|
|
||||||
- `audioMonoRms`: mono RMS level derived from left/right.
|
|
||||||
- `audioMonoPeak`: mono peak level derived from left/right.
|
|
||||||
- `audioBands`: four smoothed, normalized low-to-high frequency bands.
|
|
||||||
|
|
||||||
## Helper Functions
|
## Helper Functions
|
||||||
|
|
||||||
@@ -159,8 +149,6 @@ The wrapper provides:
|
|||||||
float4 sampleVideo(float2 uv);
|
float4 sampleVideo(float2 uv);
|
||||||
float4 sampleSourceHistory(int framesAgo, float2 uv);
|
float4 sampleSourceHistory(int framesAgo, float2 uv);
|
||||||
float4 sampleTemporalHistory(int framesAgo, float2 uv);
|
float4 sampleTemporalHistory(int framesAgo, float2 uv);
|
||||||
float4 sampleAudioWaveform(float x);
|
|
||||||
float4 sampleAudioSpectrum(float x);
|
|
||||||
```
|
```
|
||||||
|
|
||||||
`sampleVideo` samples the live decoded source video.
|
`sampleVideo` samples the live decoded source video.
|
||||||
@@ -169,10 +157,6 @@ float4 sampleAudioSpectrum(float x);
|
|||||||
|
|
||||||
`sampleTemporalHistory` samples previous pre-layer input frames for temporal shaders that request `preLayerInput` history. `framesAgo` is clamped into the available range. If no temporal history is available, it falls back to `sampleVideo`.
|
`sampleTemporalHistory` samples previous pre-layer input frames for temporal shaders that request `preLayerInput` history. `framesAgo` is clamped into the available range. If no temporal history is available, it falls back to `sampleVideo`.
|
||||||
|
|
||||||
`sampleAudioWaveform` samples the current synchronized audio waveform texture. `x` is normalized `0..1`; returned waveform channels are encoded from `-1..1` into `0..1`.
|
|
||||||
|
|
||||||
`sampleAudioSpectrum` samples the current synchronized audio spectrum texture. Values are normalized `0..1`.
|
|
||||||
|
|
||||||
Example:
|
Example:
|
||||||
|
|
||||||
```slang
|
```slang
|
||||||
|
|||||||
@@ -1,206 +0,0 @@
|
|||||||
#include "AudioSupport.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cmath>
|
|
||||||
#include <iterator>
|
|
||||||
#include <limits>
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
constexpr float kInt32ToFloat = 1.0f / 2147483648.0f;
|
|
||||||
constexpr std::size_t kAnalysisWindowSamples = 1024;
|
|
||||||
constexpr std::size_t kMaxBufferedAudioFrames = kAudioSampleRate * 10;
|
|
||||||
|
|
||||||
float Clamp01(float value)
|
|
||||||
{
|
|
||||||
return std::max(0.0f, std::min(1.0f, value));
|
|
||||||
}
|
|
||||||
|
|
||||||
float SampleToFloat(int32_t sample)
|
|
||||||
{
|
|
||||||
return std::max(-1.0f, std::min(1.0f, static_cast<float>(sample) * kInt32ToFloat));
|
|
||||||
}
|
|
||||||
|
|
||||||
float GoertzelMagnitude(const std::vector<float>& samples, float frequency)
|
|
||||||
{
|
|
||||||
if (samples.empty())
|
|
||||||
return 0.0f;
|
|
||||||
|
|
||||||
const double omega = 2.0 * 3.14159265358979323846 * static_cast<double>(frequency) / static_cast<double>(kAudioSampleRate);
|
|
||||||
const double coefficient = 2.0 * std::cos(omega);
|
|
||||||
double q0 = 0.0;
|
|
||||||
double q1 = 0.0;
|
|
||||||
double q2 = 0.0;
|
|
||||||
|
|
||||||
for (float sample : samples)
|
|
||||||
{
|
|
||||||
q0 = coefficient * q1 - q2 + static_cast<double>(sample);
|
|
||||||
q2 = q1;
|
|
||||||
q1 = q0;
|
|
||||||
}
|
|
||||||
|
|
||||||
const double power = q1 * q1 + q2 * q2 - coefficient * q1 * q2;
|
|
||||||
return static_cast<float>(std::sqrt(std::max(0.0, power)) / static_cast<double>(samples.size()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
uint64_t AudioSampleTimeForVideoFrame(uint64_t videoFrameIndex, uint64_t frameDuration, uint64_t frameTimescale, uint64_t audioSampleRate)
|
|
||||||
{
|
|
||||||
if (frameTimescale == 0)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
const uint64_t numerator = videoFrameIndex * frameDuration * audioSampleRate;
|
|
||||||
return (numerator + frameTimescale / 2) / frameTimescale;
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned AudioSamplesForVideoFrame(uint64_t videoFrameIndex, uint64_t frameDuration, uint64_t frameTimescale, uint64_t audioSampleRate)
|
|
||||||
{
|
|
||||||
const uint64_t start = AudioSampleTimeForVideoFrame(videoFrameIndex, frameDuration, frameTimescale, audioSampleRate);
|
|
||||||
const uint64_t end = AudioSampleTimeForVideoFrame(videoFrameIndex + 1, frameDuration, frameTimescale, audioSampleRate);
|
|
||||||
return static_cast<unsigned>(end > start ? end - start : 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AudioDelayBuffer::Reset(unsigned delaySampleFrames)
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> lock(mMutex);
|
|
||||||
mSamples.clear();
|
|
||||||
mSamples.resize(static_cast<std::size_t>(delaySampleFrames) * kAudioChannelCount, 0);
|
|
||||||
mUnderrunCount = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AudioDelayBuffer::PushInterleaved(const int32_t* samples, std::size_t sampleFrameCount)
|
|
||||||
{
|
|
||||||
if (!samples || sampleFrameCount == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
std::lock_guard<std::mutex> lock(mMutex);
|
|
||||||
const std::size_t sampleCount = sampleFrameCount * kAudioChannelCount;
|
|
||||||
for (std::size_t index = 0; index < sampleCount; ++index)
|
|
||||||
mSamples.push_back(samples[index]);
|
|
||||||
|
|
||||||
const std::size_t maxSamples = kMaxBufferedAudioFrames * kAudioChannelCount;
|
|
||||||
while (mSamples.size() > maxSamples)
|
|
||||||
mSamples.pop_front();
|
|
||||||
}
|
|
||||||
|
|
||||||
AudioFrameBlock AudioDelayBuffer::Pop(std::size_t sampleFrameCount, bool& underrun)
|
|
||||||
{
|
|
||||||
AudioFrameBlock block;
|
|
||||||
block.interleavedSamples.resize(sampleFrameCount * kAudioChannelCount, 0);
|
|
||||||
|
|
||||||
std::lock_guard<std::mutex> lock(mMutex);
|
|
||||||
const std::size_t requestedSamples = sampleFrameCount * kAudioChannelCount;
|
|
||||||
underrun = mSamples.size() < requestedSamples;
|
|
||||||
if (underrun)
|
|
||||||
++mUnderrunCount;
|
|
||||||
|
|
||||||
const std::size_t availableSamples = std::min(requestedSamples, mSamples.size());
|
|
||||||
for (std::size_t index = 0; index < availableSamples; ++index)
|
|
||||||
{
|
|
||||||
block.interleavedSamples[index] = mSamples.front();
|
|
||||||
mSamples.pop_front();
|
|
||||||
}
|
|
||||||
|
|
||||||
return block;
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned AudioDelayBuffer::BufferedSampleFrames() const
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> lock(mMutex);
|
|
||||||
return static_cast<unsigned>(mSamples.size() / kAudioChannelCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint64_t AudioDelayBuffer::UnderrunCount() const
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> lock(mMutex);
|
|
||||||
return mUnderrunCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AudioAnalyzer::Reset()
|
|
||||||
{
|
|
||||||
mMonoHistory.clear();
|
|
||||||
mSmoothedBands = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
||||||
mCurrent = AudioAnalysisSnapshot();
|
|
||||||
}
|
|
||||||
|
|
||||||
AudioAnalysisSnapshot AudioAnalyzer::Analyze(const AudioFrameBlock& block)
|
|
||||||
{
|
|
||||||
AudioAnalysisSnapshot next;
|
|
||||||
double sumSquares[2] = { 0.0, 0.0 };
|
|
||||||
float peak[2] = { 0.0f, 0.0f };
|
|
||||||
double monoSumSquares = 0.0;
|
|
||||||
float monoPeak = 0.0f;
|
|
||||||
const std::size_t frames = block.frameCount();
|
|
||||||
|
|
||||||
for (std::size_t frame = 0; frame < frames; ++frame)
|
|
||||||
{
|
|
||||||
const float left = SampleToFloat(block.interleavedSamples[frame * 2]);
|
|
||||||
const float right = SampleToFloat(block.interleavedSamples[frame * 2 + 1]);
|
|
||||||
const float mono = (left + right) * 0.5f;
|
|
||||||
|
|
||||||
sumSquares[0] += static_cast<double>(left) * left;
|
|
||||||
sumSquares[1] += static_cast<double>(right) * right;
|
|
||||||
peak[0] = std::max(peak[0], std::abs(left));
|
|
||||||
peak[1] = std::max(peak[1], std::abs(right));
|
|
||||||
monoSumSquares += static_cast<double>(mono) * mono;
|
|
||||||
monoPeak = std::max(monoPeak, std::abs(mono));
|
|
||||||
|
|
||||||
mMonoHistory.push_back(mono);
|
|
||||||
while (mMonoHistory.size() > kAnalysisWindowSamples)
|
|
||||||
mMonoHistory.pop_front();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (frames > 0)
|
|
||||||
{
|
|
||||||
next.rms[0] = static_cast<float>(std::sqrt(sumSquares[0] / static_cast<double>(frames)));
|
|
||||||
next.rms[1] = static_cast<float>(std::sqrt(sumSquares[1] / static_cast<double>(frames)));
|
|
||||||
next.peak[0] = peak[0];
|
|
||||||
next.peak[1] = peak[1];
|
|
||||||
next.monoRms = static_cast<float>(std::sqrt(monoSumSquares / static_cast<double>(frames)));
|
|
||||||
next.monoPeak = monoPeak;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<float> window(mMonoHistory.begin(), mMonoHistory.end());
|
|
||||||
const float bandFrequencies[4] = { 90.0f, 300.0f, 1200.0f, 5000.0f };
|
|
||||||
for (std::size_t band = 0; band < next.bands.size(); ++band)
|
|
||||||
{
|
|
||||||
const float raw = Clamp01(GoertzelMagnitude(window, bandFrequencies[band]) * 8.0f);
|
|
||||||
const float smoothing = raw > mSmoothedBands[band] ? 0.45f : 0.12f;
|
|
||||||
mSmoothedBands[band] = mSmoothedBands[band] + (raw - mSmoothedBands[band]) * smoothing;
|
|
||||||
next.bands[band] = Clamp01(mSmoothedBands[band]);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (unsigned x = 0; x < kAudioTextureWidth; ++x)
|
|
||||||
{
|
|
||||||
float mono = 0.0f;
|
|
||||||
if (!mMonoHistory.empty())
|
|
||||||
{
|
|
||||||
const std::size_t historyIndex = static_cast<std::size_t>(
|
|
||||||
(static_cast<uint64_t>(x) * static_cast<uint64_t>(mMonoHistory.size())) / kAudioTextureWidth);
|
|
||||||
auto it = mMonoHistory.begin();
|
|
||||||
std::advance(it, std::min(historyIndex, mMonoHistory.size() - 1));
|
|
||||||
mono = *it;
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::size_t waveformOffset = x * 4;
|
|
||||||
next.texture[waveformOffset + 0] = mono * 0.5f + 0.5f;
|
|
||||||
next.texture[waveformOffset + 1] = next.texture[waveformOffset + 0];
|
|
||||||
next.texture[waveformOffset + 2] = next.monoRms;
|
|
||||||
next.texture[waveformOffset + 3] = 1.0f;
|
|
||||||
|
|
||||||
const float bandPosition = static_cast<float>(x) / static_cast<float>(kAudioTextureWidth - 1);
|
|
||||||
const float scaled = bandPosition * static_cast<float>(next.bands.size() - 1);
|
|
||||||
const unsigned bandA = static_cast<unsigned>(std::floor(scaled));
|
|
||||||
const unsigned bandB = std::min<unsigned>(bandA + 1, static_cast<unsigned>(next.bands.size() - 1));
|
|
||||||
const float t = scaled - static_cast<float>(bandA);
|
|
||||||
const float spectrum = next.bands[bandA] * (1.0f - t) + next.bands[bandB] * t;
|
|
||||||
const std::size_t spectrumOffset = (kAudioTextureWidth + x) * 4;
|
|
||||||
next.texture[spectrumOffset + 0] = spectrum;
|
|
||||||
next.texture[spectrumOffset + 1] = next.bands[0];
|
|
||||||
next.texture[spectrumOffset + 2] = next.bands[1];
|
|
||||||
next.texture[spectrumOffset + 3] = next.bands[2];
|
|
||||||
}
|
|
||||||
|
|
||||||
mCurrent = next;
|
|
||||||
return mCurrent;
|
|
||||||
}
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <array>
|
|
||||||
#include <cstdint>
|
|
||||||
#include <deque>
|
|
||||||
#include <mutex>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
constexpr unsigned kAudioSampleRate = 48000;
|
|
||||||
constexpr unsigned kAudioChannelCount = 2;
|
|
||||||
constexpr unsigned kAudioTextureWidth = 64;
|
|
||||||
constexpr unsigned kAudioTextureHeight = 2;
|
|
||||||
|
|
||||||
struct AudioFrameBlock
|
|
||||||
{
|
|
||||||
std::vector<int32_t> interleavedSamples;
|
|
||||||
|
|
||||||
std::size_t frameCount() const
|
|
||||||
{
|
|
||||||
return interleavedSamples.size() / kAudioChannelCount;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct AudioAnalysisSnapshot
|
|
||||||
{
|
|
||||||
std::array<float, 2> rms = { 0.0f, 0.0f };
|
|
||||||
std::array<float, 2> peak = { 0.0f, 0.0f };
|
|
||||||
float monoRms = 0.0f;
|
|
||||||
float monoPeak = 0.0f;
|
|
||||||
std::array<float, 4> bands = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
||||||
std::array<float, kAudioTextureWidth * kAudioTextureHeight * 4> texture = {};
|
|
||||||
};
|
|
||||||
|
|
||||||
struct AudioStatusSnapshot
|
|
||||||
{
|
|
||||||
bool enabled = false;
|
|
||||||
unsigned bufferedSampleFrames = 0;
|
|
||||||
uint64_t underrunCount = 0;
|
|
||||||
AudioAnalysisSnapshot analysis;
|
|
||||||
};
|
|
||||||
|
|
||||||
class AudioDelayBuffer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
void Reset(unsigned delaySampleFrames);
|
|
||||||
void PushInterleaved(const int32_t* samples, std::size_t sampleFrameCount);
|
|
||||||
AudioFrameBlock Pop(std::size_t sampleFrameCount, bool& underrun);
|
|
||||||
unsigned BufferedSampleFrames() const;
|
|
||||||
uint64_t UnderrunCount() const;
|
|
||||||
|
|
||||||
private:
|
|
||||||
mutable std::mutex mMutex;
|
|
||||||
std::deque<int32_t> mSamples;
|
|
||||||
uint64_t mUnderrunCount = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
class AudioAnalyzer
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
void Reset();
|
|
||||||
AudioAnalysisSnapshot Analyze(const AudioFrameBlock& block);
|
|
||||||
const AudioAnalysisSnapshot& Current() const { return mCurrent; }
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::deque<float> mMonoHistory;
|
|
||||||
std::array<float, 4> mSmoothedBands = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
||||||
AudioAnalysisSnapshot mCurrent;
|
|
||||||
};
|
|
||||||
|
|
||||||
uint64_t AudioSampleTimeForVideoFrame(uint64_t videoFrameIndex, uint64_t frameDuration, uint64_t frameTimescale, uint64_t audioSampleRate = kAudioSampleRate);
|
|
||||||
unsigned AudioSamplesForVideoFrame(uint64_t videoFrameIndex, uint64_t frameDuration, uint64_t frameTimescale, uint64_t audioSampleRate = kAudioSampleRate);
|
|
||||||
@@ -44,7 +44,6 @@
|
|||||||
#include "OscServer.h"
|
#include "OscServer.h"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <chrono>
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
#include <cctype>
|
#include <cctype>
|
||||||
@@ -52,7 +51,6 @@
|
|||||||
#include <set>
|
#include <set>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <thread>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <initguid.h>
|
#include <initguid.h>
|
||||||
@@ -62,18 +60,10 @@ DEFINE_GUID(IID_PinnedMemoryAllocator,
|
|||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
constexpr GLuint kDecodedVideoTextureUnit = 1;
|
constexpr GLuint kDecodedVideoTextureUnit = 1;
|
||||||
constexpr GLuint kAudioDataTextureUnit = 2;
|
constexpr GLuint kSourceHistoryTextureUnitBase = 2;
|
||||||
constexpr GLuint kSourceHistoryTextureUnitBase = 3;
|
|
||||||
constexpr GLuint kPackedVideoTextureUnit = 2;
|
constexpr GLuint kPackedVideoTextureUnit = 2;
|
||||||
constexpr GLuint kGlobalParamsBindingPoint = 0;
|
constexpr GLuint kGlobalParamsBindingPoint = 0;
|
||||||
constexpr unsigned kVideoPrerollFrameCount = 5;
|
constexpr unsigned kPrerollFrameCount = 8;
|
||||||
constexpr unsigned kAudioOutputWaterLevelSampleFrames = kAudioSampleRate / 2;
|
|
||||||
constexpr unsigned kAudioScheduleChunkSampleFrames = kAudioSampleRate / 100;
|
|
||||||
constexpr unsigned kDeckLinkOutputAudioChannelCount = 16;
|
|
||||||
|
|
||||||
#ifndef GL_RGBA32F
|
|
||||||
#define GL_RGBA32F 0x8814
|
|
||||||
#endif
|
|
||||||
const char* kVertexShaderSource =
|
const char* kVertexShaderSource =
|
||||||
"#version 430 core\n"
|
"#version 430 core\n"
|
||||||
"out vec2 vTexCoord;\n"
|
"out vec2 vTexCoord;\n"
|
||||||
@@ -326,10 +316,8 @@ void AppendStd140Vec4(std::vector<unsigned char>& buffer, float x, float y, floa
|
|||||||
OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
|
OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
|
||||||
hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC),
|
hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC),
|
||||||
mCaptureDelegate(NULL), mPlayoutDelegate(NULL),
|
mCaptureDelegate(NULL), mPlayoutDelegate(NULL),
|
||||||
mDLInput(NULL), mDLOutput(NULL), mDLInputConfiguration(NULL), mDLKeyer(NULL),
|
mDLInput(NULL), mDLOutput(NULL), mDLKeyer(NULL),
|
||||||
mPlayoutAllocator(NULL),
|
mPlayoutAllocator(NULL),
|
||||||
mTotalPlayoutFrames(0),
|
|
||||||
mAudioOutputSampleTime(0),
|
|
||||||
mInputFrameWidth(0), mInputFrameHeight(0),
|
mInputFrameWidth(0), mInputFrameHeight(0),
|
||||||
mOutputFrameWidth(0), mOutputFrameHeight(0),
|
mOutputFrameWidth(0), mOutputFrameHeight(0),
|
||||||
mInputDisplayModeName("1080p59.94"),
|
mInputDisplayModeName("1080p59.94"),
|
||||||
@@ -345,7 +333,6 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
|
|||||||
mLayerTempTexture(0),
|
mLayerTempTexture(0),
|
||||||
mFBOTexture(0),
|
mFBOTexture(0),
|
||||||
mOutputTexture(0),
|
mOutputTexture(0),
|
||||||
mAudioDataTexture(0),
|
|
||||||
mUnpinnedTextureBuffer(0),
|
mUnpinnedTextureBuffer(0),
|
||||||
mDecodeFrameBuf(0),
|
mDecodeFrameBuf(0),
|
||||||
mLayerTempFrameBuf(0),
|
mLayerTempFrameBuf(0),
|
||||||
@@ -361,15 +348,6 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
|
|||||||
mGlobalParamsUBOSize(0),
|
mGlobalParamsUBOSize(0),
|
||||||
mViewWidth(0),
|
mViewWidth(0),
|
||||||
mViewHeight(0),
|
mViewHeight(0),
|
||||||
mAudioEnabled(false),
|
|
||||||
mAudioOutputEnabled(false),
|
|
||||||
mAudioScheduleEnabled(false),
|
|
||||||
mAudioPrerollEnabled(false),
|
|
||||||
mAudioScheduleSilence(false),
|
|
||||||
mAudioScheduleTone(false),
|
|
||||||
mAudioPrerolling(false),
|
|
||||||
mAudioSchedulerRunning(false),
|
|
||||||
mPlayoutCallbackActive(false),
|
|
||||||
mTemporalHistoryNeedsReset(true)
|
mTemporalHistoryNeedsReset(true)
|
||||||
{
|
{
|
||||||
InitializeCriticalSection(&pMutex);
|
InitializeCriticalSection(&pMutex);
|
||||||
@@ -380,22 +358,11 @@ OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
|
|||||||
|
|
||||||
OpenGLComposite::~OpenGLComposite()
|
OpenGLComposite::~OpenGLComposite()
|
||||||
{
|
{
|
||||||
mAudioSchedulerRunning.store(false);
|
|
||||||
mAudioPacketQueued.notify_all();
|
|
||||||
if (mAudioSchedulerThread.joinable())
|
|
||||||
mAudioSchedulerThread.join();
|
|
||||||
|
|
||||||
// Cleanup for Capture
|
// Cleanup for Capture
|
||||||
if (mDLInput != NULL)
|
if (mDLInput != NULL)
|
||||||
{
|
{
|
||||||
mDLInput->SetCallback(NULL);
|
mDLInput->SetCallback(NULL);
|
||||||
|
|
||||||
if (mDLInputConfiguration != NULL)
|
|
||||||
{
|
|
||||||
mDLInputConfiguration->Release();
|
|
||||||
mDLInputConfiguration = NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
mDLInput->Release();
|
mDLInput->Release();
|
||||||
mDLInput = NULL;
|
mDLInput = NULL;
|
||||||
}
|
}
|
||||||
@@ -428,7 +395,6 @@ OpenGLComposite::~OpenGLComposite()
|
|||||||
}
|
}
|
||||||
|
|
||||||
mDLOutput->SetScheduledFrameCompletionCallback(NULL);
|
mDLOutput->SetScheduledFrameCompletionCallback(NULL);
|
||||||
mDLOutput->SetAudioCallback(NULL);
|
|
||||||
|
|
||||||
mDLOutput->Release();
|
mDLOutput->Release();
|
||||||
mDLOutput = NULL;
|
mDLOutput = NULL;
|
||||||
@@ -470,8 +436,6 @@ OpenGLComposite::~OpenGLComposite()
|
|||||||
glDeleteTextures(1, &mFBOTexture);
|
glDeleteTextures(1, &mFBOTexture);
|
||||||
if (mOutputTexture != 0)
|
if (mOutputTexture != 0)
|
||||||
glDeleteTextures(1, &mOutputTexture);
|
glDeleteTextures(1, &mOutputTexture);
|
||||||
if (mAudioDataTexture != 0)
|
|
||||||
glDeleteTextures(1, &mAudioDataTexture);
|
|
||||||
if (mOutputFrameBuf != 0)
|
if (mOutputFrameBuf != 0)
|
||||||
glDeleteFramebuffers(1, &mOutputFrameBuf);
|
glDeleteFramebuffers(1, &mOutputFrameBuf);
|
||||||
if (mUnpinnedTextureBuffer != 0)
|
if (mUnpinnedTextureBuffer != 0)
|
||||||
@@ -654,11 +618,6 @@ bool OpenGLComposite::InitDeckLink()
|
|||||||
|
|
||||||
if (! CheckOpenGLExtensions())
|
if (! CheckOpenGLExtensions())
|
||||||
goto error;
|
goto error;
|
||||||
if (mAudioOutputEnabled)
|
|
||||||
{
|
|
||||||
mFastTransferExtensionAvailable = false;
|
|
||||||
OutputDebugStringA("Audio output enabled; using DeckLink-owned output video frames for SDI stability.\n");
|
|
||||||
}
|
|
||||||
if (mInputFrameWidth != mOutputFrameWidth || mInputFrameHeight != mOutputFrameHeight)
|
if (mInputFrameWidth != mOutputFrameWidth || mInputFrameHeight != mOutputFrameHeight)
|
||||||
{
|
{
|
||||||
mFastTransferExtensionAvailable = false;
|
mFastTransferExtensionAvailable = false;
|
||||||
@@ -709,31 +668,6 @@ bool OpenGLComposite::InitDeckLink()
|
|||||||
goto error;
|
goto error;
|
||||||
}
|
}
|
||||||
|
|
||||||
mAudioEnabled = mRuntimeHost ? mRuntimeHost->AudioEnabled() : true;
|
|
||||||
mAudioOutputEnabled = mAudioEnabled && (mRuntimeHost ? mRuntimeHost->AudioOutputEnabled() : true);
|
|
||||||
mAudioScheduleEnabled = mAudioOutputEnabled && (mRuntimeHost ? mRuntimeHost->AudioScheduleEnabled() : true);
|
|
||||||
mAudioPrerollEnabled = mAudioScheduleEnabled && (mRuntimeHost ? mRuntimeHost->AudioPrerollEnabled() : true);
|
|
||||||
mAudioScheduleSilence = mAudioScheduleEnabled && (mRuntimeHost ? mRuntimeHost->AudioScheduleSilence() : false);
|
|
||||||
mAudioScheduleTone = mAudioScheduleEnabled && (mRuntimeHost ? mRuntimeHost->AudioScheduleTone() : false);
|
|
||||||
if (mAudioEnabled)
|
|
||||||
{
|
|
||||||
if (mDLInput->QueryInterface(IID_IDeckLinkConfiguration, (void**)&mDLInputConfiguration) == S_OK && mDLInputConfiguration != NULL)
|
|
||||||
{
|
|
||||||
if (mDLInputConfiguration->SetInt(bmdDeckLinkConfigAudioInputConnection, bmdAudioConnectionEmbedded) != S_OK)
|
|
||||||
OutputDebugStringA("Could not force DeckLink audio input connection to embedded; using current device setting.\n");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
OutputDebugStringA("Could not query DeckLink input configuration; using current audio input connection.\n");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mAudioEnabled && mDLInput->EnableAudioInput(bmdAudioSampleRate48kHz, bmdAudioSampleType32bitInteger, kAudioChannelCount) != S_OK)
|
|
||||||
{
|
|
||||||
OutputDebugStringA("Could not enable DeckLink audio input; continuing without audio.\n");
|
|
||||||
mAudioEnabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
mCaptureDelegate = new CaptureDelegate(this);
|
mCaptureDelegate = new CaptureDelegate(this);
|
||||||
if (mDLInput->SetCallback(mCaptureDelegate) != S_OK)
|
if (mDLInput->SetCallback(mCaptureDelegate) != S_OK)
|
||||||
goto error;
|
goto error;
|
||||||
@@ -747,12 +681,6 @@ bool OpenGLComposite::InitDeckLink()
|
|||||||
if (mDLOutput->EnableVideoOutput(outputDisplayMode, bmdVideoOutputFlagDefault) != S_OK)
|
if (mDLOutput->EnableVideoOutput(outputDisplayMode, bmdVideoOutputFlagDefault) != S_OK)
|
||||||
goto error;
|
goto error;
|
||||||
|
|
||||||
if (mAudioOutputEnabled && mDLOutput->EnableAudioOutput(bmdAudioSampleRate48kHz, bmdAudioSampleType32bitInteger, kDeckLinkOutputAudioChannelCount, bmdAudioOutputStreamContinuous) != S_OK)
|
|
||||||
{
|
|
||||||
OutputDebugStringA("Could not enable DeckLink audio output; continuing without audio.\n");
|
|
||||||
mAudioOutputEnabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mDLOutput->QueryInterface(IID_IDeckLinkKeyer, (void**)&mDLKeyer) == S_OK && mDLKeyer != NULL)
|
if (mDLOutput->QueryInterface(IID_IDeckLinkKeyer, (void**)&mDLKeyer) == S_OK && mDLKeyer != NULL)
|
||||||
mDeckLinkKeyerInterfaceAvailable = true;
|
mDeckLinkKeyerInterfaceAvailable = true;
|
||||||
|
|
||||||
@@ -803,23 +731,12 @@ bool OpenGLComposite::InitDeckLink()
|
|||||||
// If you want RGB 4:4:4 format to be played out "over the wire" in SDI, turn on the "Use 4:4:4 SDI" in the control
|
// If you want RGB 4:4:4 format to be played out "over the wire" in SDI, turn on the "Use 4:4:4 SDI" in the control
|
||||||
// panel or turn on the bmdDeckLinkConfig444SDIVideoOutput flag using the IDeckLinkConfiguration interface.
|
// panel or turn on the bmdDeckLinkConfig444SDIVideoOutput flag using the IDeckLinkConfiguration interface.
|
||||||
IDeckLinkMutableVideoFrame* outputFrame;
|
IDeckLinkMutableVideoFrame* outputFrame;
|
||||||
if (mAudioOutputEnabled)
|
IDeckLinkVideoBuffer* outputFrameBuffer = NULL;
|
||||||
{
|
|
||||||
if (mDLOutput->CreateVideoFrame(mOutputFrameWidth, mOutputFrameHeight, outputFrameRowBytes, bmdFormat8BitBGRA, bmdFrameFlagFlipVertical, &outputFrame) != S_OK)
|
|
||||||
goto error;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
IDeckLinkVideoBuffer* outputFrameBuffer = NULL;
|
|
||||||
|
|
||||||
if (mPlayoutAllocator->AllocateVideoBuffer(&outputFrameBuffer) != S_OK)
|
if (mPlayoutAllocator->AllocateVideoBuffer(&outputFrameBuffer) != S_OK)
|
||||||
goto error;
|
goto error;
|
||||||
|
|
||||||
if (mDLOutput->CreateVideoFrameWithBuffer(mOutputFrameWidth, mOutputFrameHeight, outputFrameRowBytes, bmdFormat8BitBGRA, bmdFrameFlagFlipVertical, outputFrameBuffer, &outputFrame) != S_OK)
|
if (mDLOutput->CreateVideoFrameWithBuffer(mOutputFrameWidth, mOutputFrameHeight, outputFrameRowBytes, bmdFormat8BitBGRA, bmdFrameFlagFlipVertical, outputFrameBuffer, &outputFrame) != S_OK)
|
||||||
goto error;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (outputFrame == NULL)
|
|
||||||
goto error;
|
goto error;
|
||||||
|
|
||||||
mDLOutputVideoFrameQueue.push_back(outputFrame);
|
mDLOutputVideoFrameQueue.push_back(outputFrame);
|
||||||
@@ -832,13 +749,6 @@ bool OpenGLComposite::InitDeckLink()
|
|||||||
if (mDLOutput->SetScheduledFrameCompletionCallback(mPlayoutDelegate) != S_OK)
|
if (mDLOutput->SetScheduledFrameCompletionCallback(mPlayoutDelegate) != S_OK)
|
||||||
goto error;
|
goto error;
|
||||||
|
|
||||||
if (mAudioOutputEnabled && mDLOutput->SetAudioCallback(mPlayoutDelegate) != S_OK)
|
|
||||||
{
|
|
||||||
OutputDebugStringA("Could not set DeckLink audio output callback; continuing without audio.\n");
|
|
||||||
mDLOutput->DisableAudioOutput();
|
|
||||||
mAudioOutputEnabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bSuccess = true;
|
bSuccess = true;
|
||||||
|
|
||||||
error:
|
error:
|
||||||
@@ -861,11 +771,6 @@ error:
|
|||||||
mDLOutput->Release();
|
mDLOutput->Release();
|
||||||
mDLOutput = NULL;
|
mDLOutput = NULL;
|
||||||
}
|
}
|
||||||
if (mDLInputConfiguration != NULL)
|
|
||||||
{
|
|
||||||
mDLInputConfiguration->Release();
|
|
||||||
mDLInputConfiguration = NULL;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pDL != NULL)
|
if (pDL != NULL)
|
||||||
@@ -1148,14 +1053,6 @@ bool OpenGLComposite::InitOpenGLState()
|
|||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, mOutputFrameWidth, mOutputFrameHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, mOutputFrameWidth, mOutputFrameHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||||
|
|
||||||
glGenTextures(1, &mAudioDataTexture);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, mAudioDataTexture);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kAudioTextureWidth, kAudioTextureHeight, 0, GL_RGBA, GL_FLOAT, mAudioAnalysis.texture.data());
|
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, mOutputFrameBuf);
|
glBindFramebuffer(GL_FRAMEBUFFER, mOutputFrameBuf);
|
||||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mOutputTexture, 0);
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mOutputTexture, 0);
|
||||||
glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
glStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||||
@@ -1239,217 +1136,16 @@ void OpenGLComposite::VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bo
|
|||||||
inputFrameBuffer->Release();
|
inputFrameBuffer->Release();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OpenGLComposite::AudioPacketArrived(IDeckLinkAudioInputPacket* audioPacket)
|
|
||||||
{
|
|
||||||
if (!mAudioEnabled || !audioPacket)
|
|
||||||
return;
|
|
||||||
|
|
||||||
void* audioBytes = nullptr;
|
|
||||||
if (audioPacket->GetBytes(&audioBytes) != S_OK || !audioBytes)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const long sampleFrameCount = audioPacket->GetSampleFrameCount();
|
|
||||||
if (sampleFrameCount <= 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
TimestampedAudioPacket packet;
|
|
||||||
packet.block.interleavedSamples.assign(
|
|
||||||
static_cast<const int32_t*>(audioBytes),
|
|
||||||
static_cast<const int32_t*>(audioBytes) + (static_cast<std::size_t>(sampleFrameCount) * kAudioChannelCount));
|
|
||||||
|
|
||||||
if (!mAudioScheduleEnabled)
|
|
||||||
{
|
|
||||||
AudioAnalysisSnapshot audioAnalysis;
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> analyzerLock(mAudioAnalyzerMutex);
|
|
||||||
audioAnalysis = mAudioAnalyzer.Analyze(packet.block);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> audioLock(mAudioStateMutex);
|
|
||||||
mAudioAnalysis = audioAnalysis;
|
|
||||||
}
|
|
||||||
updateAudioStatus();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> audioLock(mAudioStateMutex);
|
|
||||||
for (int32_t sample : packet.block.interleavedSamples)
|
|
||||||
mAudioSampleQueue.push_back(sample);
|
|
||||||
mQueuedAudioSampleFrames += static_cast<unsigned>(sampleFrameCount);
|
|
||||||
}
|
|
||||||
mAudioPacketQueued.notify_one();
|
|
||||||
ScheduleAudioToWaterLevel();
|
|
||||||
}
|
|
||||||
|
|
||||||
HRESULT OpenGLComposite::RenderAudioSamples(BOOL preroll)
|
|
||||||
{
|
|
||||||
return ScheduleAudioToWaterLevel();
|
|
||||||
}
|
|
||||||
|
|
||||||
HRESULT OpenGLComposite::ScheduleAudioToWaterLevel()
|
|
||||||
{
|
|
||||||
if (!mAudioScheduleEnabled || !mDLOutput)
|
|
||||||
return S_OK;
|
|
||||||
|
|
||||||
if (mPlayoutCallbackActive.load(std::memory_order_acquire))
|
|
||||||
return S_FALSE;
|
|
||||||
|
|
||||||
unsigned bufferedSampleFrames = 0;
|
|
||||||
if (mDLOutput->GetBufferedAudioSampleFrameCount(&bufferedSampleFrames) != S_OK)
|
|
||||||
{
|
|
||||||
OutputDebugStringA("Could not query DeckLink buffered audio sample count.\n");
|
|
||||||
return E_FAIL;
|
|
||||||
}
|
|
||||||
|
|
||||||
const unsigned audioWaterLevel = static_cast<unsigned>(AudioSampleTimeForVideoFrame(kVideoPrerollFrameCount, mFrameDuration, mFrameTimescale));
|
|
||||||
if (bufferedSampleFrames >= audioWaterLevel)
|
|
||||||
return S_OK;
|
|
||||||
|
|
||||||
TimestampedAudioPacket packet;
|
|
||||||
bool poppedCapturedAudio = false;
|
|
||||||
{
|
|
||||||
std::unique_lock<std::mutex> audioLock(mAudioStateMutex, std::try_to_lock);
|
|
||||||
if (!audioLock.owns_lock())
|
|
||||||
return S_FALSE;
|
|
||||||
|
|
||||||
const unsigned audioDeficitFrames = audioWaterLevel - bufferedSampleFrames;
|
|
||||||
const unsigned requestedFrames = audioDeficitFrames < kAudioScheduleChunkSampleFrames ? audioDeficitFrames : kAudioScheduleChunkSampleFrames;
|
|
||||||
if (requestedFrames == 0)
|
|
||||||
return S_OK;
|
|
||||||
|
|
||||||
if (mAudioScheduleTone)
|
|
||||||
{
|
|
||||||
const std::size_t requestedSamples = static_cast<std::size_t>(requestedFrames) * kAudioChannelCount;
|
|
||||||
packet.block.interleavedSamples.reserve(requestedSamples);
|
|
||||||
for (unsigned frame = 0; frame < requestedFrames; ++frame)
|
|
||||||
{
|
|
||||||
const double phase = (static_cast<double>(mAudioToneSampleIndex++) * 440.0 * 6.28318530717958647692) / static_cast<double>(kAudioSampleRate);
|
|
||||||
const int32_t sample = static_cast<int32_t>(std::sin(phase) * 0.125 * 2147483647.0);
|
|
||||||
for (unsigned channel = 0; channel < kAudioChannelCount; ++channel)
|
|
||||||
packet.block.interleavedSamples.push_back(sample);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (mAudioScheduleSilence)
|
|
||||||
{
|
|
||||||
packet.block.interleavedSamples.assign(static_cast<std::size_t>(requestedFrames) * kAudioChannelCount, 0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
const std::size_t requestedSamples = static_cast<std::size_t>(requestedFrames) * kAudioChannelCount;
|
|
||||||
packet.block.interleavedSamples.reserve(requestedSamples);
|
|
||||||
while (!mAudioSampleQueue.empty() && packet.block.interleavedSamples.size() < requestedSamples)
|
|
||||||
{
|
|
||||||
packet.block.interleavedSamples.push_back(mAudioSampleQueue.front());
|
|
||||||
mAudioSampleQueue.pop_front();
|
|
||||||
}
|
|
||||||
if (packet.block.interleavedSamples.size() < requestedSamples)
|
|
||||||
{
|
|
||||||
mAudioUnderrunCount++;
|
|
||||||
packet.block.interleavedSamples.resize(requestedSamples, 0);
|
|
||||||
}
|
|
||||||
const auto frameCount = static_cast<unsigned>(packet.block.frameCount());
|
|
||||||
mQueuedAudioSampleFrames = frameCount <= mQueuedAudioSampleFrames ? mQueuedAudioSampleFrames - frameCount : 0;
|
|
||||||
poppedCapturedAudio = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const unsigned sampleFrames = static_cast<unsigned>(packet.block.frameCount());
|
|
||||||
if (sampleFrames == 0)
|
|
||||||
return S_FALSE;
|
|
||||||
|
|
||||||
std::vector<int32_t> deckLinkAudioSamples(static_cast<std::size_t>(sampleFrames) * kDeckLinkOutputAudioChannelCount, 0);
|
|
||||||
for (unsigned frame = 0; frame < sampleFrames; ++frame)
|
|
||||||
{
|
|
||||||
const std::size_t source = static_cast<std::size_t>(frame) * kAudioChannelCount;
|
|
||||||
const std::size_t destination = static_cast<std::size_t>(frame) * kDeckLinkOutputAudioChannelCount;
|
|
||||||
deckLinkAudioSamples[destination] = packet.block.interleavedSamples[source];
|
|
||||||
deckLinkAudioSamples[destination + 1] = packet.block.interleavedSamples[source + 1];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mPlayoutCallbackActive.load(std::memory_order_acquire))
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> audioLock(mAudioStateMutex);
|
|
||||||
if (poppedCapturedAudio)
|
|
||||||
{
|
|
||||||
for (auto it = packet.block.interleavedSamples.rbegin(); it != packet.block.interleavedSamples.rend(); ++it)
|
|
||||||
mAudioSampleQueue.push_front(*it);
|
|
||||||
mQueuedAudioSampleFrames += sampleFrames;
|
|
||||||
}
|
|
||||||
return S_FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned sampleFramesWritten = 0;
|
|
||||||
HRESULT scheduleResult = mDLOutput->ScheduleAudioSamples(
|
|
||||||
deckLinkAudioSamples.data(),
|
|
||||||
sampleFrames,
|
|
||||||
static_cast<BMDTimeValue>(mAudioOutputSampleTime),
|
|
||||||
kAudioSampleRate,
|
|
||||||
&sampleFramesWritten);
|
|
||||||
|
|
||||||
if (scheduleResult == S_OK)
|
|
||||||
{
|
|
||||||
if (sampleFramesWritten == 0 && sampleFrames > 0)
|
|
||||||
OutputDebugStringA("DeckLink accepted audio schedule call but wrote 0 sample frames.\n");
|
|
||||||
mAudioOutputSampleTime += sampleFramesWritten;
|
|
||||||
|
|
||||||
AudioFrameBlock analysisBlock = packet.block;
|
|
||||||
AudioAnalysisSnapshot audioAnalysis;
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> analyzerLock(mAudioAnalyzerMutex);
|
|
||||||
audioAnalysis = mAudioAnalyzer.Analyze(analysisBlock);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> audioLock(mAudioStateMutex);
|
|
||||||
mAudioAnalysis = audioAnalysis;
|
|
||||||
packet.scheduledOutputSamples = std::move(deckLinkAudioSamples);
|
|
||||||
mScheduledAudioPacketRetainQueue.push_back(std::move(packet));
|
|
||||||
while (mScheduledAudioPacketRetainQueue.size() > 64)
|
|
||||||
mScheduledAudioPacketRetainQueue.pop_front();
|
|
||||||
}
|
|
||||||
updateAudioStatus();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
OutputDebugStringA("DeckLink ScheduleAudioSamples failed while topping up audio output.\n");
|
|
||||||
}
|
|
||||||
|
|
||||||
return scheduleResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGLComposite::AudioSchedulingLoop()
|
|
||||||
{
|
|
||||||
while (mAudioSchedulerRunning.load())
|
|
||||||
{
|
|
||||||
ScheduleAudioToWaterLevel();
|
|
||||||
|
|
||||||
std::unique_lock<std::mutex> audioLock(mAudioStateMutex);
|
|
||||||
mAudioPacketQueued.wait_for(audioLock, std::chrono::milliseconds(20), [this]()
|
|
||||||
{
|
|
||||||
return !mAudioSchedulerRunning.load() || !mAudioPacketQueue.empty();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Render the live video texture through the runtime shader into the off-screen framebuffer.
|
// Render the live video texture through the runtime shader into the off-screen framebuffer.
|
||||||
// Read the result back from the frame buffer and schedule it for playout.
|
// Read the result back from the frame buffer and schedule it for playout.
|
||||||
void OpenGLComposite::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult completionResult)
|
void OpenGLComposite::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult completionResult)
|
||||||
{
|
{
|
||||||
mPlayoutCallbackActive.store(true, std::memory_order_release);
|
|
||||||
EnterCriticalSection(&pMutex);
|
EnterCriticalSection(&pMutex);
|
||||||
auto leavePlayoutCallback = [this]()
|
|
||||||
{
|
|
||||||
mPlayoutCallbackActive.store(false, std::memory_order_release);
|
|
||||||
LeaveCriticalSection(&pMutex);
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!completedFrame)
|
// Get the first frame from the queue
|
||||||
{
|
IDeckLinkMutableVideoFrame* outputVideoFrame = mDLOutputVideoFrameQueue.front();
|
||||||
leavePlayoutCallback();
|
mDLOutputVideoFrameQueue.push_back(outputVideoFrame);
|
||||||
return;
|
mDLOutputVideoFrameQueue.pop_front();
|
||||||
}
|
|
||||||
|
|
||||||
IDeckLinkVideoFrame* outputVideoFrame = completedFrame;
|
|
||||||
|
|
||||||
// make GL context current in this thread
|
// make GL context current in this thread
|
||||||
wglMakeCurrent( hGLDC, hGLRC );
|
wglMakeCurrent( hGLDC, hGLRC );
|
||||||
@@ -1482,14 +1178,14 @@ void OpenGLComposite::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame,
|
|||||||
IDeckLinkVideoBuffer* outputVideoFrameBuffer;
|
IDeckLinkVideoBuffer* outputVideoFrameBuffer;
|
||||||
if (outputVideoFrame->QueryInterface(IID_IDeckLinkVideoBuffer, (void**)&outputVideoFrameBuffer) != S_OK)
|
if (outputVideoFrame->QueryInterface(IID_IDeckLinkVideoBuffer, (void**)&outputVideoFrameBuffer) != S_OK)
|
||||||
{
|
{
|
||||||
leavePlayoutCallback();
|
LeaveCriticalSection(&pMutex);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (outputVideoFrameBuffer->StartAccess(bmdBufferAccessWrite) != S_OK)
|
if (outputVideoFrameBuffer->StartAccess(bmdBufferAccessWrite) != S_OK)
|
||||||
{
|
{
|
||||||
outputVideoFrameBuffer->Release();
|
outputVideoFrameBuffer->Release();
|
||||||
leavePlayoutCallback();
|
LeaveCriticalSection(&pMutex);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1530,30 +1226,15 @@ void OpenGLComposite::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame,
|
|||||||
|
|
||||||
wglMakeCurrent( NULL, NULL );
|
wglMakeCurrent( NULL, NULL );
|
||||||
|
|
||||||
leavePlayoutCallback();
|
LeaveCriticalSection(&pMutex);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool OpenGLComposite::Start()
|
bool OpenGLComposite::Start()
|
||||||
{
|
{
|
||||||
mTotalPlayoutFrames = 0;
|
mTotalPlayoutFrames = 0;
|
||||||
initializeAudioDelay();
|
|
||||||
if (mAudioPrerollEnabled)
|
|
||||||
{
|
|
||||||
mDLOutput->FlushBufferedAudioSamples();
|
|
||||||
if (mDLOutput->BeginAudioPreroll() != S_OK)
|
|
||||||
{
|
|
||||||
OutputDebugStringA("Could not begin DeckLink audio preroll; continuing without audio.\n");
|
|
||||||
mDLOutput->DisableAudioOutput();
|
|
||||||
mAudioOutputEnabled = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mAudioPrerolling = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Preroll frames
|
// Preroll frames
|
||||||
for (unsigned i = 0; i < kVideoPrerollFrameCount; i++)
|
for (unsigned i = 0; i < kPrerollFrameCount; i++)
|
||||||
{
|
{
|
||||||
// Take each video frame from the front of the queue and move it to the back
|
// Take each video frame from the front of the queue and move it to the back
|
||||||
IDeckLinkMutableVideoFrame* outputVideoFrame = mDLOutputVideoFrameQueue.front();
|
IDeckLinkMutableVideoFrame* outputVideoFrame = mDLOutputVideoFrameQueue.front();
|
||||||
@@ -1584,37 +1265,8 @@ bool OpenGLComposite::Start()
|
|||||||
mTotalPlayoutFrames++;
|
mTotalPlayoutFrames++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mDLInput->StartStreams() != S_OK)
|
mDLInput->StartStreams();
|
||||||
{
|
mDLOutput->StartScheduledPlayback(0, mFrameTimescale, 1.0);
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mAudioPrerolling)
|
|
||||||
{
|
|
||||||
const unsigned audioWaterLevel = static_cast<unsigned>(AudioSampleTimeForVideoFrame(kVideoPrerollFrameCount, mFrameDuration, mFrameTimescale));
|
|
||||||
const auto prerollDeadline = std::chrono::steady_clock::now() + std::chrono::milliseconds(750);
|
|
||||||
while (mAudioScheduleEnabled && std::chrono::steady_clock::now() < prerollDeadline)
|
|
||||||
{
|
|
||||||
unsigned bufferedSampleFrames = 0;
|
|
||||||
if (mDLOutput->GetBufferedAudioSampleFrameCount(&bufferedSampleFrames) == S_OK && bufferedSampleFrames >= audioWaterLevel)
|
|
||||||
break;
|
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(5));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mDLOutput->EndAudioPreroll() != S_OK)
|
|
||||||
{
|
|
||||||
OutputDebugStringA("Could not end DeckLink audio preroll; continuing without audio.\n");
|
|
||||||
mDLOutput->DisableAudioOutput();
|
|
||||||
mAudioOutputEnabled = false;
|
|
||||||
mAudioScheduleEnabled = false;
|
|
||||||
}
|
|
||||||
mAudioPrerolling = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mDLOutput->StartScheduledPlayback(0, mFrameTimescale, 1.0) != S_OK)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -1644,23 +1296,11 @@ bool OpenGLComposite::Stop()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
mAudioSchedulerRunning.store(false);
|
|
||||||
mAudioPacketQueued.notify_all();
|
|
||||||
if (mAudioSchedulerThread.joinable())
|
|
||||||
mAudioSchedulerThread.join();
|
|
||||||
|
|
||||||
mDLInput->StopStreams();
|
mDLInput->StopStreams();
|
||||||
mDLInput->DisableVideoInput();
|
mDLInput->DisableVideoInput();
|
||||||
if (mAudioEnabled)
|
|
||||||
mDLInput->DisableAudioInput();
|
|
||||||
|
|
||||||
mDLOutput->StopScheduledPlayback(0, NULL, 0);
|
mDLOutput->StopScheduledPlayback(0, NULL, 0);
|
||||||
mDLOutput->SetAudioCallback(NULL);
|
|
||||||
mDLOutput->SetScheduledFrameCompletionCallback(NULL);
|
|
||||||
mDLOutput->DisableVideoOutput();
|
mDLOutput->DisableVideoOutput();
|
||||||
mAudioPrerolling = false;
|
|
||||||
if (mAudioOutputEnabled)
|
|
||||||
mDLOutput->DisableAudioOutput();
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -1772,9 +1412,6 @@ bool OpenGLComposite::compileSingleLayerProgram(const RuntimeRenderState& state,
|
|||||||
const GLint videoInputLocation = glGetUniformLocation(newProgram.get(), "gVideoInput");
|
const GLint videoInputLocation = glGetUniformLocation(newProgram.get(), "gVideoInput");
|
||||||
if (videoInputLocation >= 0)
|
if (videoInputLocation >= 0)
|
||||||
glUniform1i(videoInputLocation, static_cast<GLint>(kDecodedVideoTextureUnit));
|
glUniform1i(videoInputLocation, static_cast<GLint>(kDecodedVideoTextureUnit));
|
||||||
const GLint audioDataLocation = glGetUniformLocation(newProgram.get(), "gAudioData");
|
|
||||||
if (audioDataLocation >= 0)
|
|
||||||
glUniform1i(audioDataLocation, static_cast<GLint>(kAudioDataTextureUnit));
|
|
||||||
for (unsigned index = 0; index < historyCap; ++index)
|
for (unsigned index = 0; index < historyCap; ++index)
|
||||||
{
|
{
|
||||||
const std::string sourceSamplerName = "gSourceHistory" + std::to_string(index);
|
const std::string sourceSamplerName = "gSourceHistory" + std::to_string(index);
|
||||||
@@ -2337,8 +1974,6 @@ void OpenGLComposite::renderShaderProgram(GLuint sourceTexture, GLuint destinati
|
|||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
|
glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
|
||||||
glBindTexture(GL_TEXTURE_2D, sourceTexture);
|
glBindTexture(GL_TEXTURE_2D, sourceTexture);
|
||||||
glActiveTexture(GL_TEXTURE0 + kAudioDataTextureUnit);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, mAudioDataTexture);
|
|
||||||
bindHistorySamplers(state, sourceTexture);
|
bindHistorySamplers(state, sourceTexture);
|
||||||
bindLayerTextureAssets(layerProgram);
|
bindLayerTextureAssets(layerProgram);
|
||||||
glBindVertexArray(mFullscreenVAO);
|
glBindVertexArray(mFullscreenVAO);
|
||||||
@@ -2361,8 +1996,6 @@ void OpenGLComposite::renderShaderProgram(GLuint sourceTexture, GLuint destinati
|
|||||||
glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
|
glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
}
|
}
|
||||||
glActiveTexture(GL_TEXTURE0 + kAudioDataTextureUnit);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
|
glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
@@ -2434,58 +2067,6 @@ void OpenGLComposite::broadcastRuntimeState()
|
|||||||
mControlServer->BroadcastState();
|
mControlServer->BroadcastState();
|
||||||
}
|
}
|
||||||
|
|
||||||
BMDTimeValue OpenGLComposite::delayedAudioStreamTime() const
|
|
||||||
{
|
|
||||||
return static_cast<BMDTimeValue>(kVideoPrerollFrameCount) * mFrameDuration;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGLComposite::initializeAudioDelay()
|
|
||||||
{
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> analyzerLock(mAudioAnalyzerMutex);
|
|
||||||
mAudioAnalyzer.Reset();
|
|
||||||
}
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> audioLock(mAudioStateMutex);
|
|
||||||
mAudioAnalysis = AudioAnalysisSnapshot();
|
|
||||||
mAudioPacketQueue.clear();
|
|
||||||
mScheduledAudioPacketRetainQueue.clear();
|
|
||||||
mAudioSampleQueue.clear();
|
|
||||||
mQueuedAudioSampleFrames = 0;
|
|
||||||
mAudioUnderrunCount = 0;
|
|
||||||
mAudioOutputSampleTime = 0;
|
|
||||||
mAudioToneSampleIndex = 0;
|
|
||||||
mHasFirstAudioPacketTime = false;
|
|
||||||
mFirstAudioPacketTime = 0;
|
|
||||||
}
|
|
||||||
updateAudioStatus();
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGLComposite::updateAudioDataTexture(const AudioAnalysisSnapshot& analysis)
|
|
||||||
{
|
|
||||||
if (mAudioDataTexture == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0 + kAudioDataTextureUnit);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, mAudioDataTexture);
|
|
||||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kAudioTextureWidth, kAudioTextureHeight, GL_RGBA, GL_FLOAT, analysis.texture.data());
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OpenGLComposite::updateAudioStatus()
|
|
||||||
{
|
|
||||||
if (!mRuntimeHost)
|
|
||||||
return;
|
|
||||||
|
|
||||||
AudioStatusSnapshot status;
|
|
||||||
status.enabled = mAudioEnabled;
|
|
||||||
status.bufferedSampleFrames = mQueuedAudioSampleFrames;
|
|
||||||
status.underrunCount = mAudioUnderrunCount;
|
|
||||||
status.analysis = mAudioAnalysis;
|
|
||||||
mRuntimeHost->SetAudioStatus(status);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool OpenGLComposite::updateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength)
|
bool OpenGLComposite::updateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength)
|
||||||
{
|
{
|
||||||
std::vector<unsigned char> buffer;
|
std::vector<unsigned char> buffer;
|
||||||
@@ -2505,15 +2086,6 @@ bool OpenGLComposite::updateGlobalParamsBuffer(const RuntimeRenderState& state,
|
|||||||
: 0u;
|
: 0u;
|
||||||
AppendStd140Int(buffer, static_cast<int>(effectiveSourceHistoryLength));
|
AppendStd140Int(buffer, static_cast<int>(effectiveSourceHistoryLength));
|
||||||
AppendStd140Int(buffer, static_cast<int>(effectiveTemporalHistoryLength));
|
AppendStd140Int(buffer, static_cast<int>(effectiveTemporalHistoryLength));
|
||||||
AppendStd140Vec2(buffer, state.audioAnalysis.rms[0], state.audioAnalysis.rms[1]);
|
|
||||||
AppendStd140Vec2(buffer, state.audioAnalysis.peak[0], state.audioAnalysis.peak[1]);
|
|
||||||
AppendStd140Float(buffer, state.audioAnalysis.monoRms);
|
|
||||||
AppendStd140Float(buffer, state.audioAnalysis.monoPeak);
|
|
||||||
AppendStd140Vec4(buffer,
|
|
||||||
state.audioAnalysis.bands[0],
|
|
||||||
state.audioAnalysis.bands[1],
|
|
||||||
state.audioAnalysis.bands[2],
|
|
||||||
state.audioAnalysis.bands[3]);
|
|
||||||
|
|
||||||
for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
|
for (const ShaderParameterDefinition& definition : state.parameterDefinitions)
|
||||||
{
|
{
|
||||||
@@ -3052,14 +2624,11 @@ ULONG CaptureDelegate::Release()
|
|||||||
return newCount;
|
return newCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT CaptureDelegate::VideoInputFrameArrived(IDeckLinkVideoInputFrame* inputFrame, IDeckLinkAudioInputPacket* audioPacket)
|
HRESULT CaptureDelegate::VideoInputFrameArrived(IDeckLinkVideoInputFrame* inputFrame, IDeckLinkAudioInputPacket* /*audioPacket*/)
|
||||||
{
|
{
|
||||||
if (audioPacket)
|
|
||||||
m_pOwner->AudioPacketArrived(audioPacket);
|
|
||||||
|
|
||||||
if (! inputFrame)
|
if (! inputFrame)
|
||||||
{
|
{
|
||||||
// It's possible to receive a NULL inputFrame, but a valid audioPacket.
|
// It's possible to receive a NULL inputFrame, but a valid audioPacket. Ignore audio-only frame.
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3085,23 +2654,6 @@ PlayoutDelegate::PlayoutDelegate(OpenGLComposite* pOwner) :
|
|||||||
|
|
||||||
HRESULT PlayoutDelegate::QueryInterface(REFIID iid, LPVOID *ppv)
|
HRESULT PlayoutDelegate::QueryInterface(REFIID iid, LPVOID *ppv)
|
||||||
{
|
{
|
||||||
if (ppv == nullptr)
|
|
||||||
return E_POINTER;
|
|
||||||
|
|
||||||
if (iid == IID_IUnknown || iid == IID_IDeckLinkVideoOutputCallback)
|
|
||||||
{
|
|
||||||
*ppv = static_cast<IDeckLinkVideoOutputCallback*>(this);
|
|
||||||
AddRef();
|
|
||||||
return S_OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (iid == IID_IDeckLinkAudioOutputCallback)
|
|
||||||
{
|
|
||||||
*ppv = static_cast<IDeckLinkAudioOutputCallback*>(this);
|
|
||||||
AddRef();
|
|
||||||
return S_OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
*ppv = NULL;
|
*ppv = NULL;
|
||||||
return E_NOINTERFACE;
|
return E_NOINTERFACE;
|
||||||
}
|
}
|
||||||
@@ -3143,8 +2695,3 @@ HRESULT PlayoutDelegate::ScheduledPlaybackHasStopped ()
|
|||||||
{
|
{
|
||||||
return S_OK;
|
return S_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
HRESULT PlayoutDelegate::RenderAudioSamples (BOOL preroll)
|
|
||||||
{
|
|
||||||
return m_pOwner->RenderAudioSamples(preroll);
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -52,18 +52,13 @@
|
|||||||
#include <comutil.h>
|
#include <comutil.h>
|
||||||
#include "DeckLinkAPI_h.h"
|
#include "DeckLinkAPI_h.h"
|
||||||
|
|
||||||
#include "AudioSupport.h"
|
|
||||||
#include "VideoFrameTransfer.h"
|
#include "VideoFrameTransfer.h"
|
||||||
#include "RuntimeHost.h"
|
#include "RuntimeHost.h"
|
||||||
|
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <condition_variable>
|
|
||||||
#include <cstdint>
|
|
||||||
#include <functional>
|
#include <functional>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <mutex>
|
|
||||||
#include <thread>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <deque>
|
#include <deque>
|
||||||
|
|
||||||
@@ -101,10 +96,6 @@ public:
|
|||||||
void paintGL();
|
void paintGL();
|
||||||
|
|
||||||
void VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource);
|
void VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource);
|
||||||
void AudioPacketArrived(IDeckLinkAudioInputPacket* audioPacket);
|
|
||||||
HRESULT RenderAudioSamples(BOOL preroll);
|
|
||||||
HRESULT ScheduleAudioToWaterLevel();
|
|
||||||
void AudioSchedulingLoop();
|
|
||||||
void PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult result);
|
void PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult result);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@@ -121,14 +112,12 @@ private:
|
|||||||
// DeckLink
|
// DeckLink
|
||||||
IDeckLinkInput* mDLInput;
|
IDeckLinkInput* mDLInput;
|
||||||
IDeckLinkOutput* mDLOutput;
|
IDeckLinkOutput* mDLOutput;
|
||||||
IDeckLinkConfiguration* mDLInputConfiguration;
|
|
||||||
IDeckLinkKeyer* mDLKeyer;
|
IDeckLinkKeyer* mDLKeyer;
|
||||||
std::deque<IDeckLinkMutableVideoFrame*> mDLOutputVideoFrameQueue;
|
std::deque<IDeckLinkMutableVideoFrame*> mDLOutputVideoFrameQueue;
|
||||||
PinnedMemoryAllocator* mPlayoutAllocator;
|
PinnedMemoryAllocator* mPlayoutAllocator;
|
||||||
BMDTimeValue mFrameDuration;
|
BMDTimeValue mFrameDuration;
|
||||||
BMDTimeScale mFrameTimescale;
|
BMDTimeScale mFrameTimescale;
|
||||||
unsigned mTotalPlayoutFrames;
|
unsigned mTotalPlayoutFrames;
|
||||||
uint64_t mAudioOutputSampleTime;
|
|
||||||
unsigned mInputFrameWidth;
|
unsigned mInputFrameWidth;
|
||||||
unsigned mInputFrameHeight;
|
unsigned mInputFrameHeight;
|
||||||
unsigned mOutputFrameWidth;
|
unsigned mOutputFrameWidth;
|
||||||
@@ -150,7 +139,6 @@ private:
|
|||||||
GLuint mLayerTempTexture;
|
GLuint mLayerTempTexture;
|
||||||
GLuint mFBOTexture;
|
GLuint mFBOTexture;
|
||||||
GLuint mOutputTexture;
|
GLuint mOutputTexture;
|
||||||
GLuint mAudioDataTexture;
|
|
||||||
GLuint mUnpinnedTextureBuffer;
|
GLuint mUnpinnedTextureBuffer;
|
||||||
GLuint mDecodeFrameBuf;
|
GLuint mDecodeFrameBuf;
|
||||||
GLuint mLayerTempFrameBuf;
|
GLuint mLayerTempFrameBuf;
|
||||||
@@ -169,35 +157,6 @@ private:
|
|||||||
std::unique_ptr<RuntimeHost> mRuntimeHost;
|
std::unique_ptr<RuntimeHost> mRuntimeHost;
|
||||||
std::unique_ptr<ControlServer> mControlServer;
|
std::unique_ptr<ControlServer> mControlServer;
|
||||||
std::unique_ptr<OscServer> mOscServer;
|
std::unique_ptr<OscServer> mOscServer;
|
||||||
bool mAudioEnabled;
|
|
||||||
bool mAudioOutputEnabled;
|
|
||||||
bool mAudioScheduleEnabled;
|
|
||||||
bool mAudioPrerollEnabled;
|
|
||||||
bool mAudioScheduleSilence;
|
|
||||||
bool mAudioScheduleTone;
|
|
||||||
bool mAudioPrerolling;
|
|
||||||
std::atomic<bool> mAudioSchedulerRunning;
|
|
||||||
std::atomic<bool> mPlayoutCallbackActive;
|
|
||||||
std::thread mAudioSchedulerThread;
|
|
||||||
std::mutex mAudioStateMutex;
|
|
||||||
std::mutex mAudioAnalyzerMutex;
|
|
||||||
AudioAnalyzer mAudioAnalyzer;
|
|
||||||
AudioAnalysisSnapshot mAudioAnalysis;
|
|
||||||
struct TimestampedAudioPacket
|
|
||||||
{
|
|
||||||
AudioFrameBlock block;
|
|
||||||
std::vector<int32_t> scheduledOutputSamples;
|
|
||||||
BMDTimeValue streamTime = 0;
|
|
||||||
};
|
|
||||||
std::deque<TimestampedAudioPacket> mAudioPacketQueue;
|
|
||||||
std::deque<TimestampedAudioPacket> mScheduledAudioPacketRetainQueue;
|
|
||||||
std::deque<int32_t> mAudioSampleQueue;
|
|
||||||
std::condition_variable mAudioPacketQueued;
|
|
||||||
unsigned mQueuedAudioSampleFrames = 0;
|
|
||||||
uint64_t mAudioUnderrunCount = 0;
|
|
||||||
uint64_t mAudioToneSampleIndex = 0;
|
|
||||||
bool mHasFirstAudioPacketTime = false;
|
|
||||||
BMDTimeValue mFirstAudioPacketTime = 0;
|
|
||||||
|
|
||||||
struct LayerProgram
|
struct LayerProgram
|
||||||
{
|
{
|
||||||
@@ -250,10 +209,6 @@ private:
|
|||||||
void renderEffect();
|
void renderEffect();
|
||||||
bool PollRuntimeChanges();
|
bool PollRuntimeChanges();
|
||||||
void broadcastRuntimeState();
|
void broadcastRuntimeState();
|
||||||
void initializeAudioDelay();
|
|
||||||
BMDTimeValue delayedAudioStreamTime() const;
|
|
||||||
void updateAudioDataTexture(const AudioAnalysisSnapshot& analysis);
|
|
||||||
void updateAudioStatus();
|
|
||||||
bool updateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength);
|
bool updateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength);
|
||||||
bool validateTemporalTextureUnitBudget(const std::vector<RuntimeRenderState>& layerStates, std::string& error) const;
|
bool validateTemporalTextureUnitBudget(const std::vector<RuntimeRenderState>& layerStates, std::string& error) const;
|
||||||
bool ensureTemporalHistoryResources(const std::vector<RuntimeRenderState>& layerStates, std::string& error);
|
bool ensureTemporalHistoryResources(const std::vector<RuntimeRenderState>& layerStates, std::string& error);
|
||||||
@@ -386,7 +341,7 @@ public:
|
|||||||
// Render Delegate Class
|
// Render Delegate Class
|
||||||
////////////////////////////////////////////
|
////////////////////////////////////////////
|
||||||
|
|
||||||
class PlayoutDelegate : public IDeckLinkVideoOutputCallback, public IDeckLinkAudioOutputCallback
|
class PlayoutDelegate : public IDeckLinkVideoOutputCallback
|
||||||
{
|
{
|
||||||
OpenGLComposite* m_pOwner;
|
OpenGLComposite* m_pOwner;
|
||||||
LONG mRefCount;
|
LONG mRefCount;
|
||||||
@@ -401,7 +356,6 @@ public:
|
|||||||
|
|
||||||
virtual HRESULT STDMETHODCALLTYPE ScheduledFrameCompleted (IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult result);
|
virtual HRESULT STDMETHODCALLTYPE ScheduledFrameCompleted (IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult result);
|
||||||
virtual HRESULT STDMETHODCALLTYPE ScheduledPlaybackHasStopped ();
|
virtual HRESULT STDMETHODCALLTYPE ScheduledPlaybackHasStopped ();
|
||||||
virtual HRESULT STDMETHODCALLTYPE RenderAudioSamples (BOOL preroll);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // __OPENGL_COMPOSITE_H__
|
#endif // __OPENGL_COMPOSITE_H__
|
||||||
|
|||||||
@@ -53,6 +53,25 @@ bool MatchesControlKey(const std::string& candidate, const std::string& key)
|
|||||||
return candidate == key || SimplifyControlKey(candidate) == SimplifyControlKey(key);
|
return candidate == key || SimplifyControlKey(candidate) == SimplifyControlKey(key);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool TryParseLayerIdNumber(const std::string& layerId, uint64_t& number)
|
||||||
|
{
|
||||||
|
const std::string prefix = "layer-";
|
||||||
|
if (layerId.rfind(prefix, 0) != 0 || layerId.size() == prefix.size())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
uint64_t parsed = 0;
|
||||||
|
for (std::size_t index = prefix.size(); index < layerId.size(); ++index)
|
||||||
|
{
|
||||||
|
const unsigned char ch = static_cast<unsigned char>(layerId[index]);
|
||||||
|
if (!std::isdigit(ch))
|
||||||
|
return false;
|
||||||
|
parsed = parsed * 10 + static_cast<uint64_t>(ch - '0');
|
||||||
|
}
|
||||||
|
|
||||||
|
number = parsed;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<double> JsonArrayToNumbers(const JsonValue& value)
|
std::vector<double> JsonArrayToNumbers(const JsonValue& value)
|
||||||
{
|
{
|
||||||
std::vector<double> numbers;
|
std::vector<double> numbers;
|
||||||
@@ -583,6 +602,7 @@ bool RuntimeHost::Initialize(std::string& error)
|
|||||||
return false;
|
return false;
|
||||||
if (!ScanShaderPackages(error))
|
if (!ScanShaderPackages(error))
|
||||||
return false;
|
return false;
|
||||||
|
NormalizePersistentLayerIdsLocked();
|
||||||
|
|
||||||
for (LayerPersistentState& layer : mPersistentState.layers)
|
for (LayerPersistentState& layer : mPersistentState.layers)
|
||||||
{
|
{
|
||||||
@@ -1055,12 +1075,6 @@ void RuntimeHost::SetPerformanceStats(double frameBudgetMilliseconds, double ren
|
|||||||
mSmoothedRenderMilliseconds = mSmoothedRenderMilliseconds * 0.9 + mRenderMilliseconds * 0.1;
|
mSmoothedRenderMilliseconds = mSmoothedRenderMilliseconds * 0.9 + mRenderMilliseconds * 0.1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RuntimeHost::SetAudioStatus(const AudioStatusSnapshot& status)
|
|
||||||
{
|
|
||||||
std::lock_guard<std::mutex> lock(mMutex);
|
|
||||||
mAudioStatus = status;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RuntimeHost::AdvanceFrame()
|
void RuntimeHost::AdvanceFrame()
|
||||||
{
|
{
|
||||||
std::lock_guard<std::mutex> lock(mMutex);
|
std::lock_guard<std::mutex> lock(mMutex);
|
||||||
@@ -1127,7 +1141,6 @@ std::vector<RuntimeRenderState> RuntimeHost::GetLayerRenderStates(unsigned outpu
|
|||||||
state.inputHeight = mSignalHeight;
|
state.inputHeight = mSignalHeight;
|
||||||
state.outputWidth = outputWidth;
|
state.outputWidth = outputWidth;
|
||||||
state.outputHeight = outputHeight;
|
state.outputHeight = outputHeight;
|
||||||
state.audioAnalysis = mAudioStatus.analysis;
|
|
||||||
state.parameterDefinitions = shaderIt->second.parameters;
|
state.parameterDefinitions = shaderIt->second.parameters;
|
||||||
state.textureAssets = shaderIt->second.textureAssets;
|
state.textureAssets = shaderIt->second.textureAssets;
|
||||||
state.isTemporal = shaderIt->second.temporal.enabled;
|
state.isTemporal = shaderIt->second.temporal.enabled;
|
||||||
@@ -1189,31 +1202,6 @@ bool RuntimeHost::LoadConfig(std::string& error)
|
|||||||
}
|
}
|
||||||
if (const JsonValue* enableExternalKeyingValue = configJson.find("enableExternalKeying"))
|
if (const JsonValue* enableExternalKeyingValue = configJson.find("enableExternalKeying"))
|
||||||
mConfig.enableExternalKeying = enableExternalKeyingValue->asBoolean(mConfig.enableExternalKeying);
|
mConfig.enableExternalKeying = enableExternalKeyingValue->asBoolean(mConfig.enableExternalKeying);
|
||||||
if (const JsonValue* audioEnabledValue = configJson.find("audioEnabled"))
|
|
||||||
mConfig.audioEnabled = audioEnabledValue->asBoolean(mConfig.audioEnabled);
|
|
||||||
if (const JsonValue* audioOutputEnabledValue = configJson.find("audioOutputEnabled"))
|
|
||||||
mConfig.audioOutputEnabled = audioOutputEnabledValue->asBoolean(mConfig.audioOutputEnabled);
|
|
||||||
if (const JsonValue* audioScheduleEnabledValue = configJson.find("audioScheduleEnabled"))
|
|
||||||
mConfig.audioScheduleEnabled = audioScheduleEnabledValue->asBoolean(mConfig.audioScheduleEnabled);
|
|
||||||
if (const JsonValue* audioPrerollEnabledValue = configJson.find("audioPrerollEnabled"))
|
|
||||||
mConfig.audioPrerollEnabled = audioPrerollEnabledValue->asBoolean(mConfig.audioPrerollEnabled);
|
|
||||||
if (const JsonValue* audioScheduleSilenceValue = configJson.find("audioScheduleSilence"))
|
|
||||||
mConfig.audioScheduleSilence = audioScheduleSilenceValue->asBoolean(mConfig.audioScheduleSilence);
|
|
||||||
if (const JsonValue* audioScheduleToneValue = configJson.find("audioScheduleTone"))
|
|
||||||
mConfig.audioScheduleTone = audioScheduleToneValue->asBoolean(mConfig.audioScheduleTone);
|
|
||||||
if (const JsonValue* audioChannelCountValue = configJson.find("audioChannelCount"))
|
|
||||||
mConfig.audioChannelCount = static_cast<unsigned>(audioChannelCountValue->asNumber(static_cast<double>(mConfig.audioChannelCount)));
|
|
||||||
if (const JsonValue* audioSampleRateValue = configJson.find("audioSampleRate"))
|
|
||||||
mConfig.audioSampleRate = static_cast<unsigned>(audioSampleRateValue->asNumber(static_cast<double>(mConfig.audioSampleRate)));
|
|
||||||
if (const JsonValue* audioDelayModeValue = configJson.find("audioDelayMode"))
|
|
||||||
{
|
|
||||||
if (audioDelayModeValue->isString() && !audioDelayModeValue->asString().empty())
|
|
||||||
mConfig.audioDelayMode = audioDelayModeValue->asString();
|
|
||||||
}
|
|
||||||
if (mConfig.audioChannelCount != kAudioChannelCount)
|
|
||||||
mConfig.audioChannelCount = kAudioChannelCount;
|
|
||||||
if (mConfig.audioSampleRate != kAudioSampleRate)
|
|
||||||
mConfig.audioSampleRate = kAudioSampleRate;
|
|
||||||
if (const JsonValue* videoFormatValue = configJson.find("videoFormat"))
|
if (const JsonValue* videoFormatValue = configJson.find("videoFormat"))
|
||||||
{
|
{
|
||||||
if (videoFormatValue->isString() && !videoFormatValue->asString().empty())
|
if (videoFormatValue->isString() && !videoFormatValue->asString().empty())
|
||||||
@@ -1501,15 +1489,31 @@ bool RuntimeHost::WriteTextFile(const std::filesystem::path& path, const std::st
|
|||||||
std::error_code fsError;
|
std::error_code fsError;
|
||||||
std::filesystem::create_directories(path.parent_path(), fsError);
|
std::filesystem::create_directories(path.parent_path(), fsError);
|
||||||
|
|
||||||
std::ofstream output(path, std::ios::binary);
|
const std::filesystem::path temporaryPath = path.string() + ".tmp";
|
||||||
|
std::ofstream output(temporaryPath, std::ios::binary | std::ios::trunc);
|
||||||
if (!output)
|
if (!output)
|
||||||
{
|
{
|
||||||
error = "Could not write file: " + path.string();
|
error = "Could not write file: " + temporaryPath.string();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
output << contents;
|
output << contents;
|
||||||
return output.good();
|
output.close();
|
||||||
|
if (!output.good())
|
||||||
|
{
|
||||||
|
error = "Could not finish writing file: " + temporaryPath.string();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!MoveFileExA(temporaryPath.string().c_str(), path.string().c_str(), MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH))
|
||||||
|
{
|
||||||
|
const DWORD lastError = GetLastError();
|
||||||
|
std::filesystem::remove(temporaryPath, fsError);
|
||||||
|
error = "Could not replace file: " + path.string() + " (Win32 error " + std::to_string(lastError) + ")";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RuntimeHost::ResolvePaths(std::string& error)
|
bool RuntimeHost::ResolvePaths(std::string& error)
|
||||||
@@ -1551,15 +1555,6 @@ JsonValue RuntimeHost::BuildStateValue() const
|
|||||||
app.set("autoReload", JsonValue(mAutoReloadEnabled));
|
app.set("autoReload", JsonValue(mAutoReloadEnabled));
|
||||||
app.set("maxTemporalHistoryFrames", JsonValue(static_cast<double>(mConfig.maxTemporalHistoryFrames)));
|
app.set("maxTemporalHistoryFrames", JsonValue(static_cast<double>(mConfig.maxTemporalHistoryFrames)));
|
||||||
app.set("enableExternalKeying", JsonValue(mConfig.enableExternalKeying));
|
app.set("enableExternalKeying", JsonValue(mConfig.enableExternalKeying));
|
||||||
app.set("audioEnabled", JsonValue(mConfig.audioEnabled));
|
|
||||||
app.set("audioOutputEnabled", JsonValue(mConfig.audioOutputEnabled));
|
|
||||||
app.set("audioScheduleEnabled", JsonValue(mConfig.audioScheduleEnabled));
|
|
||||||
app.set("audioPrerollEnabled", JsonValue(mConfig.audioPrerollEnabled));
|
|
||||||
app.set("audioScheduleSilence", JsonValue(mConfig.audioScheduleSilence));
|
|
||||||
app.set("audioScheduleTone", JsonValue(mConfig.audioScheduleTone));
|
|
||||||
app.set("audioChannelCount", JsonValue(static_cast<double>(mConfig.audioChannelCount)));
|
|
||||||
app.set("audioSampleRate", JsonValue(static_cast<double>(mConfig.audioSampleRate)));
|
|
||||||
app.set("audioDelayMode", JsonValue(mConfig.audioDelayMode));
|
|
||||||
app.set("inputVideoFormat", JsonValue(mConfig.inputVideoFormat));
|
app.set("inputVideoFormat", JsonValue(mConfig.inputVideoFormat));
|
||||||
app.set("inputFrameRate", JsonValue(mConfig.inputFrameRate));
|
app.set("inputFrameRate", JsonValue(mConfig.inputFrameRate));
|
||||||
app.set("outputVideoFormat", JsonValue(mConfig.outputVideoFormat));
|
app.set("outputVideoFormat", JsonValue(mConfig.outputVideoFormat));
|
||||||
@@ -1579,26 +1574,6 @@ JsonValue RuntimeHost::BuildStateValue() const
|
|||||||
video.set("modeName", JsonValue(mSignalModeName));
|
video.set("modeName", JsonValue(mSignalModeName));
|
||||||
root.set("video", video);
|
root.set("video", video);
|
||||||
|
|
||||||
JsonValue audio = JsonValue::MakeObject();
|
|
||||||
audio.set("enabled", JsonValue(mAudioStatus.enabled));
|
|
||||||
audio.set("bufferedSampleFrames", JsonValue(static_cast<double>(mAudioStatus.bufferedSampleFrames)));
|
|
||||||
audio.set("underrunCount", JsonValue(static_cast<double>(mAudioStatus.underrunCount)));
|
|
||||||
JsonValue rms = JsonValue::MakeArray();
|
|
||||||
rms.pushBack(JsonValue(static_cast<double>(mAudioStatus.analysis.rms[0])));
|
|
||||||
rms.pushBack(JsonValue(static_cast<double>(mAudioStatus.analysis.rms[1])));
|
|
||||||
audio.set("rms", rms);
|
|
||||||
JsonValue peak = JsonValue::MakeArray();
|
|
||||||
peak.pushBack(JsonValue(static_cast<double>(mAudioStatus.analysis.peak[0])));
|
|
||||||
peak.pushBack(JsonValue(static_cast<double>(mAudioStatus.analysis.peak[1])));
|
|
||||||
audio.set("peak", peak);
|
|
||||||
audio.set("monoRms", JsonValue(static_cast<double>(mAudioStatus.analysis.monoRms)));
|
|
||||||
audio.set("monoPeak", JsonValue(static_cast<double>(mAudioStatus.analysis.monoPeak)));
|
|
||||||
JsonValue bands = JsonValue::MakeArray();
|
|
||||||
for (float band : mAudioStatus.analysis.bands)
|
|
||||||
bands.pushBack(JsonValue(static_cast<double>(band)));
|
|
||||||
audio.set("bands", bands);
|
|
||||||
root.set("audio", audio);
|
|
||||||
|
|
||||||
JsonValue deckLink = JsonValue::MakeObject();
|
JsonValue deckLink = JsonValue::MakeObject();
|
||||||
deckLink.set("modelName", JsonValue(mDeckLinkOutputStatus.modelName));
|
deckLink.set("modelName", JsonValue(mDeckLinkOutputStatus.modelName));
|
||||||
deckLink.set("supportsInternalKeying", JsonValue(mDeckLinkOutputStatus.supportsInternalKeying));
|
deckLink.set("supportsInternalKeying", JsonValue(mDeckLinkOutputStatus.supportsInternalKeying));
|
||||||
@@ -1789,6 +1764,38 @@ bool RuntimeHost::DeserializeLayerStackLocked(const JsonValue& layersValue, std:
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RuntimeHost::NormalizePersistentLayerIdsLocked()
|
||||||
|
{
|
||||||
|
std::set<std::string> usedIds;
|
||||||
|
uint64_t maxLayerNumber = mNextLayerId;
|
||||||
|
|
||||||
|
for (LayerPersistentState& layer : mPersistentState.layers)
|
||||||
|
{
|
||||||
|
uint64_t layerNumber = 0;
|
||||||
|
const bool hasReusableId = !layer.id.empty() &&
|
||||||
|
usedIds.find(layer.id) == usedIds.end() &&
|
||||||
|
TryParseLayerIdNumber(layer.id, layerNumber);
|
||||||
|
|
||||||
|
if (hasReusableId)
|
||||||
|
{
|
||||||
|
usedIds.insert(layer.id);
|
||||||
|
maxLayerNumber = std::max(maxLayerNumber, layerNumber);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
++maxLayerNumber;
|
||||||
|
layer.id = "layer-" + std::to_string(maxLayerNumber);
|
||||||
|
}
|
||||||
|
while (usedIds.find(layer.id) != usedIds.end());
|
||||||
|
|
||||||
|
usedIds.insert(layer.id);
|
||||||
|
}
|
||||||
|
|
||||||
|
mNextLayerId = maxLayerNumber;
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<std::string> RuntimeHost::GetStackPresetNamesLocked() const
|
std::vector<std::string> RuntimeHost::GetStackPresetNamesLocked() const
|
||||||
{
|
{
|
||||||
std::vector<std::string> presetNames;
|
std::vector<std::string> presetNames;
|
||||||
|
|||||||
@@ -38,7 +38,6 @@ public:
|
|||||||
void SetDeckLinkOutputStatus(const std::string& modelName, bool supportsInternalKeying, bool supportsExternalKeying,
|
void SetDeckLinkOutputStatus(const std::string& modelName, bool supportsInternalKeying, bool supportsExternalKeying,
|
||||||
bool keyerInterfaceAvailable, bool externalKeyingRequested, bool externalKeyingActive, const std::string& statusMessage);
|
bool keyerInterfaceAvailable, bool externalKeyingRequested, bool externalKeyingActive, const std::string& statusMessage);
|
||||||
void SetPerformanceStats(double frameBudgetMilliseconds, double renderMilliseconds);
|
void SetPerformanceStats(double frameBudgetMilliseconds, double renderMilliseconds);
|
||||||
void SetAudioStatus(const AudioStatusSnapshot& status);
|
|
||||||
void AdvanceFrame();
|
void AdvanceFrame();
|
||||||
|
|
||||||
bool BuildLayerFragmentShaderSource(const std::string& layerId, std::string& fragmentShaderSource, std::string& error);
|
bool BuildLayerFragmentShaderSource(const std::string& layerId, std::string& fragmentShaderSource, std::string& error);
|
||||||
@@ -53,14 +52,6 @@ public:
|
|||||||
unsigned short GetOscPort() const { return mConfig.oscPort; }
|
unsigned short GetOscPort() const { return mConfig.oscPort; }
|
||||||
unsigned GetMaxTemporalHistoryFrames() const { return mConfig.maxTemporalHistoryFrames; }
|
unsigned GetMaxTemporalHistoryFrames() const { return mConfig.maxTemporalHistoryFrames; }
|
||||||
bool ExternalKeyingEnabled() const { return mConfig.enableExternalKeying; }
|
bool ExternalKeyingEnabled() const { return mConfig.enableExternalKeying; }
|
||||||
bool AudioEnabled() const { return mConfig.audioEnabled; }
|
|
||||||
bool AudioOutputEnabled() const { return mConfig.audioOutputEnabled; }
|
|
||||||
bool AudioScheduleEnabled() const { return mConfig.audioScheduleEnabled; }
|
|
||||||
bool AudioPrerollEnabled() const { return mConfig.audioPrerollEnabled; }
|
|
||||||
bool AudioScheduleSilence() const { return mConfig.audioScheduleSilence; }
|
|
||||||
bool AudioScheduleTone() const { return mConfig.audioScheduleTone; }
|
|
||||||
unsigned AudioChannelCount() const { return mConfig.audioChannelCount; }
|
|
||||||
unsigned AudioSampleRate() const { return mConfig.audioSampleRate; }
|
|
||||||
const std::string& GetInputVideoFormat() const { return mConfig.inputVideoFormat; }
|
const std::string& GetInputVideoFormat() const { return mConfig.inputVideoFormat; }
|
||||||
const std::string& GetInputFrameRate() const { return mConfig.inputFrameRate; }
|
const std::string& GetInputFrameRate() const { return mConfig.inputFrameRate; }
|
||||||
const std::string& GetOutputVideoFormat() const { return mConfig.outputVideoFormat; }
|
const std::string& GetOutputVideoFormat() const { return mConfig.outputVideoFormat; }
|
||||||
@@ -77,15 +68,6 @@ private:
|
|||||||
bool autoReload = true;
|
bool autoReload = true;
|
||||||
unsigned maxTemporalHistoryFrames = 4;
|
unsigned maxTemporalHistoryFrames = 4;
|
||||||
bool enableExternalKeying = false;
|
bool enableExternalKeying = false;
|
||||||
bool audioEnabled = true;
|
|
||||||
bool audioOutputEnabled = true;
|
|
||||||
bool audioScheduleEnabled = true;
|
|
||||||
bool audioPrerollEnabled = true;
|
|
||||||
bool audioScheduleSilence = false;
|
|
||||||
bool audioScheduleTone = false;
|
|
||||||
unsigned audioChannelCount = kAudioChannelCount;
|
|
||||||
unsigned audioSampleRate = kAudioSampleRate;
|
|
||||||
std::string audioDelayMode = "matchVideoPreroll";
|
|
||||||
std::string inputVideoFormat = "1080p";
|
std::string inputVideoFormat = "1080p";
|
||||||
std::string inputFrameRate = "59.94";
|
std::string inputFrameRate = "59.94";
|
||||||
std::string outputVideoFormat = "1080p";
|
std::string outputVideoFormat = "1080p";
|
||||||
@@ -130,6 +112,7 @@ private:
|
|||||||
JsonValue BuildStateValue() const;
|
JsonValue BuildStateValue() const;
|
||||||
JsonValue SerializeLayerStackLocked() const;
|
JsonValue SerializeLayerStackLocked() const;
|
||||||
bool DeserializeLayerStackLocked(const JsonValue& layersValue, std::vector<LayerPersistentState>& layers, std::string& error);
|
bool DeserializeLayerStackLocked(const JsonValue& layersValue, std::vector<LayerPersistentState>& layers, std::string& error);
|
||||||
|
void NormalizePersistentLayerIdsLocked();
|
||||||
std::vector<std::string> GetStackPresetNamesLocked() const;
|
std::vector<std::string> GetStackPresetNamesLocked() const;
|
||||||
std::string MakeSafePresetFileStem(const std::string& presetName) const;
|
std::string MakeSafePresetFileStem(const std::string& presetName) const;
|
||||||
JsonValue SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value) const;
|
JsonValue SerializeParameterValue(const ShaderParameterDefinition& definition, const ShaderParameterValue& value) const;
|
||||||
@@ -166,7 +149,6 @@ private:
|
|||||||
double mRenderMilliseconds;
|
double mRenderMilliseconds;
|
||||||
double mSmoothedRenderMilliseconds;
|
double mSmoothedRenderMilliseconds;
|
||||||
DeckLinkOutputStatus mDeckLinkOutputStatus;
|
DeckLinkOutputStatus mDeckLinkOutputStatus;
|
||||||
AudioStatusSnapshot mAudioStatus;
|
|
||||||
unsigned short mServerPort;
|
unsigned short mServerPort;
|
||||||
bool mAutoReloadEnabled;
|
bool mAutoReloadEnabled;
|
||||||
std::chrono::steady_clock::time_point mStartTime;
|
std::chrono::steady_clock::time_point mStartTime;
|
||||||
|
|||||||
@@ -5,8 +5,6 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "AudioSupport.h"
|
|
||||||
|
|
||||||
enum class ShaderParameterType
|
enum class ShaderParameterType
|
||||||
{
|
{
|
||||||
Float,
|
Float,
|
||||||
@@ -97,7 +95,6 @@ struct RuntimeRenderState
|
|||||||
unsigned inputHeight = 0;
|
unsigned inputHeight = 0;
|
||||||
unsigned outputWidth = 0;
|
unsigned outputWidth = 0;
|
||||||
unsigned outputHeight = 0;
|
unsigned outputHeight = 0;
|
||||||
AudioAnalysisSnapshot audioAnalysis;
|
|
||||||
bool isTemporal = false;
|
bool isTemporal = false;
|
||||||
TemporalHistorySource temporalHistorySource = TemporalHistorySource::None;
|
TemporalHistorySource temporalHistorySource = TemporalHistorySource::None;
|
||||||
unsigned requestedTemporalHistoryLength = 0;
|
unsigned requestedTemporalHistoryLength = 0;
|
||||||
|
|||||||
@@ -8,14 +8,5 @@
|
|||||||
"outputFrameRate": "59.94",
|
"outputFrameRate": "59.94",
|
||||||
"autoReload": true,
|
"autoReload": true,
|
||||||
"maxTemporalHistoryFrames": 12,
|
"maxTemporalHistoryFrames": 12,
|
||||||
"audioEnabled": true,
|
|
||||||
"audioOutputEnabled": true,
|
|
||||||
"audioScheduleEnabled": true,
|
|
||||||
"audioPrerollEnabled": true,
|
|
||||||
"audioScheduleSilence": false,
|
|
||||||
"audioScheduleTone": false,
|
|
||||||
"audioChannelCount": 2,
|
|
||||||
"audioSampleRate": 48000,
|
|
||||||
"audioDelayMode": "matchVideoPreroll",
|
|
||||||
"enableExternalKeying": true
|
"enableExternalKeying": true
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,406 +0,0 @@
|
|||||||
# Audio / SDI Tearing Investigation
|
|
||||||
|
|
||||||
Date: 2026-05-05
|
|
||||||
|
|
||||||
## Problem
|
|
||||||
|
|
||||||
After adding DeckLink audio pass-through, the SDI output intermittently shows a torn/corrupted frame. The preview window does not show the artifact.
|
|
||||||
|
|
||||||
Observed artifact:
|
|
||||||
|
|
||||||
- Bottom portion of the SDI image can show an offset mix of current/previous frame.
|
|
||||||
- Looks like a frame-buffer or output-transfer issue rather than shader rendering.
|
|
||||||
- Occurs even with all shaders bypassed.
|
|
||||||
- Main branch is known good with no tearing.
|
|
||||||
|
|
||||||
Later tests also showed audio tearing/stutter when non-silent audio was scheduled.
|
|
||||||
|
|
||||||
## Known Good Baseline
|
|
||||||
|
|
||||||
- `main` branch has no SDI tearing.
|
|
||||||
- Current branch with `audioEnabled: false` ran for several minutes with no visible tearing.
|
|
||||||
|
|
||||||
This strongly suggests the issue is tied to DeckLink audio output/scheduling rather than the shader stack.
|
|
||||||
|
|
||||||
## SDK References Checked
|
|
||||||
|
|
||||||
### `InputLoopThrough`
|
|
||||||
|
|
||||||
Location:
|
|
||||||
|
|
||||||
`3rdParty/Blackmagic DeckLink SDK 16.0/Win/Samples/InputLoopThrough`
|
|
||||||
|
|
||||||
Findings:
|
|
||||||
|
|
||||||
- This is the SDK loop-through sample that keeps audio.
|
|
||||||
- It preserves DeckLink audio packet timestamps using `GetPacketTime(..., m_frameTimescale)`.
|
|
||||||
- It schedules audio packets with `ScheduleAudioSamples(..., packetTime, m_frameTimescale, ...)`.
|
|
||||||
- It uses 16-channel 32-bit embedded audio by default.
|
|
||||||
- It has separate scheduling threads for video/audio.
|
|
||||||
- It waits for both video and audio preroll before `StartScheduledPlayback`.
|
|
||||||
|
|
||||||
### `LoopThroughWithOpenGLCompositing`
|
|
||||||
|
|
||||||
Location:
|
|
||||||
|
|
||||||
`3rdParty/Blackmagic DeckLink SDK 16.0/Win/Samples/LoopThroughWithOpenGLCompositing`
|
|
||||||
|
|
||||||
Findings:
|
|
||||||
|
|
||||||
- This sample is the base for this app.
|
|
||||||
- It ignores `IDeckLinkAudioInputPacket`.
|
|
||||||
- It does not demonstrate audio pass-through.
|
|
||||||
|
|
||||||
### `SignalGenerator`
|
|
||||||
|
|
||||||
Location:
|
|
||||||
|
|
||||||
`3rdParty/Blackmagic DeckLink SDK 16.0/Win/Samples/SignalGenerator`
|
|
||||||
|
|
||||||
Findings:
|
|
||||||
|
|
||||||
- Uses `RenderAudioSamples()` callback to top up audio when DeckLink requests samples.
|
|
||||||
- Uses `GetBufferedAudioSampleFrameCount()` and a water level before scheduling more audio.
|
|
||||||
|
|
||||||
## Tests Tried And Results
|
|
||||||
|
|
||||||
### 1. Initial audio pass-through with FIFO and sample-time accumulator
|
|
||||||
|
|
||||||
Implementation:
|
|
||||||
|
|
||||||
- Copied incoming audio into a stereo FIFO.
|
|
||||||
- Scheduled audio with a generated `mNextAudioSampleFrame` clock in 48 kHz timescale.
|
|
||||||
- Matched delay to video preroll.
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Audio eventually worked.
|
|
||||||
- SDI video tearing appeared.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- Basic audio output path triggered SDI instability.
|
|
||||||
|
|
||||||
### 2. Reworked audio toward SDK `InputLoopThrough` packet-timestamp model
|
|
||||||
|
|
||||||
Implementation:
|
|
||||||
|
|
||||||
- Preserved incoming packet time via `GetPacketTime(..., mFrameTimescale)`.
|
|
||||||
- Queued timestamped audio packets.
|
|
||||||
- Scheduled packets with `ScheduleAudioSamples(..., packet.streamTime, mFrameTimescale, ...)`.
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Tearing persisted.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- Simply matching SDK timestamp domain did not fix the issue.
|
|
||||||
|
|
||||||
### 3. Restored video callback closer to `main`
|
|
||||||
|
|
||||||
Implementation:
|
|
||||||
|
|
||||||
- Removed extra `glFinish()` calls.
|
|
||||||
- Restored preview/readback ordering closer to `main`.
|
|
||||||
- Re-enabled fast transfer path after earlier tests disabled it.
|
|
||||||
- Removed audio texture upload from video playout callback.
|
|
||||||
- Removed audio analysis and audio locks from video playout callback.
|
|
||||||
- Removed DeckLink scheduling mutex around `ScheduleVideoFrame`.
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Tearing frequency seemed reduced at one point, but tearing persisted.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- Extra work in the playout callback may have made timing worse, but was not the root cause.
|
|
||||||
|
|
||||||
### 4. Disabled audio completely
|
|
||||||
|
|
||||||
Config:
|
|
||||||
|
|
||||||
```json
|
|
||||||
"audioEnabled": false
|
|
||||||
```
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Ran for several minutes with no visible tearing.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- The tearing is tied to audio being enabled.
|
|
||||||
|
|
||||||
### 5. Enabled audio input/analysis but disabled DeckLink audio output
|
|
||||||
|
|
||||||
Config:
|
|
||||||
|
|
||||||
```json
|
|
||||||
"audioEnabled": true,
|
|
||||||
"audioOutputEnabled": false
|
|
||||||
```
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- No tearing appeared.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- DeckLink audio input and CPU analysis are not the trigger.
|
|
||||||
- The problem is on the DeckLink audio output side.
|
|
||||||
|
|
||||||
### 6. Enabled DeckLink audio output but disabled scheduling
|
|
||||||
|
|
||||||
Config:
|
|
||||||
|
|
||||||
```json
|
|
||||||
"audioEnabled": true,
|
|
||||||
"audioOutputEnabled": true,
|
|
||||||
"audioScheduleEnabled": false
|
|
||||||
```
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- No video tearing.
|
|
||||||
- Slight stutter appeared.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- `EnableAudioOutput()` alone did not produce the tearing.
|
|
||||||
- Stutter was likely from enabling an audio output stream without feeding it samples.
|
|
||||||
|
|
||||||
### 7. Enabled audio scheduling but skipped audio preroll
|
|
||||||
|
|
||||||
Config:
|
|
||||||
|
|
||||||
```json
|
|
||||||
"audioEnabled": true,
|
|
||||||
"audioOutputEnabled": true,
|
|
||||||
"audioScheduleEnabled": true,
|
|
||||||
"audioPrerollEnabled": false
|
|
||||||
```
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Video tearing returned.
|
|
||||||
- Stutter also present.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- `BeginAudioPreroll()` / `EndAudioPreroll()` are not required to trigger the tear.
|
|
||||||
- `ScheduleAudioSamples()` is strongly implicated.
|
|
||||||
|
|
||||||
### 8. Retained scheduled audio packet memory after `ScheduleAudioSamples`
|
|
||||||
|
|
||||||
Implementation:
|
|
||||||
|
|
||||||
- Kept scheduled packet buffers alive in a retain queue after scheduling.
|
|
||||||
- Avoided passing DeckLink pointers to vectors that immediately went out of scope.
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Video tearing and stutter persisted.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- Buffer lifetime after `ScheduleAudioSamples()` was not the root cause.
|
|
||||||
|
|
||||||
### 9. Added audio water-level cap
|
|
||||||
|
|
||||||
Implementation:
|
|
||||||
|
|
||||||
- Restored SDK-style `GetBufferedAudioSampleFrameCount()` check.
|
|
||||||
- Only scheduled more audio if DeckLink buffer was below the target water level.
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Stutter was reduced.
|
|
||||||
- Video tearing persisted.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- Overscheduling contributed to stutter/timing pressure.
|
|
||||||
- It did not explain the tearing.
|
|
||||||
|
|
||||||
### 10. Removed standalone audio scheduler thread
|
|
||||||
|
|
||||||
Implementation:
|
|
||||||
|
|
||||||
- Stopped starting the dedicated audio scheduler thread.
|
|
||||||
- Audio top-up occurred from input packet arrival and `RenderAudioSamples()` callback.
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- No meaningful change.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- The polling thread itself was not the cause.
|
|
||||||
|
|
||||||
### 11. Switched from timestamped audio output to continuous audio output
|
|
||||||
|
|
||||||
Implementation:
|
|
||||||
|
|
||||||
- Changed audio output to `bmdAudioOutputStreamContinuous`.
|
|
||||||
- Scheduled audio using a monotonic 48 kHz sample clock.
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Video tearing and stutter persisted.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- The issue was not specific to timestamped output mode.
|
|
||||||
|
|
||||||
### 12. Rendered into the actual `completedFrame`
|
|
||||||
|
|
||||||
Implementation:
|
|
||||||
|
|
||||||
- Changed `PlayoutFrameCompleted()` to reuse the exact `completedFrame` passed by DeckLink rather than rotating an independent output-frame queue.
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- No change.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- The app was probably not overwriting a still-in-use frame from its output queue.
|
|
||||||
|
|
||||||
### 13. Scheduled generated silence instead of captured audio
|
|
||||||
|
|
||||||
Config:
|
|
||||||
|
|
||||||
```json
|
|
||||||
"audioScheduleSilence": true
|
|
||||||
```
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Occasional stutter.
|
|
||||||
- No video tearing.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- Scheduling audio buffers itself can be stable if the audio data is zero.
|
|
||||||
- Non-zero audio data appears to be important.
|
|
||||||
|
|
||||||
### 14. Flattened captured audio into PCM FIFO and scheduled fixed chunks
|
|
||||||
|
|
||||||
Implementation:
|
|
||||||
|
|
||||||
- Captured packets were flattened into a PCM FIFO.
|
|
||||||
- DeckLink received fixed 10 ms chunks rather than original packet boundaries.
|
|
||||||
- Missing audio was padded with silence.
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Video tearing returned.
|
|
||||||
- Audio stutter/tearing returned.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- Packet boundaries/timestamps were not the whole cause.
|
|
||||||
- Non-zero captured audio data still triggered instability.
|
|
||||||
|
|
||||||
### 15. Scheduled generated 440 Hz tone
|
|
||||||
|
|
||||||
Config:
|
|
||||||
|
|
||||||
```json
|
|
||||||
"audioScheduleTone": true
|
|
||||||
```
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Video tearing occurred.
|
|
||||||
- Tone/audio also tore.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- The issue is not specific to captured input data.
|
|
||||||
- Non-zero scheduled audio, even generated tone, triggers the problem.
|
|
||||||
|
|
||||||
### 16. Changed DeckLink output to 16 embedded audio channels
|
|
||||||
|
|
||||||
Implementation:
|
|
||||||
|
|
||||||
- Enabled DeckLink audio output with 16 channels instead of 2.
|
|
||||||
- Mapped stereo to channels 1/2.
|
|
||||||
- Filled channels 3-16 with silence.
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Video tearing and audio tearing still occurred.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- The issue is not simply caused by 2-channel embedded audio output.
|
|
||||||
|
|
||||||
### 17. Used DeckLink-owned output video frames with audio enabled
|
|
||||||
|
|
||||||
Implementation:
|
|
||||||
|
|
||||||
- When audio output is enabled:
|
|
||||||
- disabled fast transfer path
|
|
||||||
- created output frames with `CreateVideoFrame()`
|
|
||||||
- avoided `CreateVideoFrameWithBuffer()` and the custom pinned playout allocator
|
|
||||||
|
|
||||||
Result:
|
|
||||||
|
|
||||||
- Video tearing and audio tearing still occurred.
|
|
||||||
|
|
||||||
Conclusion:
|
|
||||||
|
|
||||||
- The custom pinned output video buffers are likely not the root cause.
|
|
||||||
|
|
||||||
## Current Strong Conclusions
|
|
||||||
|
|
||||||
- Shader stack is not the cause.
|
|
||||||
- Preview/render output is not showing the issue, so the artifact is SDI/output-side.
|
|
||||||
- DeckLink audio input is not the cause.
|
|
||||||
- DeckLink audio output enabled but unscheduled does not cause tearing.
|
|
||||||
- `ScheduleAudioSamples()` with zero/silent buffers does not cause tearing.
|
|
||||||
- `ScheduleAudioSamples()` with non-zero audio causes both video tearing and audio tearing.
|
|
||||||
- The problem persists across:
|
|
||||||
- timestamped audio output
|
|
||||||
- continuous audio output
|
|
||||||
- captured audio
|
|
||||||
- generated tone
|
|
||||||
- 2-channel output
|
|
||||||
- 16-channel embedded output
|
|
||||||
- app-owned/pinned output video buffers
|
|
||||||
- DeckLink-owned output video frames
|
|
||||||
|
|
||||||
## Current Hypothesis
|
|
||||||
|
|
||||||
The issue appears to be a DeckLink output interaction where non-zero embedded audio samples disturb SDI video/audio output in this app’s scheduling model.
|
|
||||||
|
|
||||||
Since silence is stable but tone is not, the next likely areas to investigate are:
|
|
||||||
|
|
||||||
- Audio sample format/range/endian expectations.
|
|
||||||
- Whether DeckLink expects 32-bit audio samples to be in a different effective range than we are providing.
|
|
||||||
- Whether the scheduled audio buffer layout for the selected hardware/output mode differs from our assumptions.
|
|
||||||
- Whether the selected output mode/keyer/SDI configuration has constraints when non-zero embedded audio is present.
|
|
||||||
- Whether the SDK sample behaves correctly on the same hardware with a generated tone and same video mode.
|
|
||||||
|
|
||||||
## Suggested Next Tests
|
|
||||||
|
|
||||||
1. Schedule very low amplitude non-zero audio, e.g. constant `1`, then `256`, then a very quiet sine.
|
|
||||||
2. Try 16-bit audio output instead of 32-bit if supported.
|
|
||||||
3. Try `bmdAudioOutputStreamContinuousDontResample`.
|
|
||||||
4. Disable external keying and test with non-zero audio.
|
|
||||||
5. Build/run the SDK `SignalGenerator` or `InputLoopThrough` sample on the same DeckLink device, video mode, and SDI output path with non-zero embedded audio.
|
|
||||||
6. Add instrumentation for DeckLink status/errors around scheduled video/audio completion.
|
|
||||||
7. Confirm Desktop Video setup panel audio/SDI settings for the selected output.
|
|
||||||
|
|
||||||
## Current Config At Time Of Note
|
|
||||||
|
|
||||||
```json
|
|
||||||
"audioEnabled": true,
|
|
||||||
"audioOutputEnabled": true,
|
|
||||||
"audioScheduleEnabled": true,
|
|
||||||
"audioPrerollEnabled": true,
|
|
||||||
"audioScheduleSilence": false,
|
|
||||||
"audioScheduleTone": false
|
|
||||||
```
|
|
||||||
@@ -17,7 +17,7 @@ Generated files:
|
|||||||
- `shader_cache/active_shader_wrapper.slang`: generated Slang wrapper for the active shader/layer.
|
- `shader_cache/active_shader_wrapper.slang`: generated Slang wrapper for the active shader/layer.
|
||||||
- `shader_cache/active_shader.raw.frag`: raw GLSL emitted by `slangc`.
|
- `shader_cache/active_shader.raw.frag`: raw GLSL emitted by `slangc`.
|
||||||
- `shader_cache/active_shader.frag`: patched GLSL consumed by the OpenGL path.
|
- `shader_cache/active_shader.frag`: patched GLSL consumed by the OpenGL path.
|
||||||
- `runtime_state.json`: persisted layer stack and parameter values.
|
- `runtime_state.json`: autosaved latest layer stack, layer order, bypass state, shader assignments, and parameter values. The host reloads this file on startup.
|
||||||
- `stack_presets/*.json`: user-saved layer stack presets.
|
- `stack_presets/*.json`: user-saved layer stack presets.
|
||||||
|
|
||||||
Git policy:
|
Git policy:
|
||||||
|
|||||||
@@ -16,11 +16,6 @@ struct ShaderContext
|
|||||||
float bypass;
|
float bypass;
|
||||||
int sourceHistoryLength;
|
int sourceHistoryLength;
|
||||||
int temporalHistoryLength;
|
int temporalHistoryLength;
|
||||||
float2 audioRms;
|
|
||||||
float2 audioPeak;
|
|
||||||
float audioMonoRms;
|
|
||||||
float audioMonoPeak;
|
|
||||||
float4 audioBands;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
cbuffer GlobalParams
|
cbuffer GlobalParams
|
||||||
@@ -33,31 +28,15 @@ cbuffer GlobalParams
|
|||||||
float gBypass;
|
float gBypass;
|
||||||
int gSourceHistoryLength;
|
int gSourceHistoryLength;
|
||||||
int gTemporalHistoryLength;
|
int gTemporalHistoryLength;
|
||||||
float2 gAudioRms;
|
|
||||||
float2 gAudioPeak;
|
|
||||||
float gAudioMonoRms;
|
|
||||||
float gAudioMonoPeak;
|
|
||||||
float4 gAudioBands;
|
|
||||||
{{PARAMETER_UNIFORMS}}};
|
{{PARAMETER_UNIFORMS}}};
|
||||||
|
|
||||||
Sampler2D<float4> gVideoInput;
|
Sampler2D<float4> gVideoInput;
|
||||||
Sampler2D<float4> gAudioData;
|
|
||||||
{{SOURCE_HISTORY_SAMPLERS}}{{TEMPORAL_HISTORY_SAMPLERS}}{{TEXTURE_SAMPLERS}}
|
{{SOURCE_HISTORY_SAMPLERS}}{{TEMPORAL_HISTORY_SAMPLERS}}{{TEXTURE_SAMPLERS}}
|
||||||
float4 sampleVideo(float2 tc)
|
float4 sampleVideo(float2 tc)
|
||||||
{
|
{
|
||||||
return gVideoInput.Sample(tc);
|
return gVideoInput.Sample(tc);
|
||||||
}
|
}
|
||||||
|
|
||||||
float4 sampleAudioWaveform(float x)
|
|
||||||
{
|
|
||||||
return gAudioData.Sample(float2(saturate(x), 0.25));
|
|
||||||
}
|
|
||||||
|
|
||||||
float4 sampleAudioSpectrum(float x)
|
|
||||||
{
|
|
||||||
return gAudioData.Sample(float2(saturate(x), 0.75));
|
|
||||||
}
|
|
||||||
|
|
||||||
float4 sampleSourceHistory(int framesAgo, float2 tc)
|
float4 sampleSourceHistory(int framesAgo, float2 tc)
|
||||||
{
|
{
|
||||||
if (gSourceHistoryLength <= 0)
|
if (gSourceHistoryLength <= 0)
|
||||||
@@ -104,11 +83,6 @@ float4 fragmentMain(FragmentInput input) : SV_Target
|
|||||||
context.bypass = gBypass;
|
context.bypass = gBypass;
|
||||||
context.sourceHistoryLength = gSourceHistoryLength;
|
context.sourceHistoryLength = gSourceHistoryLength;
|
||||||
context.temporalHistoryLength = gTemporalHistoryLength;
|
context.temporalHistoryLength = gTemporalHistoryLength;
|
||||||
context.audioRms = gAudioRms;
|
|
||||||
context.audioPeak = gAudioPeak;
|
|
||||||
context.audioMonoRms = gAudioMonoRms;
|
|
||||||
context.audioMonoPeak = gAudioMonoPeak;
|
|
||||||
context.audioBands = gAudioBands;
|
|
||||||
float4 effectedColor = {{ENTRY_POINT_CALL}};
|
float4 effectedColor = {{ENTRY_POINT_CALL}};
|
||||||
float mixValue = clamp(gBypass > 0.5 ? 0.0 : gMixAmount, 0.0, 1.0);
|
float mixValue = clamp(gBypass > 0.5 ? 0.0 : gMixAmount, 0.0, 1.0);
|
||||||
return lerp(context.sourceColor, effectedColor, mixValue);
|
return lerp(context.sourceColor, effectedColor, mixValue);
|
||||||
|
|||||||
@@ -1,76 +0,0 @@
|
|||||||
{
|
|
||||||
"id": "audio-vu-meter",
|
|
||||||
"name": "Audio VU Meter",
|
|
||||||
"description": "Draws stereo audio level meters from the runtime audio analysis data.",
|
|
||||||
"category": "Utility",
|
|
||||||
"entryPoint": "shadeVideo",
|
|
||||||
"parameters": [
|
|
||||||
{
|
|
||||||
"id": "meterPosition",
|
|
||||||
"label": "Position",
|
|
||||||
"type": "vec2",
|
|
||||||
"default": [0.08, 0.82],
|
|
||||||
"min": [0.0, 0.0],
|
|
||||||
"max": [1.0, 1.0],
|
|
||||||
"step": [0.01, 0.01]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "meterScale",
|
|
||||||
"label": "Scale",
|
|
||||||
"type": "float",
|
|
||||||
"default": 0.35,
|
|
||||||
"min": 0.1,
|
|
||||||
"max": 1.0,
|
|
||||||
"step": 0.01
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "meterOpacity",
|
|
||||||
"label": "Opacity",
|
|
||||||
"type": "float",
|
|
||||||
"default": 0.9,
|
|
||||||
"min": 0.0,
|
|
||||||
"max": 1.0,
|
|
||||||
"step": 0.01
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "noiseGate",
|
|
||||||
"label": "Noise Gate",
|
|
||||||
"type": "float",
|
|
||||||
"default": 0.03,
|
|
||||||
"min": 0.0,
|
|
||||||
"max": 0.5,
|
|
||||||
"step": 0.01
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "meterColor",
|
|
||||||
"label": "Meter Color",
|
|
||||||
"type": "color",
|
|
||||||
"default": [0.2, 1.0, 0.55, 1.0]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "peakColor",
|
|
||||||
"label": "Peak Color",
|
|
||||||
"type": "color",
|
|
||||||
"default": [1.0, 0.85, 0.2, 1.0]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "backgroundOpacity",
|
|
||||||
"label": "Background",
|
|
||||||
"type": "float",
|
|
||||||
"default": 0.45,
|
|
||||||
"min": 0.0,
|
|
||||||
"max": 1.0,
|
|
||||||
"step": 0.01
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"id": "orientation",
|
|
||||||
"label": "Orientation",
|
|
||||||
"type": "enum",
|
|
||||||
"default": "horizontal",
|
|
||||||
"options": [
|
|
||||||
{ "value": "horizontal", "label": "Horizontal" },
|
|
||||||
{ "value": "vertical", "label": "Vertical" }
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,59 +0,0 @@
|
|||||||
float rectMask(float2 uv, float2 minUv, float2 maxUv)
|
|
||||||
{
|
|
||||||
float2 insideMin = step(minUv, uv);
|
|
||||||
float2 insideMax = step(uv, maxUv);
|
|
||||||
return insideMin.x * insideMin.y * insideMax.x * insideMax.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
float denoiseLevel(float value)
|
|
||||||
{
|
|
||||||
float gate = saturate(noiseGate);
|
|
||||||
float clean = saturate((value - gate) / max(1.0 - gate, 0.001));
|
|
||||||
return smoothstep(0.0, 1.0, clean);
|
|
||||||
}
|
|
||||||
|
|
||||||
float4 shadeVideo(ShaderContext context)
|
|
||||||
{
|
|
||||||
float4 color = context.sourceColor;
|
|
||||||
float2 size = orientation == 0 ? float2(meterScale, meterScale * 0.18) : float2(meterScale * 0.18, meterScale);
|
|
||||||
float2 minUv = clamp(meterPosition, 0.0, 1.0 - size);
|
|
||||||
float2 local = (context.uv - minUv) / max(size, float2(0.001));
|
|
||||||
float inside = rectMask(local, float2(0.0), float2(1.0));
|
|
||||||
if (inside <= 0.0)
|
|
||||||
return color;
|
|
||||||
|
|
||||||
float3 bg = lerp(color.rgb, float3(0.0), saturate(backgroundOpacity));
|
|
||||||
float leftLevel = denoiseLevel(context.audioRms.x * 2.4);
|
|
||||||
float rightLevel = denoiseLevel(context.audioRms.y * 2.4);
|
|
||||||
float leftPeak = denoiseLevel(context.audioPeak.x);
|
|
||||||
float rightPeak = denoiseLevel(context.audioPeak.y);
|
|
||||||
|
|
||||||
float bar = 0.0;
|
|
||||||
float peak = 0.0;
|
|
||||||
if (orientation == 0)
|
|
||||||
{
|
|
||||||
float leftRow = rectMask(local, float2(0.04, 0.58), float2(0.96, 0.86));
|
|
||||||
float rightRow = rectMask(local, float2(0.04, 0.14), float2(0.96, 0.42));
|
|
||||||
float leftFill = rectMask(local, float2(0.04, 0.58), float2(0.04 + 0.92 * leftLevel, 0.86));
|
|
||||||
float rightFill = rectMask(local, float2(0.04, 0.14), float2(0.04 + 0.92 * rightLevel, 0.42));
|
|
||||||
float leftPeakLine = rectMask(local, float2(0.04 + 0.92 * leftPeak - 0.006, 0.55), float2(0.04 + 0.92 * leftPeak + 0.006, 0.89));
|
|
||||||
float rightPeakLine = rectMask(local, float2(0.04 + 0.92 * rightPeak - 0.006, 0.11), float2(0.04 + 0.92 * rightPeak + 0.006, 0.45));
|
|
||||||
bar = max(leftFill, rightFill);
|
|
||||||
peak = max(leftPeakLine * leftRow, rightPeakLine * rightRow);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
float leftColumn = rectMask(local, float2(0.14, 0.04), float2(0.42, 0.96));
|
|
||||||
float rightColumn = rectMask(local, float2(0.58, 0.04), float2(0.86, 0.96));
|
|
||||||
float leftFill = rectMask(local, float2(0.14, 0.04), float2(0.42, 0.04 + 0.92 * leftLevel));
|
|
||||||
float rightFill = rectMask(local, float2(0.58, 0.04), float2(0.86, 0.04 + 0.92 * rightLevel));
|
|
||||||
float leftPeakLine = rectMask(local, float2(0.11, 0.04 + 0.92 * leftPeak - 0.006), float2(0.45, 0.04 + 0.92 * leftPeak + 0.006));
|
|
||||||
float rightPeakLine = rectMask(local, float2(0.55, 0.04 + 0.92 * rightPeak - 0.006), float2(0.89, 0.04 + 0.92 * rightPeak + 0.006));
|
|
||||||
bar = max(leftFill * leftColumn, rightFill * rightColumn);
|
|
||||||
peak = max(leftPeakLine, rightPeakLine);
|
|
||||||
}
|
|
||||||
|
|
||||||
float3 metered = lerp(bg, meterColor.rgb, bar * saturate(meterOpacity) * meterColor.a);
|
|
||||||
metered = lerp(metered, peakColor.rgb, peak * saturate(meterOpacity) * peakColor.a);
|
|
||||||
return float4(metered, color.a);
|
|
||||||
}
|
|
||||||
@@ -1,115 +0,0 @@
|
|||||||
#include "AudioSupport.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cmath>
|
|
||||||
#include <cstdint>
|
|
||||||
#include <iostream>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
int gFailures = 0;
|
|
||||||
|
|
||||||
void Expect(bool condition, const char* message)
|
|
||||||
{
|
|
||||||
if (condition)
|
|
||||||
return;
|
|
||||||
|
|
||||||
std::cerr << "FAIL: " << message << "\n";
|
|
||||||
++gFailures;
|
|
||||||
}
|
|
||||||
|
|
||||||
int32_t ToSample(float value)
|
|
||||||
{
|
|
||||||
const double clamped = std::max(-1.0, std::min(1.0, static_cast<double>(value)));
|
|
||||||
return static_cast<int32_t>(clamped * 2147483647.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestFrameSampleCounts()
|
|
||||||
{
|
|
||||||
Expect(AudioSamplesForVideoFrame(0, 1, 50) == 960, "50 fps first frame has 960 audio samples");
|
|
||||||
Expect(AudioSamplesForVideoFrame(0, 1, 60) == 800, "60 fps first frame has 800 audio samples");
|
|
||||||
|
|
||||||
uint64_t total = 0;
|
|
||||||
for (uint64_t frame = 0; frame < 600; ++frame)
|
|
||||||
total += AudioSamplesForVideoFrame(frame, 1001, 60000);
|
|
||||||
Expect(total == AudioSampleTimeForVideoFrame(600, 1001, 60000), "59.94 fps sample counts do not drift");
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestDelayBuffer()
|
|
||||||
{
|
|
||||||
AudioDelayBuffer buffer;
|
|
||||||
buffer.Reset(4);
|
|
||||||
std::vector<int32_t> input = {
|
|
||||||
11, 12,
|
|
||||||
21, 22,
|
|
||||||
31, 32,
|
|
||||||
41, 42
|
|
||||||
};
|
|
||||||
buffer.PushInterleaved(input.data(), 4);
|
|
||||||
|
|
||||||
bool underrun = false;
|
|
||||||
AudioFrameBlock first = buffer.Pop(4, underrun);
|
|
||||||
Expect(!underrun, "delay-buffer initial silence does not underrun");
|
|
||||||
Expect(first.frameCount() == 4, "delay-buffer returns requested frame count");
|
|
||||||
Expect(first.interleavedSamples[0] == 0 && first.interleavedSamples[7] == 0, "delay-buffer emits initial silence");
|
|
||||||
|
|
||||||
AudioFrameBlock second = buffer.Pop(4, underrun);
|
|
||||||
Expect(!underrun, "delay-buffer emits delayed input without underrun");
|
|
||||||
Expect(second.interleavedSamples == input, "delay-buffer preserves delayed interleaved samples");
|
|
||||||
|
|
||||||
AudioFrameBlock third = buffer.Pop(2, underrun);
|
|
||||||
Expect(underrun, "delay-buffer reports underrun");
|
|
||||||
Expect(third.interleavedSamples[0] == 0 && third.interleavedSamples[3] == 0, "delay-buffer underrun fills silence");
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestAnalyzerSilence()
|
|
||||||
{
|
|
||||||
AudioAnalyzer analyzer;
|
|
||||||
AudioFrameBlock block;
|
|
||||||
block.interleavedSamples.resize(512 * kAudioChannelCount, 0);
|
|
||||||
|
|
||||||
AudioAnalysisSnapshot analysis = analyzer.Analyze(block);
|
|
||||||
Expect(analysis.rms[0] == 0.0f && analysis.rms[1] == 0.0f, "silence rms is zero");
|
|
||||||
Expect(analysis.peak[0] == 0.0f && analysis.peak[1] == 0.0f, "silence peak is zero");
|
|
||||||
Expect(analysis.bands[0] == 0.0f && analysis.bands[3] == 0.0f, "silence bands are zero");
|
|
||||||
}
|
|
||||||
|
|
||||||
void TestAnalyzerSineAndStereo()
|
|
||||||
{
|
|
||||||
AudioAnalyzer analyzer;
|
|
||||||
AudioFrameBlock block;
|
|
||||||
block.interleavedSamples.resize(1024 * kAudioChannelCount, 0);
|
|
||||||
|
|
||||||
for (std::size_t frame = 0; frame < 1024; ++frame)
|
|
||||||
{
|
|
||||||
const float phase = static_cast<float>(frame) * 2.0f * 3.14159265f * 300.0f / static_cast<float>(kAudioSampleRate);
|
|
||||||
block.interleavedSamples[frame * 2] = ToSample(std::sin(phase) * 0.8f);
|
|
||||||
block.interleavedSamples[frame * 2 + 1] = ToSample(0.25f);
|
|
||||||
}
|
|
||||||
|
|
||||||
AudioAnalysisSnapshot analysis = analyzer.Analyze(block);
|
|
||||||
Expect(analysis.peak[0] > 0.75f && analysis.peak[0] <= 0.81f, "left sine peak is detected");
|
|
||||||
Expect(analysis.rms[0] > 0.45f && analysis.rms[0] < 0.65f, "left sine rms is detected");
|
|
||||||
Expect(analysis.peak[1] > 0.24f && analysis.peak[1] < 0.26f, "right constant peak remains independent");
|
|
||||||
Expect(analysis.rms[1] > 0.24f && analysis.rms[1] < 0.26f, "right constant rms remains independent");
|
|
||||||
Expect(analysis.bands[1] >= analysis.bands[0], "300 Hz sine activates lower-mid band");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int main()
|
|
||||||
{
|
|
||||||
TestFrameSampleCounts();
|
|
||||||
TestDelayBuffer();
|
|
||||||
TestAnalyzerSilence();
|
|
||||||
TestAnalyzerSineAndStereo();
|
|
||||||
|
|
||||||
if (gFailures != 0)
|
|
||||||
{
|
|
||||||
std::cerr << gFailures << " AudioSupport test failure(s).\n";
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::cout << "AudioSupport tests passed.\n";
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
@@ -19,7 +19,6 @@ function App() {
|
|||||||
const performance = appState?.performance ?? {};
|
const performance = appState?.performance ?? {};
|
||||||
const runtime = appState?.runtime ?? {};
|
const runtime = appState?.runtime ?? {};
|
||||||
const video = appState?.video ?? {};
|
const video = appState?.video ?? {};
|
||||||
const audio = appState?.audio ?? {};
|
|
||||||
const app = appState?.app ?? {};
|
const app = appState?.app ?? {};
|
||||||
const stackPresets = appState?.stackPresets ?? [];
|
const stackPresets = appState?.stackPresets ?? [];
|
||||||
|
|
||||||
@@ -48,8 +47,11 @@ function App() {
|
|||||||
return (
|
return (
|
||||||
<main className="layout">
|
<main className="layout">
|
||||||
<section className="panel">
|
<section className="panel">
|
||||||
<h2>Loading</h2>
|
<h3>Loading</h3>
|
||||||
<p className="muted">Waiting for control state from the native host.</p>
|
<p className="muted">Waiting for control state from the native host.</p>
|
||||||
|
<div className="progress-track" aria-hidden="true">
|
||||||
|
<div className="progress-bar is-indeterminate" />
|
||||||
|
</div>
|
||||||
</section>
|
</section>
|
||||||
</main>
|
</main>
|
||||||
);
|
);
|
||||||
@@ -59,7 +61,7 @@ function App() {
|
|||||||
<main className="layout">
|
<main className="layout">
|
||||||
<header className="app-header">
|
<header className="app-header">
|
||||||
<div>
|
<div>
|
||||||
<h1>Video Shader Toys</h1>
|
<h2>Video Shader Toys</h2>
|
||||||
<p className="muted">Live shader stack, DeckLink status, and runtime controls.</p>
|
<p className="muted">Live shader stack, DeckLink status, and runtime controls.</p>
|
||||||
</div>
|
</div>
|
||||||
<div className={`status-pill${runtime.compileSucceeded ? " status-pill--ready" : " status-pill--error"}`}>
|
<div className={`status-pill${runtime.compileSucceeded ? " status-pill--ready" : " status-pill--error"}`}>
|
||||||
@@ -67,8 +69,29 @@ function App() {
|
|||||||
</div>
|
</div>
|
||||||
</header>
|
</header>
|
||||||
|
|
||||||
|
<section className="panel app-summary" aria-label="Runtime summary">
|
||||||
|
<dl className="summary-grid">
|
||||||
|
<div className="summary-item">
|
||||||
|
<dt>Shaders</dt>
|
||||||
|
<dd>{shaders.length}</dd>
|
||||||
|
</div>
|
||||||
|
<div className="summary-item">
|
||||||
|
<dt>Layers</dt>
|
||||||
|
<dd>{layers.length}</dd>
|
||||||
|
</div>
|
||||||
|
<div className="summary-item">
|
||||||
|
<dt>Signal</dt>
|
||||||
|
<dd>{video.hasSignal ? "Present" : "Missing"}</dd>
|
||||||
|
</div>
|
||||||
|
<div className="summary-item">
|
||||||
|
<dt>Render</dt>
|
||||||
|
<dd>{Number(performance.renderMs ?? 0).toFixed(2)} ms</dd>
|
||||||
|
</div>
|
||||||
|
</dl>
|
||||||
|
</section>
|
||||||
|
|
||||||
<section className="dashboard-grid">
|
<section className="dashboard-grid">
|
||||||
<StatusPanels app={app} audio={audio} performance={performance} runtime={runtime} video={video} />
|
<StatusPanels app={app} performance={performance} runtime={runtime} video={video} />
|
||||||
<StackPresetToolbar
|
<StackPresetToolbar
|
||||||
presetName={presetName}
|
presetName={presetName}
|
||||||
selectedPresetName={selectedPresetName}
|
selectedPresetName={selectedPresetName}
|
||||||
|
|||||||
@@ -1,18 +1,12 @@
|
|||||||
export function KvList({ values }) {
|
export function KvList({ values, variant = "cards" }) {
|
||||||
return (
|
return (
|
||||||
<dl className="kv">
|
<dl className={variant === "rows" ? "kv-rows" : "definition-grid compact"}>
|
||||||
{values.map(([key, value]) => (
|
{values.map(([key, value]) => (
|
||||||
<FragmentRow key={key} label={key} value={value} />
|
<div className={variant === "rows" ? "kv-row" : "definition-card"} key={key}>
|
||||||
|
<dt>{key}</dt>
|
||||||
|
<dd>{value}</dd>
|
||||||
|
</div>
|
||||||
))}
|
))}
|
||||||
</dl>
|
</dl>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
function FragmentRow({ label, value }) {
|
|
||||||
return (
|
|
||||||
<>
|
|
||||||
<dt>{label}</dt>
|
|
||||||
<dd>{value}</dd>
|
|
||||||
</>
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -83,8 +83,10 @@ export function LayerStack({
|
|||||||
return (
|
return (
|
||||||
<section className="panel">
|
<section className="panel">
|
||||||
<div className="panel__header">
|
<div className="panel__header">
|
||||||
<h2>Layers</h2>
|
<div>
|
||||||
<p className="muted">Drag layers to reorder them. Each layer processes the output of the one above it.</p>
|
<h3>Layers</h3>
|
||||||
|
<p className="muted">Drag layers to reorder them. Each layer processes the output of the one above it.</p>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="layer-stack">
|
<div className="layer-stack">
|
||||||
|
|||||||
@@ -11,73 +11,73 @@ export function StackPresetToolbar({
|
|||||||
<div className="panel stack-panel">
|
<div className="panel stack-panel">
|
||||||
<div className="panel__header stack-panel__header">
|
<div className="panel__header stack-panel__header">
|
||||||
<div>
|
<div>
|
||||||
<h2>Stack Presets</h2>
|
<h3>Stack presets</h3>
|
||||||
<p className="muted">Save or recall the current layer chain.</p>
|
<p className="muted">Save or recall the current layer chain.</p>
|
||||||
</div>
|
</div>
|
||||||
<button type="button" className="stack-panel__reload" onClick={() => postJson("/api/reload", {})}>
|
<button type="button" className="stack-panel__reload" onClick={() => postJson("/api/reload", {})}>
|
||||||
Reload Shader
|
Reload shader
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="stack-panel__grid">
|
<div className="stack-panel__grid">
|
||||||
<div className="toolbar__group">
|
<div className="toolbar__group">
|
||||||
<label htmlFor="preset-name">Save Stack</label>
|
<label htmlFor="preset-name">Save stack</label>
|
||||||
<div className="toolbar__inline">
|
<div className="toolbar__inline">
|
||||||
<input
|
<input
|
||||||
id="preset-name"
|
id="preset-name"
|
||||||
type="text"
|
type="text"
|
||||||
placeholder="Preset name"
|
placeholder="Preset name"
|
||||||
value={presetName}
|
value={presetName}
|
||||||
onChange={(event) => onPresetNameChange(event.target.value)}
|
onChange={(event) => onPresetNameChange(event.target.value)}
|
||||||
/>
|
/>
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
disabled={!presetName.trim()}
|
disabled={!presetName.trim()}
|
||||||
onClick={() => {
|
onClick={() => {
|
||||||
const trimmedName = presetName.trim();
|
const trimmedName = presetName.trim();
|
||||||
if (!trimmedName) {
|
if (!trimmedName) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
postJson("/api/stack-presets/save", { presetName: trimmedName });
|
postJson("/api/stack-presets/save", { presetName: trimmedName });
|
||||||
onSelectedPresetNameChange(
|
onSelectedPresetNameChange(
|
||||||
trimmedName.toLowerCase().replace(/[^a-z0-9]+/g, "-").replace(/^-+|-+$/g, ""),
|
trimmedName.toLowerCase().replace(/[^a-z0-9]+/g, "-").replace(/^-+|-+$/g, ""),
|
||||||
);
|
);
|
||||||
}}
|
}}
|
||||||
>
|
>
|
||||||
Save
|
Save
|
||||||
</button>
|
</button>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
|
|
||||||
<div className="toolbar__group">
|
<div className="toolbar__group">
|
||||||
<label htmlFor="preset-select">Recall Stack</label>
|
<label htmlFor="preset-select">Recall stack</label>
|
||||||
<div className="toolbar__inline">
|
<div className="toolbar__inline">
|
||||||
<select
|
<select
|
||||||
id="preset-select"
|
id="preset-select"
|
||||||
value={selectedPresetName}
|
value={selectedPresetName}
|
||||||
onChange={(event) => onSelectedPresetNameChange(event.target.value)}
|
onChange={(event) => onSelectedPresetNameChange(event.target.value)}
|
||||||
>
|
>
|
||||||
{stackPresets.length === 0 ? <option value="">No presets</option> : null}
|
{stackPresets.length === 0 ? <option value="">No presets</option> : null}
|
||||||
{stackPresets.map((preset) => (
|
{stackPresets.map((preset) => (
|
||||||
<option key={preset} value={preset}>
|
<option key={preset} value={preset}>
|
||||||
{preset}
|
{preset}
|
||||||
</option>
|
</option>
|
||||||
))}
|
))}
|
||||||
</select>
|
</select>
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
disabled={!selectedPresetName}
|
disabled={!selectedPresetName}
|
||||||
onClick={() => {
|
onClick={() => {
|
||||||
if (selectedPresetName) {
|
if (selectedPresetName) {
|
||||||
postJson("/api/stack-presets/load", { presetName: selectedPresetName });
|
postJson("/api/stack-presets/load", { presetName: selectedPresetName });
|
||||||
}
|
}
|
||||||
}}
|
}}
|
||||||
>
|
>
|
||||||
Recall
|
Recall
|
||||||
</button>
|
</button>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,56 +4,67 @@ function formatNumber(value, digits = 3) {
|
|||||||
return Number(value ?? 0).toFixed(digits);
|
return Number(value ?? 0).toFixed(digits);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function StatusPanels({ app, audio, performance, runtime, video }) {
|
export function StatusPanels({ app, performance, runtime, video }) {
|
||||||
|
const budgetUsedPercent = Math.max(0, Math.min(100, Number(performance.budgetUsedPercent) || 0));
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
<div className="panel panel--runtime">
|
<div className="panel panel--telemetry">
|
||||||
<h2>Runtime</h2>
|
<div className="telemetry-header">
|
||||||
<KvList
|
<h3>Status</h3>
|
||||||
values={[
|
<div className="status-badges" aria-label="Current status">
|
||||||
["Layer Count", `${runtime.layerCount || 0}`],
|
<span className={`mini-status${runtime.compileSucceeded ? " mini-status--ready" : " mini-status--error"}`}>
|
||||||
["Auto Reload", app.autoReload ? "On" : "Off"],
|
{runtime.compileSucceeded ? "Ready" : "Error"}
|
||||||
["Temporal Cap", `${app.maxTemporalHistoryFrames ?? 0}`],
|
</span>
|
||||||
["Control URL", `http://127.0.0.1:${app.serverPort}`],
|
<span className={`mini-status${video.hasSignal ? " mini-status--ready" : " mini-status--error"}`}>
|
||||||
["Compile Status", runtime.compileSucceeded ? "Ready" : "Error"],
|
{video.hasSignal ? "Signal" : "No signal"}
|
||||||
["Render Time", `${formatNumber(performance.renderMs, 2)} ms`],
|
</span>
|
||||||
["Smoothed Time", `${formatNumber(performance.smoothedRenderMs, 2)} ms`],
|
</div>
|
||||||
["Frame Budget", `${formatNumber(performance.frameBudgetMs, 2)} ms`],
|
</div>
|
||||||
["Budget Used", `${formatNumber(performance.budgetUsedPercent, 1)}%`],
|
|
||||||
]}
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div className="panel panel--video">
|
<div className="telemetry-sections">
|
||||||
<h2>Video</h2>
|
<section className="telemetry-section" aria-labelledby="runtime-status-heading">
|
||||||
<KvList
|
<h4 id="runtime-status-heading">Runtime</h4>
|
||||||
values={[
|
<KvList
|
||||||
["Signal", video.hasSignal ? "Present" : "Missing"],
|
variant="rows"
|
||||||
["Input Mode", video.modeName || "Unknown"],
|
values={[
|
||||||
["Input Resolution", `${video.width || 0} x ${video.height || 0}`],
|
["Layers", `${runtime.layerCount || 0}`],
|
||||||
["Output Mode", `${app.outputVideoFormat || "Unknown"}${app.outputFrameRate ? ` ${app.outputFrameRate}` : ""}`],
|
["Auto reload", app.autoReload ? "On" : "Off"],
|
||||||
]}
|
["Temporal cap", `${app.maxTemporalHistoryFrames ?? 0}`],
|
||||||
/>
|
["Control URL", `127.0.0.1:${app.serverPort}`],
|
||||||
</div>
|
["Render", `${formatNumber(performance.renderMs, 2)} ms`],
|
||||||
|
["Smoothed", `${formatNumber(performance.smoothedRenderMs, 2)} ms`],
|
||||||
|
["Frame budget", `${formatNumber(performance.frameBudgetMs, 2)} ms`],
|
||||||
|
]}
|
||||||
|
/>
|
||||||
|
<div className="meter-row">
|
||||||
|
<span>Budget used</span>
|
||||||
|
<div className="progress-track" aria-hidden="true">
|
||||||
|
<div className="progress-bar" style={{ width: `${budgetUsedPercent}%` }} />
|
||||||
|
</div>
|
||||||
|
<strong>{formatNumber(performance.budgetUsedPercent, 1)}%</strong>
|
||||||
|
</div>
|
||||||
|
</section>
|
||||||
|
|
||||||
<div className="panel panel--audio">
|
<section className="telemetry-section" aria-labelledby="video-status-heading">
|
||||||
<h2>Audio</h2>
|
<h4 id="video-status-heading">Video</h4>
|
||||||
<KvList
|
<KvList
|
||||||
values={[
|
variant="rows"
|
||||||
["Enabled", audio.enabled ? "On" : "Off"],
|
values={[
|
||||||
["Sample Rate", `${app.audioSampleRate || 0} Hz`],
|
["Input mode", video.modeName || "Unknown"],
|
||||||
["Channels", `${app.audioChannelCount || 0}`],
|
["Input size", `${video.width || 0} x ${video.height || 0}`],
|
||||||
["Buffered", `${audio.bufferedSampleFrames || 0} samples`],
|
["Output", `${app.outputVideoFormat || "Unknown"}${app.outputFrameRate ? ` ${app.outputFrameRate}` : ""}`],
|
||||||
["Underruns", `${audio.underrunCount || 0}`],
|
]}
|
||||||
["RMS L/R", `${formatNumber(audio.rms?.[0], 3)} / ${formatNumber(audio.rms?.[1], 3)}`],
|
/>
|
||||||
["Peak L/R", `${formatNumber(audio.peak?.[0], 3)} / ${formatNumber(audio.peak?.[1], 3)}`],
|
</section>
|
||||||
]}
|
</div>
|
||||||
/>
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="panel panel--compiler">
|
<div className="panel panel--compiler">
|
||||||
<h2>Compiler</h2>
|
<h3>Compiler</h3>
|
||||||
<pre>{runtime.compileMessage || "No compiler output."}</pre>
|
<pre className="log-panel" aria-live="polite">
|
||||||
|
{runtime.compileMessage || "No compiler output."}
|
||||||
|
</pre>
|
||||||
</div>
|
</div>
|
||||||
</>
|
</>
|
||||||
);
|
);
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user