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2 Commits
7d8f9a39d1
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87cb55b80b
| Author | SHA1 | Date | |
|---|---|---|---|
| 87cb55b80b | |||
| f458eb0130 |
@@ -101,6 +101,8 @@ std::vector<RenderPassDescriptor> OpenGLRenderPass::BuildLayerPassDescriptors(
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{
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const RuntimeRenderState& state = layerStates[index];
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LayerProgram& layerProgram = layerPrograms[index];
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if (layerProgram.passes.empty())
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continue;
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const std::size_t remaining = layerStates.size() - index;
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const bool writeToMain = (remaining % 2) == 1;
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@@ -115,6 +117,7 @@ std::vector<RenderPassDescriptor> OpenGLRenderPass::BuildLayerPassDescriptors(
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pass.sourceFramebuffer = sourceFramebuffer;
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pass.destinationFramebuffer = writeToMain ? mRenderer.CompositeFramebuffer() : mRenderer.LayerTempFramebuffer();
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pass.layerProgram = &layerProgram;
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pass.passProgram = &layerProgram.passes.front();
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pass.layerState = &state;
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pass.capturePreLayerHistory = state.temporalHistorySource == TemporalHistorySource::PreLayerInput;
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passes.push_back(pass);
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@@ -134,13 +137,13 @@ void OpenGLRenderPass::RenderLayerPass(
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const TextBindingUpdater& updateTextBinding,
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const GlobalParamsUpdater& updateGlobalParams)
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{
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if (pass.layerProgram == nullptr || pass.layerState == nullptr)
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if (pass.passProgram == nullptr || pass.layerState == nullptr)
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return;
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RenderShaderProgram(
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pass.sourceTexture,
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pass.destinationFramebuffer,
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*pass.layerProgram,
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*pass.passProgram,
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*pass.layerState,
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inputFrameWidth,
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inputFrameHeight,
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@@ -155,7 +158,7 @@ void OpenGLRenderPass::RenderLayerPass(
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void OpenGLRenderPass::RenderShaderProgram(
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GLuint sourceTexture,
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GLuint destinationFrameBuffer,
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LayerProgram& layerProgram,
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PassProgram& passProgram,
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const RuntimeRenderState& state,
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unsigned inputFrameWidth,
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unsigned inputFrameHeight,
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@@ -163,7 +166,7 @@ void OpenGLRenderPass::RenderShaderProgram(
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const TextBindingUpdater& updateTextBinding,
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const GlobalParamsUpdater& updateGlobalParams)
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{
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for (LayerProgram::TextBinding& textBinding : layerProgram.textBindings)
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for (LayerProgram::TextBinding& textBinding : passProgram.textBindings)
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{
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std::string textError;
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if (!updateTextBinding(state, textBinding, textError))
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@@ -173,52 +176,16 @@ void OpenGLRenderPass::RenderShaderProgram(
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glBindFramebuffer(GL_FRAMEBUFFER, destinationFrameBuffer);
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glViewport(0, 0, inputFrameWidth, inputFrameHeight);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
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glBindTexture(GL_TEXTURE_2D, sourceTexture);
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mRenderer.TemporalHistory().BindSamplers(state, sourceTexture, historyCap);
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BindLayerTextureAssets(layerProgram);
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const std::vector<GLuint> sourceHistoryTextures = mRenderer.TemporalHistory().ResolveSourceHistoryTextures(sourceTexture, state.isTemporal ? historyCap : 0);
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const std::vector<GLuint> temporalHistoryTextures = mRenderer.TemporalHistory().ResolveTemporalHistoryTextures(state, sourceTexture, state.isTemporal ? historyCap : 0);
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const ShaderTextureBindings::RuntimeTextureBindingPlan texturePlan =
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mTextureBindings.BuildLayerRuntimeBindingPlan(passProgram, sourceTexture, sourceHistoryTextures, temporalHistoryTextures);
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mTextureBindings.BindRuntimeTexturePlan(texturePlan);
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glBindVertexArray(mRenderer.FullscreenVertexArray());
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glUseProgram(layerProgram.program);
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glUseProgram(passProgram.program);
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updateGlobalParams(state, mRenderer.TemporalHistory().SourceAvailableCount(), mRenderer.TemporalHistory().AvailableCountForLayer(state.layerId));
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glUseProgram(0);
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glBindVertexArray(0);
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UnbindLayerTextureAssets(layerProgram, historyCap);
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}
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void OpenGLRenderPass::BindLayerTextureAssets(const LayerProgram& layerProgram)
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{
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const GLuint shaderTextureBase = layerProgram.shaderTextureBase != 0 ? layerProgram.shaderTextureBase : kSourceHistoryTextureUnitBase;
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for (std::size_t index = 0; index < layerProgram.textureBindings.size(); ++index)
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{
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glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
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glBindTexture(GL_TEXTURE_2D, layerProgram.textureBindings[index].texture);
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}
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const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(layerProgram.textureBindings.size());
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for (std::size_t index = 0; index < layerProgram.textBindings.size(); ++index)
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{
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glActiveTexture(GL_TEXTURE0 + textTextureBase + static_cast<GLuint>(index));
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glBindTexture(GL_TEXTURE_2D, layerProgram.textBindings[index].texture);
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}
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glActiveTexture(GL_TEXTURE0);
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}
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void OpenGLRenderPass::UnbindLayerTextureAssets(const LayerProgram& layerProgram, unsigned historyCap)
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{
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for (unsigned index = 0; index < historyCap; ++index)
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{
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glActiveTexture(GL_TEXTURE0 + kSourceHistoryTextureUnitBase + index);
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glBindTexture(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE0 + kSourceHistoryTextureUnitBase + historyCap + index);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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const GLuint shaderTextureBase = layerProgram.shaderTextureBase != 0 ? layerProgram.shaderTextureBase : kSourceHistoryTextureUnitBase;
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for (std::size_t index = 0; index < layerProgram.textureBindings.size() + layerProgram.textBindings.size(); ++index)
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{
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glActiveTexture(GL_TEXTURE0 + shaderTextureBase + static_cast<GLuint>(index));
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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glActiveTexture(GL_TEXTURE0 + kDecodedVideoTextureUnit);
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glBindTexture(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE0);
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mTextureBindings.UnbindRuntimeTexturePlan(texturePlan);
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}
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@@ -2,6 +2,7 @@
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#include "OpenGLRenderer.h"
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#include "RenderPassDescriptor.h"
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#include "ShaderTextureBindings.h"
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#include "ShaderTypes.h"
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#include "VideoIOFormat.h"
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@@ -13,6 +14,7 @@ class OpenGLRenderPass
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{
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public:
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using LayerProgram = OpenGLRenderer::LayerProgram;
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using PassProgram = OpenGLRenderer::LayerProgram::PassProgram;
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using TextBindingUpdater = std::function<bool(const RuntimeRenderState&, LayerProgram::TextBinding&, std::string&)>;
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using GlobalParamsUpdater = std::function<bool(const RuntimeRenderState&, unsigned, unsigned)>;
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@@ -44,15 +46,14 @@ private:
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void RenderShaderProgram(
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GLuint sourceTexture,
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GLuint destinationFrameBuffer,
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LayerProgram& layerProgram,
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PassProgram& passProgram,
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const RuntimeRenderState& state,
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unsigned inputFrameWidth,
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unsigned inputFrameHeight,
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unsigned historyCap,
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const TextBindingUpdater& updateTextBinding,
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const GlobalParamsUpdater& updateGlobalParams);
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void BindLayerTextureAssets(const LayerProgram& layerProgram);
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void UnbindLayerTextureAssets(const LayerProgram& layerProgram, unsigned historyCap);
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OpenGLRenderer& mRenderer;
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ShaderTextureBindings mTextureBindings;
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};
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@@ -31,6 +31,7 @@ struct RenderPassDescriptor
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GLuint sourceFramebuffer = 0;
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GLuint destinationFramebuffer = 0;
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OpenGLRenderer::LayerProgram* layerProgram = nullptr;
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OpenGLRenderer::LayerProgram::PassProgram* passProgram = nullptr;
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const RuntimeRenderState* layerState = nullptr;
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bool capturePreLayerHistory = false;
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};
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@@ -212,6 +212,29 @@ void TemporalHistoryBuffers::BindSamplers(const RuntimeRenderState& state, GLuin
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glActiveTexture(GL_TEXTURE0);
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}
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std::vector<GLuint> TemporalHistoryBuffers::ResolveSourceHistoryTextures(GLuint fallbackTexture, unsigned historyCap) const
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{
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std::vector<GLuint> textures;
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textures.reserve(historyCap);
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for (unsigned index = 0; index < historyCap; ++index)
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textures.push_back(ResolveTexture(sourceHistoryRing, fallbackTexture, index));
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return textures;
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}
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std::vector<GLuint> TemporalHistoryBuffers::ResolveTemporalHistoryTextures(const RuntimeRenderState& state, GLuint fallbackTexture, unsigned historyCap) const
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{
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const Ring* temporalRing = nullptr;
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auto it = preLayerHistoryByLayerId.find(state.layerId);
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if (it != preLayerHistoryByLayerId.end())
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temporalRing = &it->second;
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std::vector<GLuint> textures;
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textures.reserve(historyCap);
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for (unsigned index = 0; index < historyCap; ++index)
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textures.push_back(temporalRing ? ResolveTexture(*temporalRing, fallbackTexture, index) : fallbackTexture);
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return textures;
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}
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GLuint TemporalHistoryBuffers::ResolveTexture(const Ring& ring, GLuint fallbackTexture, std::size_t framesAgo) const
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{
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if (ring.filledCount == 0 || ring.slots.empty())
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@@ -40,6 +40,8 @@ public:
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void PushSourceFramebuffer(GLuint sourceFramebuffer, unsigned frameWidth, unsigned frameHeight);
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void PushPreLayerFramebuffer(const std::string& layerId, GLuint sourceFramebuffer, unsigned frameWidth, unsigned frameHeight);
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void BindSamplers(const RuntimeRenderState& state, GLuint currentSourceTexture, unsigned historyCap);
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std::vector<GLuint> ResolveSourceHistoryTextures(GLuint fallbackTexture, unsigned historyCap) const;
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std::vector<GLuint> ResolveTemporalHistoryTextures(const RuntimeRenderState& state, GLuint fallbackTexture, unsigned historyCap) const;
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GLuint ResolveTexture(const Ring& ring, GLuint fallbackTexture, std::size_t framesAgo) const;
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unsigned SourceAvailableCount() const;
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unsigned AvailableCountForLayer(const std::string& layerId) const;
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@@ -155,43 +155,47 @@ void OpenGLRenderer::DestroyResources()
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void OpenGLRenderer::DestroySingleLayerProgram(LayerProgram& layerProgram)
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{
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for (LayerProgram::TextureBinding& binding : layerProgram.textureBindings)
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for (LayerProgram::PassProgram& passProgram : layerProgram.passes)
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{
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if (binding.texture != 0)
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for (LayerProgram::TextureBinding& binding : passProgram.textureBindings)
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{
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glDeleteTextures(1, &binding.texture);
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binding.texture = 0;
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if (binding.texture != 0)
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{
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glDeleteTextures(1, &binding.texture);
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binding.texture = 0;
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}
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}
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passProgram.textureBindings.clear();
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for (LayerProgram::TextBinding& binding : passProgram.textBindings)
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{
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if (binding.texture != 0)
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{
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glDeleteTextures(1, &binding.texture);
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binding.texture = 0;
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}
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}
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passProgram.textBindings.clear();
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if (passProgram.program != 0)
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{
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glDeleteProgram(passProgram.program);
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passProgram.program = 0;
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}
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if (passProgram.fragmentShader != 0)
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{
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glDeleteShader(passProgram.fragmentShader);
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passProgram.fragmentShader = 0;
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}
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if (passProgram.vertexShader != 0)
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{
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glDeleteShader(passProgram.vertexShader);
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passProgram.vertexShader = 0;
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}
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}
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layerProgram.textureBindings.clear();
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for (LayerProgram::TextBinding& binding : layerProgram.textBindings)
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{
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if (binding.texture != 0)
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{
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glDeleteTextures(1, &binding.texture);
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binding.texture = 0;
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}
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}
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layerProgram.textBindings.clear();
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if (layerProgram.program != 0)
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{
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glDeleteProgram(layerProgram.program);
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layerProgram.program = 0;
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}
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if (layerProgram.fragmentShader != 0)
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{
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glDeleteShader(layerProgram.fragmentShader);
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layerProgram.fragmentShader = 0;
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}
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if (layerProgram.vertexShader != 0)
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{
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glDeleteShader(layerProgram.vertexShader);
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layerProgram.vertexShader = 0;
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}
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layerProgram.passes.clear();
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}
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void OpenGLRenderer::DestroyLayerPrograms()
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@@ -37,12 +37,19 @@ public:
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std::string layerId;
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std::string shaderId;
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GLuint shaderTextureBase = 0;
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GLuint program = 0;
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GLuint vertexShader = 0;
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GLuint fragmentShader = 0;
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std::vector<TextureBinding> textureBindings;
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std::vector<TextBinding> textBindings;
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struct PassProgram
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{
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std::string passId;
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GLuint shaderTextureBase = 0;
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GLuint program = 0;
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GLuint vertexShader = 0;
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GLuint fragmentShader = 0;
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std::vector<TextureBinding> textureBindings;
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std::vector<TextBinding> textBindings;
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};
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std::vector<PassProgram> passes;
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};
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GLuint CaptureTexture() const { return mCaptureTexture; }
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@@ -5,6 +5,7 @@
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#include "GlShaderSources.h"
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#include <cstring>
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#include <utility>
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#include <vector>
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namespace
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@@ -101,51 +102,28 @@ bool ShaderProgramCompiler::CompilePreparedLayerProgram(const RuntimeRenderState
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std::vector<LayerProgram::TextBinding> textBindings;
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mTextureBindings.CreateTextBindings(state, textBindings);
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layerProgram.layerId = state.layerId;
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layerProgram.shaderId = state.shaderId;
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PassProgram passProgram;
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passProgram.passId = "main";
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passProgram.shaderTextureBase = mTextureBindings.ResolveShaderTextureBase(state, mRuntimeHost.GetMaxTemporalHistoryFrames());
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passProgram.textureBindings.swap(textureBindings);
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passProgram.textBindings.swap(textBindings);
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const GLuint globalParamsIndex = glGetUniformBlockIndex(newProgram.get(), "GlobalParams");
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if (globalParamsIndex != GL_INVALID_INDEX)
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glUniformBlockBinding(newProgram.get(), globalParamsIndex, kGlobalParamsBindingPoint);
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const unsigned historyCap = mRuntimeHost.GetMaxTemporalHistoryFrames();
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const GLuint shaderTextureBase = state.isTemporal ? kSourceHistoryTextureUnitBase + historyCap + historyCap : kSourceHistoryTextureUnitBase;
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glUseProgram(newProgram.get());
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const GLint videoInputLocation = glGetUniformLocation(newProgram.get(), "gVideoInput");
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if (videoInputLocation >= 0)
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glUniform1i(videoInputLocation, static_cast<GLint>(kDecodedVideoTextureUnit));
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for (unsigned index = 0; index < historyCap; ++index)
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{
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const std::string sourceSamplerName = "gSourceHistory" + std::to_string(index);
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const GLint sourceSamplerLocation = glGetUniformLocation(newProgram.get(), sourceSamplerName.c_str());
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if (sourceSamplerLocation >= 0)
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glUniform1i(sourceSamplerLocation, static_cast<GLint>(kSourceHistoryTextureUnitBase + index));
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const std::string temporalSamplerName = "gTemporalHistory" + std::to_string(index);
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const GLint temporalSamplerLocation = glGetUniformLocation(newProgram.get(), temporalSamplerName.c_str());
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if (temporalSamplerLocation >= 0)
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glUniform1i(temporalSamplerLocation, static_cast<GLint>(kSourceHistoryTextureUnitBase + historyCap + index));
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}
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for (std::size_t index = 0; index < textureBindings.size(); ++index)
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{
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const GLint textureSamplerLocation = mTextureBindings.FindSamplerUniformLocation(newProgram.get(), textureBindings[index].samplerName);
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if (textureSamplerLocation >= 0)
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glUniform1i(textureSamplerLocation, static_cast<GLint>(shaderTextureBase + static_cast<GLuint>(index)));
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}
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const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(textureBindings.size());
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for (std::size_t index = 0; index < textBindings.size(); ++index)
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{
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const GLint textSamplerLocation = mTextureBindings.FindSamplerUniformLocation(newProgram.get(), textBindings[index].samplerName);
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if (textSamplerLocation >= 0)
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glUniform1i(textSamplerLocation, static_cast<GLint>(textTextureBase + static_cast<GLuint>(index)));
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}
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mTextureBindings.AssignLayerSamplerUniforms(newProgram.get(), state, passProgram, historyCap);
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glUseProgram(0);
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layerProgram.layerId = state.layerId;
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layerProgram.shaderId = state.shaderId;
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layerProgram.shaderTextureBase = shaderTextureBase;
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layerProgram.program = newProgram.release();
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layerProgram.vertexShader = newVertexShader.release();
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layerProgram.fragmentShader = newFragmentShader.release();
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layerProgram.textureBindings.swap(textureBindings);
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layerProgram.textBindings.swap(textBindings);
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passProgram.program = newProgram.release();
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passProgram.vertexShader = newVertexShader.release();
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passProgram.fragmentShader = newFragmentShader.release();
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layerProgram.passes.push_back(std::move(passProgram));
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return true;
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}
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@@ -10,6 +10,7 @@ class ShaderProgramCompiler
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{
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public:
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using LayerProgram = OpenGLRenderer::LayerProgram;
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using PassProgram = OpenGLRenderer::LayerProgram::PassProgram;
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ShaderProgramCompiler(OpenGLRenderer& renderer, RuntimeHost& runtimeHost, ShaderTextureBindings& textureBindings);
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@@ -102,3 +102,122 @@ GLint ShaderTextureBindings::FindSamplerUniformLocation(GLuint program, const st
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return location;
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return glGetUniformLocation(program, (samplerName + "_0").c_str());
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}
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GLuint ShaderTextureBindings::ResolveShaderTextureBase(const RuntimeRenderState& state, unsigned historyCap) const
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{
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return state.isTemporal ? kSourceHistoryTextureUnitBase + historyCap + historyCap : kSourceHistoryTextureUnitBase;
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}
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void ShaderTextureBindings::AssignLayerSamplerUniforms(GLuint program, const RuntimeRenderState& state, const PassProgram& passProgram, unsigned historyCap) const
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{
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const GLuint shaderTextureBase = ResolveShaderTextureBase(state, historyCap);
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const GLint videoInputLocation = glGetUniformLocation(program, "gVideoInput");
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if (videoInputLocation >= 0)
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glUniform1i(videoInputLocation, static_cast<GLint>(kDecodedVideoTextureUnit));
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for (unsigned index = 0; index < historyCap; ++index)
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{
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const std::string sourceSamplerName = "gSourceHistory" + std::to_string(index);
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const GLint sourceSamplerLocation = glGetUniformLocation(program, sourceSamplerName.c_str());
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if (sourceSamplerLocation >= 0)
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glUniform1i(sourceSamplerLocation, static_cast<GLint>(kSourceHistoryTextureUnitBase + index));
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const std::string temporalSamplerName = "gTemporalHistory" + std::to_string(index);
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const GLint temporalSamplerLocation = glGetUniformLocation(program, temporalSamplerName.c_str());
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if (temporalSamplerLocation >= 0)
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glUniform1i(temporalSamplerLocation, static_cast<GLint>(kSourceHistoryTextureUnitBase + historyCap + index));
|
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}
|
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|
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for (std::size_t index = 0; index < passProgram.textureBindings.size(); ++index)
|
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{
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const GLint textureSamplerLocation = FindSamplerUniformLocation(program, passProgram.textureBindings[index].samplerName);
|
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if (textureSamplerLocation >= 0)
|
||||
glUniform1i(textureSamplerLocation, static_cast<GLint>(shaderTextureBase + static_cast<GLuint>(index)));
|
||||
}
|
||||
|
||||
const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(passProgram.textureBindings.size());
|
||||
for (std::size_t index = 0; index < passProgram.textBindings.size(); ++index)
|
||||
{
|
||||
const GLint textSamplerLocation = FindSamplerUniformLocation(program, passProgram.textBindings[index].samplerName);
|
||||
if (textSamplerLocation >= 0)
|
||||
glUniform1i(textSamplerLocation, static_cast<GLint>(textTextureBase + static_cast<GLuint>(index)));
|
||||
}
|
||||
}
|
||||
|
||||
ShaderTextureBindings::RuntimeTextureBindingPlan ShaderTextureBindings::BuildLayerRuntimeBindingPlan(
|
||||
const PassProgram& passProgram,
|
||||
GLuint layerInputTexture,
|
||||
const std::vector<GLuint>& sourceHistoryTextures,
|
||||
const std::vector<GLuint>& temporalHistoryTextures) const
|
||||
{
|
||||
RuntimeTextureBindingPlan plan;
|
||||
plan.bindings.push_back({ "layerInput", "gVideoInput", layerInputTexture, kDecodedVideoTextureUnit });
|
||||
|
||||
for (std::size_t index = 0; index < sourceHistoryTextures.size(); ++index)
|
||||
{
|
||||
plan.bindings.push_back({
|
||||
"sourceHistory",
|
||||
"gSourceHistory" + std::to_string(index),
|
||||
sourceHistoryTextures[index],
|
||||
kSourceHistoryTextureUnitBase + static_cast<GLuint>(index)
|
||||
});
|
||||
}
|
||||
|
||||
const GLuint temporalBase = kSourceHistoryTextureUnitBase + static_cast<GLuint>(sourceHistoryTextures.size());
|
||||
for (std::size_t index = 0; index < temporalHistoryTextures.size(); ++index)
|
||||
{
|
||||
plan.bindings.push_back({
|
||||
"temporalHistory",
|
||||
"gTemporalHistory" + std::to_string(index),
|
||||
temporalHistoryTextures[index],
|
||||
temporalBase + static_cast<GLuint>(index)
|
||||
});
|
||||
}
|
||||
|
||||
const GLuint shaderTextureBase = passProgram.shaderTextureBase != 0 ? passProgram.shaderTextureBase : kSourceHistoryTextureUnitBase;
|
||||
for (std::size_t index = 0; index < passProgram.textureBindings.size(); ++index)
|
||||
{
|
||||
const LayerProgram::TextureBinding& textureBinding = passProgram.textureBindings[index];
|
||||
plan.bindings.push_back({
|
||||
"shaderTexture",
|
||||
textureBinding.samplerName,
|
||||
textureBinding.texture,
|
||||
shaderTextureBase + static_cast<GLuint>(index)
|
||||
});
|
||||
}
|
||||
|
||||
const GLuint textTextureBase = shaderTextureBase + static_cast<GLuint>(passProgram.textureBindings.size());
|
||||
for (std::size_t index = 0; index < passProgram.textBindings.size(); ++index)
|
||||
{
|
||||
const LayerProgram::TextBinding& textBinding = passProgram.textBindings[index];
|
||||
plan.bindings.push_back({
|
||||
"textTexture",
|
||||
textBinding.samplerName,
|
||||
textBinding.texture,
|
||||
textTextureBase + static_cast<GLuint>(index)
|
||||
});
|
||||
}
|
||||
|
||||
return plan;
|
||||
}
|
||||
|
||||
void ShaderTextureBindings::BindRuntimeTexturePlan(const RuntimeTextureBindingPlan& plan) const
|
||||
{
|
||||
for (const RuntimeTextureBinding& binding : plan.bindings)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + binding.textureUnit);
|
||||
glBindTexture(GL_TEXTURE_2D, binding.texture);
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
void ShaderTextureBindings::UnbindRuntimeTexturePlan(const RuntimeTextureBindingPlan& plan) const
|
||||
{
|
||||
for (const RuntimeTextureBinding& binding : plan.bindings)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0 + binding.textureUnit);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
@@ -10,9 +10,32 @@ class ShaderTextureBindings
|
||||
{
|
||||
public:
|
||||
using LayerProgram = OpenGLRenderer::LayerProgram;
|
||||
using PassProgram = OpenGLRenderer::LayerProgram::PassProgram;
|
||||
|
||||
struct RuntimeTextureBinding
|
||||
{
|
||||
std::string semanticName;
|
||||
std::string samplerName;
|
||||
GLuint texture = 0;
|
||||
GLuint textureUnit = 0;
|
||||
};
|
||||
|
||||
struct RuntimeTextureBindingPlan
|
||||
{
|
||||
std::vector<RuntimeTextureBinding> bindings;
|
||||
};
|
||||
|
||||
bool LoadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error);
|
||||
void CreateTextBindings(const RuntimeRenderState& state, std::vector<LayerProgram::TextBinding>& textBindings);
|
||||
bool UpdateTextBindingTexture(const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error);
|
||||
GLint FindSamplerUniformLocation(GLuint program, const std::string& samplerName) const;
|
||||
GLuint ResolveShaderTextureBase(const RuntimeRenderState& state, unsigned historyCap) const;
|
||||
void AssignLayerSamplerUniforms(GLuint program, const RuntimeRenderState& state, const PassProgram& passProgram, unsigned historyCap) const;
|
||||
RuntimeTextureBindingPlan BuildLayerRuntimeBindingPlan(
|
||||
const PassProgram& passProgram,
|
||||
GLuint layerInputTexture,
|
||||
const std::vector<GLuint>& sourceHistoryTextures,
|
||||
const std::vector<GLuint>& temporalHistoryTextures) const;
|
||||
void BindRuntimeTexturePlan(const RuntimeTextureBindingPlan& plan) const;
|
||||
void UnbindRuntimeTexturePlan(const RuntimeTextureBindingPlan& plan) const;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user