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f9ea2d6900
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LUT interpolation
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2026-05-06 16:44:39 +10:00 |
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70be7312b8
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Timing and saftey pass
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2026-05-06 14:35:41 +10:00 |
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08e039aebe
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Shader compile thread seperation
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2026-05-06 14:11:18 +10:00 |
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6502344d0a
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Added trigger
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2026-05-06 14:01:23 +10:00 |
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e59677c212
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Typography improvements
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2026-05-06 13:16:02 +10:00 |
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ef829bf3ef
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Added control interface
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2026-05-06 12:55:36 +10:00 |
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414ef62479
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Added clock time
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2026-05-06 12:38:23 +10:00 |
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a58f8aaf43
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Start up procedures
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2026-05-06 11:56:02 +10:00 |
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515f58b848
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Video format refactor
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2026-05-06 11:51:08 +10:00 |
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d2ac369fdc
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Pacing problems
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2026-05-06 11:31:48 +10:00 |
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2317a80ce5
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stutter fix
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2026-05-06 11:23:40 +10:00 |
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8b9e2916df
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Shader ownership
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2026-05-06 11:03:16 +10:00 |
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bbbc678c83
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Simplify ownership/lifetime
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2026-05-06 10:57:59 +10:00 |
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1b67777c4a
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Extract frame transfer callbacks
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2026-05-06 10:53:53 +10:00 |
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5fd24b3f06
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Hide renderer internals
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2026-05-06 10:48:50 +10:00 |
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35f5a024fd
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Decklink helper
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2026-05-06 10:44:55 +10:00 |
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6918306336
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decklink separation
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2026-05-06 10:31:21 +10:00 |
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8ec87685b8
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Shader clean up
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2026-05-06 10:26:38 +10:00 |
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8c8028dd1f
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Separate history
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2026-05-06 10:14:55 +10:00 |
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9e480db31c
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Further refactor
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2026-05-06 09:31:44 +10:00 |
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0bfffa6552
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Refactor
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2026-05-06 09:28:46 +10:00 |
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