Added bad shader warning instead of hard fail
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@@ -12,7 +12,12 @@ class ShaderPackageRegistry
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public:
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explicit ShaderPackageRegistry(unsigned maxTemporalHistoryFrames);
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bool Scan(const std::filesystem::path& shaderRoot, std::map<std::string, ShaderPackage>& packagesById, std::vector<std::string>& packageOrder, std::string& error) const;
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bool Scan(
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const std::filesystem::path& shaderRoot,
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std::map<std::string, ShaderPackage>& packagesById,
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std::vector<std::string>& packageOrder,
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std::vector<ShaderPackageStatus>& packageStatuses,
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std::string& error) const;
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bool ParseManifest(const std::filesystem::path& manifestPath, ShaderPackage& shaderPackage, std::string& error) const;
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private:
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