Added bad shader warning instead of hard fail
This commit is contained in:
@@ -151,6 +151,7 @@ private:
|
||||
std::filesystem::path mPatchedGlslPath;
|
||||
std::map<std::string, ShaderPackage> mPackagesById;
|
||||
std::vector<std::string> mPackageOrder;
|
||||
std::vector<ShaderPackageStatus> mPackageStatuses;
|
||||
bool mReloadRequested;
|
||||
bool mCompileSucceeded;
|
||||
std::string mCompileMessage;
|
||||
|
||||
Reference in New Issue
Block a user