Added bad shader warning instead of hard fail
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This commit is contained in:
2026-05-06 12:44:22 +10:00
parent 414ef62479
commit ff1b7519a0
11 changed files with 170 additions and 23 deletions

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@@ -151,6 +151,7 @@ private:
std::filesystem::path mPatchedGlslPath;
std::map<std::string, ShaderPackage> mPackagesById;
std::vector<std::string> mPackageOrder;
std::vector<ShaderPackageStatus> mPackageStatuses;
bool mReloadRequested;
bool mCompileSucceeded;
std::string mCompileMessage;