Added bad shader warning instead of hard fail
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This commit is contained in:
2026-05-06 12:44:22 +10:00
parent 414ef62479
commit ff1b7519a0
11 changed files with 170 additions and 23 deletions

View File

@@ -1602,12 +1602,14 @@ bool RuntimeHost::ScanShaderPackages(std::string& error)
{
std::map<std::string, ShaderPackage> packagesById;
std::vector<std::string> packageOrder;
std::vector<ShaderPackageStatus> packageStatuses;
ShaderPackageRegistry registry(mConfig.maxTemporalHistoryFrames);
if (!registry.Scan(mShaderRoot, packagesById, packageOrder, error))
if (!registry.Scan(mShaderRoot, packagesById, packageOrder, packageStatuses, error))
return false;
mPackagesById.swap(packagesById);
mPackageOrder.swap(packageOrder);
mPackageStatuses.swap(packageStatuses);
for (auto it = mPersistentState.layers.begin(); it != mPersistentState.layers.end();)
{
@@ -1854,18 +1856,19 @@ JsonValue RuntimeHost::BuildStateValue() const
root.set("performance", performance);
JsonValue shaderLibrary = JsonValue::MakeArray();
for (const std::string& shaderId : mPackageOrder)
for (const ShaderPackageStatus& status : mPackageStatuses)
{
auto shaderIt = mPackagesById.find(shaderId);
if (shaderIt == mPackagesById.end())
continue;
JsonValue shader = JsonValue::MakeObject();
shader.set("id", JsonValue(shaderIt->second.id));
shader.set("name", JsonValue(shaderIt->second.displayName));
shader.set("description", JsonValue(shaderIt->second.description));
shader.set("category", JsonValue(shaderIt->second.category));
if (shaderIt->second.temporal.enabled)
shader.set("id", JsonValue(status.id));
shader.set("name", JsonValue(status.displayName));
shader.set("description", JsonValue(status.description));
shader.set("category", JsonValue(status.category));
shader.set("available", JsonValue(status.available));
if (!status.available)
shader.set("error", JsonValue(status.error));
auto shaderIt = mPackagesById.find(status.id);
if (status.available && shaderIt != mPackagesById.end() && shaderIt->second.temporal.enabled)
{
JsonValue temporal = JsonValue::MakeObject();
temporal.set("enabled", JsonValue(true));

View File

@@ -151,6 +151,7 @@ private:
std::filesystem::path mPatchedGlslPath;
std::map<std::string, ShaderPackage> mPackagesById;
std::vector<std::string> mPackageOrder;
std::vector<ShaderPackageStatus> mPackageStatuses;
bool mReloadRequested;
bool mCompileSucceeded;
std::string mCompileMessage;

View File

@@ -554,6 +554,36 @@ bool ParseParameterDefinitions(const JsonValue& manifestJson, ShaderPackage& sha
return true;
}
std::string UniqueUnavailableShaderId(const std::filesystem::path& manifestPath, const std::string& parsedId)
{
const std::string fallbackId = manifestPath.parent_path().filename().string();
const std::string baseId = parsedId.empty() ? fallbackId : parsedId;
return baseId + "@invalid:" + fallbackId;
}
ShaderPackageStatus BuildUnavailableStatus(const std::filesystem::path& manifestPath, const ShaderPackage& partialPackage, const std::string& packageError)
{
ShaderPackageStatus status;
status.id = UniqueUnavailableShaderId(manifestPath, partialPackage.id);
status.displayName = !partialPackage.displayName.empty() ? partialPackage.displayName : manifestPath.parent_path().filename().string();
status.description = partialPackage.description;
status.category = !partialPackage.category.empty() ? partialPackage.category : "Unavailable";
status.available = false;
status.error = packageError;
return status;
}
ShaderPackageStatus BuildAvailableStatus(const ShaderPackage& shaderPackage)
{
ShaderPackageStatus status;
status.id = shaderPackage.id;
status.displayName = shaderPackage.displayName;
status.description = shaderPackage.description;
status.category = shaderPackage.category;
status.available = true;
return status;
}
}
ShaderPackageRegistry::ShaderPackageRegistry(unsigned maxTemporalHistoryFrames)
@@ -561,10 +591,16 @@ ShaderPackageRegistry::ShaderPackageRegistry(unsigned maxTemporalHistoryFrames)
{
}
bool ShaderPackageRegistry::Scan(const std::filesystem::path& shaderRoot, std::map<std::string, ShaderPackage>& packagesById, std::vector<std::string>& packageOrder, std::string& error) const
bool ShaderPackageRegistry::Scan(
const std::filesystem::path& shaderRoot,
std::map<std::string, ShaderPackage>& packagesById,
std::vector<std::string>& packageOrder,
std::vector<ShaderPackageStatus>& packageStatuses,
std::string& error) const
{
packagesById.clear();
packageOrder.clear();
packageStatuses.clear();
if (!std::filesystem::exists(shaderRoot))
{
@@ -583,19 +619,27 @@ bool ShaderPackageRegistry::Scan(const std::filesystem::path& shaderRoot, std::m
ShaderPackage shaderPackage;
if (!ParseManifest(manifestPath, shaderPackage, error))
return false;
{
packageStatuses.push_back(BuildUnavailableStatus(manifestPath, shaderPackage, error));
error.clear();
continue;
}
if (packagesById.find(shaderPackage.id) != packagesById.end())
{
error = "Duplicate shader id found: " + shaderPackage.id;
return false;
packageStatuses.push_back(BuildUnavailableStatus(manifestPath, shaderPackage, "Duplicate shader id found: " + shaderPackage.id));
continue;
}
packageOrder.push_back(shaderPackage.id);
packageStatuses.push_back(BuildAvailableStatus(shaderPackage));
packagesById[shaderPackage.id] = shaderPackage;
}
std::sort(packageOrder.begin(), packageOrder.end());
std::sort(packageStatuses.begin(), packageStatuses.end(), [](const ShaderPackageStatus& left, const ShaderPackageStatus& right) {
return left.displayName < right.displayName;
});
return true;
}

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@@ -12,7 +12,12 @@ class ShaderPackageRegistry
public:
explicit ShaderPackageRegistry(unsigned maxTemporalHistoryFrames);
bool Scan(const std::filesystem::path& shaderRoot, std::map<std::string, ShaderPackage>& packagesById, std::vector<std::string>& packageOrder, std::string& error) const;
bool Scan(
const std::filesystem::path& shaderRoot,
std::map<std::string, ShaderPackage>& packagesById,
std::vector<std::string>& packageOrder,
std::vector<ShaderPackageStatus>& packageStatuses,
std::string& error) const;
bool ParseManifest(const std::filesystem::path& manifestPath, ShaderPackage& shaderPackage, std::string& error) const;
private:

View File

@@ -93,6 +93,16 @@ struct ShaderPackage
std::filesystem::file_time_type manifestWriteTime;
};
struct ShaderPackageStatus
{
std::string id;
std::string displayName;
std::string description;
std::string category;
bool available = false;
std::string error;
};
struct RuntimeRenderState
{
std::string layerId;