Phase 5 step 5
This commit is contained in:
@@ -113,6 +113,8 @@ Phase 5's `RuntimeStateLayerModel` explicitly keeps temporal history, feedback s
|
||||
|
||||
`RuntimeLiveState` now owns transient automation invalidation for render-facing compatibility. It can clear overlays for a target layer/control key and prunes overlays that no longer resolve to the current layer and parameter definitions before applying them to a frame. This keeps shader reload, preset load, and layer removal behavior local to the live-state/composition boundary instead of scattering it through GL drawing code.
|
||||
|
||||
Render snapshots now flow through a named `CommittedLiveStateReadModel`, so render-facing committed state is distinct from durable storage even while both are physically backed by the same store during migration.
|
||||
|
||||
### 5. Shader Build Application
|
||||
|
||||
Compilation itself may eventually move into a separate build service, but once shader build outputs exist, `RenderEngine` owns:
|
||||
|
||||
Reference in New Issue
Block a user