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@@ -88,11 +88,13 @@ public:
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bool SelectShader(const std::string& shaderId, std::string& error);
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bool UpdateParameter(const std::string& shaderId, const std::string& parameterId, const JsonValue& newValue, std::string& error);
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bool ResetParameters(const std::string& shaderId, std::string& error);
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bool SetBypass(bool bypassEnabled, std::string& error);
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bool SetMixAmount(double mixAmount, std::string& error);
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void SetCompileStatus(bool succeeded, const std::string& message);
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void SetSignalStatus(bool hasSignal, unsigned width, unsigned height, const std::string& modeName);
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void SetPerformanceStats(double frameBudgetMilliseconds, double renderMilliseconds);
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void AdvanceFrame();
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bool BuildActiveFragmentShaderSource(std::string& fragmentShaderSource, std::string& error);
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@@ -163,6 +165,9 @@ private:
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unsigned mSignalWidth;
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unsigned mSignalHeight;
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std::string mSignalModeName;
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double mFrameBudgetMilliseconds;
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double mRenderMilliseconds;
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double mSmoothedRenderMilliseconds;
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unsigned short mServerPort;
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bool mAutoReloadEnabled;
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double mMixAmount;
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