reload no longer can disrupt the renderer
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@@ -154,9 +154,8 @@ ControlActionResult RuntimeLayerController::HandleControlCommand(const RuntimeCo
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for (const auto& build : buildsToStart)
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{
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Log("runtime-shader", "Reload queued shader rebuild: " + build.first + " shader=" + build.second);
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StartLayerShaderBuild(build.first, build.second);
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StartLayerShaderBuild(build.first, build.second, true);
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}
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PublishRuntimeRenderLayers();
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return { true, std::string() };
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}
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case RuntimeControlCommandType::Unsupported:
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