reload no longer can disrupt the renderer

This commit is contained in:
2026-05-21 17:30:09 +10:00
parent 5cf1a09e75
commit f9aac85e5f
6 changed files with 118 additions and 29 deletions

View File

@@ -154,9 +154,8 @@ ControlActionResult RuntimeLayerController::HandleControlCommand(const RuntimeCo
for (const auto& build : buildsToStart)
{
Log("runtime-shader", "Reload queued shader rebuild: " + build.first + " shader=" + build.second);
StartLayerShaderBuild(build.first, build.second);
StartLayerShaderBuild(build.first, build.second, true);
}
PublishRuntimeRenderLayers();
return { true, std::string() };
}
case RuntimeControlCommandType::Unsupported: