Multi pass
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@@ -86,6 +86,14 @@ struct ShaderPassDefinition
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std::string outputName;
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};
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struct ShaderPassBuildSource
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{
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std::string passId;
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std::string fragmentShaderSource;
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std::vector<std::string> inputNames;
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std::string outputName;
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};
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struct ShaderPackage
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{
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std::string id;
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