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This commit is contained in:
2026-05-08 17:28:48 +10:00
parent 596d370f43
commit f85abef237
15 changed files with 197 additions and 66 deletions

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@@ -5,7 +5,6 @@
#include "ShaderTextureBindings.h"
#include <string>
#include <utility>
#include <vector>
class ShaderProgramCompiler
@@ -18,7 +17,7 @@ public:
bool CompileLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
bool CompilePreparedLayerProgram(const RuntimeRenderState& state, const std::string& fragmentShaderSource, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
bool CompilePreparedLayerProgram(const RuntimeRenderState& state, const std::vector<std::pair<std::string, std::string>>& passSources, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
bool CompilePreparedLayerProgram(const RuntimeRenderState& state, const std::vector<ShaderPassBuildSource>& passSources, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
bool CompileDecodeShader(int errorMessageSize, char* errorMessage);
bool CompileOutputPackShader(int errorMessageSize, char* errorMessage);