Multi pass
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@@ -13,14 +13,8 @@ class RuntimeHost;
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struct PreparedLayerShader
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{
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struct Pass
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{
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std::string passId;
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std::string fragmentShaderSource;
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};
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RuntimeRenderState state;
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std::vector<Pass> passes;
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std::vector<ShaderPassBuildSource> passes;
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};
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struct PreparedShaderBuild
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