Multi pass
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@@ -80,6 +80,11 @@ void OpenGLRenderer::SetOutputPackShaderProgram(GLuint program, GLuint vertexSha
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mOutputPackFragmentShader = fragmentShader;
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}
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bool OpenGLRenderer::ReserveTemporaryRenderTargets(std::size_t count, unsigned width, unsigned height, std::string& error)
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{
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return mRenderTargets.ReserveTemporaryTargets(count, width, height, GL_RGBA16F, GL_RGBA, GL_FLOAT, error);
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}
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void OpenGLRenderer::ResizeView(int width, int height)
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{
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mViewWidth = width;
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