Multi pass
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@@ -80,6 +80,11 @@ void OpenGLRenderer::SetOutputPackShaderProgram(GLuint program, GLuint vertexSha
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mOutputPackFragmentShader = fragmentShader;
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}
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bool OpenGLRenderer::ReserveTemporaryRenderTargets(std::size_t count, unsigned width, unsigned height, std::string& error)
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{
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return mRenderTargets.ReserveTemporaryTargets(count, width, height, GL_RGBA16F, GL_RGBA, GL_FLOAT, error);
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}
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void OpenGLRenderer::ResizeView(int width, int height)
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{
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mViewWidth = width;
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@@ -41,6 +41,8 @@ public:
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struct PassProgram
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{
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std::string passId;
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std::vector<std::string> inputNames;
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std::string outputName;
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GLuint shaderTextureBase = 0;
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GLuint program = 0;
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GLuint vertexShader = 0;
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@@ -73,6 +75,9 @@ public:
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void ReplaceLayerPrograms(std::vector<LayerProgram>& newPrograms) { mLayerPrograms.swap(newPrograms); }
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std::vector<LayerProgram>& LayerPrograms() { return mLayerPrograms; }
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const std::vector<LayerProgram>& LayerPrograms() const { return mLayerPrograms; }
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bool ReserveTemporaryRenderTargets(std::size_t count, unsigned width, unsigned height, std::string& error);
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const RenderTarget& TemporaryRenderTarget(std::size_t index) const { return mRenderTargets.TemporaryTarget(index); }
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std::size_t TemporaryRenderTargetCount() const { return mRenderTargets.TemporaryTargetCount(); }
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TemporalHistoryBuffers& TemporalHistory() { return mTemporalHistory; }
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const TemporalHistoryBuffers& TemporalHistory() const { return mTemporalHistory; }
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void SetDecodeShaderProgram(GLuint program, GLuint vertexShader, GLuint fragmentShader);
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@@ -69,11 +69,10 @@ bool RenderTargetPool::ReserveTemporaryTargets(
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GLenum pixelType,
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std::string& error)
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{
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if (!mTemporaryTargets.empty())
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{
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error = "Temporary render targets were already initialized.";
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return false;
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}
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if (mTemporaryTargets.size() == count)
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return true;
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DestroyTemporaryTargets();
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mTemporaryTargets.resize(count);
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for (std::size_t index = 0; index < mTemporaryTargets.size(); ++index)
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@@ -105,6 +104,18 @@ bool RenderTargetPool::ReserveTemporaryTargets(
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return true;
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}
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void RenderTargetPool::DestroyTemporaryTargets()
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{
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for (RenderTarget& target : mTemporaryTargets)
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{
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if (target.framebuffer != 0)
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glDeleteFramebuffers(1, &target.framebuffer);
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if (target.texture != 0)
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glDeleteTextures(1, &target.texture);
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}
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mTemporaryTargets.clear();
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}
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void RenderTargetPool::Destroy()
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{
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for (RenderTarget& target : mTargets)
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@@ -116,14 +127,7 @@ void RenderTargetPool::Destroy()
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target = RenderTarget();
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}
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for (RenderTarget& target : mTemporaryTargets)
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{
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if (target.framebuffer != 0)
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glDeleteFramebuffers(1, &target.framebuffer);
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if (target.texture != 0)
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glDeleteTextures(1, &target.texture);
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}
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mTemporaryTargets.clear();
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DestroyTemporaryTargets();
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}
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const RenderTarget& RenderTargetPool::Target(RenderTargetId id) const
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@@ -47,6 +47,7 @@ public:
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GLenum pixelFormat,
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GLenum pixelType,
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std::string& error);
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void DestroyTemporaryTargets();
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void Destroy();
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GLuint Texture(RenderTargetId id) const { return Target(id).texture; }
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