Initial audio support
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@@ -5,6 +5,8 @@
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#include <string>
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#include <vector>
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#include "AudioSupport.h"
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enum class ShaderParameterType
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{
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Float,
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@@ -95,6 +97,7 @@ struct RuntimeRenderState
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unsigned inputHeight = 0;
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unsigned outputWidth = 0;
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unsigned outputHeight = 0;
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AudioAnalysisSnapshot audioAnalysis;
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bool isTemporal = false;
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TemporalHistorySource temporalHistorySource = TemporalHistorySource::None;
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unsigned requestedTemporalHistoryLength = 0;
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