Refactor
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@@ -17,7 +17,7 @@ if(NOT EXISTS "${GPUDIRECT_DIR}/lib/x64/dvp.lib")
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message(FATAL_ERROR "NVIDIA GPUDirect library not found under ${GPUDIRECT_DIR}")
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endif()
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add_executable(LoopThroughWithOpenGLCompositing WIN32
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set(APP_SOURCES
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"${APP_DIR}/ControlServer.cpp"
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"${APP_DIR}/ControlServer.h"
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"${APP_DIR}/DeckLinkAPI_i.c"
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@@ -33,6 +33,9 @@ add_executable(LoopThroughWithOpenGLCompositing WIN32
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"${APP_DIR}/RuntimeHost.h"
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"${APP_DIR}/RuntimeJson.cpp"
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"${APP_DIR}/RuntimeJson.h"
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"${APP_DIR}/ShaderCompiler.cpp"
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"${APP_DIR}/ShaderCompiler.h"
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"${APP_DIR}/ShaderTypes.h"
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"${APP_DIR}/stdafx.cpp"
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"${APP_DIR}/stdafx.h"
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"${APP_DIR}/targetver.h"
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@@ -40,6 +43,8 @@ add_executable(LoopThroughWithOpenGLCompositing WIN32
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"${APP_DIR}/VideoFrameTransfer.h"
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)
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add_executable(LoopThroughWithOpenGLCompositing WIN32 ${APP_SOURCES})
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target_include_directories(LoopThroughWithOpenGLCompositing PRIVATE
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"${APP_DIR}"
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"${GPUDIRECT_DIR}/include"
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@@ -73,25 +78,4 @@ add_custom_command(TARGET LoopThroughWithOpenGLCompositing POST_BUILD
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"$<TARGET_FILE_DIR:LoopThroughWithOpenGLCompositing>/dvp.dll"
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)
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source_group(TREE "${APP_DIR}" FILES
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"${APP_DIR}/ControlServer.cpp"
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"${APP_DIR}/ControlServer.h"
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"${APP_DIR}/DeckLinkAPI_i.c"
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"${APP_DIR}/GLExtensions.cpp"
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"${APP_DIR}/GLExtensions.h"
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"${APP_DIR}/LoopThroughWithOpenGLCompositing.cpp"
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"${APP_DIR}/LoopThroughWithOpenGLCompositing.h"
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"${APP_DIR}/LoopThroughWithOpenGLCompositing.rc"
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"${APP_DIR}/OpenGLComposite.cpp"
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"${APP_DIR}/OpenGLComposite.h"
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"${APP_DIR}/resource.h"
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"${APP_DIR}/RuntimeHost.cpp"
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"${APP_DIR}/RuntimeHost.h"
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"${APP_DIR}/RuntimeJson.cpp"
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"${APP_DIR}/RuntimeJson.h"
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"${APP_DIR}/stdafx.cpp"
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"${APP_DIR}/stdafx.h"
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"${APP_DIR}/targetver.h"
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"${APP_DIR}/VideoFrameTransfer.cpp"
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"${APP_DIR}/VideoFrameTransfer.h"
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)
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source_group(TREE "${APP_DIR}" FILES ${APP_SOURCES})
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