runtime udates
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This commit is contained in:
Aiden
2026-05-11 00:22:55 +10:00
parent 861593123d
commit f6b26bf28b
4 changed files with 237 additions and 280 deletions

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@@ -117,6 +117,7 @@ These are still compatibility seams, not a completed subsystem extraction. Most
- store-facing UI/runtime control calls in `OpenGLCompositeRuntimeControls.cpp` now route through `RuntimeStore`
- runtime startup for path resolution, config load, persistent state load, and shader package scan now initializes through `RuntimeStore`
- runtime/UI state JSON composition now lives in `RuntimeStore` instead of `RuntimeHost`
- regular stored layer mutations and stack preset save/load now live in `RuntimeStore` instead of `RuntimeHost` public APIs
- mutation and reload policy now routes through `RuntimeCoordinator`
- render-state and shader-build reads in `OpenGLComposite.cpp`, `OpenGLShaderPrograms.cpp`, and `ShaderBuildQueue.cpp` now route through `RuntimeSnapshotProvider`
- render-state assembly, cached parameter refresh, and frame-context application now live in `RuntimeSnapshotProvider` instead of `RuntimeHost` public APIs