runtime udates
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@@ -117,6 +117,7 @@ These are still compatibility seams, not a completed subsystem extraction. Most
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- store-facing UI/runtime control calls in `OpenGLCompositeRuntimeControls.cpp` now route through `RuntimeStore`
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- runtime startup for path resolution, config load, persistent state load, and shader package scan now initializes through `RuntimeStore`
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- runtime/UI state JSON composition now lives in `RuntimeStore` instead of `RuntimeHost`
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- regular stored layer mutations and stack preset save/load now live in `RuntimeStore` instead of `RuntimeHost` public APIs
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- mutation and reload policy now routes through `RuntimeCoordinator`
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- render-state and shader-build reads in `OpenGLComposite.cpp`, `OpenGLShaderPrograms.cpp`, and `ShaderBuildQueue.cpp` now route through `RuntimeSnapshotProvider`
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- render-state assembly, cached parameter refresh, and frame-context application now live in `RuntimeSnapshotProvider` instead of `RuntimeHost` public APIs
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