Clean up
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@@ -1,37 +0,0 @@
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#pragma once
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#include "GLExtensions.h"
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#include <cstdint>
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class SimpleMotionRenderer
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{
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public:
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SimpleMotionRenderer() = default;
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bool InitializeGl(unsigned width, unsigned height);
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void RenderFrame(uint64_t frameIndex);
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void RenderTexture(GLuint texture);
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void ShutdownGl();
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unsigned Width() const { return mWidth; }
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unsigned Height() const { return mHeight; }
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private:
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bool EnsureTextureProgram();
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bool EnsurePatternProgram();
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void DestroyTextureProgram();
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void DestroyPatternProgram();
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static bool CompileShader(GLenum shaderType, const char* source, GLuint& shader);
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unsigned mWidth = 0;
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unsigned mHeight = 0;
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GLuint mPatternProgram = 0;
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GLuint mPatternVertexShader = 0;
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GLuint mPatternFragmentShader = 0;
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GLuint mPatternVertexArray = 0;
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GLuint mTextureProgram = 0;
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GLuint mTextureVertexShader = 0;
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GLuint mTextureFragmentShader = 0;
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GLuint mTextureVertexArray = 0;
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};
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