Clean up
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@@ -1,25 +0,0 @@
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#pragma once
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#include "ShaderTypes.h"
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#include <filesystem>
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#include <map>
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#include <string>
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#include <vector>
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class ShaderPackageRegistry
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{
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public:
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explicit ShaderPackageRegistry(unsigned maxTemporalHistoryFrames);
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bool Scan(
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const std::filesystem::path& shaderRoot,
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std::map<std::string, ShaderPackage>& packagesById,
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std::vector<std::string>& packageOrder,
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std::vector<ShaderPackageStatus>& packageStatuses,
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std::string& error) const;
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bool ParseManifest(const std::filesystem::path& manifestPath, ShaderPackage& shaderPackage, std::string& error) const;
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private:
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unsigned mMaxTemporalHistoryFrames;
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};
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