Texture binding
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@@ -2,6 +2,7 @@
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#include "OpenGLRenderer.h"
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#include "RenderPassDescriptor.h"
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#include "ShaderTextureBindings.h"
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#include "ShaderTypes.h"
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#include "VideoIOFormat.h"
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@@ -51,8 +52,7 @@ private:
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unsigned historyCap,
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const TextBindingUpdater& updateTextBinding,
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const GlobalParamsUpdater& updateGlobalParams);
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void BindLayerTextureAssets(const LayerProgram& layerProgram);
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void UnbindLayerTextureAssets(const LayerProgram& layerProgram, unsigned historyCap);
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OpenGLRenderer& mRenderer;
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ShaderTextureBindings mTextureBindings;
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};
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