shader control
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@@ -2,6 +2,7 @@
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#include "ShaderTypes.h"
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#include <map>
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#include <string>
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#include <vector>
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@@ -22,4 +23,5 @@ struct RuntimeShaderArtifact
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std::vector<RuntimeShaderPassArtifact> passes;
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std::string message;
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std::vector<ShaderParameterDefinition> parameterDefinitions;
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std::map<std::string, ShaderParameterValue> parameterValues;
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};
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