shader control
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@@ -20,6 +20,7 @@ public:
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bool CommitShaderArtifact(const RuntimeShaderArtifact& artifact, std::string& error);
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bool CommitPreparedProgram(RuntimePreparedShaderProgram& preparedProgram, std::string& error);
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bool HasProgram() const { return mProgram != 0; }
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void UpdateArtifactState(const RuntimeShaderArtifact& artifact);
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void RenderFrame(uint64_t frameIndex, unsigned width, unsigned height, GLuint sourceTexture = 0, GLuint layerInputTexture = 0);
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void ShutdownGl();
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