shader control
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@@ -94,6 +94,13 @@ bool RuntimeShaderRenderer::CommitPreparedProgram(RuntimePreparedShaderProgram&
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return true;
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}
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void RuntimeShaderRenderer::UpdateArtifactState(const RuntimeShaderArtifact& artifact)
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{
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mArtifact.parameterDefinitions = artifact.parameterDefinitions;
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mArtifact.parameterValues = artifact.parameterValues;
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mArtifact.message = artifact.message;
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}
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bool RuntimeShaderRenderer::BuildPreparedProgram(
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const std::string& layerId,
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const std::string& sourceFingerprint,
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