shader control
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@@ -1,6 +1,7 @@
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#pragma once
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#include "../control/ControlActionResult.h"
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#include "../control/RuntimeControlCommand.h"
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#include "../runtime/RuntimeLayerModel.h"
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#include "../runtime/RuntimeShaderBridge.h"
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#include "../runtime/SupportedShaderCatalog.h"
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@@ -32,6 +33,7 @@ public:
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ControlActionResult HandleAddLayer(const std::string& body);
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ControlActionResult HandleRemoveLayer(const std::string& body);
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ControlActionResult HandleControlCommand(const RuntimeControlCommand& command);
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RuntimeLayerModelSnapshot Snapshot(const CadenceTelemetrySnapshot& telemetry) const;
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const SupportedShaderCatalog& ShaderCatalog() const { return mShaderCatalog; }
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