updates
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@@ -105,7 +105,8 @@ bool OpenGLComposite::InitVideoIO()
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MessageBoxA(NULL, initFailureReason.c_str(), title, MB_OK | MB_ICONERROR);
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return false;
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}
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if (!mVideoIO->SelectPreferredFormats(videoModes, initFailureReason))
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const bool outputAlphaRequired = mRuntimeHost && mRuntimeHost->ExternalKeyingEnabled();
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if (!mVideoIO->SelectPreferredFormats(videoModes, outputAlphaRequired, initFailureReason))
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goto error;
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if (! CheckOpenGLExtensions())
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@@ -34,8 +34,8 @@ bool OpenGLRenderPipeline::RenderFrame(const RenderPipelineFrameContext& context
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glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.OutputFramebuffer());
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if (mOutputReady)
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mOutputReady();
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if (state.outputPixelFormat == VideoIOPixelFormat::V210)
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PackOutputForV210(state);
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if (state.outputPixelFormat == VideoIOPixelFormat::V210 || state.outputPixelFormat == VideoIOPixelFormat::Yuva10)
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PackOutputFor10Bit(state);
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glFlush();
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const auto renderEndTime = std::chrono::steady_clock::now();
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@@ -50,7 +50,7 @@ bool OpenGLRenderPipeline::RenderFrame(const RenderPipelineFrameContext& context
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return true;
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}
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void OpenGLRenderPipeline::PackOutputForV210(const VideoIOState& state)
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void OpenGLRenderPipeline::PackOutputFor10Bit(const VideoIOState& state)
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{
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glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.OutputPackFramebuffer());
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glViewport(0, 0, state.outputPackTextureWidth, state.outputFrameSize.height);
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@@ -64,10 +64,13 @@ void OpenGLRenderPipeline::PackOutputForV210(const VideoIOState& state)
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const GLint outputResolutionLocation = glGetUniformLocation(mRenderer.OutputPackProgram(), "uOutputVideoResolution");
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const GLint activeWordsLocation = glGetUniformLocation(mRenderer.OutputPackProgram(), "uActiveV210Words");
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const GLint packFormatLocation = glGetUniformLocation(mRenderer.OutputPackProgram(), "uOutputPackFormat");
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if (outputResolutionLocation >= 0)
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glUniform2f(outputResolutionLocation, static_cast<float>(state.outputFrameSize.width), static_cast<float>(state.outputFrameSize.height));
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if (activeWordsLocation >= 0)
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glUniform1f(activeWordsLocation, static_cast<float>(ActiveV210WordsForWidth(state.outputFrameSize.width)));
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if (packFormatLocation >= 0)
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glUniform1i(packFormatLocation, state.outputPixelFormat == VideoIOPixelFormat::Yuva10 ? 2 : 1);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glUseProgram(0);
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@@ -79,7 +82,7 @@ void OpenGLRenderPipeline::ReadOutputFrame(const VideoIOState& state, VideoIOOut
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{
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glPixelStorei(GL_PACK_ALIGNMENT, 4);
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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if (state.outputPixelFormat == VideoIOPixelFormat::V210)
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if (state.outputPixelFormat == VideoIOPixelFormat::V210 || state.outputPixelFormat == VideoIOPixelFormat::Yuva10)
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{
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glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.OutputPackFramebuffer());
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glReadPixels(0, 0, state.outputPackTextureWidth, state.outputFrameSize.height, GL_RGBA, GL_UNSIGNED_BYTE, outputFrame.bytes);
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@@ -30,7 +30,7 @@ public:
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bool RenderFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame);
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private:
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void PackOutputForV210(const VideoIOState& state);
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void PackOutputFor10Bit(const VideoIOState& state);
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void ReadOutputFrame(const VideoIOState& state, VideoIOOutputFrame& outputFrame);
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OpenGLRenderer& mRenderer;
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@@ -90,12 +90,17 @@ const char* kOutputPackFragmentShaderSource =
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"layout(binding = 0) uniform sampler2D uOutputRgb;\n"
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"uniform vec2 uOutputVideoResolution;\n"
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"uniform float uActiveV210Words;\n"
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"uniform int uOutputPackFormat;\n"
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"in vec2 vTexCoord;\n"
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"layout(location = 0) out vec4 fragColor;\n"
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"vec3 rgbAt(int x, int y)\n"
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"vec4 rgbaAt(int x, int y)\n"
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"{\n"
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" ivec2 size = ivec2(max(uOutputVideoResolution, vec2(1.0, 1.0)));\n"
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" return clamp(texelFetch(uOutputRgb, ivec2(clamp(x, 0, size.x - 1), clamp(y, 0, size.y - 1)), 0).rgb, vec3(0.0), vec3(1.0));\n"
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" return clamp(texelFetch(uOutputRgb, ivec2(clamp(x, 0, size.x - 1), clamp(y, 0, size.y - 1)), 0), vec4(0.0), vec4(1.0));\n"
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"}\n"
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"vec3 rgbAt(int x, int y)\n"
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"{\n"
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" return rgbaAt(x, y).rgb;\n"
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"}\n"
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"vec3 rgbToLegalYcbcr10(vec3 rgb)\n"
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"{\n"
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@@ -112,9 +117,35 @@ const char* kOutputPackFragmentShaderSource =
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"{\n"
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" return vec4(float(word & 255u), float((word >> 8) & 255u), float((word >> 16) & 255u), float((word >> 24) & 255u)) / 255.0;\n"
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"}\n"
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"vec4 bigEndianWordToBytes(uint word)\n"
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"{\n"
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" return vec4(float((word >> 24) & 255u), float((word >> 16) & 255u), float((word >> 8) & 255u), float(word & 255u)) / 255.0;\n"
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"}\n"
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"vec4 packAy10Word(ivec2 outCoord)\n"
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"{\n"
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" ivec2 size = ivec2(max(uOutputVideoResolution, vec2(1.0, 1.0)));\n"
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" if (outCoord.x >= size.x)\n"
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" return vec4(0.0);\n"
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" int pixelBase = (outCoord.x / 2) * 2;\n"
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" int y = outCoord.y;\n"
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" vec4 rgba0 = rgbaAt(pixelBase + 0, y);\n"
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" vec4 rgba1 = rgbaAt(pixelBase + 1, y);\n"
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" vec3 c0 = rgbToLegalYcbcr10(rgba0.rgb);\n"
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" vec3 c1 = rgbToLegalYcbcr10(rgba1.rgb);\n"
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" float chroma = (outCoord.x & 1) == 0 ? round((c0.y + c1.y) * 0.5) : round((c0.z + c1.z) * 0.5);\n"
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" float alpha = round(clamp(((outCoord.x & 1) == 0 ? rgba0.a : rgba1.a), 0.0, 1.0) * 1023.0);\n"
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" float luma = (outCoord.x & 1) == 0 ? c0.x : c1.x;\n"
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" uint word = ((uint(luma) & 1023u) << 22) | ((uint(chroma) & 1023u) << 12) | ((uint(alpha) & 1023u) << 2);\n"
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" return bigEndianWordToBytes(word);\n"
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"}\n"
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"void main()\n"
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"{\n"
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" ivec2 outCoord = ivec2(gl_FragCoord.xy);\n"
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" if (uOutputPackFormat == 2)\n"
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" {\n"
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" fragColor = packAy10Word(outCoord);\n"
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" return;\n"
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" }\n"
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" if (float(outCoord.x) >= uActiveV210Words)\n"
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" {\n"
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" fragColor = vec4(0.0);\n"
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