Decklink abstraction
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#include "VideoPlayoutScheduler.h"
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void VideoPlayoutScheduler::Configure(int64_t frameDuration, int64_t timeScale)
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{
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mFrameDuration = frameDuration;
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mTimeScale = timeScale;
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Reset();
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}
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void VideoPlayoutScheduler::Reset()
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{
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mScheduledFrameIndex = 0;
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}
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VideoIOScheduleTime VideoPlayoutScheduler::NextScheduleTime()
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{
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VideoIOScheduleTime time;
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time.streamTime = static_cast<int64_t>(mScheduledFrameIndex) * mFrameDuration;
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time.duration = mFrameDuration;
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time.timeScale = mTimeScale;
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time.frameIndex = mScheduledFrameIndex;
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++mScheduledFrameIndex;
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return time;
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}
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void VideoPlayoutScheduler::AccountForCompletionResult(VideoIOCompletionResult result)
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{
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if (result == VideoIOCompletionResult::DisplayedLate || result == VideoIOCompletionResult::Dropped)
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mScheduledFrameIndex += 2;
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}
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double VideoPlayoutScheduler::FrameBudgetMilliseconds() const
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{
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return mTimeScale != 0
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? (static_cast<double>(mFrameDuration) * 1000.0) / static_cast<double>(mTimeScale)
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: 0.0;
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}
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