Decklink abstraction
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This commit is contained in:
2026-05-08 16:27:40 +10:00
parent 6d5a606107
commit ebbc11bb34
23 changed files with 971 additions and 342 deletions

View File

@@ -3,9 +3,9 @@
#include "OpenGLComposite.h"
#include "GLExtensions.h"
#include "GlRenderConstants.h"
#include "OpenGLDeckLinkBridge.h"
#include "OpenGLRenderPass.h"
#include "OpenGLShaderPrograms.h"
#include "OpenGLVideoIOBridge.h"
#include "PngScreenshotWriter.h"
#include "RuntimeServices.h"
#include "ShaderBuildQueue.h"
@@ -22,15 +22,15 @@
OpenGLComposite::OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC) :
hGLWnd(hWnd), hGLDC(hDC), hGLRC(hRC),
mDeckLink(std::make_unique<DeckLinkSession>()),
mVideoIO(std::make_unique<DeckLinkSession>()),
mRenderer(std::make_unique<OpenGLRenderer>()),
mUseCommittedLayerStates(false),
mScreenshotRequested(false)
{
InitializeCriticalSection(&pMutex);
mRuntimeHost = std::make_unique<RuntimeHost>();
mDeckLinkBridge = std::make_unique<OpenGLDeckLinkBridge>(
*mDeckLink,
mVideoIOBridge = std::make_unique<OpenGLVideoIOBridge>(
*mVideoIO,
*mRenderer,
*mRuntimeHost,
pMutex,
@@ -51,13 +51,18 @@ OpenGLComposite::~OpenGLComposite()
mRuntimeServices->Stop();
if (mShaderBuildQueue)
mShaderBuildQueue->Stop();
mDeckLink->ReleaseResources();
mVideoIO->ReleaseResources();
mRenderer->DestroyResources();
DeleteCriticalSection(&pMutex);
}
bool OpenGLComposite::InitDeckLink()
{
return InitVideoIO();
}
bool OpenGLComposite::InitVideoIO()
{
VideoFormatSelection videoModes;
std::string initFailureReason;
@@ -87,7 +92,7 @@ bool OpenGLComposite::InitDeckLink()
}
}
if (!mDeckLink->DiscoverDevicesAndModes(videoModes, initFailureReason))
if (!mVideoIO->DiscoverDevicesAndModes(videoModes, initFailureReason))
{
const char* title = initFailureReason == "Please install the Blackmagic DeckLink drivers to use the features of this application."
? "This application requires the DeckLink drivers installed."
@@ -95,7 +100,7 @@ bool OpenGLComposite::InitDeckLink()
MessageBoxA(NULL, initFailureReason.c_str(), title, MB_OK | MB_ICONERROR);
return false;
}
if (!mDeckLink->SelectPreferredFormats(videoModes, initFailureReason))
if (!mVideoIO->SelectPreferredFormats(videoModes, initFailureReason))
goto error;
if (! CheckOpenGLExtensions())
@@ -110,38 +115,38 @@ bool OpenGLComposite::InitDeckLink()
goto error;
}
PublishDeckLinkOutputStatus(mDeckLink->OutputModelName().empty()
PublishVideoIOStatus(mVideoIO->OutputModelName().empty()
? "DeckLink output device selected."
: ("Selected output device: " + mDeckLink->OutputModelName()));
: ("Selected output device: " + mVideoIO->OutputModelName()));
// Resize window to match output video frame, but scale large formats down by half for viewing.
if (mDeckLink->OutputFrameWidth() < 1920)
resizeWindow(mDeckLink->OutputFrameWidth(), mDeckLink->OutputFrameHeight());
if (mVideoIO->OutputFrameWidth() < 1920)
resizeWindow(mVideoIO->OutputFrameWidth(), mVideoIO->OutputFrameHeight());
else
resizeWindow(mDeckLink->OutputFrameWidth() / 2, mDeckLink->OutputFrameHeight() / 2);
resizeWindow(mVideoIO->OutputFrameWidth() / 2, mVideoIO->OutputFrameHeight() / 2);
if (!mDeckLink->ConfigureInput(this, hGLDC, hGLRC, videoModes.input, initFailureReason))
if (!mVideoIO->ConfigureInput([this](const VideoIOFrame& frame) { mVideoIOBridge->VideoFrameArrived(frame); }, videoModes.input, initFailureReason))
{
goto error;
}
if (!mDeckLink->HasInputDevice() && mRuntimeHost)
if (!mVideoIO->HasInputDevice() && mRuntimeHost)
{
mRuntimeHost->SetSignalStatus(false, mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), mDeckLink->InputDisplayModeName());
mRuntimeHost->SetSignalStatus(false, mVideoIO->InputFrameWidth(), mVideoIO->InputFrameHeight(), mVideoIO->InputDisplayModeName());
}
if (!mDeckLink->ConfigureOutput(this, hGLDC, hGLRC, videoModes.output, mRuntimeHost && mRuntimeHost->ExternalKeyingEnabled(), initFailureReason))
if (!mVideoIO->ConfigureOutput([this](const VideoIOCompletion& completion) { mVideoIOBridge->PlayoutFrameCompleted(completion); }, videoModes.output, mRuntimeHost && mRuntimeHost->ExternalKeyingEnabled(), initFailureReason))
{
goto error;
}
PublishDeckLinkOutputStatus(mDeckLink->StatusMessage());
PublishVideoIOStatus(mVideoIO->StatusMessage());
return true;
error:
if (!initFailureReason.empty())
MessageBoxA(NULL, initFailureReason.c_str(), "DeckLink initialization failed", MB_OK | MB_ICONERROR);
mDeckLink->ReleaseResources();
mVideoIO->ReleaseResources();
return false;
}
@@ -153,7 +158,7 @@ void OpenGLComposite::paintGL()
return;
}
mRenderer->PresentToWindow(hGLDC, mDeckLink->OutputFrameWidth(), mDeckLink->OutputFrameHeight());
mRenderer->PresentToWindow(hGLDC, mVideoIO->OutputFrameWidth(), mVideoIO->OutputFrameHeight());
ValidateRect(hGLWnd, NULL);
LeaveCriticalSection(&pMutex);
}
@@ -174,22 +179,23 @@ void OpenGLComposite::resizeWindow(int width, int height)
}
}
void OpenGLComposite::PublishDeckLinkOutputStatus(const std::string& statusMessage)
void OpenGLComposite::PublishVideoIOStatus(const std::string& statusMessage)
{
if (!mRuntimeHost)
return;
if (!statusMessage.empty())
mDeckLink->SetStatusMessage(statusMessage);
mVideoIO->SetStatusMessage(statusMessage);
mRuntimeHost->SetDeckLinkOutputStatus(
mDeckLink->OutputModelName(),
mDeckLink->SupportsInternalKeying(),
mDeckLink->SupportsExternalKeying(),
mDeckLink->KeyerInterfaceAvailable(),
mRuntimeHost->SetVideoIOStatus(
"decklink",
mVideoIO->OutputModelName(),
mVideoIO->SupportsInternalKeying(),
mVideoIO->SupportsExternalKeying(),
mVideoIO->KeyerInterfaceAvailable(),
mRuntimeHost->ExternalKeyingEnabled(),
mDeckLink->ExternalKeyingActive(),
mDeckLink->StatusMessage());
mVideoIO->ExternalKeyingActive(),
mVideoIO->StatusMessage());
}
bool OpenGLComposite::InitOpenGLState()
@@ -223,7 +229,7 @@ bool OpenGLComposite::InitOpenGLState()
return false;
}
if (!mShaderPrograms->CompileLayerPrograms(mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
if (!mShaderPrograms->CompileLayerPrograms(mVideoIO->InputFrameWidth(), mVideoIO->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
{
MessageBoxA(NULL, compilerErrorMessage, "OpenGL shader failed to load or compile", MB_OK);
return false;
@@ -234,12 +240,12 @@ bool OpenGLComposite::InitOpenGLState()
std::string rendererError;
if (!mRenderer->InitializeResources(
mDeckLink->InputFrameWidth(),
mDeckLink->InputFrameHeight(),
mDeckLink->CaptureTextureWidth(),
mDeckLink->OutputFrameWidth(),
mDeckLink->OutputFrameHeight(),
mDeckLink->OutputPackTextureWidth(),
mVideoIO->InputFrameWidth(),
mVideoIO->InputFrameHeight(),
mVideoIO->CaptureTextureWidth(),
mVideoIO->OutputFrameWidth(),
mVideoIO->OutputFrameHeight(),
mVideoIO->OutputPackTextureWidth(),
rendererError))
{
MessageBoxA(NULL, rendererError.c_str(), "OpenGL initialization error.", MB_OK);
@@ -251,20 +257,9 @@ bool OpenGLComposite::InitOpenGLState()
return true;
}
// DeckLink delegates still target OpenGLComposite; the bridge owns the per-frame work.
void OpenGLComposite::VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource)
{
mDeckLinkBridge->VideoFrameArrived(inputFrame, hasNoInputSource);
}
void OpenGLComposite::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult completionResult)
{
mDeckLinkBridge->PlayoutFrameCompleted(completedFrame, completionResult);
}
bool OpenGLComposite::Start()
{
return mDeckLink->Start();
return mVideoIO->Start();
}
bool OpenGLComposite::Stop()
@@ -272,10 +267,10 @@ bool OpenGLComposite::Stop()
if (mRuntimeServices)
mRuntimeServices->Stop();
const bool wasExternalKeyingActive = mDeckLink->ExternalKeyingActive();
mDeckLink->Stop();
const bool wasExternalKeyingActive = mVideoIO->ExternalKeyingActive();
mVideoIO->Stop();
if (wasExternalKeyingActive)
PublishDeckLinkOutputStatus("External keying has been disabled.");
PublishVideoIOStatus("External keying has been disabled.");
return true;
}
@@ -303,7 +298,7 @@ void OpenGLComposite::renderEffect()
{
ProcessRuntimePollResults();
const bool hasInputSource = mDeckLink->HasInputSource();
const bool hasInputSource = mVideoIO->HasInputSource();
std::vector<RuntimeRenderState> layerStates;
if (mUseCommittedLayerStates)
{
@@ -313,7 +308,7 @@ void OpenGLComposite::renderEffect()
}
else if (mRuntimeHost)
{
if (mRuntimeHost->TryGetLayerRenderStates(mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), layerStates))
if (mRuntimeHost->TryGetLayerRenderStates(mVideoIO->InputFrameWidth(), mVideoIO->InputFrameHeight(), layerStates))
{
mCachedLayerRenderStates = layerStates;
}
@@ -327,10 +322,10 @@ void OpenGLComposite::renderEffect()
mRenderPass->Render(
hasInputSource,
layerStates,
mDeckLink->InputFrameWidth(),
mDeckLink->InputFrameHeight(),
mDeckLink->CaptureTextureWidth(),
mDeckLink->InputPixelFormat(),
mVideoIO->InputFrameWidth(),
mVideoIO->InputFrameHeight(),
mVideoIO->CaptureTextureWidth(),
mVideoIO->InputPixelFormat(),
historyCap,
[this](const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error) {
return mShaderPrograms->UpdateTextBindingTexture(state, textBinding, error);
@@ -345,8 +340,8 @@ void OpenGLComposite::ProcessScreenshotRequest()
if (!mScreenshotRequested.exchange(false))
return;
const unsigned width = mDeckLink ? mDeckLink->OutputFrameWidth() : 0;
const unsigned height = mDeckLink ? mDeckLink->OutputFrameHeight() : 0;
const unsigned width = mVideoIO ? mVideoIO->OutputFrameWidth() : 0;
const unsigned height = mVideoIO ? mVideoIO->OutputFrameHeight() : 0;
if (width == 0 || height == 0)
return;
@@ -426,7 +421,7 @@ bool OpenGLComposite::ProcessRuntimePollResults()
return true;
char compilerErrorMessage[1024] = {};
if (!mShaderPrograms->CommitPreparedLayerPrograms(readyBuild, mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
if (!mShaderPrograms->CommitPreparedLayerPrograms(readyBuild, mVideoIO->InputFrameWidth(), mVideoIO->InputFrameHeight(), sizeof(compilerErrorMessage), compilerErrorMessage))
{
mRuntimeHost->SetCompileStatus(false, compilerErrorMessage);
mUseCommittedLayerStates = true;
@@ -449,13 +444,13 @@ bool OpenGLComposite::ProcessRuntimePollResults()
void OpenGLComposite::RequestShaderBuild()
{
if (!mShaderBuildQueue || !mDeckLink)
if (!mShaderBuildQueue || !mVideoIO)
return;
mUseCommittedLayerStates = true;
if (mRuntimeHost)
mRuntimeHost->ClearReloadRequest();
mShaderBuildQueue->RequestBuild(mDeckLink->InputFrameWidth(), mDeckLink->InputFrameHeight());
mShaderBuildQueue->RequestBuild(mVideoIO->InputFrameWidth(), mVideoIO->InputFrameHeight());
}
void OpenGLComposite::broadcastRuntimeState()

View File

@@ -10,7 +10,6 @@
#include <objbase.h>
#include <atlbase.h>
#include <comutil.h>
#include "DeckLinkAPI_h.h"
#include "GLExtensions.h"
#include "OpenGLRenderer.h"
@@ -25,8 +24,8 @@
#include <vector>
#include <deque>
class DeckLinkSession;
class OpenGLDeckLinkBridge;
class VideoIODevice;
class OpenGLVideoIOBridge;
class OpenGLRenderPass;
class OpenGLShaderPrograms;
class RuntimeServices;
@@ -40,6 +39,7 @@ public:
~OpenGLComposite();
bool InitDeckLink();
bool InitVideoIO();
bool Start();
bool Stop();
bool ReloadShader();
@@ -65,13 +65,10 @@ public:
void resizeGL(WORD width, WORD height);
void paintGL();
void VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource);
void PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult result);
private:
void resizeWindow(int width, int height);
bool CheckOpenGLExtensions();
void PublishDeckLinkOutputStatus(const std::string& statusMessage);
void PublishVideoIOStatus(const std::string& statusMessage);
using LayerProgram = OpenGLRenderer::LayerProgram;
HWND hGLWnd;
@@ -79,10 +76,10 @@ private:
HGLRC hGLRC;
CRITICAL_SECTION pMutex;
std::unique_ptr<DeckLinkSession> mDeckLink;
std::unique_ptr<VideoIODevice> mVideoIO;
std::unique_ptr<OpenGLRenderer> mRenderer;
std::unique_ptr<RuntimeHost> mRuntimeHost;
std::unique_ptr<OpenGLDeckLinkBridge> mDeckLinkBridge;
std::unique_ptr<OpenGLVideoIOBridge> mVideoIOBridge;
std::unique_ptr<OpenGLRenderPass> mRenderPass;
std::unique_ptr<OpenGLShaderPrograms> mShaderPrograms;
std::unique_ptr<ShaderBuildQueue> mShaderBuildQueue;

View File

@@ -1,14 +1,13 @@
#include "OpenGLDeckLinkBridge.h"
#include "OpenGLVideoIOBridge.h"
#include "DeckLinkSession.h"
#include "OpenGLRenderer.h"
#include "RuntimeHost.h"
#include <chrono>
#include <gl/gl.h>
OpenGLDeckLinkBridge::OpenGLDeckLinkBridge(
DeckLinkSession& deckLink,
OpenGLVideoIOBridge::OpenGLVideoIOBridge(
VideoIODevice& videoIO,
OpenGLRenderer& renderer,
RuntimeHost& runtimeHost,
CRITICAL_SECTION& mutex,
@@ -17,7 +16,7 @@ OpenGLDeckLinkBridge::OpenGLDeckLinkBridge(
RenderEffectCallback renderEffect,
OutputReadyCallback outputReady,
PaintCallback paint) :
mDeckLink(deckLink),
mVideoIO(videoIO),
mRenderer(renderer),
mRuntimeHost(runtimeHost),
mMutex(mutex),
@@ -29,7 +28,7 @@ OpenGLDeckLinkBridge::OpenGLDeckLinkBridge(
{
}
void OpenGLDeckLinkBridge::RecordFramePacing(BMDOutputFrameCompletionResult completionResult)
void OpenGLVideoIOBridge::RecordFramePacing(VideoIOCompletionResult completionResult)
{
const auto now = std::chrono::steady_clock::now();
if (mLastPlayoutCompletionTime != std::chrono::steady_clock::time_point())
@@ -44,11 +43,11 @@ void OpenGLDeckLinkBridge::RecordFramePacing(BMDOutputFrameCompletionResult comp
}
mLastPlayoutCompletionTime = now;
if (completionResult == bmdOutputFrameDisplayedLate)
if (completionResult == VideoIOCompletionResult::DisplayedLate)
++mLateFrameCount;
else if (completionResult == bmdOutputFrameDropped)
else if (completionResult == VideoIOCompletionResult::Dropped)
++mDroppedFrameCount;
else if (completionResult == bmdOutputFrameFlushed)
else if (completionResult == VideoIOCompletionResult::Flushed)
++mFlushedFrameCount;
mRuntimeHost.TrySetFramePacingStats(
@@ -60,27 +59,15 @@ void OpenGLDeckLinkBridge::RecordFramePacing(BMDOutputFrameCompletionResult comp
mFlushedFrameCount);
}
void OpenGLDeckLinkBridge::VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource)
void OpenGLVideoIOBridge::VideoFrameArrived(const VideoIOFrame& inputFrame)
{
mDeckLink.SetInputSourceMissing(hasNoInputSource);
mRuntimeHost.TrySetSignalStatus(!hasNoInputSource, mDeckLink.InputFrameWidth(), mDeckLink.InputFrameHeight(), mDeckLink.InputDisplayModeName());
const VideoIOState& state = mVideoIO.State();
mRuntimeHost.TrySetSignalStatus(!inputFrame.hasNoInputSource, state.inputFrameSize.width, state.inputFrameSize.height, state.inputDisplayModeName);
if (!mDeckLink.HasInputSource())
if (inputFrame.hasNoInputSource || inputFrame.bytes == nullptr)
return; // don't transfer texture when there's no input
long textureSize = inputFrame->GetRowBytes() * inputFrame->GetHeight();
IDeckLinkVideoBuffer* inputFrameBuffer = NULL;
void* videoPixels;
if (inputFrame->QueryInterface(IID_IDeckLinkVideoBuffer, (void**)&inputFrameBuffer) != S_OK)
return;
if (inputFrameBuffer->StartAccess(bmdBufferAccessRead) != S_OK)
{
inputFrameBuffer->Release();
return;
}
inputFrameBuffer->GetBytes(&videoPixels);
const long textureSize = inputFrame.rowBytes * static_cast<long>(inputFrame.height);
EnterCriticalSection(&mMutex);
@@ -89,14 +76,14 @@ void OpenGLDeckLinkBridge::VideoFrameArrived(IDeckLinkVideoInputFrame* inputFram
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mRenderer.TextureUploadBuffer());
glBufferData(GL_PIXEL_UNPACK_BUFFER, textureSize, videoPixels, GL_DYNAMIC_DRAW);
glBufferData(GL_PIXEL_UNPACK_BUFFER, textureSize, inputFrame.bytes, GL_DYNAMIC_DRAW);
glBindTexture(GL_TEXTURE_2D, mRenderer.CaptureTexture());
// NULL for last arg indicates use current GL_PIXEL_UNPACK_BUFFER target as texture data.
if (mDeckLink.InputPixelFormat() == VideoIOPixelFormat::V210)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mDeckLink.CaptureTextureWidth(), mDeckLink.InputFrameHeight(), GL_RGBA, GL_UNSIGNED_BYTE, NULL);
if (inputFrame.pixelFormat == VideoIOPixelFormat::V210)
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, state.captureTextureWidth, state.inputFrameSize.height, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
else
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mDeckLink.CaptureTextureWidth(), mDeckLink.InputFrameHeight(), GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, state.captureTextureWidth, state.inputFrameSize.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
@@ -104,21 +91,24 @@ void OpenGLDeckLinkBridge::VideoFrameArrived(IDeckLinkVideoInputFrame* inputFram
wglMakeCurrent(NULL, NULL);
LeaveCriticalSection(&mMutex);
inputFrameBuffer->EndAccess(bmdBufferAccessRead);
inputFrameBuffer->Release();
}
void OpenGLDeckLinkBridge::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult completionResult)
void OpenGLVideoIOBridge::PlayoutFrameCompleted(const VideoIOCompletion& completion)
{
(void)completedFrame;
RecordFramePacing(completionResult);
RecordFramePacing(completion.result);
EnterCriticalSection(&mMutex);
// Get the first frame from the queue
IDeckLinkMutableVideoFrame* outputVideoFrame = mDeckLink.RotateOutputFrame();
VideoIOOutputFrame outputFrame;
if (!mVideoIO.BeginOutputFrame(outputFrame))
{
LeaveCriticalSection(&mMutex);
return;
}
const VideoIOState& state = mVideoIO.State();
RenderPipelineFrameContext frameContext;
frameContext.videoState = state;
frameContext.completion = completion;
// make GL context current in this thread
wglMakeCurrent(mHdc, mHglrc);
@@ -129,14 +119,14 @@ void OpenGLDeckLinkBridge::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedF
mRenderEffect();
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.CompositeFramebuffer());
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mRenderer.OutputFramebuffer());
glBlitFramebuffer(0, 0, mDeckLink.InputFrameWidth(), mDeckLink.InputFrameHeight(), 0, 0, mDeckLink.OutputFrameWidth(), mDeckLink.OutputFrameHeight(), GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBlitFramebuffer(0, 0, state.inputFrameSize.width, state.inputFrameSize.height, 0, 0, state.outputFrameSize.width, state.outputFrameSize.height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.OutputFramebuffer());
if (mOutputReady)
mOutputReady();
if (mDeckLink.OutputIsTenBit())
if (state.outputPixelFormat == VideoIOPixelFormat::V210)
{
glBindFramebuffer(GL_FRAMEBUFFER, mRenderer.OutputPackFramebuffer());
glViewport(0, 0, mDeckLink.OutputPackTextureWidth(), mDeckLink.OutputFrameHeight());
glViewport(0, 0, state.outputPackTextureWidth, state.outputFrameSize.height);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
@@ -147,9 +137,9 @@ void OpenGLDeckLinkBridge::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedF
const GLint outputResolutionLocation = glGetUniformLocation(mRenderer.OutputPackProgram(), "uOutputVideoResolution");
const GLint activeWordsLocation = glGetUniformLocation(mRenderer.OutputPackProgram(), "uActiveV210Words");
if (outputResolutionLocation >= 0)
glUniform2f(outputResolutionLocation, static_cast<float>(mDeckLink.OutputFrameWidth()), static_cast<float>(mDeckLink.OutputFrameHeight()));
glUniform2f(outputResolutionLocation, static_cast<float>(state.outputFrameSize.width), static_cast<float>(state.outputFrameSize.height));
if (activeWordsLocation >= 0)
glUniform1f(activeWordsLocation, static_cast<float>(ActiveV210WordsForWidth(mDeckLink.OutputFrameWidth())));
glUniform1f(activeWordsLocation, static_cast<float>(ActiveV210WordsForWidth(state.outputFrameSize.width)));
glDrawArrays(GL_TRIANGLES, 0, 3);
glUseProgram(0);
glBindVertexArray(0);
@@ -157,51 +147,31 @@ void OpenGLDeckLinkBridge::PlayoutFrameCompleted(IDeckLinkVideoFrame* completedF
}
glFlush();
const auto renderEndTime = std::chrono::steady_clock::now();
const double frameBudgetMilliseconds = mDeckLink.FrameBudgetMilliseconds();
const double frameBudgetMilliseconds = state.frameBudgetMilliseconds;
const double renderMilliseconds = std::chrono::duration_cast<std::chrono::duration<double, std::milli>>(renderEndTime - renderStartTime).count();
mRuntimeHost.TrySetPerformanceStats(frameBudgetMilliseconds, renderMilliseconds);
mRuntimeHost.TryAdvanceFrame();
IDeckLinkVideoBuffer* outputVideoFrameBuffer;
if (outputVideoFrame->QueryInterface(IID_IDeckLinkVideoBuffer, (void**)&outputVideoFrameBuffer) != S_OK)
{
wglMakeCurrent(NULL, NULL);
LeaveCriticalSection(&mMutex);
return;
}
if (outputVideoFrameBuffer->StartAccess(bmdBufferAccessWrite) != S_OK)
{
outputVideoFrameBuffer->Release();
wglMakeCurrent(NULL, NULL);
LeaveCriticalSection(&mMutex);
return;
}
void* pFrame;
outputVideoFrameBuffer->GetBytes(&pFrame);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
if (mDeckLink.OutputIsTenBit())
if (state.outputPixelFormat == VideoIOPixelFormat::V210)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.OutputPackFramebuffer());
glReadPixels(0, 0, mDeckLink.OutputPackTextureWidth(), mDeckLink.OutputFrameHeight(), GL_RGBA, GL_UNSIGNED_BYTE, pFrame);
glReadPixels(0, 0, state.outputPackTextureWidth, state.outputFrameSize.height, GL_RGBA, GL_UNSIGNED_BYTE, outputFrame.bytes);
}
else
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, mRenderer.OutputFramebuffer());
glReadPixels(0, 0, mDeckLink.OutputFrameWidth(), mDeckLink.OutputFrameHeight(), GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pFrame);
glReadPixels(0, 0, state.outputFrameSize.width, state.outputFrameSize.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, outputFrame.bytes);
}
mPaint();
outputVideoFrameBuffer->EndAccess(bmdBufferAccessWrite);
outputVideoFrameBuffer->Release();
mVideoIO.EndOutputFrame(outputFrame);
mDeckLink.AccountForCompletionResult(completionResult);
mVideoIO.AccountForCompletionResult(completion.result);
// Schedule the next frame for playout
mDeckLink.ScheduleOutputFrame(outputVideoFrame);
mVideoIO.ScheduleOutputFrame(outputFrame);
wglMakeCurrent(NULL, NULL);

View File

@@ -1,6 +1,6 @@
#pragma once
#include "DeckLinkAPI_h.h"
#include "VideoIOTypes.h"
#include <windows.h>
@@ -8,19 +8,24 @@
#include <functional>
#include <cstdint>
class DeckLinkSession;
class OpenGLRenderer;
class RuntimeHost;
class OpenGLDeckLinkBridge
struct RenderPipelineFrameContext
{
VideoIOState videoState;
VideoIOCompletion completion;
};
class OpenGLVideoIOBridge
{
public:
using RenderEffectCallback = std::function<void()>;
using OutputReadyCallback = std::function<void()>;
using PaintCallback = std::function<void()>;
OpenGLDeckLinkBridge(
DeckLinkSession& deckLink,
OpenGLVideoIOBridge(
VideoIODevice& videoIO,
OpenGLRenderer& renderer,
RuntimeHost& runtimeHost,
CRITICAL_SECTION& mutex,
@@ -30,13 +35,13 @@ public:
OutputReadyCallback outputReady,
PaintCallback paint);
void VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource);
void PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult completionResult);
void VideoFrameArrived(const VideoIOFrame& inputFrame);
void PlayoutFrameCompleted(const VideoIOCompletion& completion);
private:
void RecordFramePacing(BMDOutputFrameCompletionResult completionResult);
void RecordFramePacing(VideoIOCompletionResult completionResult);
DeckLinkSession& mDeckLink;
VideoIODevice& mVideoIO;
OpenGLRenderer& mRenderer;
RuntimeHost& mRuntimeHost;
CRITICAL_SECTION& mMutex;