Decklink abstraction
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@@ -89,7 +89,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>.;control;decklink;gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>.;control;decklink;gl;videoio;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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@@ -111,7 +111,7 @@
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</Midl>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>.;control;decklink;gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>.;control;decklink;gl;videoio;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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@@ -131,7 +131,7 @@
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>.;control;decklink;gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>.;control;decklink;gl;videoio;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@@ -156,7 +156,7 @@
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>.;control;decklink;gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>.;control;decklink;gl;videoio;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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@@ -184,6 +184,7 @@
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<ClCompile Include="gl\PngScreenshotWriter.cpp" />
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<ClCompile Include="gl\ShaderBuildQueue.cpp" />
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<ClCompile Include="gl\TemporalHistoryBuffers.cpp" />
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<ClCompile Include="gl\OpenGLVideoIOBridge.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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@@ -193,8 +194,10 @@
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<ClCompile Include="DeckLinkAPI_i.c" />
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<ClCompile Include="control\RuntimeServices.cpp" />
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<ClCompile Include="decklink\DeckLinkSession.cpp" />
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<ClCompile Include="decklink\VideoIOFormat.cpp" />
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<ClCompile Include="decklink\DeckLinkVideoIOFormat.cpp" />
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<ClCompile Include="runtime\RuntimeClock.cpp" />
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<ClCompile Include="videoio\VideoIOFormat.cpp" />
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<ClCompile Include="videoio\VideoPlayoutScheduler.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="gl\GLExtensions.h" />
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@@ -206,13 +209,17 @@
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<ClInclude Include="gl\PngScreenshotWriter.h" />
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<ClInclude Include="gl\ShaderBuildQueue.h" />
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<ClInclude Include="gl\TemporalHistoryBuffers.h" />
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<ClInclude Include="gl\OpenGLVideoIOBridge.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="targetver.h" />
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<ClInclude Include="control\RuntimeServices.h" />
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<ClInclude Include="decklink\DeckLinkSession.h" />
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<ClInclude Include="decklink\VideoIOFormat.h" />
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<ClInclude Include="decklink\DeckLinkVideoIOFormat.h" />
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<ClInclude Include="runtime\RuntimeClock.h" />
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<ClInclude Include="videoio\VideoIOFormat.h" />
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<ClInclude Include="videoio\VideoIOTypes.h" />
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<ClInclude Include="videoio\VideoPlayoutScheduler.h" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="LoopThroughWithOpenGLCompositing.ico" />
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