Doc update again
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@@ -567,6 +567,10 @@ Expected benefits:
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After the state model is explicit, persistence should become a background concern rather than a synchronous side effect of mutations.
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Dedicated design note:
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- [PHASE_6_BACKGROUND_PERSISTENCE_DESIGN.md](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/docs/PHASE_6_BACKGROUND_PERSISTENCE_DESIGN.md)
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Target behavior:
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- mutations update authoritative in-memory stored state
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@@ -589,6 +593,10 @@ Expected benefits:
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Once the render and state layers are cleaner, refactor the video backend into an explicit lifecycle model.
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Dedicated design note:
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- [PHASE_7_BACKEND_LIFECYCLE_PLAYOUT_DESIGN.md](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/docs/PHASE_7_BACKEND_LIFECYCLE_PLAYOUT_DESIGN.md)
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Suggested states:
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- uninitialized
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@@ -617,6 +625,10 @@ Expected benefits:
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This phase should happen after the main ownership changes so the telemetry can reflect the final architecture instead of a transient one.
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Dedicated design note:
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- [PHASE_8_HEALTH_TELEMETRY_DESIGN.md](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/docs/PHASE_8_HEALTH_TELEMETRY_DESIGN.md)
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Recommended coverage:
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- render queue depth
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