Added xyla shader
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@@ -1,10 +1,8 @@
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float4 balatroSwirl(float2 screenSize, float2 screenCoords, float time)
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{
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const float pi = 3.14159265359;
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float safePixelFilter = max(pixelFilter, 1.0);
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float safeScreenLength = max(length(screenSize), 1.0);
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float pixelSize = safeScreenLength / safePixelFilter;
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float2 uv = (floor(screenCoords * (1.0 / pixelSize)) * pixelSize - 0.5 * screenSize) / safeScreenLength - offset;
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float2 uv = (screenCoords - 0.5 * screenSize) / safeScreenLength - offset;
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float uvLength = length(uv);
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float speed = spinRotation * spinEase * 0.2;
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