Clean up pass
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@@ -1,18 +1,15 @@
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#pragma once
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#include "RenderEngine.h"
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#include "ShaderTypes.h"
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#include <vector>
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class RenderEngine;
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class RuntimeServices;
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class RuntimeServiceLiveBridge
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{
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public:
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static void DrainServiceEvents(RuntimeServices& runtimeServices, RenderEngine& renderEngine);
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static void QueueServiceCommitRequests(
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RuntimeServices& runtimeServices,
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const std::vector<RenderEngine::OscOverlayCommitRequest>& commitRequests);
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static bool PrepareLiveRenderLayerStates(
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RuntimeServices& runtimeServices,
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RenderEngine& renderEngine,
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