INtial text again
This commit is contained in:
@@ -122,6 +122,7 @@ else()
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target_link_libraries(RenderCadenceCompositor PRIVATE
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target_link_libraries(RenderCadenceCompositor PRIVATE
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opengl32
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opengl32
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Ole32
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Ole32
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Windowscodecs
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Ws2_32
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Ws2_32
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)
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)
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source_group(TREE "${SRC_DIR}" FILES ${RENDER_CADENCE_APP_SOURCES})
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source_group(TREE "${SRC_DIR}" FILES ${RENDER_CADENCE_APP_SOURCES})
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@@ -89,7 +89,6 @@ Intentionally not included yet:
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- additional input format conversion/scaling
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- additional input format conversion/scaling
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- temporal/history/feedback shader storage
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- temporal/history/feedback shader storage
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- texture/LUT asset upload
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- texture/LUT asset upload
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- text-parameter rasterization and font atlas GL binding
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- runtime state
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- runtime state
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- OSC control
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- OSC control
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- persistent control/state writes
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- persistent control/state writes
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@@ -142,7 +141,7 @@ This tracks parity with `apps/LoopThroughWithOpenGLCompositing`.
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- [ ] Texture asset loading and upload
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- [ ] Texture asset loading and upload
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- [ ] LUT asset loading and upload
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- [ ] LUT asset loading and upload
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- [x] CPU-side MSDF/MTSDF font atlas generation cache
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- [x] CPU-side MSDF/MTSDF font atlas generation cache
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- [ ] Text parameter rasterization
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- [x] Single-line text parameter rasterization and GL binding
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- [ ] Trigger history/event buffers for overlapping repeated trigger effects
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- [ ] Trigger history/event buffers for overlapping repeated trigger effects
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- [ ] Full runtime state store/read model
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- [ ] Full runtime state store/read model
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- [ ] Persistent layer stack/config writes
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- [ ] Persistent layer stack/config writes
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@@ -353,8 +352,7 @@ Current runtime shader support is deliberately limited to stateless full-frame p
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- no temporal history
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- no temporal history
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- no feedback storage
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- no feedback storage
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- no texture/LUT assets yet
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- no texture/LUT assets yet
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- font atlas generation is CPU-side only; text parameter atlas upload/binding is not render-ready yet
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- text parameters are single-line ASCII masks backed by prepared MTSDF font atlases
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- no text parameters yet
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- manifest defaults initialize parameters
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- manifest defaults initialize parameters
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- HTTP controls can update runtime parameter values without rebuilding GL programs when the shader program is unchanged
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- HTTP controls can update runtime parameter values without rebuilding GL programs when the shader program is unchanged
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- trigger parameters are treated as latest-pulse controls: each press increments the trigger count and records the current runtime time
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- trigger parameters are treated as latest-pulse controls: each press increments the trigger count and records the current runtime time
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@@ -371,7 +369,7 @@ Shader source semantics:
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- later layers receive `gVideoInput = original input` and `gLayerInput = previous layer`.
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- later layers receive `gVideoInput = original input` and `gLayerInput = previous layer`.
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- named intermediate pass inputs inside a multipass layer are still routed through the selected pass-source slot; layer stacking should use `gLayerInput`.
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- named intermediate pass inputs inside a multipass layer are still routed through the selected pass-source slot; layer stacking should use `gLayerInput`.
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The `/api/state` shader list uses the same support rules as runtime shader compilation and reports only packages this app can run today. Unsupported manifest feature sets such as temporal, feedback, texture-backed, font-backed, or text-parameter shaders are hidden from the control UI for now.
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The `/api/state` shader list uses the same support rules as runtime shader compilation and reports only packages this app can run today. Unsupported manifest feature sets such as temporal, feedback, and texture-backed shaders are hidden from the control UI for now.
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Runtime shaders are exposed through `RuntimeLayerModel` as display layers with manifest parameter definitions, current parameter values, build status, and render-ready artifacts. POST controls mutate this app-owned model and may start background shader builds when the selected shader changes.
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Runtime shaders are exposed through `RuntimeLayerModel` as display layers with manifest parameter definitions, current parameter values, build status, and render-ready artifacts. POST controls mutate this app-owned model and may start background shader builds when the selected shader changes.
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@@ -61,6 +61,8 @@
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#define GL_UNIFORM_BUFFER 0x8A11
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#define GL_UNIFORM_BUFFER 0x8A11
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#define GL_RGBA8 0x8058
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#define GL_RGBA8 0x8058
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#define GL_RGBA16F 0x881A
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#define GL_RGBA16F 0x881A
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#define GL_RED 0x1903
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#define GL_R8 0x8229
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#define GL_TEXTURE0 0x84C0
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#define GL_TEXTURE0 0x84C0
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ARRAY_BUFFER 0x8892
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@@ -105,7 +105,7 @@ GLuint RuntimeRenderScene::RenderLayer(
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if (!pass.renderer || !pass.renderer->HasProgram())
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if (!pass.renderer || !pass.renderer->HasProgram())
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continue;
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continue;
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GLuint sourceTexture = videoInputTexture;
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GLuint sourceTexture = layerInputTexture;
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if (!pass.inputNames.empty())
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if (!pass.inputNames.empty())
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{
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{
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const std::string& inputName = pass.inputNames.front();
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const std::string& inputName = pass.inputNames.front();
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@@ -56,6 +56,11 @@ bool RuntimeShaderRenderer::CommitPreparedProgram(RuntimePreparedShaderProgram&
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preparedProgram.program = 0;
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preparedProgram.program = 0;
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preparedProgram.vertexShader = 0;
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preparedProgram.vertexShader = 0;
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preparedProgram.fragmentShader = 0;
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preparedProgram.fragmentShader = 0;
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if (!mTextTextures.Configure(mArtifact, error))
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{
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DestroyProgram();
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return false;
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}
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return true;
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return true;
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}
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}
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@@ -64,6 +69,7 @@ void RuntimeShaderRenderer::UpdateArtifactState(const RuntimeShaderArtifact& art
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mArtifact.parameterDefinitions = artifact.parameterDefinitions;
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mArtifact.parameterDefinitions = artifact.parameterDefinitions;
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mArtifact.parameterValues = artifact.parameterValues;
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mArtifact.parameterValues = artifact.parameterValues;
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mArtifact.message = artifact.message;
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mArtifact.message = artifact.message;
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mTextTextures.UpdateArtifactState(artifact);
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}
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}
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bool RuntimeShaderRenderer::BuildPreparedProgram(
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bool RuntimeShaderRenderer::BuildPreparedProgram(
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@@ -117,6 +123,7 @@ bool RuntimeShaderRenderer::BuildPreparedPassProgram(
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preparedProgram.succeeded = true;
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preparedProgram.succeeded = true;
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AssignSamplerUniforms(preparedProgram.program);
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AssignSamplerUniforms(preparedProgram.program);
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RuntimeTextTextureCache::AssignSamplerUniforms(preparedProgram.program, artifact);
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return true;
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return true;
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}
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}
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@@ -131,6 +138,7 @@ void RuntimeShaderRenderer::RenderFrame(uint64_t frameIndex, unsigned width, uns
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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UpdateGlobalParams(frameIndex, width, height);
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UpdateGlobalParams(frameIndex, width, height);
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BindRuntimeTextures(sourceTexture, layerInputTexture);
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BindRuntimeTextures(sourceTexture, layerInputTexture);
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mTextTextures.BindTextTextures(mProgram);
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glBindVertexArray(mVertexArray);
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glBindVertexArray(mVertexArray);
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glUseProgram(mProgram);
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glUseProgram(mProgram);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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@@ -300,6 +308,7 @@ void RuntimeShaderRenderer::DestroyProgram()
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glDeleteShader(mVertexShader);
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glDeleteShader(mVertexShader);
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if (mFragmentShader != 0)
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if (mFragmentShader != 0)
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glDeleteShader(mFragmentShader);
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glDeleteShader(mFragmentShader);
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mTextTextures.ShutdownGl();
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mProgram = 0;
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mProgram = 0;
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mVertexShader = 0;
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mVertexShader = 0;
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mFragmentShader = 0;
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mFragmentShader = 0;
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@@ -2,6 +2,7 @@
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#include "GLExtensions.h"
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#include "GLExtensions.h"
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#include "RuntimeShaderProgram.h"
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#include "RuntimeShaderProgram.h"
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#include "RuntimeTextTextureCache.h"
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#include "../../runtime/RuntimeShaderArtifact.h"
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#include "../../runtime/RuntimeShaderArtifact.h"
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#include <cstdint>
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#include <cstdint>
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@@ -45,6 +46,7 @@ private:
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void DestroyStaticGlResources();
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void DestroyStaticGlResources();
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RuntimeShaderArtifact mArtifact;
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RuntimeShaderArtifact mArtifact;
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RuntimeTextTextureCache mTextTextures;
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GLuint mProgram = 0;
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GLuint mProgram = 0;
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GLuint mVertexShader = 0;
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GLuint mVertexShader = 0;
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GLuint mFragmentShader = 0;
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GLuint mFragmentShader = 0;
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450
src/render/runtime/RuntimeTextTextureCache.cpp
Normal file
450
src/render/runtime/RuntimeTextTextureCache.cpp
Normal file
@@ -0,0 +1,450 @@
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#include "RuntimeTextTextureCache.h"
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#include "../../runtime/RuntimeJson.h"
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#include <algorithm>
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#include <cmath>
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#include <fstream>
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#include <sstream>
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#include <wincodec.h>
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#include <wrl/client.h>
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namespace
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{
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constexpr GLuint kFirstTextTextureUnit = 8;
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constexpr unsigned kTextTextureHeight = 128;
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constexpr unsigned kTextTexturePadding = 8;
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constexpr double kFontPixelsPerEm = 96.0;
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std::string ReadTextFile(const std::filesystem::path& path)
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{
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std::ifstream input(path, std::ios::binary);
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if (!input)
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return std::string();
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std::ostringstream buffer;
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buffer << input.rdbuf();
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return buffer.str();
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}
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const JsonValue* FindObjectValue(const JsonValue& object, const std::string& key)
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{
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return object.isObject() ? object.find(key) : nullptr;
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}
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double NumberMember(const JsonValue& object, const std::string& key, double fallback = 0.0)
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{
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const JsonValue* value = FindObjectValue(object, key);
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return value && value->isNumber() ? value->asNumber(fallback) : fallback;
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}
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struct ComThreadGuard
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{
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~ComThreadGuard()
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{
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if (initialized)
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CoUninitialize();
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}
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bool Initialize()
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{
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const HRESULT result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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initialized = SUCCEEDED(result);
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return SUCCEEDED(result) || result == RPC_E_CHANGED_MODE;
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}
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bool initialized = false;
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};
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}
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RuntimeTextTextureCache::~RuntimeTextTextureCache()
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{
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ShutdownGl();
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}
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bool RuntimeTextTextureCache::Configure(const RuntimeShaderArtifact& artifact, std::string& error)
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{
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ShutdownGl();
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mArtifact = artifact;
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for (const RenderCadenceCompositor::FontAtlasBuildOutput& output : artifact.fontAtlases)
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{
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Atlas atlas;
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if (!LoadAtlas(output, atlas, error))
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return false;
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mAtlases.push_back(std::move(atlas));
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}
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for (const ShaderParameterDefinition& definition : artifact.parameterDefinitions)
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{
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if (definition.type != ShaderParameterType::Text)
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continue;
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if (FindAtlas(definition.fontId) == nullptr)
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{
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error = "No prepared font atlas is available for text parameter '" + definition.id + "'.";
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return false;
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}
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TextTexture texture;
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|
texture.parameterId = definition.id;
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texture.fontId = definition.fontId;
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mTextTextures.push_back(std::move(texture));
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|
}
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|
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error.clear();
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|
return true;
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|
}
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|
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|
void RuntimeTextTextureCache::UpdateArtifactState(const RuntimeShaderArtifact& artifact)
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|
{
|
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|
mArtifact.parameterDefinitions = artifact.parameterDefinitions;
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|
mArtifact.parameterValues = artifact.parameterValues;
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|
}
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|
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|
void RuntimeTextTextureCache::BindTextTextures(GLuint program)
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|
{
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|
for (std::size_t index = 0; index < mTextTextures.size(); ++index)
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|
{
|
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|
TextTexture& textTexture = mTextTextures[index];
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|
if (!EnsureTextTexture(textTexture))
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|
continue;
|
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|
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|
glActiveTexture(GL_TEXTURE0 + kFirstTextTextureUnit + static_cast<GLuint>(index));
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|
glBindTexture(GL_TEXTURE_2D, textTexture.texture);
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|
}
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|
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glUseProgram(program);
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AssignSamplerUniforms(program, mArtifact);
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|
glUseProgram(0);
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|
glActiveTexture(GL_TEXTURE0);
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|
}
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|
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|
void RuntimeTextTextureCache::ShutdownGl()
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|
{
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|
for (TextTexture& texture : mTextTextures)
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|
DestroyTexture(texture);
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|
mTextTextures.clear();
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|
mAtlases.clear();
|
||||||
|
}
|
||||||
|
|
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|
void RuntimeTextTextureCache::AssignSamplerUniforms(GLuint program, const RuntimeShaderArtifact& artifact)
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|
{
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|
glUseProgram(program);
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|
GLuint nextUnit = kFirstTextTextureUnit;
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|
for (const ShaderParameterDefinition& definition : artifact.parameterDefinitions)
|
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|
{
|
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|
if (definition.type != ShaderParameterType::Text)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const std::string samplerName = definition.id + "Texture";
|
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|
const GLint location = glGetUniformLocation(program, samplerName.c_str());
|
||||||
|
if (location >= 0)
|
||||||
|
glUniform1i(location, static_cast<GLint>(nextUnit));
|
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|
const std::string samplerArrayName = samplerName + "_0";
|
||||||
|
const GLint arrayLocation = glGetUniformLocation(program, samplerArrayName.c_str());
|
||||||
|
if (arrayLocation >= 0)
|
||||||
|
glUniform1i(arrayLocation, static_cast<GLint>(nextUnit));
|
||||||
|
++nextUnit;
|
||||||
|
}
|
||||||
|
glUseProgram(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RuntimeTextTextureCache::LoadAtlas(const RenderCadenceCompositor::FontAtlasBuildOutput& output, Atlas& atlas, std::string& error) const
|
||||||
|
{
|
||||||
|
atlas.fontId = output.fontId;
|
||||||
|
if (!LoadAtlasJson(output, atlas, error))
|
||||||
|
return false;
|
||||||
|
if (!LoadAtlasImage(output, atlas, error))
|
||||||
|
return false;
|
||||||
|
if (atlas.width == 0 || atlas.height == 0 || atlas.rgbaPixels.empty())
|
||||||
|
{
|
||||||
|
error = "Font atlas image is empty for font '" + output.fontId + "'.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RuntimeTextTextureCache::LoadAtlasJson(const RenderCadenceCompositor::FontAtlasBuildOutput& output, Atlas& atlas, std::string& error) const
|
||||||
|
{
|
||||||
|
const std::string jsonText = ReadTextFile(output.jsonPath);
|
||||||
|
if (jsonText.empty())
|
||||||
|
{
|
||||||
|
error = "Could not read font atlas json: " + output.jsonPath.string();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
JsonValue root;
|
||||||
|
if (!ParseJson(jsonText, root, error))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
const JsonValue* metrics = FindObjectValue(root, "metrics");
|
||||||
|
if (metrics)
|
||||||
|
{
|
||||||
|
atlas.ascender = NumberMember(*metrics, "ascender", atlas.ascender);
|
||||||
|
atlas.descender = NumberMember(*metrics, "descender", atlas.descender);
|
||||||
|
atlas.lineHeight = NumberMember(*metrics, "lineHeight", atlas.lineHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
const JsonValue* glyphs = FindObjectValue(root, "glyphs");
|
||||||
|
if (!glyphs || !glyphs->isArray())
|
||||||
|
{
|
||||||
|
error = "Font atlas json has no glyph array: " + output.jsonPath.string();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const JsonValue& glyphJson : glyphs->asArray())
|
||||||
|
{
|
||||||
|
if (!glyphJson.isObject())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const unsigned codepoint = static_cast<unsigned>(NumberMember(glyphJson, "unicode", 0.0));
|
||||||
|
Glyph glyph;
|
||||||
|
glyph.advance = NumberMember(glyphJson, "advance", 0.0);
|
||||||
|
|
||||||
|
const JsonValue* planeBounds = FindObjectValue(glyphJson, "planeBounds");
|
||||||
|
const JsonValue* atlasBounds = FindObjectValue(glyphJson, "atlasBounds");
|
||||||
|
if (planeBounds && atlasBounds)
|
||||||
|
{
|
||||||
|
glyph.planeLeft = NumberMember(*planeBounds, "left", 0.0);
|
||||||
|
glyph.planeTop = NumberMember(*planeBounds, "top", 0.0);
|
||||||
|
glyph.planeRight = NumberMember(*planeBounds, "right", 0.0);
|
||||||
|
glyph.planeBottom = NumberMember(*planeBounds, "bottom", 0.0);
|
||||||
|
glyph.atlasLeft = NumberMember(*atlasBounds, "left", 0.0);
|
||||||
|
glyph.atlasTop = NumberMember(*atlasBounds, "top", 0.0);
|
||||||
|
glyph.atlasRight = NumberMember(*atlasBounds, "right", 0.0);
|
||||||
|
glyph.atlasBottom = NumberMember(*atlasBounds, "bottom", 0.0);
|
||||||
|
glyph.hasBounds = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
atlas.glyphsByCodepoint[codepoint] = glyph;
|
||||||
|
}
|
||||||
|
|
||||||
|
error.clear();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RuntimeTextTextureCache::LoadAtlasImage(const RenderCadenceCompositor::FontAtlasBuildOutput& output, Atlas& atlas, std::string& error) const
|
||||||
|
{
|
||||||
|
ComThreadGuard comGuard;
|
||||||
|
if (!comGuard.Initialize())
|
||||||
|
{
|
||||||
|
error = "Could not initialize COM for font atlas PNG loading.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Microsoft::WRL::ComPtr<IWICImagingFactory> factory;
|
||||||
|
HRESULT result = CoCreateInstance(
|
||||||
|
CLSID_WICImagingFactory,
|
||||||
|
nullptr,
|
||||||
|
CLSCTX_INPROC_SERVER,
|
||||||
|
IID_PPV_ARGS(factory.GetAddressOf()));
|
||||||
|
if (FAILED(result))
|
||||||
|
{
|
||||||
|
error = "Could not create WIC imaging factory for font atlas PNG loading.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Microsoft::WRL::ComPtr<IWICBitmapDecoder> decoder;
|
||||||
|
result = factory->CreateDecoderFromFilename(
|
||||||
|
output.imagePath.wstring().c_str(),
|
||||||
|
nullptr,
|
||||||
|
GENERIC_READ,
|
||||||
|
WICDecodeMetadataCacheOnLoad,
|
||||||
|
decoder.GetAddressOf());
|
||||||
|
if (FAILED(result))
|
||||||
|
{
|
||||||
|
error = "Could not decode font atlas PNG: " + output.imagePath.string();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Microsoft::WRL::ComPtr<IWICBitmapFrameDecode> frame;
|
||||||
|
result = decoder->GetFrame(0, frame.GetAddressOf());
|
||||||
|
if (FAILED(result))
|
||||||
|
{
|
||||||
|
error = "Could not read font atlas PNG frame: " + output.imagePath.string();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Microsoft::WRL::ComPtr<IWICFormatConverter> converter;
|
||||||
|
result = factory->CreateFormatConverter(converter.GetAddressOf());
|
||||||
|
if (FAILED(result))
|
||||||
|
{
|
||||||
|
error = "Could not create WIC format converter for font atlas PNG.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
result = converter->Initialize(
|
||||||
|
frame.Get(),
|
||||||
|
GUID_WICPixelFormat32bppRGBA,
|
||||||
|
WICBitmapDitherTypeNone,
|
||||||
|
nullptr,
|
||||||
|
0.0,
|
||||||
|
WICBitmapPaletteTypeCustom);
|
||||||
|
if (FAILED(result))
|
||||||
|
{
|
||||||
|
error = "Could not convert font atlas PNG to RGBA.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
UINT width = 0;
|
||||||
|
UINT height = 0;
|
||||||
|
converter->GetSize(&width, &height);
|
||||||
|
atlas.width = static_cast<unsigned>(width);
|
||||||
|
atlas.height = static_cast<unsigned>(height);
|
||||||
|
atlas.rgbaPixels.assign(static_cast<std::size_t>(atlas.width) * atlas.height * 4u, 0);
|
||||||
|
|
||||||
|
const UINT stride = width * 4u;
|
||||||
|
result = converter->CopyPixels(nullptr, stride, static_cast<UINT>(atlas.rgbaPixels.size()), atlas.rgbaPixels.data());
|
||||||
|
if (FAILED(result))
|
||||||
|
{
|
||||||
|
error = "Could not copy font atlas PNG pixels.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
error.clear();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RuntimeTextTextureCache::EnsureTextTexture(TextTexture& texture)
|
||||||
|
{
|
||||||
|
const ShaderParameterValue* value = FindParameterValue(mArtifact, texture.parameterId);
|
||||||
|
const std::string text = value ? value->textValue : DefaultTextValue(mArtifact, texture.parameterId);
|
||||||
|
if (texture.texture != 0 && texture.cachedText == text)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
const Atlas* atlas = FindAtlas(texture.fontId);
|
||||||
|
if (!atlas)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
unsigned width = 0;
|
||||||
|
unsigned height = 0;
|
||||||
|
std::vector<unsigned char> pixels = ComposeTextMask(*atlas, text, width, height);
|
||||||
|
if (pixels.empty() || width == 0 || height == 0)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (texture.texture == 0)
|
||||||
|
glGenTextures(1, &texture.texture);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture.texture);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, static_cast<GLsizei>(width), static_cast<GLsizei>(height), 0, GL_RED, GL_UNSIGNED_BYTE, pixels.data());
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
|
texture.cachedText = text;
|
||||||
|
texture.width = width;
|
||||||
|
texture.height = height;
|
||||||
|
return texture.texture != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<unsigned char> RuntimeTextTextureCache::ComposeTextMask(const Atlas& atlas, const std::string& text, unsigned& width, unsigned& height) const
|
||||||
|
{
|
||||||
|
double advance = 0.0;
|
||||||
|
for (unsigned char character : text)
|
||||||
|
{
|
||||||
|
const auto glyphIt = atlas.glyphsByCodepoint.find(character);
|
||||||
|
if (glyphIt != atlas.glyphsByCodepoint.end())
|
||||||
|
advance += glyphIt->second.advance;
|
||||||
|
}
|
||||||
|
|
||||||
|
width = (std::max)(1u, static_cast<unsigned>(std::ceil(advance * kFontPixelsPerEm)) + kTextTexturePadding * 2u);
|
||||||
|
height = kTextTextureHeight;
|
||||||
|
std::vector<unsigned char> mask(static_cast<std::size_t>(width) * height, 0);
|
||||||
|
|
||||||
|
const double baseline = kTextTexturePadding + (-atlas.ascender * kFontPixelsPerEm);
|
||||||
|
double penX = static_cast<double>(kTextTexturePadding);
|
||||||
|
|
||||||
|
for (unsigned char character : text)
|
||||||
|
{
|
||||||
|
const auto glyphIt = atlas.glyphsByCodepoint.find(character);
|
||||||
|
if (glyphIt == atlas.glyphsByCodepoint.end())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const Glyph& glyph = glyphIt->second;
|
||||||
|
if (glyph.hasBounds)
|
||||||
|
{
|
||||||
|
const int destLeft = static_cast<int>(std::floor(penX + glyph.planeLeft * kFontPixelsPerEm));
|
||||||
|
const int destTop = static_cast<int>(std::floor(baseline + glyph.planeTop * kFontPixelsPerEm));
|
||||||
|
const int destRight = static_cast<int>(std::ceil(penX + glyph.planeRight * kFontPixelsPerEm));
|
||||||
|
const int destBottom = static_cast<int>(std::ceil(baseline + glyph.planeBottom * kFontPixelsPerEm));
|
||||||
|
const double destWidth = (std::max)(1.0, static_cast<double>(destRight - destLeft));
|
||||||
|
const double destHeight = (std::max)(1.0, static_cast<double>(destBottom - destTop));
|
||||||
|
|
||||||
|
for (int y = destTop; y < destBottom; ++y)
|
||||||
|
{
|
||||||
|
if (y < 0 || y >= static_cast<int>(height))
|
||||||
|
continue;
|
||||||
|
const double v = (static_cast<double>(y) + 0.5 - destTop) / destHeight;
|
||||||
|
for (int x = destLeft; x < destRight; ++x)
|
||||||
|
{
|
||||||
|
if (x < 0 || x >= static_cast<int>(width))
|
||||||
|
continue;
|
||||||
|
const double u = (static_cast<double>(x) + 0.5 - destLeft) / destWidth;
|
||||||
|
const double atlasX = glyph.atlasLeft + u * (glyph.atlasRight - glyph.atlasLeft);
|
||||||
|
const double atlasY = glyph.atlasTop + v * (glyph.atlasBottom - glyph.atlasTop);
|
||||||
|
unsigned char& destination = mask[static_cast<std::size_t>(y) * width + static_cast<std::size_t>(x)];
|
||||||
|
destination = (std::max)(destination, SampleAtlasAlpha(atlas, atlasX, atlasY));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
penX += glyph.advance * kFontPixelsPerEm;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned y = 0; y < height / 2u; ++y)
|
||||||
|
{
|
||||||
|
unsigned char* topRow = mask.data() + static_cast<std::size_t>(y) * width;
|
||||||
|
unsigned char* bottomRow = mask.data() + static_cast<std::size_t>(height - 1u - y) * width;
|
||||||
|
for (unsigned x = 0; x < width; ++x)
|
||||||
|
std::swap(topRow[x], bottomRow[x]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return mask;
|
||||||
|
}
|
||||||
|
|
||||||
|
const RuntimeTextTextureCache::Atlas* RuntimeTextTextureCache::FindAtlas(const std::string& fontId) const
|
||||||
|
{
|
||||||
|
for (const Atlas& atlas : mAtlases)
|
||||||
|
{
|
||||||
|
if (atlas.fontId == fontId)
|
||||||
|
return &atlas;
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
const ShaderParameterValue* RuntimeTextTextureCache::FindParameterValue(const RuntimeShaderArtifact& artifact, const std::string& parameterId)
|
||||||
|
{
|
||||||
|
const auto valueIt = artifact.parameterValues.find(parameterId);
|
||||||
|
return valueIt == artifact.parameterValues.end() ? nullptr : &valueIt->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string RuntimeTextTextureCache::DefaultTextValue(const RuntimeShaderArtifact& artifact, const std::string& parameterId)
|
||||||
|
{
|
||||||
|
for (const ShaderParameterDefinition& definition : artifact.parameterDefinitions)
|
||||||
|
{
|
||||||
|
if (definition.id == parameterId)
|
||||||
|
return definition.defaultTextValue;
|
||||||
|
}
|
||||||
|
return std::string();
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned char RuntimeTextTextureCache::SampleAtlasAlpha(const Atlas& atlas, double x, double y)
|
||||||
|
{
|
||||||
|
const int ix = (std::max)(0, (std::min)(static_cast<int>(atlas.width) - 1, static_cast<int>(std::floor(x))));
|
||||||
|
const int iy = (std::max)(0, (std::min)(static_cast<int>(atlas.height) - 1, static_cast<int>(std::floor(y))));
|
||||||
|
const std::size_t pixelOffset = (static_cast<std::size_t>(iy) * atlas.width + static_cast<std::size_t>(ix)) * 4u;
|
||||||
|
return atlas.rgbaPixels[pixelOffset + 3u];
|
||||||
|
}
|
||||||
|
|
||||||
|
void RuntimeTextTextureCache::DestroyTexture(TextTexture& texture)
|
||||||
|
{
|
||||||
|
if (texture.texture != 0)
|
||||||
|
glDeleteTextures(1, &texture.texture);
|
||||||
|
texture.texture = 0;
|
||||||
|
texture.width = 0;
|
||||||
|
texture.height = 0;
|
||||||
|
texture.cachedText.clear();
|
||||||
|
}
|
||||||
76
src/render/runtime/RuntimeTextTextureCache.h
Normal file
76
src/render/runtime/RuntimeTextTextureCache.h
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "GLExtensions.h"
|
||||||
|
#include "../../runtime/RuntimeShaderArtifact.h"
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
class RuntimeTextTextureCache
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
RuntimeTextTextureCache() = default;
|
||||||
|
RuntimeTextTextureCache(const RuntimeTextTextureCache&) = delete;
|
||||||
|
RuntimeTextTextureCache& operator=(const RuntimeTextTextureCache&) = delete;
|
||||||
|
~RuntimeTextTextureCache();
|
||||||
|
|
||||||
|
bool Configure(const RuntimeShaderArtifact& artifact, std::string& error);
|
||||||
|
void UpdateArtifactState(const RuntimeShaderArtifact& artifact);
|
||||||
|
void BindTextTextures(GLuint program);
|
||||||
|
void ShutdownGl();
|
||||||
|
|
||||||
|
static void AssignSamplerUniforms(GLuint program, const RuntimeShaderArtifact& artifact);
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct Glyph
|
||||||
|
{
|
||||||
|
double advance = 0.0;
|
||||||
|
double planeLeft = 0.0;
|
||||||
|
double planeTop = 0.0;
|
||||||
|
double planeRight = 0.0;
|
||||||
|
double planeBottom = 0.0;
|
||||||
|
double atlasLeft = 0.0;
|
||||||
|
double atlasTop = 0.0;
|
||||||
|
double atlasRight = 0.0;
|
||||||
|
double atlasBottom = 0.0;
|
||||||
|
bool hasBounds = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Atlas
|
||||||
|
{
|
||||||
|
std::string fontId;
|
||||||
|
unsigned width = 0;
|
||||||
|
unsigned height = 0;
|
||||||
|
double ascender = -0.9;
|
||||||
|
double descender = 0.25;
|
||||||
|
double lineHeight = 1.2;
|
||||||
|
std::vector<unsigned char> rgbaPixels;
|
||||||
|
std::map<unsigned, Glyph> glyphsByCodepoint;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TextTexture
|
||||||
|
{
|
||||||
|
std::string parameterId;
|
||||||
|
std::string fontId;
|
||||||
|
std::string cachedText;
|
||||||
|
GLuint texture = 0;
|
||||||
|
unsigned width = 0;
|
||||||
|
unsigned height = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
bool LoadAtlas(const RenderCadenceCompositor::FontAtlasBuildOutput& output, Atlas& atlas, std::string& error) const;
|
||||||
|
bool LoadAtlasJson(const RenderCadenceCompositor::FontAtlasBuildOutput& output, Atlas& atlas, std::string& error) const;
|
||||||
|
bool LoadAtlasImage(const RenderCadenceCompositor::FontAtlasBuildOutput& output, Atlas& atlas, std::string& error) const;
|
||||||
|
bool EnsureTextTexture(TextTexture& texture);
|
||||||
|
std::vector<unsigned char> ComposeTextMask(const Atlas& atlas, const std::string& text, unsigned& width, unsigned& height) const;
|
||||||
|
const Atlas* FindAtlas(const std::string& fontId) const;
|
||||||
|
static const ShaderParameterValue* FindParameterValue(const RuntimeShaderArtifact& artifact, const std::string& parameterId);
|
||||||
|
static std::string DefaultTextValue(const RuntimeShaderArtifact& artifact, const std::string& parameterId);
|
||||||
|
static unsigned char SampleAtlasAlpha(const Atlas& atlas, double x, double y);
|
||||||
|
static void DestroyTexture(TextTexture& texture);
|
||||||
|
|
||||||
|
RuntimeShaderArtifact mArtifact;
|
||||||
|
std::vector<Atlas> mAtlases;
|
||||||
|
std::vector<TextTexture> mTextTextures;
|
||||||
|
};
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "ShaderTypes.h"
|
#include "ShaderTypes.h"
|
||||||
|
#include "FontAtlasBuilder.h"
|
||||||
|
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <string>
|
#include <string>
|
||||||
@@ -24,4 +25,5 @@ struct RuntimeShaderArtifact
|
|||||||
std::string message;
|
std::string message;
|
||||||
std::vector<ShaderParameterDefinition> parameterDefinitions;
|
std::vector<ShaderParameterDefinition> parameterDefinitions;
|
||||||
std::map<std::string, ShaderParameterValue> parameterValues;
|
std::map<std::string, ShaderParameterValue> parameterValues;
|
||||||
|
std::vector<RenderCadenceCompositor::FontAtlasBuildOutput> fontAtlases;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -112,6 +112,17 @@ RuntimeSlangShaderBuild RuntimeSlangShaderCompiler::BuildShader(const std::strin
|
|||||||
return build;
|
return build;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RenderCadenceCompositor::FontAtlasBuildConfig fontConfig;
|
||||||
|
fontConfig.repoRoot = repoRoot;
|
||||||
|
RenderCadenceCompositor::FontAtlasBuilder fontAtlasBuilder(fontConfig);
|
||||||
|
std::vector<RenderCadenceCompositor::FontAtlasBuildOutput> fontAtlasOutputs;
|
||||||
|
if (!fontAtlasBuilder.BuildPackageFontAtlases(shaderPackage, fontAtlasOutputs, error))
|
||||||
|
{
|
||||||
|
build.succeeded = false;
|
||||||
|
build.message = error.empty() ? "Font atlas build failed." : error;
|
||||||
|
return build;
|
||||||
|
}
|
||||||
|
|
||||||
ShaderCompiler compiler(
|
ShaderCompiler compiler(
|
||||||
repoRoot,
|
repoRoot,
|
||||||
runtimeBuildDir / (shaderId + ".wrapper.slang"),
|
runtimeBuildDir / (shaderId + ".wrapper.slang"),
|
||||||
@@ -144,6 +155,7 @@ RuntimeSlangShaderBuild RuntimeSlangShaderCompiler::BuildShader(const std::strin
|
|||||||
build.artifact.shaderId = shaderPackage.id;
|
build.artifact.shaderId = shaderPackage.id;
|
||||||
build.artifact.displayName = shaderPackage.displayName;
|
build.artifact.displayName = shaderPackage.displayName;
|
||||||
build.artifact.parameterDefinitions = shaderPackage.parameters;
|
build.artifact.parameterDefinitions = shaderPackage.parameters;
|
||||||
|
build.artifact.fontAtlases = std::move(fontAtlasOutputs);
|
||||||
if (!build.artifact.passes.empty())
|
if (!build.artifact.passes.empty())
|
||||||
build.artifact.fragmentShaderSource = build.artifact.passes.front().fragmentShaderSource;
|
build.artifact.fragmentShaderSource = build.artifact.passes.front().fragmentShaderSource;
|
||||||
build.artifact.message = shaderPackage.displayName + " Slang compile completed in " + std::to_string(milliseconds) + " ms.";
|
build.artifact.message = shaderPackage.displayName + " Slang compile completed in " + std::to_string(milliseconds) + " ms.";
|
||||||
|
|||||||
@@ -21,13 +21,25 @@ ShaderSupportResult CheckStatelessSinglePassShaderSupport(const ShaderPackage& s
|
|||||||
if (!shaderPackage.textureAssets.empty())
|
if (!shaderPackage.textureAssets.empty())
|
||||||
return { false, "RenderCadenceCompositor does not load shader texture assets yet; texture-backed shaders need a CPU-prepared asset handoff first." };
|
return { false, "RenderCadenceCompositor does not load shader texture assets yet; texture-backed shaders need a CPU-prepared asset handoff first." };
|
||||||
|
|
||||||
if (!shaderPackage.fontAssets.empty())
|
|
||||||
return { false, "RenderCadenceCompositor does not load shader font assets yet; text shaders need a CPU-prepared asset handoff first." };
|
|
||||||
|
|
||||||
for (const ShaderParameterDefinition& parameter : shaderPackage.parameters)
|
for (const ShaderParameterDefinition& parameter : shaderPackage.parameters)
|
||||||
{
|
{
|
||||||
if (parameter.type == ShaderParameterType::Text)
|
if (parameter.type != ShaderParameterType::Text)
|
||||||
return { false, "RenderCadenceCompositor currently skips text parameters because they require per-shader text texture storage." };
|
continue;
|
||||||
|
|
||||||
|
if (parameter.fontId.empty())
|
||||||
|
return { false, "Text parameter '" + parameter.id + "' must reference a declared font asset." };
|
||||||
|
|
||||||
|
bool hasFontAsset = false;
|
||||||
|
for (const ShaderFontAsset& fontAsset : shaderPackage.fontAssets)
|
||||||
|
{
|
||||||
|
if (fontAsset.id == parameter.fontId)
|
||||||
|
{
|
||||||
|
hasFontAsset = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!hasFontAsset)
|
||||||
|
return { false, "Text parameter '" + parameter.id + "' references unknown font asset '" + parameter.fontId + "'." };
|
||||||
}
|
}
|
||||||
|
|
||||||
bool writesLayerOutput = false;
|
bool writesLayerOutput = false;
|
||||||
|
|||||||
@@ -112,19 +112,39 @@ void RejectsTextureAssets()
|
|||||||
Expect(result.reason.find("texture") != std::string::npos, "texture rejection should mention texture assets");
|
Expect(result.reason.find("texture") != std::string::npos, "texture rejection should mention texture assets");
|
||||||
}
|
}
|
||||||
|
|
||||||
void RejectsTextParameters()
|
void RejectsTextParametersWithoutDeclaredFont()
|
||||||
{
|
{
|
||||||
ShaderPackage shaderPackage = MakeSinglePassPackage();
|
ShaderPackage shaderPackage = MakeSinglePassPackage();
|
||||||
ShaderParameterDefinition parameter;
|
ShaderParameterDefinition parameter;
|
||||||
parameter.id = "caption";
|
parameter.id = "caption";
|
||||||
parameter.type = ShaderParameterType::Text;
|
parameter.type = ShaderParameterType::Text;
|
||||||
|
parameter.fontId = "missing";
|
||||||
shaderPackage.parameters.push_back(parameter);
|
shaderPackage.parameters.push_back(parameter);
|
||||||
|
|
||||||
const RenderCadenceCompositor::ShaderSupportResult result =
|
const RenderCadenceCompositor::ShaderSupportResult result =
|
||||||
RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
|
RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
|
||||||
|
|
||||||
Expect(!result.supported, "text-parameter packages should be rejected for now");
|
Expect(!result.supported, "text parameters without declared fonts should be rejected");
|
||||||
Expect(result.reason.find("text") != std::string::npos, "text rejection should mention text parameters");
|
Expect(result.reason.find("unknown font") != std::string::npos, "text rejection should mention the missing font");
|
||||||
|
}
|
||||||
|
|
||||||
|
void SupportsTextParametersWithDeclaredFont()
|
||||||
|
{
|
||||||
|
ShaderPackage shaderPackage = MakeSinglePassPackage();
|
||||||
|
ShaderFontAsset fontAsset;
|
||||||
|
fontAsset.id = "roboto";
|
||||||
|
shaderPackage.fontAssets.push_back(fontAsset);
|
||||||
|
ShaderParameterDefinition parameter;
|
||||||
|
parameter.id = "caption";
|
||||||
|
parameter.type = ShaderParameterType::Text;
|
||||||
|
parameter.fontId = "roboto";
|
||||||
|
shaderPackage.parameters.push_back(parameter);
|
||||||
|
|
||||||
|
const RenderCadenceCompositor::ShaderSupportResult result =
|
||||||
|
RenderCadenceCompositor::CheckStatelessSinglePassShaderSupport(shaderPackage);
|
||||||
|
|
||||||
|
Expect(result.supported, "text parameters with declared fonts should be supported");
|
||||||
|
Expect(result.reason.empty(), "supported text parameters should not report a rejection reason");
|
||||||
}
|
}
|
||||||
|
|
||||||
void BuildsDeclaredFontAtlasesDuringCatalogLoad()
|
void BuildsDeclaredFontAtlasesDuringCatalogLoad()
|
||||||
@@ -133,6 +153,14 @@ void BuildsDeclaredFontAtlasesDuringCatalogLoad()
|
|||||||
std::string error;
|
std::string error;
|
||||||
Expect(catalog.Load(RepoRoot() / "shaders", 12, error), "shader catalog loads");
|
Expect(catalog.Load(RepoRoot() / "shaders", 12, error), "shader catalog loads");
|
||||||
|
|
||||||
|
bool textOverlaySupported = false;
|
||||||
|
for (const RenderCadenceCompositor::SupportedShaderSummary& shader : catalog.Shaders())
|
||||||
|
{
|
||||||
|
if (shader.id == "text-overlay")
|
||||||
|
textOverlaySupported = true;
|
||||||
|
}
|
||||||
|
Expect(textOverlaySupported, "text overlay is listed as a supported shader after font atlas preparation");
|
||||||
|
|
||||||
const auto& fontAtlases = catalog.FontAtlases();
|
const auto& fontAtlases = catalog.FontAtlases();
|
||||||
const auto textOverlayIt = fontAtlases.find("text-overlay");
|
const auto textOverlayIt = fontAtlases.find("text-overlay");
|
||||||
Expect(textOverlayIt != fontAtlases.end(), "text overlay font atlas is prepared during catalog load");
|
Expect(textOverlayIt != fontAtlases.end(), "text overlay font atlas is prepared during catalog load");
|
||||||
@@ -153,7 +181,8 @@ int main()
|
|||||||
RejectsUnknownPassInput();
|
RejectsUnknownPassInput();
|
||||||
RejectsTemporalPackage();
|
RejectsTemporalPackage();
|
||||||
RejectsTextureAssets();
|
RejectsTextureAssets();
|
||||||
RejectsTextParameters();
|
RejectsTextParametersWithoutDeclaredFont();
|
||||||
|
SupportsTextParametersWithDeclaredFont();
|
||||||
BuildsDeclaredFontAtlasesDuringCatalogLoad();
|
BuildsDeclaredFontAtlasesDuringCatalogLoad();
|
||||||
|
|
||||||
if (gFailures != 0)
|
if (gFailures != 0)
|
||||||
|
|||||||
Reference in New Issue
Block a user