INtial text again
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@@ -105,7 +105,7 @@ GLuint RuntimeRenderScene::RenderLayer(
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if (!pass.renderer || !pass.renderer->HasProgram())
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continue;
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GLuint sourceTexture = videoInputTexture;
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GLuint sourceTexture = layerInputTexture;
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if (!pass.inputNames.empty())
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{
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const std::string& inputName = pass.inputNames.front();
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