V2 working
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52
apps/RenderCadenceCompositor/render/Bgra8ReadbackPipeline.h
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52
apps/RenderCadenceCompositor/render/Bgra8ReadbackPipeline.h
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#pragma once
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#include "PboReadbackRing.h"
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#include "VideoIOFormat.h"
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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struct SystemFrame;
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class Bgra8ReadbackPipeline
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{
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public:
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using RenderCallback = std::function<void(uint64_t frameIndex)>;
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using AcquireFrameCallback = std::function<bool(SystemFrame& frame)>;
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using PublishFrameCallback = std::function<bool(const SystemFrame& frame)>;
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using CounterCallback = std::function<void()>;
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Bgra8ReadbackPipeline() = default;
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Bgra8ReadbackPipeline(const Bgra8ReadbackPipeline&) = delete;
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Bgra8ReadbackPipeline& operator=(const Bgra8ReadbackPipeline&) = delete;
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~Bgra8ReadbackPipeline();
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bool Initialize(unsigned width, unsigned height, std::size_t pboDepth);
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void Shutdown();
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bool RenderAndQueue(uint64_t frameIndex, const RenderCallback& renderFrame);
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void ConsumeCompleted(
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const AcquireFrameCallback& acquireFrame,
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const PublishFrameCallback& publishFrame,
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const CounterCallback& onAcquireMiss = {},
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const CounterCallback& onCompleted = {});
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GLuint Framebuffer() const { return mFramebuffer; }
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unsigned Width() const { return mWidth; }
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unsigned Height() const { return mHeight; }
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unsigned RowBytes() const { return mRowBytes; }
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VideoIOPixelFormat PixelFormat() const { return VideoIOPixelFormat::Bgra8; }
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uint64_t PboQueueMisses() const { return mPboRing.QueueMisses(); }
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private:
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bool CreateRenderTarget();
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void DestroyRenderTarget();
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unsigned mWidth = 0;
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unsigned mHeight = 0;
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unsigned mRowBytes = 0;
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GLuint mFramebuffer = 0;
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GLuint mTexture = 0;
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PboReadbackRing mPboRing;
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};
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