render engine updates
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@@ -4,7 +4,8 @@
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#include "OpenGLRenderPipeline.h"
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#include "OpenGLRenderer.h"
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#include "OpenGLShaderPrograms.h"
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#include "RenderStateComposer.h"
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#include "RenderFrameState.h"
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#include "RenderFrameStateResolver.h"
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#include "HealthTelemetry.h"
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#include "RuntimeCoordinator.h"
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#include "RuntimeSnapshotProvider.h"
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@@ -104,13 +105,11 @@ public:
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bool TryPresentPreview(bool force, unsigned previewFps, unsigned outputFrameWidth, unsigned outputFrameHeight);
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bool TryUploadInputFrame(const VideoIOFrame& inputFrame, const VideoIOState& videoState);
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bool RenderOutputFrame(const RenderPipelineFrameContext& context, VideoIOOutputFrame& outputFrame);
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bool ResolveRenderLayerStates(
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bool useCommittedLayerStates,
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unsigned renderWidth,
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unsigned renderHeight,
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double oscSmoothing,
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bool ResolveRenderFrameState(
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const RenderFrameInput& input,
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std::vector<OscOverlayCommitRequest>* commitRequests,
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std::vector<RuntimeRenderState>& layerStates);
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RenderFrameState& frameState);
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void RenderPreparedFrame(const RenderFrameState& frameState);
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void RenderLayerStack(
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bool hasInputSource,
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const std::vector<RuntimeRenderState>& layerStates,
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@@ -127,23 +126,11 @@ private:
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OpenGLRenderPass mRenderPass;
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OpenGLRenderPipeline mRenderPipeline;
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OpenGLShaderPrograms mShaderPrograms;
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RuntimeSnapshotProvider& mRuntimeSnapshotProvider;
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CRITICAL_SECTION& mMutex;
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HDC mHdc;
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HGLRC mHglrc;
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std::vector<RuntimeRenderState> ComposeRenderLayerStates(
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const std::vector<RuntimeRenderState>& baseStates,
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bool allowCommit,
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double smoothing,
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std::vector<OscOverlayCommitRequest>* commitRequests);
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std::vector<RuntimeRenderState> mCachedLayerRenderStates;
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uint64_t mCachedRenderStateVersion = 0;
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uint64_t mCachedParameterStateVersion = 0;
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unsigned mCachedRenderStateWidth = 0;
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unsigned mCachedRenderStateHeight = 0;
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std::chrono::steady_clock::time_point mLastPreviewPresentTime;
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RenderStateComposer mRenderStateComposer;
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RenderFrameStateResolver mFrameStateResolver;
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RuntimeLiveState mRuntimeLiveState;
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};
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