render engine updates
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This commit is contained in:
Aiden
2026-05-11 17:06:42 +10:00
parent e459155d51
commit e00e2574ed
10 changed files with 265 additions and 166 deletions

View File

@@ -6,11 +6,6 @@
#include <algorithm>
namespace
{
constexpr auto kOscOverlayCommitDelay = std::chrono::milliseconds(150);
}
RenderEngine::RenderEngine(
RuntimeSnapshotProvider& runtimeSnapshotProvider,
HealthTelemetry& healthTelemetry,
@@ -24,10 +19,10 @@ RenderEngine::RenderEngine(
mRenderPass(mRenderer),
mRenderPipeline(mRenderer, runtimeSnapshotProvider, healthTelemetry, std::move(renderEffect), std::move(screenshotReady), std::move(previewPaint)),
mShaderPrograms(mRenderer, runtimeSnapshotProvider),
mRuntimeSnapshotProvider(runtimeSnapshotProvider),
mMutex(mutex),
mHdc(hdc),
mHglrc(hglrc)
mHglrc(hglrc),
mFrameStateResolver(runtimeSnapshotProvider)
{
}
@@ -86,11 +81,7 @@ bool RenderEngine::ApplyPreparedShaderBuild(
if (!CommitPreparedLayerPrograms(preparedBuild, inputFrameWidth, inputFrameHeight, errorMessageSize, errorMessage))
return false;
mCachedLayerRenderStates = mShaderPrograms.CommittedLayerStates();
mCachedRenderStateVersion = preparedBuild.renderSnapshot.versions.renderStateVersion;
mCachedParameterStateVersion = preparedBuild.renderSnapshot.versions.parameterStateVersion;
mCachedRenderStateWidth = preparedBuild.renderSnapshot.outputWidth;
mCachedRenderStateHeight = preparedBuild.renderSnapshot.outputHeight;
mFrameStateResolver.StoreCommittedSnapshot(preparedBuild.renderSnapshot, mShaderPrograms.CommittedLayerStates());
ResetTemporalHistoryState();
if (!preserveFeedbackState)
ResetShaderFeedbackState();
@@ -248,92 +239,37 @@ bool RenderEngine::RenderOutputFrame(const RenderPipelineFrameContext& context,
return rendered;
}
bool RenderEngine::ResolveRenderLayerStates(
bool useCommittedLayerStates,
unsigned renderWidth,
unsigned renderHeight,
double oscSmoothing,
bool RenderEngine::ResolveRenderFrameState(
const RenderFrameInput& input,
std::vector<OscOverlayCommitRequest>* commitRequests,
std::vector<RuntimeRenderState>& layerStates)
RenderFrameState& frameState)
{
layerStates.clear();
if (useCommittedLayerStates)
std::vector<RuntimeLiveOscCommitRequest> liveCommitRequests;
const bool resolved = mFrameStateResolver.Resolve(
input,
mShaderPrograms.CommittedLayerStates(),
mRuntimeLiveState,
commitRequests ? &liveCommitRequests : nullptr,
frameState);
if (commitRequests)
{
layerStates = ComposeRenderLayerStates(mShaderPrograms.CommittedLayerStates(), false, oscSmoothing, commitRequests);
mRuntimeSnapshotProvider.RefreshDynamicRenderStateFields(layerStates);
return true;
for (const RuntimeLiveOscCommitRequest& request : liveCommitRequests)
commitRequests->push_back({ request.routeKey, request.layerKey, request.parameterKey, request.value, request.generation });
}
const RuntimeSnapshotVersions versions = mRuntimeSnapshotProvider.GetVersions();
const bool renderStateCacheValid =
!mCachedLayerRenderStates.empty() &&
mCachedRenderStateVersion == versions.renderStateVersion &&
mCachedRenderStateWidth == renderWidth &&
mCachedRenderStateHeight == renderHeight;
if (renderStateCacheValid)
{
RuntimeRenderStateSnapshot renderSnapshot;
renderSnapshot.outputWidth = renderWidth;
renderSnapshot.outputHeight = renderHeight;
renderSnapshot.versions.renderStateVersion = mCachedRenderStateVersion;
renderSnapshot.versions.parameterStateVersion = mCachedParameterStateVersion;
renderSnapshot.states = mCachedLayerRenderStates;
renderSnapshot.states = ComposeRenderLayerStates(renderSnapshot.states, true, oscSmoothing, commitRequests);
if (mCachedParameterStateVersion != versions.parameterStateVersion &&
mRuntimeSnapshotProvider.TryRefreshPublishedSnapshotParameters(renderSnapshot))
{
mCachedParameterStateVersion = renderSnapshot.versions.parameterStateVersion;
renderSnapshot.states = ComposeRenderLayerStates(renderSnapshot.states, true, oscSmoothing, commitRequests);
}
mCachedLayerRenderStates = renderSnapshot.states;
layerStates = renderSnapshot.states;
mRuntimeSnapshotProvider.RefreshDynamicRenderStateFields(layerStates);
return true;
}
RuntimeRenderStateSnapshot renderSnapshot;
if (mRuntimeSnapshotProvider.TryPublishRenderStateSnapshot(renderWidth, renderHeight, renderSnapshot))
{
mCachedLayerRenderStates = renderSnapshot.states;
mCachedRenderStateVersion = renderSnapshot.versions.renderStateVersion;
mCachedParameterStateVersion = renderSnapshot.versions.parameterStateVersion;
mCachedRenderStateWidth = renderSnapshot.outputWidth;
mCachedRenderStateHeight = renderSnapshot.outputHeight;
mCachedLayerRenderStates = ComposeRenderLayerStates(mCachedLayerRenderStates, true, oscSmoothing, commitRequests);
layerStates = mCachedLayerRenderStates;
return true;
}
layerStates = ComposeRenderLayerStates(mCachedLayerRenderStates, true, oscSmoothing, commitRequests);
mRuntimeSnapshotProvider.RefreshDynamicRenderStateFields(layerStates);
return !layerStates.empty();
return resolved;
}
std::vector<RuntimeRenderState> RenderEngine::ComposeRenderLayerStates(
const std::vector<RuntimeRenderState>& baseStates,
bool allowCommit,
double smoothing,
std::vector<OscOverlayCommitRequest>* commitRequests)
void RenderEngine::RenderPreparedFrame(const RenderFrameState& frameState)
{
RenderStateCompositionInput input;
input.baseLayerStates = &baseStates;
input.liveState = &mRuntimeLiveState;
input.allowLiveCommits = allowCommit;
input.collectLiveCommitRequests = commitRequests != nullptr;
input.liveSmoothing = smoothing;
input.liveCommitDelay = kOscOverlayCommitDelay;
input.now = std::chrono::steady_clock::now();
const RenderStateCompositionResult result = mRenderStateComposer.BuildFrameState(input);
if (!commitRequests)
return result.layerStates;
for (const RuntimeLiveOscCommitRequest& request : result.commitRequests)
commitRequests->push_back({ request.routeKey, request.layerKey, request.parameterKey, request.value, request.generation });
return result.layerStates;
RenderLayerStack(
frameState.hasInputSource,
frameState.layerStates,
frameState.inputFrameWidth,
frameState.inputFrameHeight,
frameState.captureTextureWidth,
frameState.inputPixelFormat,
frameState.historyCap);
}
void RenderEngine::RenderLayerStack(