render engine updates
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This commit is contained in:
Aiden
2026-05-11 17:06:42 +10:00
parent e459155d51
commit e00e2574ed
10 changed files with 265 additions and 166 deletions

View File

@@ -1,6 +1,6 @@
#pragma once
#include "ShaderTypes.h"
#include "RenderFrameState.h"
#include <vector>
@@ -10,12 +10,9 @@ class RuntimeServices;
class RuntimeServiceLiveBridge
{
public:
static bool PrepareLiveRenderLayerStates(
static bool PrepareLiveRenderFrameState(
RuntimeServices& runtimeServices,
RenderEngine& renderEngine,
bool useCommittedLayerStates,
unsigned renderWidth,
unsigned renderHeight,
double oscSmoothing,
std::vector<RuntimeRenderState>& layerStates);
const RenderFrameInput& input,
RenderFrameState& frameState);
};