render engine updates
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@@ -1,6 +1,6 @@
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#pragma once
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#include "ShaderTypes.h"
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#include "RenderFrameState.h"
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#include <vector>
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@@ -10,12 +10,9 @@ class RuntimeServices;
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class RuntimeServiceLiveBridge
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{
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public:
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static bool PrepareLiveRenderLayerStates(
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static bool PrepareLiveRenderFrameState(
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RuntimeServices& runtimeServices,
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RenderEngine& renderEngine,
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bool useCommittedLayerStates,
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unsigned renderWidth,
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unsigned renderHeight,
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double oscSmoothing,
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std::vector<RuntimeRenderState>& layerStates);
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const RenderFrameInput& input,
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RenderFrameState& frameState);
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};
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