Multipass shaders
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@@ -28,6 +28,12 @@ public:
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const std::string& sourceFingerprint,
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const RuntimeShaderArtifact& artifact,
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RuntimePreparedShaderProgram& preparedProgram);
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static bool BuildPreparedPassProgram(
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const std::string& layerId,
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const std::string& sourceFingerprint,
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const RuntimeShaderArtifact& artifact,
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const RuntimeShaderPassArtifact& passArtifact,
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RuntimePreparedShaderProgram& preparedProgram);
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private:
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bool EnsureStaticGlResources(std::string& error);
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