Multipass shaders

This commit is contained in:
Aiden
2026-05-12 17:08:35 +10:00
parent 1429b2e660
commit dfd49fd0e3
12 changed files with 392 additions and 72 deletions

View File

@@ -32,21 +32,33 @@ private:
std::string shaderId;
std::string sourceFingerprint;
std::string pendingFingerprint;
std::unique_ptr<RuntimeShaderRenderer> renderer;
std::vector<RuntimePreparedShaderProgram> pendingPreparedPrograms;
struct PassProgram
{
std::string passId;
std::vector<std::string> inputNames;
std::string outputName;
std::unique_ptr<RuntimeShaderRenderer> renderer;
};
std::vector<PassProgram> passes;
};
void ConsumePreparedPrograms();
void ReleasePendingPrograms(LayerProgram& layer);
void TryCommitPendingPrograms(LayerProgram& layer);
bool EnsureLayerTargets(unsigned width, unsigned height);
void DestroyLayerTargets();
GLuint RenderLayer(LayerProgram& layer, uint64_t frameIndex, unsigned width, unsigned height, GLuint layerInputTexture, GLuint outputFramebuffer, bool renderToOutput);
LayerProgram* FindLayer(const std::string& layerId);
const LayerProgram* FindLayer(const std::string& layerId) const;
LayerProgram::PassProgram* FindPass(LayerProgram& layer, const std::string& passId);
static std::string Fingerprint(const RuntimeShaderArtifact& artifact);
RuntimeShaderPrepareWorker mPrepareWorker;
std::vector<LayerProgram> mLayers;
std::vector<std::string> mLayerOrder;
GLuint mLayerFramebuffers[2] = {};
GLuint mLayerTextures[2] = {};
GLuint mLayerFramebuffers[4] = {};
GLuint mLayerTextures[4] = {};
unsigned mLayerTargetWidth = 0;
unsigned mLayerTargetHeight = 0;
};