phase 2 progress
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@@ -35,6 +35,7 @@ public:
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private:
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void HandleRuntimeStateBroadcastRequested(const RuntimeEvent& event);
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void HandleRuntimeReloadRequested(const RuntimeEvent& event);
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void HandleShaderBuildRequested(const RuntimeEvent& event);
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void HandleShaderBuildPrepared(const RuntimeEvent& event);
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void HandleShaderBuildFailed(const RuntimeEvent& event);
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@@ -64,4 +65,5 @@ private:
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std::size_t mPendingCoordinatorRenderResetEvents = 0;
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std::size_t mLastReportedRuntimeEventQueueDepth = static_cast<std::size_t>(-1);
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std::size_t mLastReportedRuntimeEventDroppedCount = static_cast<std::size_t>(-1);
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std::size_t mLastReportedRuntimeEventCoalescedCount = static_cast<std::size_t>(-1);
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};
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