timing refactor
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@@ -65,7 +65,7 @@ void RuntimeRenderScene::RenderFrame(uint64_t frameIndex, unsigned width, unsign
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}
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// Shader source contract:
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// - gVideoInput is the decoded latest input texture for every layer in the stack.
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// - gVideoInput is the decoded current input texture for every layer in the stack.
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// - gLayerInput starts as gVideoInput for the first layer, then becomes the previous layer output.
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GLuint layerInputTexture = videoInputTexture;
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std::size_t nextTargetIndex = 0;
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