timing refactor
This commit is contained in:
@@ -526,13 +526,24 @@ bool DeckLinkSession::PopulateOutputFrame(IDeckLinkMutableVideoFrame* outputVide
|
||||
|
||||
bool DeckLinkSession::ScheduleFrame(IDeckLinkMutableVideoFrame* outputVideoFrame)
|
||||
{
|
||||
const VideoIOScheduleTime scheduleTime = mScheduler.NextScheduleTime();
|
||||
if (outputVideoFrame == nullptr || output == nullptr)
|
||||
{
|
||||
++mState.deckLinkScheduleFailureCount;
|
||||
return false;
|
||||
}
|
||||
|
||||
BMDTimeValue streamTime = 0;
|
||||
double playbackSpeed = 0.0;
|
||||
if (output->GetScheduledStreamTime(mScheduler.TimeScale(), &streamTime, &playbackSpeed) == S_OK && playbackSpeed > 0.0)
|
||||
{
|
||||
RefreshBufferedVideoFrameCount();
|
||||
const uint64_t leadFrames = mState.actualDeckLinkBufferedFramesAvailable
|
||||
? static_cast<uint64_t>(mState.actualDeckLinkBufferedFrames) + 1
|
||||
: static_cast<uint64_t>(mPlayoutPolicy.targetPrerollFrames);
|
||||
mScheduler.AlignNextScheduleTimeToPlayback(streamTime, leadFrames);
|
||||
}
|
||||
|
||||
const VideoIOScheduleTime scheduleTime = mScheduler.NextScheduleTime();
|
||||
const auto scheduleStart = std::chrono::steady_clock::now();
|
||||
const HRESULT result = output->ScheduleVideoFrame(outputVideoFrame, scheduleTime.streamTime, scheduleTime.duration, scheduleTime.timeScale);
|
||||
const auto scheduleEnd = std::chrono::steady_clock::now();
|
||||
|
||||
Reference in New Issue
Block a user