timing refactor
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This commit is contained in:
Aiden
2026-05-12 23:39:57 +10:00
parent 4a049a557a
commit d411453f80
17 changed files with 125 additions and 112 deletions

View File

@@ -32,6 +32,17 @@ VideoIOScheduleTime VideoPlayoutScheduler::NextScheduleTime()
return time;
}
void VideoPlayoutScheduler::AlignNextScheduleTimeToPlayback(int64_t streamTime, uint64_t leadFrames)
{
if (mFrameDuration <= 0 || streamTime < 0)
return;
const uint64_t playbackFrameIndex = static_cast<uint64_t>(streamTime / mFrameDuration);
const uint64_t minimumScheduleIndex = playbackFrameIndex + leadFrames;
if (minimumScheduleIndex > mScheduledFrameIndex)
mScheduledFrameIndex = minimumScheduleIndex;
}
VideoPlayoutRecoveryDecision VideoPlayoutScheduler::AccountForCompletionResult(VideoIOCompletionResult result, uint64_t readyQueueDepth)
{
++mCompletedFrameIndex;

View File

@@ -12,6 +12,7 @@ public:
void Configure(int64_t frameDuration, int64_t timeScale, const VideoPlayoutPolicy& policy);
void Reset();
VideoIOScheduleTime NextScheduleTime();
void AlignNextScheduleTimeToPlayback(int64_t streamTime, uint64_t leadFrames);
VideoPlayoutRecoveryDecision AccountForCompletionResult(VideoIOCompletionResult result, uint64_t readyQueueDepth = 0);
double FrameBudgetMilliseconds() const;
uint64_t ScheduledFrameIndex() const { return mScheduledFrameIndex; }

View File

@@ -526,13 +526,24 @@ bool DeckLinkSession::PopulateOutputFrame(IDeckLinkMutableVideoFrame* outputVide
bool DeckLinkSession::ScheduleFrame(IDeckLinkMutableVideoFrame* outputVideoFrame)
{
const VideoIOScheduleTime scheduleTime = mScheduler.NextScheduleTime();
if (outputVideoFrame == nullptr || output == nullptr)
{
++mState.deckLinkScheduleFailureCount;
return false;
}
BMDTimeValue streamTime = 0;
double playbackSpeed = 0.0;
if (output->GetScheduledStreamTime(mScheduler.TimeScale(), &streamTime, &playbackSpeed) == S_OK && playbackSpeed > 0.0)
{
RefreshBufferedVideoFrameCount();
const uint64_t leadFrames = mState.actualDeckLinkBufferedFramesAvailable
? static_cast<uint64_t>(mState.actualDeckLinkBufferedFrames) + 1
: static_cast<uint64_t>(mPlayoutPolicy.targetPrerollFrames);
mScheduler.AlignNextScheduleTimeToPlayback(streamTime, leadFrames);
}
const VideoIOScheduleTime scheduleTime = mScheduler.NextScheduleTime();
const auto scheduleStart = std::chrono::steady_clock::now();
const HRESULT result = output->ScheduleVideoFrame(outputVideoFrame, scheduleTime.streamTime, scheduleTime.duration, scheduleTime.timeScale);
const auto scheduleEnd = std::chrono::steady_clock::now();