Render changes
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@@ -1,8 +1,9 @@
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#pragma once
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#include "RenderCadenceClock.h"
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#include "../runtime/RuntimeLayerModel.h"
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#include "../runtime/RuntimeShaderArtifact.h"
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#include "RuntimeShaderRenderer.h"
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#include "RuntimeRenderScene.h"
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#include <atomic>
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#include <condition_variable>
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@@ -45,6 +46,7 @@ public:
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bool Start(std::string& error);
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void Stop();
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void SubmitRuntimeShaderArtifact(const RuntimeShaderArtifact& artifact);
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void SubmitRuntimeRenderLayers(const std::vector<RenderCadenceCompositor::RuntimeRenderLayerModel>& layers);
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Metrics GetMetrics() const;
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bool IsRunning() const { return mRunning.load(std::memory_order_acquire); }
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@@ -56,8 +58,9 @@ private:
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void CountRendered();
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void CountCompleted();
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void CountAcquireMiss();
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void TryCommitReadyRuntimeShader(RuntimeShaderRenderer& runtimeShaderRenderer);
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void TryCommitReadyRuntimeShader(RuntimeRenderScene& runtimeRenderScene);
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bool TryTakePendingRuntimeShaderArtifact(RuntimeShaderArtifact& artifact);
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bool TryTakePendingRenderLayers(std::vector<RenderCadenceCompositor::RuntimeRenderLayerModel>& layers);
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SystemFrameExchange& mFrameExchange;
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Config mConfig;
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@@ -82,4 +85,8 @@ private:
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std::mutex mShaderArtifactMutex;
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bool mHasPendingShaderArtifact = false;
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RuntimeShaderArtifact mPendingShaderArtifact;
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std::mutex mRenderLayersMutex;
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bool mHasPendingRenderLayers = false;
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std::vector<RenderCadenceCompositor::RuntimeRenderLayerModel> mPendingRenderLayers;
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};
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