Added new shaders
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This commit is contained in:
2026-05-05 22:36:52 +10:00
parent 119e49aec1
commit ce5905373a
32 changed files with 882 additions and 78 deletions

View File

@@ -16,6 +16,8 @@
namespace
{
constexpr DWORD kStateBroadcastIntervalMs = 250;
bool InitializeWinsock(std::string& error)
{
WSADATA wsaData = {};
@@ -165,9 +167,18 @@ void ControlServer::BroadcastState()
void ControlServer::ServerLoop()
{
DWORD lastStateBroadcastMs = GetTickCount();
while (mRunning)
{
TryAcceptClient();
const DWORD nowMs = GetTickCount();
if (nowMs - lastStateBroadcastMs >= kStateBroadcastIntervalMs)
{
BroadcastState();
lastStateBroadcastMs = nowMs;
}
Sleep(25);
}
}

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@@ -1657,6 +1657,7 @@ JsonValue RuntimeHost::SerializeLayerStackLocked() const
parameter.set("id", JsonValue(definition.id));
parameter.set("label", JsonValue(definition.label));
parameter.set("type", JsonValue(ShaderParameterTypeToString(definition.type)));
parameter.set("defaultValue", SerializeParameterValue(definition, DefaultValueForDefinition(definition)));
if (!definition.minNumbers.empty())
{

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@@ -0,0 +1,114 @@
{
"id": "balatro-swirl",
"name": "Balatro Swirl",
"description": "Animated painterly swirl background. Original by localthunk (https://www.playbalatro.com), adapted from https://www.shadertoy.com/view/XXtBRr.",
"category": "Generative",
"entryPoint": "shadeVideo",
"parameters": [
{
"id": "spinRotation",
"label": "Spin Rotation",
"type": "float",
"default": -2.0,
"min": -8.0,
"max": 8.0,
"step": 0.05
},
{
"id": "spinSpeed",
"label": "Spin Speed",
"type": "float",
"default": 7.0,
"min": 0.0,
"max": 20.0,
"step": 0.1
},
{
"id": "spinAmount",
"label": "Spin Amount",
"type": "float",
"default": 0.25,
"min": 0.0,
"max": 1.0,
"step": 0.01
},
{
"id": "spinEase",
"label": "Spin Ease",
"type": "float",
"default": 1.0,
"min": 0.0,
"max": 3.0,
"step": 0.01
},
{
"id": "pixelFilter",
"label": "Pixel Filter",
"type": "float",
"default": 745.0,
"min": 120.0,
"max": 1600.0,
"step": 1.0
},
{
"id": "contrast",
"label": "Contrast",
"type": "float",
"default": 3.5,
"min": 0.5,
"max": 8.0,
"step": 0.05
},
{
"id": "lighting",
"label": "Lighting",
"type": "float",
"default": 0.4,
"min": 0.0,
"max": 1.5,
"step": 0.01
},
{
"id": "offset",
"label": "Offset",
"type": "vec2",
"default": [0.0, 0.0],
"min": [-1.0, -1.0],
"max": [1.0, 1.0],
"step": [0.001, 0.001]
},
{
"id": "colour1",
"label": "Colour 1",
"type": "color",
"default": [0.871, 0.267, 0.231, 1.0]
},
{
"id": "colour2",
"label": "Colour 2",
"type": "color",
"default": [0.0, 0.42, 0.706, 1.0]
},
{
"id": "colour3",
"label": "Colour 3",
"type": "color",
"default": [0.086, 0.137, 0.145, 1.0]
},
{
"id": "isRotate",
"label": "Rotate Field",
"type": "bool",
"default": false
},
{
"id": "sourceMix",
"label": "Source Mix",
"type": "float",
"default": 0.0,
"min": 0.0,
"max": 1.0,
"step": 0.01
}
]
}

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@@ -0,0 +1,49 @@
float4 balatroSwirl(float2 screenSize, float2 screenCoords, float time)
{
const float pi = 3.14159265359;
float safePixelFilter = max(pixelFilter, 1.0);
float safeScreenLength = max(length(screenSize), 1.0);
float pixelSize = safeScreenLength / safePixelFilter;
float2 uv = (floor(screenCoords * (1.0 / pixelSize)) * pixelSize - 0.5 * screenSize) / safeScreenLength - offset;
float uvLength = length(uv);
float speed = spinRotation * spinEase * 0.2;
if (isRotate)
speed = time * speed;
speed += 302.2;
float newPixelAngle = atan2(uv.y, uv.x) + speed - spinEase * 20.0 * (spinAmount * uvLength + (1.0 - spinAmount));
float2 mid = (screenSize / safeScreenLength) * 0.5;
uv = float2(uvLength * cos(newPixelAngle) + mid.x, uvLength * sin(newPixelAngle) + mid.y) - mid;
uv *= 30.0;
speed = time * spinSpeed;
float2 uv2 = float2(uv.x + uv.y, uv.x + uv.y);
for (int i = 0; i < 5; ++i)
{
uv2 += float2(sin(max(uv.x, uv.y)), sin(max(uv.x, uv.y))) + uv;
uv += 0.5 * float2(cos(5.1123314 + 0.353 * uv2.y + speed * 0.131121), sin(uv2.x - 0.113 * speed));
float warp = cos(uv.x + uv.y) - sin(uv.x * 0.711 - uv.y);
uv -= float2(warp, warp);
}
float contrastMod = 0.25 * contrast + 0.5 * spinAmount + 1.2;
float paintRes = min(2.0, max(0.0, length(uv) * 0.035 * contrastMod));
float c1p = max(0.0, 1.0 - contrastMod * abs(1.0 - paintRes));
float c2p = max(0.0, 1.0 - contrastMod * abs(paintRes));
float c3p = 1.0 - min(1.0, c1p + c2p);
float light = (lighting - 0.2) * max(c1p * 5.0 - 4.0, 0.0) + lighting * max(c2p * 5.0 - 4.0, 0.0);
float safeContrast = max(contrast, 0.001);
float4 base = (0.3 / safeContrast) * colour1;
float4 paint = colour1 * c1p + colour2 * c2p + float4(c3p * colour3.rgb, c3p * colour1.a);
return base + (1.0 - 0.3 / safeContrast) * paint + float4(light, light, light, light);
}
float4 shadeVideo(ShaderContext context)
{
float2 screenSize = max(context.outputResolution, float2(1.0, 1.0));
float4 swirl = balatroSwirl(screenSize, context.uv * screenSize, context.time);
return saturate(lerp(swirl, context.sourceColor, sourceMix));
}

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@@ -2,7 +2,7 @@
"id": "black-and-white",
"name": "Black and White",
"description": "A minimal monochrome shader that converts the decoded video input to grayscale.",
"category": "Built-in",
"category": "Color",
"entryPoint": "shadeVideo",
"parameters": []
}

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@@ -2,7 +2,7 @@
"id": "composition-guides",
"name": "Composition Guides",
"description": "Overlays rule-of-thirds guides and a center crosshair for camera alignment and framing.",
"category": "Utility",
"category": "Scopes & Guides",
"entryPoint": "shadeVideo",
"parameters": [
{

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@@ -2,7 +2,7 @@
"id": "dvd-bounce",
"name": "DVD Bounce",
"description": "A transparent bouncing DVD logo sprite that changes color on each screen hit.",
"category": "Built-in",
"category": "Generative",
"entryPoint": "shadeVideo",
"textures": [
{

84
shaders/ether/shader.json Normal file
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@@ -0,0 +1,84 @@
{
"id": "ether",
"name": "Ether",
"description": "Raymarched ether field. Original by nimitz 2014 (twitter: @stormoid), adapted from https://www.shadertoy.com/view/MsjSW3.",
"category": "Generative",
"entryPoint": "shadeVideo",
"parameters": [
{
"id": "speed",
"label": "Speed",
"type": "float",
"default": 1.0,
"min": 0.0,
"max": 4.0,
"step": 0.01
},
{
"id": "depth",
"label": "Depth",
"type": "float",
"default": 2.5,
"min": 0.2,
"max": 8.0,
"step": 0.01
},
{
"id": "density",
"label": "Density",
"type": "float",
"default": 0.7,
"min": 0.0,
"max": 2.0,
"step": 0.01
},
{
"id": "brightness",
"label": "Brightness",
"type": "float",
"default": 1.0,
"min": 0.0,
"max": 3.0,
"step": 0.01
},
{
"id": "contrast",
"label": "Contrast",
"type": "float",
"default": 1.0,
"min": 0.25,
"max": 3.0,
"step": 0.01
},
{
"id": "offset",
"label": "Offset",
"type": "vec2",
"default": [0.9, 0.5],
"min": [0.0, 0.0],
"max": [2.0, 2.0],
"step": [0.001, 0.001]
},
{
"id": "baseColor",
"label": "Base Color",
"type": "color",
"default": [0.1, 0.3, 0.4, 1.0]
},
{
"id": "energyColor",
"label": "Energy Color",
"type": "color",
"default": [1.0, 0.5, 0.6, 1.0]
},
{
"id": "sourceMix",
"label": "Source Mix",
"type": "float",
"default": 0.0,
"min": 0.0,
"max": 1.0,
"step": 0.01
}
]
}

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@@ -0,0 +1,40 @@
float2x2 rotation2(float angle)
{
float c = cos(angle);
float s = sin(angle);
return float2x2(c, -s, s, c);
}
float etherMap(float3 p, float time)
{
p.xz = mul(rotation2(time * 0.4), p.xz);
p.xy = mul(rotation2(time * 0.3), p.xy);
float3 q = p * 2.0 + time;
float wave = sin(q.x + sin(q.z + sin(q.y))) * 0.5;
return length(p + float3(sin(time * 0.7), sin(time * 0.7), sin(time * 0.7))) * log(length(p) + 1.0) + wave - 1.0;
}
float4 shadeVideo(ShaderContext context)
{
float2 resolution = max(context.outputResolution, float2(1.0, 1.0));
float2 fragCoord = context.uv * resolution;
float2 p = fragCoord / resolution.y - offset;
float time = context.time * speed;
float3 color = float3(0.0, 0.0, 0.0);
float d = depth;
for (int i = 0; i <= 5; ++i)
{
float3 rayPosition = float3(0.0, 0.0, 5.0) + normalize(float3(p, -1.0)) * d;
float rz = etherMap(rayPosition, time);
float f = clamp((rz - etherMap(rayPosition + float3(0.1, 0.1, 0.1), time)) * 0.5, -0.1, 1.0);
float3 light = baseColor.rgb + energyColor.rgb * 5.0 * f;
color = color * light + smoothstep(2.5, 0.0, rz) * density * light;
d += min(rz, 1.0);
}
color = pow(max(color * brightness, float3(0.0, 0.0, 0.0)), float3(1.0 / max(contrast, 0.001)));
return saturate(lerp(float4(color, 1.0), context.sourceColor, sourceMix));
}

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@@ -2,7 +2,7 @@
"id": "false-color",
"name": "False Color",
"description": "Maps luminance ranges to exposure-assist colors for camera and shader debugging.",
"category": "Utility",
"category": "Color",
"entryPoint": "shadeVideo",
"parameters": [
{

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@@ -2,7 +2,7 @@
"id": "gaussian-blur",
"name": "Gaussian Blur",
"description": "Applies a simple Gaussian-style blur to the decoded video input.",
"category": "Built-in",
"category": "Transform",
"entryPoint": "shadeVideo",
"parameters": [
{

View File

@@ -2,7 +2,7 @@
"id": "greenscreen-key",
"name": "Greenscreen Key",
"description": "Keys out a green screen background and outputs transparent alpha for compositing.",
"category": "Built-in",
"category": "Keying",
"entryPoint": "shadeVideo",
"parameters": [
{

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@@ -0,0 +1,42 @@
{
"id": "lift-gamma-gain",
"name": "Lift Gamma Gain",
"description": "Basic color grading controls for shadows, midtones, highlights, and overall RGB offset.",
"category": "Color",
"entryPoint": "shadeVideo",
"parameters": [
{
"id": "lift",
"label": "Lift",
"type": "color",
"default": [0.5, 0.5, 0.5, 1.0]
},
{
"id": "gamma",
"label": "Gamma",
"type": "color",
"default": [0.5, 0.5, 0.5, 1.0]
},
{
"id": "gain",
"label": "Gain",
"type": "color",
"default": [0.5, 0.5, 0.5, 1.0]
},
{
"id": "offset",
"label": "Offset",
"type": "color",
"default": [0.5, 0.5, 0.5, 1.0]
},
{
"id": "strength",
"label": "Strength",
"type": "float",
"default": 1.0,
"min": 0.0,
"max": 1.0,
"step": 0.01
}
]
}

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@@ -0,0 +1,20 @@
float3 applyLiftGammaGainOffset(float3 color)
{
float3 liftAdjust = (lift.rgb - 0.5) * 0.5;
float3 offsetAdjust = (offset.rgb - 0.5) * 0.5;
float3 gammaAdjust = exp2((gamma.rgb - 0.5) * 2.0);
float3 gainAdjust = exp2((gain.rgb - 0.5) * 2.0);
float3 lifted = color + liftAdjust;
float3 gained = lifted * gainAdjust;
float3 corrected = pow(saturate(gained), 1.0 / max(gammaAdjust, float3(0.001)));
return corrected + offsetAdjust;
}
float4 shadeVideo(ShaderContext context)
{
float4 source = context.sourceColor;
float3 graded = applyLiftGammaGainOffset(source.rgb);
source.rgb = lerp(source.rgb, graded, strength);
return saturate(source);
}

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@@ -2,7 +2,7 @@
"id": "pixelate",
"name": "Pixelate",
"description": "Reduces the effective X and Y pixel count independently to create a low-resolution blocky image.",
"category": "Utility",
"category": "Transform",
"entryPoint": "shadeVideo",
"parameters": [
{

View File

@@ -2,7 +2,7 @@
"id": "safe-area-guides",
"name": "Safe Area Guides",
"description": "Overlays broadcast action/title safe guides plus optional center marks and aspect matte.",
"category": "Utility",
"category": "Scopes & Guides",
"entryPoint": "shadeVideo",
"parameters": [
{ "id": "showActionSafe", "label": "Action Safe", "type": "bool", "default": true },

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@@ -0,0 +1,90 @@
{
"id": "singularity",
"name": "Singularity",
"description": "Whirling blackhole and accretion disk. Original by XorDev, adapted from https://www.shadertoy.com/view/3csSWB.",
"category": "Generative",
"entryPoint": "shadeVideo",
"parameters": [
{
"id": "speed",
"label": "Speed",
"type": "float",
"default": 1.0,
"min": 0.0,
"max": 4.0,
"step": 0.01
},
{
"id": "scale",
"label": "Scale",
"type": "float",
"default": 0.7,
"min": 0.25,
"max": 1.5,
"step": 0.01
},
{
"id": "strength",
"label": "Gravity",
"type": "float",
"default": 1.0,
"min": 0.1,
"max": 3.0,
"step": 0.01
},
{
"id": "ringRadius",
"label": "Ring Radius",
"type": "float",
"default": 0.7,
"min": 0.2,
"max": 1.4,
"step": 0.01
},
{
"id": "tightness",
"label": "Tightness",
"type": "float",
"default": 1.35,
"min": 0.5,
"max": 3.0,
"step": 0.01
},
{
"id": "brightness",
"label": "Brightness",
"type": "float",
"default": 1.0,
"min": 0.1,
"max": 4.0,
"step": 0.01
},
{
"id": "colorShift",
"label": "Color Shift",
"type": "float",
"default": 1.0,
"min": -2.0,
"max": 2.0,
"step": 0.01
},
{
"id": "center",
"label": "Center",
"type": "vec2",
"default": [0.0, 0.0],
"min": [-1.0, -1.0],
"max": [1.0, 1.0],
"step": [0.001, 0.001]
},
{
"id": "sourceMix",
"label": "Source Mix",
"type": "float",
"default": 0.0,
"min": 0.0,
"max": 1.0,
"step": 0.01
}
]
}

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@@ -0,0 +1,48 @@
float2 singularitySpiral(float2 c, float time, float iterator)
{
float radiusSq = max(dot(c, c), 0.0001);
float angle = 0.5 * log(radiusSq) + time * iterator;
return float2(
c.x * cos(angle + 0.0) + c.y * cos(angle + 11.0),
c.x * cos(angle + 33.0) + c.y * cos(angle + 0.0)) / max(iterator, 0.001);
}
float4 shadeVideo(ShaderContext context)
{
float2 resolution = max(context.outputResolution, float2(1.0, 1.0));
float2 fragCoord = context.uv * resolution;
float safeScale = max(scale, 0.001);
float safeRingRadius = max(ringRadius, 0.001);
float safeTightness = max(tightness, 0.001);
float time = context.time * speed;
float2 p = (fragCoord + fragCoord - resolution) / resolution.y / safeScale;
p -= center;
float iterator = 0.2;
float2 diagonal = float2(-1.0, 1.0);
float2 blackholeCenter = p - iterator * diagonal;
float gravity = iterator * strength / max(dot(blackholeCenter, blackholeCenter), 0.0001);
float2 skew = diagonal / (0.1 + gravity);
float2 c = float2(p.x + p.y, p.x * skew.x + p.y * skew.y);
float2 v = singularitySpiral(c, time, iterator);
float2 waves = float2(0.0001, 0.0001);
for (; iterator < 9.0; iterator += 1.0)
{
waves += 1.0 + sin(v);
v += 0.7 * sin(v.yx * iterator + time) / iterator + 0.5;
}
float diskRadius = length(sin(v / 0.3) * 0.4 + c * float2(2.0, 4.0));
float disk = 2.0 + diskRadius * diskRadius * (0.25 * safeTightness) - diskRadius;
float centerDarkness = 0.5 + 1.0 / max(dot(c, c), 0.0001);
float rim = 0.025 + abs(length(p) - safeRingRadius) * safeTightness;
float4 redBlueGradient = exp(c.x * float4(0.6, -0.4, -1.0, 0.0) * colorShift);
float4 waveColor = waves.xyyx;
float4 color = 1.0 - exp(-redBlueGradient / max(waveColor, float4(0.0001, 0.0001, 0.0001, 0.0001)) / disk / centerDarkness / rim * brightness);
color.a = 1.0;
return saturate(lerp(color, context.sourceColor, sourceMix));
}

View File

@@ -2,7 +2,7 @@
"id": "studio-color",
"name": "Studio Color",
"description": "A built-in sample shader package that demonstrates the runtime parameter contract.",
"category": "Built-in",
"category": "Color",
"entryPoint": "shadeVideo",
"parameters": [
{

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@@ -2,7 +2,7 @@
"id": "temporal-ghost-trail",
"name": "Temporal Ghost Trail",
"description": "Blends older pre-layer input frames into the current layer input for a soft temporal trail.",
"category": "Built-in",
"category": "Temporal",
"entryPoint": "shadeVideo",
"temporal": {
"enabled": true,

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@@ -2,7 +2,7 @@
"id": "temporal-low-fps",
"name": "Temporal Low FPS",
"description": "Holds older source frames to create a deliberate choppy playback look.",
"category": "Built-in",
"category": "Temporal",
"entryPoint": "shadeVideo",
"temporal": {
"enabled": true,

View File

@@ -1,8 +1,8 @@
{
"id": "vhs",
"name": "VHS",
"description": "VHS with wiggle, smear, and YIQ-style color separation inspired by the Godot shader reference.",
"category": "Built-in",
"description": "VHS with wiggle, smear, and YIQ-style color separation inspired by nostalgic analog references.",
"category": "Glitch",
"entryPoint": "shadeVideo",
"parameters": [
{
@@ -95,6 +95,24 @@
"max": 0.2,
"step": 0.005
},
{
"id": "staticAmount",
"label": "Analog Static",
"type": "float",
"default": 0.045,
"min": 0.0,
"max": 0.25,
"step": 0.005
},
{
"id": "staticLines",
"label": "Static Lines",
"type": "float",
"default": 0.65,
"min": 0.0,
"max": 1.5,
"step": 0.01
},
{
"id": "noiseSize",
"label": "Noise Size",

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@@ -44,6 +44,13 @@ float noiseHash(float2 p)
return frac(sin(dot(p, float2(127.1, 311.7))) * 43758.5453123);
}
// Gold Noise (c)2015 dcerisano@standard3d.com, adapted for Slang.
float goldNoise(float2 xy, float seed)
{
const float phi = 1.61803398874989484820459;
return frac(tan(distance(xy * phi, xy) * seed) * xy.x);
}
float grainScalar(float2 uv)
{
return frac(sin(dot(uv, float2(12.9898, 78.233))) * 43758.5453);
@@ -63,6 +70,56 @@ float3 animatedChromaGrain(float2 uv, float time, float2 outputResolution, float
return float3(r, g, b) * 2.0 - 1.0;
}
float valueNoise2(float2 p)
{
float2 cell = floor(p);
float2 f = frac(p);
float2 u = f * f * (3.0 - 2.0 * f);
float a = noiseHash(cell);
float b = noiseHash(cell + float2(1.0, 0.0));
float c = noiseHash(cell + float2(0.0, 1.0));
float d = noiseHash(cell + float2(1.0, 1.0));
return lerp(lerp(a, b, u.x), lerp(c, d, u.x), u.y);
}
float tapeLineNoise(float2 uv, float time, float2 outputResolution)
{
float y = floor(uv.y * outputResolution.y);
float slowLine = valueNoise2(float2(y * 0.021, floor(time * 10.0)));
float fastLine = noiseHash(float2(y * 1.73, floor(time * 59.94)));
float line = (slowLine * 0.7 + fastLine * 0.3) * 2.0 - 1.0;
float band = sin(uv.y * outputResolution.y * 0.42 + time * 36.0);
return line * (0.65 + 0.35 * band);
}
float3 analogStatic(float2 uv, float time, float2 outputResolution)
{
float2 safeResolution = max(outputResolution, float2(1.0, 1.0));
float2 pixel = floor(uv * safeResolution / max(noiseSize, 0.25));
float frame = floor(time * 59.94);
float seed = frac(time);
float2 goldPixel = pixel + float2(0.37, 0.61) + frame;
float snowA = goldNoise(goldPixel, seed + 0.1);
float snowB = goldNoise(goldPixel * float2(0.37, 2.11) + float2(19.0, 41.0), seed + 0.2);
float snowC = goldNoise(goldPixel * float2(1.73, 0.81) + float2(53.0, 7.0), seed + 0.3);
float snow = (snowA * 0.72 + snowB * 0.28) * 2.0 - 1.0;
float lineNoise = tapeLineNoise(uv, time, safeResolution);
float dropoutSeed = goldNoise(float2(floor(uv.y * safeResolution.y * 0.25) + 1.0, frame + 2.0), seed + 0.4);
float dropout = smoothstep(0.965, 1.0, dropoutSeed);
float fleck = smoothstep(0.988, 1.0, snowA) - smoothstep(0.0, 0.012, snowC);
float scan = sin(uv.y * safeResolution.y * 3.14159265);
float scanMask = 0.55 + 0.45 * scan * scan;
float lumaNoise = snow * 0.55 + lineNoise * staticLines * 0.45 + fleck * 0.7 + dropout * lineNoise * 1.2;
return float3(lumaNoise * scanMask, lumaNoise * 0.42, lumaNoise * 0.72);
}
float3 softBloom(float2 uv, float2 outputResolution, float radius)
{
float2 pixel = 1.0 / max(outputResolution, float2(1.0, 1.0));
@@ -164,6 +221,11 @@ float4 shadeVideo(ShaderContext context)
color.rg = lerp(color.rg, float2(color.r, color.g) + speckle.xy * noiseAmount * 0.2 * chunkiness, 0.35);
color.b = lerp(color.b, color.b + speckle.z * noiseAmount * 0.28 * chunkiness, 0.5);
float3 staticNoise = analogStatic(context.uv, context.time, context.outputResolution);
float staticMask = lerp(0.45, 1.15, 1.0 - saturate(luma));
color += staticNoise * staticAmount * staticMask;
color = lerp(color, color + float3(staticNoise.r * 0.22, staticNoise.g * 0.08, -staticNoise.b * 0.08), saturate(staticAmount * 2.0));
float3 grayscale = float3(luma, luma, luma);
color = lerp(color, grayscale, fadeAmount * 0.18);
color = color * (1.0 - fadeAmount * 0.08) + float3(0.055, 0.055, 0.065) * fadeAmount;

View File

@@ -2,7 +2,7 @@
"id": "video-cube",
"name": "Video Cube",
"description": "Maps the live video onto the faces of a rotating cube in screen space.",
"category": "Built-in",
"category": "Transform",
"entryPoint": "shadeVideo",
"parameters": [
{

View File

@@ -2,7 +2,7 @@
"id": "video-transform",
"name": "Video Transform",
"description": "Zooms, pans, and rotates the video by remapping output pixels back into source UV space.",
"category": "Utility",
"category": "Transform",
"entryPoint": "shadeVideo",
"parameters": [
{

View File

@@ -2,7 +2,7 @@
"id": "waveform-overlay",
"name": "Waveform Overlay",
"description": "Draws a lightweight luma waveform overlay along the bottom of the video.",
"category": "Utility",
"category": "Scopes & Guides",
"entryPoint": "shadeVideo",
"textures": [
{

56
ui/package-lock.json generated
View File

@@ -8,6 +8,8 @@
"name": "video-shader-control-ui",
"version": "0.1.0",
"dependencies": {
"@uiw/color-convert": "^2.10.1",
"@uiw/react-color-wheel": "^2.10.1",
"lucide-react": "^0.511.0",
"react": "^18.3.1",
"react-dom": "^18.3.1"
@@ -251,6 +253,16 @@
"@babel/core": "^7.0.0-0"
}
},
"node_modules/@babel/runtime": {
"version": "7.29.2",
"resolved": "https://registry.npmjs.org/@babel/runtime/-/runtime-7.29.2.tgz",
"integrity": "sha512-JiDShH45zKHWyGe4ZNVRrCjBz8Nh9TMmZG1kh4QTK8hCBTWBi8Da+i7s1fJw7/lYpM4ccepSNfqzZ/QvABBi5g==",
"license": "MIT",
"peer": true,
"engines": {
"node": ">=6.9.0"
}
},
"node_modules/@babel/template": {
"version": "7.28.6",
"resolved": "https://registry.npmjs.org/@babel/template/-/template-7.28.6.tgz",
@@ -1188,6 +1200,50 @@
"dev": true,
"license": "MIT"
},
"node_modules/@uiw/color-convert": {
"version": "2.10.1",
"resolved": "https://registry.npmjs.org/@uiw/color-convert/-/color-convert-2.10.1.tgz",
"integrity": "sha512-/Z3YfBiX+SErRM59yQH88Id+Xy/k10nnkfTuqhX6RB2yYUcG57DoFqb6FudhiQ5fwzKvKf1k4xq9lfT1UTFUKQ==",
"license": "MIT",
"funding": {
"url": "https://jaywcjlove.github.io/#/sponsor"
},
"peerDependencies": {
"@babel/runtime": ">=7.19.0"
}
},
"node_modules/@uiw/react-color-wheel": {
"version": "2.10.1",
"resolved": "https://registry.npmjs.org/@uiw/react-color-wheel/-/react-color-wheel-2.10.1.tgz",
"integrity": "sha512-LnO7CAsfSDfOSUFUeedNycVtx+ODpkGgcgxAT4QindU2BplTcl3mxQJxC1SIszq9zFdGK+1nXhG8N8ZmgvmVYw==",
"license": "MIT",
"dependencies": {
"@uiw/color-convert": "2.10.1",
"@uiw/react-drag-event-interactive": "2.10.1"
},
"funding": {
"url": "https://jaywcjlove.github.io/#/sponsor"
},
"peerDependencies": {
"@babel/runtime": ">=7.19.0",
"react": ">=16.9.0",
"react-dom": ">=16.9.0"
}
},
"node_modules/@uiw/react-drag-event-interactive": {
"version": "2.10.1",
"resolved": "https://registry.npmjs.org/@uiw/react-drag-event-interactive/-/react-drag-event-interactive-2.10.1.tgz",
"integrity": "sha512-eArtX/XdSrg5aQs8CV0vne9vChybw2GkNZCP9H68zjBBzucuYgjURqKBJ/+3jid06YpRZ5zz/YTnAlySqOt0Ag==",
"license": "MIT",
"funding": {
"url": "https://jaywcjlove.github.io/#/sponsor"
},
"peerDependencies": {
"@babel/runtime": ">=7.19.0",
"react": ">=16.9.0",
"react-dom": ">=16.9.0"
}
},
"node_modules/@vitejs/plugin-react": {
"version": "4.7.0",
"resolved": "https://registry.npmjs.org/@vitejs/plugin-react/-/plugin-react-4.7.0.tgz",

View File

@@ -9,6 +9,8 @@
"preview": "vite preview"
},
"dependencies": {
"@uiw/color-convert": "^2.10.1",
"@uiw/react-color-wheel": "^2.10.1",
"lucide-react": "^0.511.0",
"react": "^18.3.1",
"react-dom": "^18.3.1"

View File

@@ -2,7 +2,6 @@ import { GripVertical, Trash2 } from "lucide-react";
import { postJson } from "../api/controlApi";
import { ParameterField } from "./ParameterField";
import { ShaderPicker } from "./ShaderPicker";
export function LayerCard({
layer,
@@ -19,6 +18,8 @@ export function LayerCard({
onRemove,
onLayerParameterChange,
}) {
const selectedShader = shaders.find((shader) => shader.id === layer.shaderId);
return (
<div
className={`layer-card${expanded ? " layer-card--expanded" : ""}${isDragging ? " layer-card--dragging" : ""}${isDropTarget ? " layer-card--drop-target" : ""}`}
@@ -90,20 +91,6 @@ export function LayerCard({
{expanded ? (
<div className="layer-card__body">
<div className="layer-card__field">
<ShaderPicker
id={`shader-${layer.id}`}
shaders={shaders}
value={layer.shaderId}
onChange={(shaderId) =>
postJson("/api/layers/set-shader", {
layerId: layer.id,
shaderId,
})
}
/>
</div>
{layer.temporal?.enabled ? (
<div className="layer-card__field">
<label>Temporal</label>
@@ -118,6 +105,13 @@ export function LayerCard({
</div>
)}
{selectedShader?.description ? (
<div className="shader-description">
<div className="shader-description__meta">{selectedShader.category || "Shader"}</div>
<p>{selectedShader.description}</p>
</div>
) : null}
<div className="layer-card__subheader">
<h3>Parameters</h3>
<button

View File

@@ -1,9 +1,15 @@
import { Copy } from "lucide-react";
import Wheel from "@uiw/react-color-wheel";
import { hsvaToRgba, rgbaToHsva } from "@uiw/color-convert";
import { Copy, RotateCcw } from "lucide-react";
import { useThrottledParameterValue } from "../hooks/useThrottledParameterValue";
import { ParameterValueDisplay } from "./ParameterValueDisplay";
function ParameterHeader({ layer, parameter }) {
function valuesMatch(left, right) {
return JSON.stringify(left) === JSON.stringify(right);
}
function ParameterHeader({ layer, parameter, onReset, resetDisabled }) {
const layerKey = layer.shaderId || layer.shaderName || layer.id;
const oscRoute = `/VideoShaderToys/${layerKey}/${parameter.id}`;
@@ -26,6 +32,16 @@ function ParameterHeader({ layer, parameter }) {
<span>{oscRoute}</span>
<Copy size={13} strokeWidth={1.75} aria-hidden="true" />
</button>
<button
type="button"
className="parameter__reset"
title={`Reset ${parameter.label}`}
aria-label={`Reset ${parameter.label}`}
disabled={resetDisabled}
onClick={onReset}
>
<RotateCcw size={13} strokeWidth={1.9} aria-hidden="true" />
</button>
</div>
);
}
@@ -48,13 +64,26 @@ function colorValueToHex(value) {
return `#${colorComponentToHex(values[0])}${colorComponentToHex(values[1])}${colorComponentToHex(values[2])}`;
}
function hexToColorValue(hex, alpha) {
const sanitized = /^#[0-9a-fA-F]{6}$/.test(hex) ? hex.slice(1) : "000000";
function colorValueToHsva(value) {
const values = [...(value ?? [])];
while (values.length < 4) {
values.push(values.length === 3 ? 1 : 0);
}
return rgbaToHsva({
r: Math.round(clamp01(values[0]) * 255),
g: Math.round(clamp01(values[1]) * 255),
b: Math.round(clamp01(values[2]) * 255),
a: clamp01(values[3]),
});
}
function hsvaToColorValue(hsva, alpha) {
const rgba = hsvaToRgba({ ...hsva, a: clamp01(alpha ?? hsva.a ?? 1) });
return [
parseInt(sanitized.slice(0, 2), 16) / 255,
parseInt(sanitized.slice(2, 4), 16) / 255,
parseInt(sanitized.slice(4, 6), 16) / 255,
clamp01(alpha ?? 1),
clamp01(rgba.r / 255),
clamp01(rgba.g / 255),
clamp01(rgba.b / 255),
clamp01(alpha ?? rgba.a ?? 1),
];
}
@@ -69,7 +98,21 @@ export function ParameterField({ layer, parameter, onParameterChange }) {
sendValue,
} = useThrottledParameterValue(parameter, onParameterChange);
const header = <ParameterHeader layer={layer} parameter={parameter} />;
const defaultValue = parameter.defaultValue;
const resetDisabled = defaultValue === undefined || valuesMatch(draftValue, defaultValue);
const resetParameter = () => {
if (defaultValue !== undefined) {
sendValue(defaultValue);
}
};
const header = (
<ParameterHeader
layer={layer}
parameter={parameter}
resetDisabled={resetDisabled}
onReset={resetParameter}
/>
);
if (parameter.type === "float") {
return (
@@ -151,14 +194,21 @@ export function ParameterField({ layer, parameter, onParameterChange }) {
return (
<section className="parameter">
{header}
<div className="parameter__color-row">
<input
type="color"
value={colorValueToHex(values)}
onFocus={beginInteraction}
onChange={(event) => sendValue(hexToColorValue(event.target.value, values[3]))}
<div className="parameter__wheel-row">
<div
className="parameter__wheel"
onPointerDown={beginInteraction}
onPointerUp={endInteraction}
onPointerCancel={endInteraction}
onBlur={endInteraction}
>
<Wheel
color={colorValueToHsva(values)}
width={132}
height={132}
onChange={(color) => scheduleSendValue(hsvaToColorValue(color.hsva, values[3]))}
/>
</div>
<label className="parameter__alpha">
<span>Alpha</span>
<input
@@ -176,6 +226,7 @@ export function ParameterField({ layer, parameter, onParameterChange }) {
onBlur={endInteraction}
/>
</label>
<div className="parameter__swatch" style={{ background: colorValueToHex(values) }} aria-hidden="true" />
</div>
<ParameterValueDisplay parameterType={parameter.type} value={appliedValue} pending={isPending} />
</section>

View File

@@ -12,6 +12,26 @@ function matchesShader(shader, query) {
.some((value) => value.toLowerCase().includes(normalizedQuery));
}
function shaderSummary(shader) {
if (!shader) {
return "Search available shaders";
}
return shader.description || "No description";
}
function ShaderOptionContent({ shader }) {
return (
<>
<span className="shader-picker__option-head">
<span className="shader-picker__name">{shader.name}</span>
{shader.category ? <span className="shader-picker__category">{shader.category}</span> : null}
</span>
<span className="shader-picker__meta">{shaderSummary(shader)}</span>
</>
);
}
export function ShaderPicker({ id, label = "Shader", shaders, value, onChange }) {
const [query, setQuery] = useState("");
const [open, setOpen] = useState(false);
@@ -38,12 +58,13 @@ export function ShaderPicker({ id, label = "Shader", shaders, value, onChange })
onClick={() => setOpen((current) => !current)}
>
<span>
<span className="shader-picker__option-head">
<span className="shader-picker__name">{selectedShader?.name ?? "Choose shader"}</span>
<span className="shader-picker__meta">
{selectedShader
? `${selectedShader.category ? `${selectedShader.category} / ` : ""}${selectedShader.id}`
: "Search available shaders"}
{selectedShader?.category ? (
<span className="shader-picker__category">{selectedShader.category}</span>
) : null}
</span>
<span className="shader-picker__meta">{shaderSummary(selectedShader)}</span>
</span>
<ChevronDown size={16} strokeWidth={1.75} aria-hidden="true" />
</button>
@@ -76,11 +97,7 @@ export function ShaderPicker({ id, label = "Shader", shaders, value, onChange })
setQuery("");
}}
>
<span className="shader-picker__name">{shader.name}</span>
<span className="shader-picker__meta">
{shader.category ? `${shader.category} / ` : ""}
{shader.id}
</span>
<ShaderOptionContent shader={shader} />
</button>
))
) : (

View File

@@ -591,7 +591,8 @@ pre {
}
.layer-card__drag-handle:hover:not(:disabled),
.parameter__osc:hover:not(:disabled) {
.parameter__osc:hover:not(:disabled),
.parameter__reset:hover:not(:disabled) {
background: transparent;
color: var(--app-text);
}
@@ -604,6 +605,28 @@ pre {
gap: 0.75rem;
}
.shader-description {
padding: 0.75rem;
border: 1px solid var(--app-border);
border-radius: var(--app-radius);
background: rgba(255, 255, 255, 0.025);
user-select: text;
}
.shader-description__meta {
margin-bottom: 0.25rem;
color: var(--app-muted);
font-size: 0.78rem;
font-weight: 700;
text-transform: uppercase;
}
.shader-description p {
margin: 0;
color: var(--app-text);
overflow-wrap: anywhere;
}
.shader-picker__topline {
display: flex;
align-items: baseline;
@@ -617,7 +640,8 @@ pre {
.shader-picker__empty,
.parameter__value,
.parameter__alpha,
.parameter__osc {
.parameter__osc,
.parameter__reset {
color: var(--app-muted);
font-size: 0.78rem;
}
@@ -634,7 +658,8 @@ pre {
align-items: center;
justify-content: space-between;
gap: 0.625rem;
min-height: 54px;
min-height: 50px;
padding: 0.55rem 0.7rem;
text-align: left;
background: #182232;
border-color: var(--app-border);
@@ -642,7 +667,7 @@ pre {
.shader-picker__trigger > span {
display: grid;
gap: 0.125rem;
gap: 0.2rem;
min-width: 0;
}
@@ -654,8 +679,8 @@ pre {
.shader-picker__popover {
display: grid;
gap: 0.5rem;
padding: 0.5rem;
gap: 0.45rem;
padding: 0.45rem;
border: 1px solid var(--app-border);
background: #121821;
}
@@ -674,27 +699,28 @@ pre {
.shader-picker__search input {
padding-left: 2.125rem;
min-height: 34px;
}
.shader-picker__list {
display: grid;
gap: 0.375rem;
max-height: 220px;
gap: 0.45rem;
max-height: 250px;
overflow-y: auto;
padding: 0.375rem;
padding: 0.5rem;
border: 1px solid var(--app-border);
background: #10151d;
}
.shader-picker__option {
display: grid;
gap: 0.125rem;
min-height: 58px;
padding: 0.5rem 0.625rem;
gap: 0.25rem;
min-height: 4.25rem;
padding: 0.65rem 0.75rem;
text-align: left;
background: #182232;
border-color: var(--app-border);
align-content: center;
align-content: start;
line-height: 1.25;
}
@@ -707,14 +733,58 @@ pre {
.shader-picker__name,
.shader-picker__meta {
min-width: 0;
overflow: hidden;
overflow-wrap: anywhere;
}
.shader-picker__option-head {
display: flex;
align-items: flex-start;
justify-content: space-between;
gap: 0.5rem;
min-width: 0;
}
.shader-picker__name {
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
font-weight: 700;
}
.shader-picker__category {
flex: 0 0 auto;
max-width: 8rem;
overflow: hidden;
margin-top: 0.05rem;
padding: 0.14rem 0.42rem;
border: 1px solid rgba(26, 156, 219, 0.35);
border-radius: var(--app-radius-sm);
background: rgba(26, 156, 219, 0.12);
color: #b9def1;
font-size: 0.68rem;
font-weight: 700;
text-overflow: ellipsis;
text-transform: uppercase;
white-space: nowrap;
}
.shader-picker__meta {
display: -webkit-box;
overflow: hidden;
-webkit-box-orient: vertical;
-webkit-line-clamp: 2;
line-clamp: 2;
line-height: 1.3;
min-height: 2.05em;
}
.shader-picker__trigger .shader-picker__meta {
-webkit-line-clamp: 1;
line-clamp: 1;
min-height: 0;
}
.shader-picker__empty {
padding: 0.625rem;
}
@@ -732,12 +802,13 @@ pre {
.parameter__header {
display: grid;
grid-template-columns: minmax(5.5rem, auto) minmax(0, 1fr);
grid-template-columns: minmax(5.5rem, auto) minmax(0, 1fr) auto;
gap: 0.5rem;
align-items: center;
}
.parameter__osc {
.parameter__osc,
.parameter__reset {
display: inline-flex;
align-items: center;
justify-content: flex-end;
@@ -751,6 +822,13 @@ pre {
font-weight: 500;
}
.parameter__reset {
justify-content: center;
width: 24px;
min-width: 24px;
color: var(--app-muted);
}
.parameter__osc span {
min-width: 0;
overflow: hidden;
@@ -758,7 +836,8 @@ pre {
white-space: nowrap;
}
.parameter__osc svg {
.parameter__osc svg,
.parameter__reset svg {
flex: 0 0 auto;
}
@@ -777,11 +856,29 @@ pre {
min-width: 7.5rem;
}
.parameter__color-row {
.parameter__wheel-row {
display: grid;
grid-template-columns: minmax(5.75rem, 0.42fr) minmax(7.5rem, 0.58fr);
grid-template-columns: auto minmax(5.25rem, 1fr);
gap: 0.5rem;
align-items: end;
align-items: start;
}
.parameter__wheel {
width: 132px;
height: 132px;
}
.parameter__wheel [class*="react-colorful"],
.parameter__wheel > div {
max-width: 100%;
}
.parameter__swatch {
grid-column: 2;
width: 100%;
min-height: 28px;
border: 1px solid var(--app-border);
border-radius: var(--app-radius-sm);
}
.parameter__alpha {
@@ -866,10 +963,18 @@ pre {
.kv-rows,
.parameter-grid,
.parameter__header,
.parameter__color-row {
.parameter__wheel-row {
grid-template-columns: 1fr;
}
.parameter__reset {
width: 100%;
}
.parameter__swatch {
grid-column: auto;
}
.kv-row {
grid-template-columns: minmax(6.25rem, 0.6fr) minmax(0, 1fr);
}