Added new shaders
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This commit is contained in:
2026-05-05 22:36:52 +10:00
parent 119e49aec1
commit ce5905373a
32 changed files with 882 additions and 78 deletions

View File

@@ -2,7 +2,6 @@ import { GripVertical, Trash2 } from "lucide-react";
import { postJson } from "../api/controlApi";
import { ParameterField } from "./ParameterField";
import { ShaderPicker } from "./ShaderPicker";
export function LayerCard({
layer,
@@ -19,6 +18,8 @@ export function LayerCard({
onRemove,
onLayerParameterChange,
}) {
const selectedShader = shaders.find((shader) => shader.id === layer.shaderId);
return (
<div
className={`layer-card${expanded ? " layer-card--expanded" : ""}${isDragging ? " layer-card--dragging" : ""}${isDropTarget ? " layer-card--drop-target" : ""}`}
@@ -90,20 +91,6 @@ export function LayerCard({
{expanded ? (
<div className="layer-card__body">
<div className="layer-card__field">
<ShaderPicker
id={`shader-${layer.id}`}
shaders={shaders}
value={layer.shaderId}
onChange={(shaderId) =>
postJson("/api/layers/set-shader", {
layerId: layer.id,
shaderId,
})
}
/>
</div>
{layer.temporal?.enabled ? (
<div className="layer-card__field">
<label>Temporal</label>
@@ -118,6 +105,13 @@ export function LayerCard({
</div>
)}
{selectedShader?.description ? (
<div className="shader-description">
<div className="shader-description__meta">{selectedShader.category || "Shader"}</div>
<p>{selectedShader.description}</p>
</div>
) : null}
<div className="layer-card__subheader">
<h3>Parameters</h3>
<button

View File

@@ -1,9 +1,15 @@
import { Copy } from "lucide-react";
import Wheel from "@uiw/react-color-wheel";
import { hsvaToRgba, rgbaToHsva } from "@uiw/color-convert";
import { Copy, RotateCcw } from "lucide-react";
import { useThrottledParameterValue } from "../hooks/useThrottledParameterValue";
import { ParameterValueDisplay } from "./ParameterValueDisplay";
function ParameterHeader({ layer, parameter }) {
function valuesMatch(left, right) {
return JSON.stringify(left) === JSON.stringify(right);
}
function ParameterHeader({ layer, parameter, onReset, resetDisabled }) {
const layerKey = layer.shaderId || layer.shaderName || layer.id;
const oscRoute = `/VideoShaderToys/${layerKey}/${parameter.id}`;
@@ -26,6 +32,16 @@ function ParameterHeader({ layer, parameter }) {
<span>{oscRoute}</span>
<Copy size={13} strokeWidth={1.75} aria-hidden="true" />
</button>
<button
type="button"
className="parameter__reset"
title={`Reset ${parameter.label}`}
aria-label={`Reset ${parameter.label}`}
disabled={resetDisabled}
onClick={onReset}
>
<RotateCcw size={13} strokeWidth={1.9} aria-hidden="true" />
</button>
</div>
);
}
@@ -48,13 +64,26 @@ function colorValueToHex(value) {
return `#${colorComponentToHex(values[0])}${colorComponentToHex(values[1])}${colorComponentToHex(values[2])}`;
}
function hexToColorValue(hex, alpha) {
const sanitized = /^#[0-9a-fA-F]{6}$/.test(hex) ? hex.slice(1) : "000000";
function colorValueToHsva(value) {
const values = [...(value ?? [])];
while (values.length < 4) {
values.push(values.length === 3 ? 1 : 0);
}
return rgbaToHsva({
r: Math.round(clamp01(values[0]) * 255),
g: Math.round(clamp01(values[1]) * 255),
b: Math.round(clamp01(values[2]) * 255),
a: clamp01(values[3]),
});
}
function hsvaToColorValue(hsva, alpha) {
const rgba = hsvaToRgba({ ...hsva, a: clamp01(alpha ?? hsva.a ?? 1) });
return [
parseInt(sanitized.slice(0, 2), 16) / 255,
parseInt(sanitized.slice(2, 4), 16) / 255,
parseInt(sanitized.slice(4, 6), 16) / 255,
clamp01(alpha ?? 1),
clamp01(rgba.r / 255),
clamp01(rgba.g / 255),
clamp01(rgba.b / 255),
clamp01(alpha ?? rgba.a ?? 1),
];
}
@@ -69,7 +98,21 @@ export function ParameterField({ layer, parameter, onParameterChange }) {
sendValue,
} = useThrottledParameterValue(parameter, onParameterChange);
const header = <ParameterHeader layer={layer} parameter={parameter} />;
const defaultValue = parameter.defaultValue;
const resetDisabled = defaultValue === undefined || valuesMatch(draftValue, defaultValue);
const resetParameter = () => {
if (defaultValue !== undefined) {
sendValue(defaultValue);
}
};
const header = (
<ParameterHeader
layer={layer}
parameter={parameter}
resetDisabled={resetDisabled}
onReset={resetParameter}
/>
);
if (parameter.type === "float") {
return (
@@ -151,14 +194,21 @@ export function ParameterField({ layer, parameter, onParameterChange }) {
return (
<section className="parameter">
{header}
<div className="parameter__color-row">
<input
type="color"
value={colorValueToHex(values)}
onFocus={beginInteraction}
onChange={(event) => sendValue(hexToColorValue(event.target.value, values[3]))}
<div className="parameter__wheel-row">
<div
className="parameter__wheel"
onPointerDown={beginInteraction}
onPointerUp={endInteraction}
onPointerCancel={endInteraction}
onBlur={endInteraction}
/>
>
<Wheel
color={colorValueToHsva(values)}
width={132}
height={132}
onChange={(color) => scheduleSendValue(hsvaToColorValue(color.hsva, values[3]))}
/>
</div>
<label className="parameter__alpha">
<span>Alpha</span>
<input
@@ -176,6 +226,7 @@ export function ParameterField({ layer, parameter, onParameterChange }) {
onBlur={endInteraction}
/>
</label>
<div className="parameter__swatch" style={{ background: colorValueToHex(values) }} aria-hidden="true" />
</div>
<ParameterValueDisplay parameterType={parameter.type} value={appliedValue} pending={isPending} />
</section>

View File

@@ -12,6 +12,26 @@ function matchesShader(shader, query) {
.some((value) => value.toLowerCase().includes(normalizedQuery));
}
function shaderSummary(shader) {
if (!shader) {
return "Search available shaders";
}
return shader.description || "No description";
}
function ShaderOptionContent({ shader }) {
return (
<>
<span className="shader-picker__option-head">
<span className="shader-picker__name">{shader.name}</span>
{shader.category ? <span className="shader-picker__category">{shader.category}</span> : null}
</span>
<span className="shader-picker__meta">{shaderSummary(shader)}</span>
</>
);
}
export function ShaderPicker({ id, label = "Shader", shaders, value, onChange }) {
const [query, setQuery] = useState("");
const [open, setOpen] = useState(false);
@@ -38,12 +58,13 @@ export function ShaderPicker({ id, label = "Shader", shaders, value, onChange })
onClick={() => setOpen((current) => !current)}
>
<span>
<span className="shader-picker__name">{selectedShader?.name ?? "Choose shader"}</span>
<span className="shader-picker__meta">
{selectedShader
? `${selectedShader.category ? `${selectedShader.category} / ` : ""}${selectedShader.id}`
: "Search available shaders"}
<span className="shader-picker__option-head">
<span className="shader-picker__name">{selectedShader?.name ?? "Choose shader"}</span>
{selectedShader?.category ? (
<span className="shader-picker__category">{selectedShader.category}</span>
) : null}
</span>
<span className="shader-picker__meta">{shaderSummary(selectedShader)}</span>
</span>
<ChevronDown size={16} strokeWidth={1.75} aria-hidden="true" />
</button>
@@ -76,11 +97,7 @@ export function ShaderPicker({ id, label = "Shader", shaders, value, onChange })
setQuery("");
}}
>
<span className="shader-picker__name">{shader.name}</span>
<span className="shader-picker__meta">
{shader.category ? `${shader.category} / ` : ""}
{shader.id}
</span>
<ShaderOptionContent shader={shader} />
</button>
))
) : (