Added new shaders
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This commit is contained in:
2026-05-05 22:36:52 +10:00
parent 119e49aec1
commit ce5905373a
32 changed files with 882 additions and 78 deletions

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{
"id": "balatro-swirl",
"name": "Balatro Swirl",
"description": "Animated painterly swirl background. Original by localthunk (https://www.playbalatro.com), adapted from https://www.shadertoy.com/view/XXtBRr.",
"category": "Generative",
"entryPoint": "shadeVideo",
"parameters": [
{
"id": "spinRotation",
"label": "Spin Rotation",
"type": "float",
"default": -2.0,
"min": -8.0,
"max": 8.0,
"step": 0.05
},
{
"id": "spinSpeed",
"label": "Spin Speed",
"type": "float",
"default": 7.0,
"min": 0.0,
"max": 20.0,
"step": 0.1
},
{
"id": "spinAmount",
"label": "Spin Amount",
"type": "float",
"default": 0.25,
"min": 0.0,
"max": 1.0,
"step": 0.01
},
{
"id": "spinEase",
"label": "Spin Ease",
"type": "float",
"default": 1.0,
"min": 0.0,
"max": 3.0,
"step": 0.01
},
{
"id": "pixelFilter",
"label": "Pixel Filter",
"type": "float",
"default": 745.0,
"min": 120.0,
"max": 1600.0,
"step": 1.0
},
{
"id": "contrast",
"label": "Contrast",
"type": "float",
"default": 3.5,
"min": 0.5,
"max": 8.0,
"step": 0.05
},
{
"id": "lighting",
"label": "Lighting",
"type": "float",
"default": 0.4,
"min": 0.0,
"max": 1.5,
"step": 0.01
},
{
"id": "offset",
"label": "Offset",
"type": "vec2",
"default": [0.0, 0.0],
"min": [-1.0, -1.0],
"max": [1.0, 1.0],
"step": [0.001, 0.001]
},
{
"id": "colour1",
"label": "Colour 1",
"type": "color",
"default": [0.871, 0.267, 0.231, 1.0]
},
{
"id": "colour2",
"label": "Colour 2",
"type": "color",
"default": [0.0, 0.42, 0.706, 1.0]
},
{
"id": "colour3",
"label": "Colour 3",
"type": "color",
"default": [0.086, 0.137, 0.145, 1.0]
},
{
"id": "isRotate",
"label": "Rotate Field",
"type": "bool",
"default": false
},
{
"id": "sourceMix",
"label": "Source Mix",
"type": "float",
"default": 0.0,
"min": 0.0,
"max": 1.0,
"step": 0.01
}
]
}

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float4 balatroSwirl(float2 screenSize, float2 screenCoords, float time)
{
const float pi = 3.14159265359;
float safePixelFilter = max(pixelFilter, 1.0);
float safeScreenLength = max(length(screenSize), 1.0);
float pixelSize = safeScreenLength / safePixelFilter;
float2 uv = (floor(screenCoords * (1.0 / pixelSize)) * pixelSize - 0.5 * screenSize) / safeScreenLength - offset;
float uvLength = length(uv);
float speed = spinRotation * spinEase * 0.2;
if (isRotate)
speed = time * speed;
speed += 302.2;
float newPixelAngle = atan2(uv.y, uv.x) + speed - spinEase * 20.0 * (spinAmount * uvLength + (1.0 - spinAmount));
float2 mid = (screenSize / safeScreenLength) * 0.5;
uv = float2(uvLength * cos(newPixelAngle) + mid.x, uvLength * sin(newPixelAngle) + mid.y) - mid;
uv *= 30.0;
speed = time * spinSpeed;
float2 uv2 = float2(uv.x + uv.y, uv.x + uv.y);
for (int i = 0; i < 5; ++i)
{
uv2 += float2(sin(max(uv.x, uv.y)), sin(max(uv.x, uv.y))) + uv;
uv += 0.5 * float2(cos(5.1123314 + 0.353 * uv2.y + speed * 0.131121), sin(uv2.x - 0.113 * speed));
float warp = cos(uv.x + uv.y) - sin(uv.x * 0.711 - uv.y);
uv -= float2(warp, warp);
}
float contrastMod = 0.25 * contrast + 0.5 * spinAmount + 1.2;
float paintRes = min(2.0, max(0.0, length(uv) * 0.035 * contrastMod));
float c1p = max(0.0, 1.0 - contrastMod * abs(1.0 - paintRes));
float c2p = max(0.0, 1.0 - contrastMod * abs(paintRes));
float c3p = 1.0 - min(1.0, c1p + c2p);
float light = (lighting - 0.2) * max(c1p * 5.0 - 4.0, 0.0) + lighting * max(c2p * 5.0 - 4.0, 0.0);
float safeContrast = max(contrast, 0.001);
float4 base = (0.3 / safeContrast) * colour1;
float4 paint = colour1 * c1p + colour2 * c2p + float4(c3p * colour3.rgb, c3p * colour1.a);
return base + (1.0 - 0.3 / safeContrast) * paint + float4(light, light, light, light);
}
float4 shadeVideo(ShaderContext context)
{
float2 screenSize = max(context.outputResolution, float2(1.0, 1.0));
float4 swirl = balatroSwirl(screenSize, context.uv * screenSize, context.time);
return saturate(lerp(swirl, context.sourceColor, sourceMix));
}