input testing
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@@ -26,6 +26,19 @@ inline void WriteCadenceTelemetryJson(JsonWriter& writer, const CadenceTelemetry
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writer.KeyUInt("dropped", snapshot.dropped);
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writer.KeyUInt("shaderCommitted", snapshot.shaderBuildsCommitted);
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writer.KeyUInt("shaderFailures", snapshot.shaderBuildFailures);
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writer.KeyUInt("inputFramesReceived", snapshot.inputFramesReceived);
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writer.KeyUInt("inputFramesDropped", snapshot.inputFramesDropped);
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writer.KeyDouble("inputLatestAgeMs", snapshot.inputLatestAgeMilliseconds);
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writer.KeyDouble("inputUploadMs", snapshot.inputUploadMilliseconds);
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writer.KeyBool("inputFormatSupported", snapshot.inputFormatSupported);
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writer.KeyBool("inputSignalPresent", snapshot.inputSignalPresent);
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writer.KeyDouble("inputCaptureFps", snapshot.inputCaptureFps);
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writer.KeyDouble("inputConvertMs", snapshot.inputConvertMilliseconds);
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writer.KeyDouble("inputSubmitMs", snapshot.inputSubmitMilliseconds);
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writer.KeyUInt("inputNoSignalFrames", snapshot.inputNoSignalFrames);
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writer.KeyUInt("inputUnsupportedFrames", snapshot.inputUnsupportedFrames);
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writer.KeyUInt("inputSubmitMisses", snapshot.inputSubmitMisses);
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writer.KeyString("inputCaptureFormat", snapshot.inputCaptureFormat);
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writer.KeyBool("deckLinkBufferedAvailable", snapshot.deckLinkBufferedAvailable);
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writer.Key("deckLinkBuffered");
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if (snapshot.deckLinkBufferedAvailable)
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