Removed uneeded code
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@@ -143,16 +143,6 @@ ShaderCompiler::ShaderCompiler(
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{
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}
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bool ShaderCompiler::BuildLayerFragmentShaderSource(const ShaderPackage& shaderPackage, std::string& fragmentShaderSource, std::string& error) const
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{
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if (shaderPackage.passes.empty())
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{
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error = "Shader package has no render passes: " + shaderPackage.id;
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return false;
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}
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return BuildPassFragmentShaderSource(shaderPackage, shaderPackage.passes.front(), fragmentShaderSource, error);
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}
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bool ShaderCompiler::BuildPassFragmentShaderSource(const ShaderPackage& shaderPackage, const ShaderPassDefinition& pass, std::string& fragmentShaderSource, std::string& error) const
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{
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std::string wrapperSource;
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